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      1 /*
      2  * Copyright 2008 Ben Skeggs
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     20  * SOFTWARE.
     21  */
     22 
     23 #include <stdint.h>
     24 
     25 #include "pipe/p_defines.h"
     26 
     27 #include "util/u_inlines.h"
     28 #include "util/u_pack_color.h"
     29 #include "util/u_format.h"
     30 #include "util/u_surface.h"
     31 
     32 #include "nv50_context.h"
     33 #include "nv50_resource.h"
     34 
     35 #include "nv50_defs.xml.h"
     36 #include "nv50_texture.xml.h"
     37 
     38 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
     39 
     40 /* return TRUE for formats that can be converted among each other by NV50_2D */
     41 static INLINE boolean
     42 nv50_2d_format_faithful(enum pipe_format format)
     43 {
     44    uint8_t id = nv50_format_table[format].rt;
     45 
     46    return (id >= 0xc0) &&
     47       (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)));
     48 }
     49 
     50 static INLINE uint8_t
     51 nv50_2d_format(enum pipe_format format)
     52 {
     53    uint8_t id = nv50_format_table[format].rt;
     54 
     55    /* Hardware values for color formats range from 0xc0 to 0xff,
     56     * but the 2D engine doesn't support all of them.
     57     */
     58    if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))))
     59       return id;
     60 
     61    switch (util_format_get_blocksize(format)) {
     62    case 1:
     63       return NV50_SURFACE_FORMAT_R8_UNORM;
     64    case 2:
     65       return NV50_SURFACE_FORMAT_R16_UNORM;
     66    case 4:
     67       return NV50_SURFACE_FORMAT_BGRA8_UNORM;
     68    default:
     69       return 0;
     70    }
     71 }
     72 
     73 static int
     74 nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
     75                     struct nv50_miptree *mt, unsigned level, unsigned layer)
     76 {
     77    struct nouveau_bo *bo = mt->base.bo;
     78    uint32_t width, height, depth;
     79    uint32_t format;
     80    uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
     81    uint32_t offset = mt->level[level].offset;
     82 
     83    format = nv50_2d_format(mt->base.base.format);
     84    if (!format) {
     85       NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
     86                   util_format_name(mt->base.base.format));
     87       return 1;
     88    }
     89 
     90    width = u_minify(mt->base.base.width0, level) << mt->ms_x;
     91    height = u_minify(mt->base.base.height0, level) << mt->ms_y;
     92 
     93    offset = mt->level[level].offset;
     94    if (!mt->layout_3d) {
     95       offset += mt->layer_stride * layer;
     96       depth = 1;
     97       layer = 0;
     98    } else {
     99       depth = u_minify(mt->base.base.depth0, level);
    100    }
    101 
    102    if (!nouveau_bo_memtype(bo)) {
    103       BEGIN_NV04(push, SUBC_2D(mthd), 2);
    104       PUSH_DATA (push, format);
    105       PUSH_DATA (push, 1);
    106       BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
    107       PUSH_DATA (push, mt->level[level].pitch);
    108       PUSH_DATA (push, width);
    109       PUSH_DATA (push, height);
    110       PUSH_DATAh(push, bo->offset + offset);
    111       PUSH_DATA (push, bo->offset + offset);
    112    } else {
    113       BEGIN_NV04(push, SUBC_2D(mthd), 5);
    114       PUSH_DATA (push, format);
    115       PUSH_DATA (push, 0);
    116       PUSH_DATA (push, mt->level[level].tile_mode);
    117       PUSH_DATA (push, depth);
    118       PUSH_DATA (push, layer);
    119       BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
    120       PUSH_DATA (push, width);
    121       PUSH_DATA (push, height);
    122       PUSH_DATAh(push, bo->offset + offset);
    123       PUSH_DATA (push, bo->offset + offset);
    124    }
    125 
    126 #if 0
    127    if (dst) {
    128       BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
    129       PUSH_DATA (push, 0);
    130       PUSH_DATA (push, 0);
    131       PUSH_DATA (push, width);
    132       PUSH_DATA (push, height);
    133    }
    134 #endif
    135    return 0;
    136 }
    137 
    138 static int
    139 nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
    140                         struct nv50_miptree *dst, unsigned dst_level,
    141                         unsigned dx, unsigned dy, unsigned dz,
    142                         struct nv50_miptree *src, unsigned src_level,
    143                         unsigned sx, unsigned sy, unsigned sz,
    144                         unsigned w, unsigned h)
    145 {
    146    static const uint32_t duvdxy[5] =
    147    {
    148       0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004
    149    };
    150 
    151    int ret;
    152    uint32_t ctrl;
    153 #if 0
    154    ret = MARK_RING(chan, 2 * 16 + 32, 4);
    155    if (ret)
    156       return ret;
    157 #endif
    158    ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz);
    159    if (ret)
    160       return ret;
    161 
    162    ret = nv50_2d_texture_set(push, 0, src, src_level, sz);
    163    if (ret)
    164       return ret;
    165 
    166    /* NOTE: 2D engine doesn't work for MS8 */
    167    if (src->ms_x)
    168       ctrl = 0x11;
    169 
