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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 #ifndef U_SIMPLE_SHADERS_H
     30 #define U_SIMPLE_SHADERS_H
     31 
     32 
     33 #include "pipe/p_compiler.h"
     34 
     35 
     36 struct pipe_context;
     37 struct pipe_shader_state;
     38 struct pipe_stream_output_info;
     39 
     40 
     41 #ifdef __cplusplus
     42 extern "C" {
     43 #endif
     44 
     45 
     46 extern void *
     47 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
     48                                     uint num_attribs,
     49                                     const uint *semantic_names,
     50                                     const uint *semantic_indexes);
     51 
     52 extern void *
     53 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
     54                                     uint num_attribs,
     55                                     const uint *semantic_names,
     56                                     const uint *semantic_indexes,
     57                                     const struct pipe_stream_output_info *so);
     58 
     59 
     60 extern void *
     61 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
     62                                         unsigned tex_target,
     63                                         unsigned interp_mode,
     64                                         unsigned writemask);
     65 
     66 extern void *
     67 util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
     68                               unsigned interp_mode);
     69 
     70 
     71 extern void *
     72 util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
     73                                          unsigned tex_target,
     74                                          unsigned interp_mode);
     75 
     76 
     77 extern void *
     78 util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
     79                                                 unsigned tex_target,
     80                                                 unsigned interp_mode);
     81 
     82 
     83 extern void *
     84 util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
     85                                            unsigned tex_target,
     86                                            unsigned interp_mode);
     87 
     88 
     89 extern void *
     90 util_make_fragment_passthrough_shader(struct pipe_context *pipe);
     91 
     92 
     93 extern void *
     94 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
     95                                      int input_semantic,
     96                                      int input_interpolate);
     97 
     98 
     99 extern void *
    100 util_make_fs_blit_msaa_color(struct pipe_context *pipe,
    101                              unsigned tgsi_tex);
    102 
    103 
    104 extern void *
    105 util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
    106                              unsigned tgsi_tex);
    107 
    108 
    109 extern void *
    110 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
    111                                     unsigned tgsi_tex);
    112 
    113 
    114 void *
    115 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
    116                                unsigned tgsi_tex);
    117 
    118 #ifdef __cplusplus
    119 }
    120 #endif
    121 
    122 
    123 #endif
    124