1 ; RUN: opt < %s -basicaa -slp-vectorizer -S | FileCheck %s 2 target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" 3 target triple = "x86_64-unknown-linux-gnu" 4 5 @b = common global [4 x i32] zeroinitializer, align 16 6 @c = common global [4 x i32] zeroinitializer, align 16 7 @d = common global [4 x i32] zeroinitializer, align 16 8 @e = common global [4 x i32] zeroinitializer, align 16 9 @a = common global [4 x i32] zeroinitializer, align 16 10 @fb = common global [4 x float] zeroinitializer, align 16 11 @fc = common global [4 x float] zeroinitializer, align 16 12 @fa = common global [4 x float] zeroinitializer, align 16 13 14 ; CHECK-LABEL: @addsub 15 ; CHECK: %5 = add <4 x i32> %3, %4 16 ; CHECK: %6 = add <4 x i32> %2, %5 17 ; CHECK: %7 = sub <4 x i32> %2, %5 18 ; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7> 19 20 ; Function Attrs: nounwind uwtable 21 define void @addsub() #0 { 22 entry: 23 %0 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 0), align 4 24 %1 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 0), align 4 25 %add = add nsw i32 %0, %1 26 %2 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 0), align 4 27 %3 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 0), align 4 28 %add1 = add nsw i32 %2, %3 29 %add2 = add nsw i32 %add, %add1 30 store i32 %add2, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 0), align 4 31 %4 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 1), align 4 32 %5 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 1), align 4 33 %add3 = add nsw i32 %4, %5 34 %6 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 1), align 4 35 %7 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 1), align 4 36 %add4 = add nsw i32 %6, %7 37 %sub = sub nsw i32 %add3, %add4 38 store i32 %sub, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 1), align 4 39 %8 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 2), align 4 40 %9 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 2), align 4 41 %add5 = add nsw i32 %8, %9 42 %10 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 2), align 4 43 %11 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 2), align 4 44 %add6 = add nsw i32 %10, %11 45 %add7 = add nsw i32 %add5, %add6 46 store i32 %add7, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 2), align 4 47 %12 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 3), align 4 48 %13 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 3), align 4 49 %add8 = add nsw i32 %12, %13 50 %14 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 3), align 4 51 %15 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 3), align 4 52 %add9 = add nsw i32 %14, %15 53 %sub10 = sub nsw i32 %add8, %add9 54 store i32 %sub10, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 3), align 4 55 ret void 56 } 57 58 ; CHECK-LABEL: @subadd 59 ; CHECK: %5 = add <4 x i32> %3, %4 60 ; CHECK: %6 = sub <4 x i32> %2, %5 61 ; CHECK: %7 = add <4 x i32> %2, %5 62 ; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7> 63 64 ; Function Attrs: nounwind uwtable 65 define void @subadd() #0 { 66 entry: 67 %0 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 0), align 4 68 %1 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 0), align 4 69 %add = add nsw i32 %0, %1 70 %2 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 0), align 4 71 %3 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 0), align 4 72 %add1 = add nsw i32 %2, %3 73 %sub = sub nsw i32 %add, %add1 74 store i32 %sub, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 0), align 4 75 %4 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 1), align 4 76 %5 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 1), align 4 77 %add2 = add nsw i32 %4, %5 78 %6 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 1), align 4 79 %7 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 1), align 4 80 %add3 = add nsw i32 %6, %7 81 %add4 = add nsw i32 %add2, %add3 82 store i32 %add4, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 1), align 4 83 %8 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 2), align 4 84 %9 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 2), align 4 85 %add5 = add nsw i32 %8, %9 86 %10 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 2), align 4 87 %11 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 2), align 4 88 %add6 = add nsw i32 %10, %11 89 %sub7 = sub nsw i32 %add5, %add6 90 store i32 %sub7, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 2), align 4 91 %12 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 3), align 4 92 %13 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 3), align 4 93 %add8 = add nsw i32 %12, %13 94 %14 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 3), align 4 95 %15 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 3), align 4 96 %add9 = add nsw i32 %14, %15 97 %add10 = add nsw i32 %add8, %add9 98 store i32 %add10, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 3), align 4 99 ret void 100 } 101 102 ; CHECK-LABEL: @faddfsub 103 ; CHECK: %2 = fadd <4 x float> %0, %1 104 ; CHECK: %3 = fsub <4 x float> %0, %1 105 ; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7> 106 ; Function Attrs: nounwind uwtable 107 define void @faddfsub() #0 { 108 entry: 109 %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 110 %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 111 %add = fadd float %0, %1 112 store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 113 %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 114 %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 115 %sub = fsub float %2, %3 116 store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 117 %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 118 %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 119 %add1 = fadd float %4, %5 120 store float %add1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 121 %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 122 %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 123 %sub2 = fsub float %6, %7 124 store float %sub2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 125 ret void 126 } 127 128 ; CHECK-LABEL: @fsubfadd 129 ; CHECK: %2 = fsub <4 x float> %0, %1 130 ; CHECK: %3 = fadd <4 x float> %0, %1 131 ; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7> 132 ; Function Attrs: nounwind uwtable 133 define void @fsubfadd() #0 { 134 entry: 135 %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 136 %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 137 %sub = fsub float %0, %1 138 store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 139 %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 140 %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 141 %add = fadd float %2, %3 142 store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 143 %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 144 %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 145 %sub1 = fsub float %4, %5 146 store float %sub1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 147 %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 148 %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 149 %add2 = fadd float %6, %7 150 store float %add2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 151 ret void 152 } 153 154 ; CHECK-LABEL: @No_faddfsub 155 ; CHECK-NOT: fadd <4 x float> 156 ; CHECK-NOT: fsub <4 x float> 157 ; CHECK-NOT: shufflevector 158 ; Function Attrs: nounwind uwtable 159 define void @No_faddfsub() #0 { 160 entry: 161 %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4 162 %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4 163 %add = fadd float %0, %1 164 store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4 165 %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4 166 %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4 167 %add1 = fadd float %2, %3 168 store float %add1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4 169 %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4 170 %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4 171 %add2 = fadd float %4, %5 172 store float %add2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4 173 %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4 174 %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4 175 %sub = fsub float %6, %7 176 store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4 177 ret void 178 } 179 180 attributes #0 = { nounwind } 181 182