    170    /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */
    171    BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
    172    PUSH_DATA (push, ctrl);
    173    BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
    174    PUSH_DATA (push, dx << dst->ms_x);
    175    PUSH_DATA (push, dy << dst->ms_y);
    176    PUSH_DATA (push, w << dst->ms_x);
    177    PUSH_DATA (push, h << dst->ms_y);
    178    BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
    179    PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000);
    180    PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f);
    181    PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000);
    182    PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f);
    183    BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
    184    PUSH_DATA (push, 0);
    185    PUSH_DATA (push, sx << src->ms_x);
    186    PUSH_DATA (push, 0);
    187    PUSH_DATA (push, sy << src->ms_y);
    188 
    189    return 0;
    190 }
    191 
    192 static void
    193 nv50_resource_copy_region(struct pipe_context *pipe,
    194                           struct pipe_resource *dst, unsigned dst_level,
    195                           unsigned dstx, unsigned dsty, unsigned dstz,
    196                           struct pipe_resource *src, unsigned src_level,
    197                           const struct pipe_box *src_box)
    198 {
    199    struct nv50_context *nv50 = nv50_context(pipe);
    200    int ret;
    201    boolean m2mf;
    202    unsigned dst_layer = dstz, src_layer = src_box->z;
    203 
    204    /* Fallback for buffers. */
    205    if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
    206       util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
    207                                 src, src_level, src_box);
    208       return;
    209    }
    210 
    211    /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
    212    assert((src->nr_samples | 1) == (dst->nr_samples | 1));
    213 
    214    m2mf = (src->format == dst->format) ||
    215       (util_format_get_blocksizebits(src->format) ==
    216        util_format_get_blocksizebits(dst->format));
    217 
    218    nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
    219 
    220    if (m2mf) {
    221       struct nv50_m2mf_rect drect, srect;
    222       unsigned i;
    223       unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
    224       unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
    225 
    226       nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
    227       nv50_m2mf_rect_setup(&srect, src, src_level,
    228                            src_box->x, src_box->y, src_box->z);
    229 
    230       for (i = 0; i < src_box->depth; ++i) {
    231          nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
    232 
    233          if (nv50_miptree(dst)->layout_3d)
    234             drect.z++;
    235          else
    236             drect.base += nv50_miptree(dst)->layer_stride;
    237 
    238          if (nv50_miptree(src)->layout_3d)
    239             srect.z++;
    240          else
    241             srect.base += nv50_miptree(src)->layer_stride;
    242       }
    243       return;
    244    }
    245 
    246    assert((src->format == dst->format) ||
    247           (nv50_2d_format_faithful(src->format) &&
    248            nv50_2d_format_faithful(dst->format)));
    249 
    250    BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
    251    BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
    252    nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
    253    nouveau_pushbuf_validate(nv50->base.pushbuf);
    254 
    255    for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
    256       ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
    257                                     nv50_miptree(dst), dst_level,
    258                                     dstx, dsty, dst_layer,
    259                                     nv50_miptree(src), src_level,
    260                                     src_box->x, src_box->y, src_layer,
    261                                     src_box->width, src_box->height);
    262       if (ret)
    263          break;
    264    }
    265    nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
    266 }
    267 
    268 static void
    269 nv50_clear_render_target(struct pipe_context *pipe,
    270                          struct pipe_surface *dst,
    271 			 const union pipe_color_union *color,
    272                          unsigned dstx, unsigned dsty,
    273                          unsigned width, unsigned height)
    274 {
    275    struct nv50_context *nv50 = nv50_context(pipe);
    276    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    277    struct nv50_miptree *mt = nv50_miptree(dst->texture);
    278    struct nv50_surface *sf = nv50_surface(dst);
    279    struct nouveau_bo *bo = mt->base.bo;
    280 
    281    BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
    282    PUSH_DATAf(push, color->f[0]);
    283    PUSH_DATAf(push, color->f[1]);
    284    PUSH_DATAf(push, color->f[2]);
    285    PUSH_DATAf(push, color->f[3]);
    286 #if 0
    287    if (MARK_RING(chan, 18, 2))
    288       return;
    289 #endif
    290    BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
    291    PUSH_DATA (push, 1);
    292    BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
    293    PUSH_DATAh(push, bo->offset + sf->offset);
    294    PUSH_DATA (push, bo->offset + sf->offset);
    295    PUSH_DATA (push, nv50_format_table[dst->format].rt);
    296    PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
    297    PUSH_DATA (push, 0);
    298    BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
    299    if (nouveau_bo_memtype(bo))
    300       PUSH_DATA(push, sf->width);
    301    else
    302       PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
    303    PUSH_DATA (push, sf->height);
    304    BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
    305    PUSH_DATA (push, 1);
    306 
    307    if (!nouveau_bo_memtype(bo)) {
    308       BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
    309       PUSH_DATA (push, 0);
    310    }
    311 
    312    /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
    313 
    314    BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
    315    PUSH_DATA (push, (width << 16) | dstx);
    316    PUSH_DATA (push, (height << 16) | dsty);
    317 
    318    BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
    319    PUSH_DATA (push, 0x3c);
    320 
    321    nv50->dirty |= NV50_NEW_FRAMEBUFFER;
    322 }
    323 
    324 static void
    325 nv50_clear_depth_stencil(struct pipe_context *pipe,
    326                          struct pipe_surface *dst,
    327                          unsigned clear_flags,
    328                          double depth,
    329                          unsigned stencil,
    330                          unsigned dstx, unsigned dsty,
    331                          unsigned width, unsigned height)
    332 {
    333    struct nv50_context *nv50 = nv50_context(pipe);
    334    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    335    struct nv50_miptree *mt = nv50_miptree(dst->texture);
    336    struct nv50_surface *sf = nv50_surface(dst);
    337    struct nouveau_bo *bo = mt->base.bo;
    338    uint32_t mode = 0;
    339 
    340    assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
    341 
    342    if (clear_flags & PIPE_CLEAR_DEPTH) {
    343       BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
    344       PUSH_DATAf(push, depth);
    345       mode |= NV50_3D_CLEAR_BUFFERS_Z;
    346    }
    347 
    348    if (clear_flags & PIPE_CLEAR_STENCIL) {
    349       BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
    350       PUSH_DATA (push, stencil & 0xff);
    351       mode |= NV50_3D_CLEAR_BUFFERS_S;
    352    }
    353 #if 0
    354    if (MARK_RING(chan, 17, 2))
    355       return;
    356 #endif
    357    BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
    358    PUSH_DATAh(push, bo->offset + sf->offset);
    359    PUSH_DATA (push, bo->offset + sf->offset);
    360    PUSH_DATA (push, nv50_format_table[dst->format].rt);
    361    PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
    362    PUSH_DATA (push, 0);
    363    BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
    364    PUSH_DATA (push, 1);
    365    BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
    366    PUSH_DATA (push, sf->width);
    367    PUSH_DATA (push, sf->height);
    368    PUSH_DATA (push, (1 << 16) | 1);
    369 
    370    BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
    371    PUSH_DATA (push, (width << 16) | dstx);
    372    PUSH_DATA (push, (height << 16) | dsty);
    373 
    374    BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
    375    PUSH_DATA (push, mode);
    376 
    377    nv50->dirty |= NV50_NEW_FRAMEBUFFER;
    378 }
    379 
    380 void
    381 nv50_clear(struct pipe_context *pipe, unsigned buffers,
    382            const union pipe_color_union *color,
    383            double depth, unsigned stencil)
    384 {
    385    struct nv50_context *nv50 = nv50_context(pipe);
    386    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    387    struct pipe_framebuffer_state *fb = &nv50->framebuffer;
    388    unsigned i;
    389    uint32_t mode = 0;
    390 
    391    /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
    392    if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
    393       return;
    394 
    395    if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
    396       BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
    397       PUSH_DATAf(push, color->f[0]);
    398       PUSH_DATAf(push, color->f[1]);
    399       PUSH_DATAf(push, color->f[2]);
    400       PUSH_DATAf(push, color->f[3]);
    401       mode =
    402          NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
    403          NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
    404    }
    405 
    406    if (buffers & PIPE_CLEAR_DEPTH) {
    407       BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
    408       PUSH_DATA (push, fui(depth));
    409       mode |= NV50_3D_CLEAR_BUFFERS_Z;
    410    }
    411 
    412    if (buffers & PIPE_CLEAR_STENCIL) {
    413       BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
    414       PUSH_DATA (push, stencil & 0xff);
    415       mode |= NV50_3D_CLEAR_BUFFERS_S;
    416    }
    417 
    418    BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
    419    PUSH_DATA (push, mode);
    420 
    421    for (i = 1; i < fb->nr_cbufs; i++) {
    422       BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
    423       PUSH_DATA (push, (i << 6) | 0x3c);
    424    }
    425 }
    426 
    427 
    428 struct nv50_blitctx
    429 {
    430    struct nv50_screen *screen;
    431    struct {
    432       struct pipe_framebuffer_state fb;
    433       struct nv50_program *vp;
    434       struct nv50_program *gp;
    435       struct nv50_program *fp;
    436       unsigned num_textures[3];
    437       unsigned num_samplers[3];
    438       struct pipe_sampler_view *texture[2];
    439       struct nv50_tsc_entry *sampler[2];
    440       unsigned dirty;
    441    } saved;
    442    struct nv50_program vp;
    443    struct nv50_program fp;
    444    struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
    445    uint32_t fp_offset;
    446    uint16_t color_mask;
    447    uint8_t filter;
    448 };
    449 
    450 static void
    451 nv50_blitctx_make_vp(struct nv50_blitctx *blit)
    452 {
    453    static const uint32_t code[] =
    454    {
    455       0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
    456       0x0423c788,
    457       0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
    458       0x0423c788,
    459       0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
    460       0x0423c788,
    461       0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
    462       0x0423c788,
    463       0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */
    464       0x0423c789,
    465    };
    466 
    467    blit->vp.type = PIPE_SHADER_VERTEX;
    468    blit->vp.translated = TRUE;
    469    blit->vp.code = (uint32_t *)code; /* const_cast */
    470    blit->vp.code_size = sizeof(code);
    471    blit->vp.max_gpr = 4;
    472    blit->vp.max_out = 5;
    473    blit->vp.out_nr = 2;
    474    blit->vp.out[0].mask = 0x3;
    475    blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
    476    blit->vp.out[1].hw = 2;
    477    blit->vp.out[1].mask = 0x7;
    478    blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
    479    blit->vp.vp.attrs[0] = 0x73;
    480    blit->vp.vp.psiz = 0x40;
    481    blit->vp.vp.edgeflag = 0x40;
    482 }
    483 
    484 static void
    485 nv50_blitctx_make_fp(struct nv50_blitctx *blit)
    486 {
    487    static const uint32_t code[] =
    488    {
    489       /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) */
    490       0x80000000, /* interp $r0 v[0x0] */
    491       0x80010004, /* interp $r1 v[0x4] */
    492       0x80020009, /* interp $r2 flat v[0x8] */
    493       0x00040780,
    494       0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */
    495       0x0000c785, /* exit */
    496 
    497       /* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */
    498       0x80000000, /* interp $r0 v[0x00] */
    499       0x80010004, /* interp $r1 v[0x04] */
    500       0x80020108, /* interp $r2 flat v[0x8] */
    501       0x10008010, /* mov b32 $r4 $r0 */
    502       0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */
    503       0x00000784,
    504       0xa000000d, /* cvt f32 $r3 s32 $r0 */
    505       0x44014780,
    506       0x10000801, /* mov b32 $r0 $r4 */
    507       0x0403c780,
    508       0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */
    509       0x00000784,
    510       0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
    511       0x04b7ffff,
    512       0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
    513       0x8c004780,
    514       0xc0010601, /* mul f32 $r0 $r3 1/0xff */
    515       0x03b8080b,
    516       0xd03f0405, /* and b32 $r1 $r2 0x0000ff */
    517       0x0000000f,
    518       0xd000040d, /* and b32 $r3 $r2 0xff0000 */
    519       0x000ff003,
    520       0xd0000409, /* and b32 $r2 $r2 0x00ff00 */
    521       0x00000ff3,
    522       0xa0000205, /* cvt f32 $r1 s32 $r1 */
    523       0x44014780,
    524       0xa000060d, /* cvt f32 $r3 s32 $r3 */
    525       0x44014780,
    526       0xa0000409, /* cvt f32 $r2 s32 $r2 */
    527       0x44014780,
    528       0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */
    529       0x03b8080b,
    530       0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */
    531       0x0338080b,
    532       0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
    533       0x0378080b,
    534       0xf0000001, /* exit never nop */
    535       0xe0000001,
    536 
    537       /* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */
    538       0x80000000, /* interp $r0 v[0x00] */
    539       0x80010004, /* interp $r1 v[0x04] */
    540       0x80020108, /* interp $r2 flat v[0x8] */
    541       0x10008010, /* mov b32 $r4 $r0 */
    542       0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */
    543       0x00000784,
    544       0xa000000d, /* cvt f32 $r3 s32 $r0 */
    545       0x44014780,
    546       0x10000801, /* mov b32 $r0 $r4 */
    547       0x0403c780,
    548       0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */
    549       0x00000784,
    550       0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
    551       0x04b7ffff,
    552       0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
    553       0x8c004780,
    554       0xc001060d, /* mul f32 $r3 $r3 1/0xff */
    555       0x03b8080b,
    556       0xd03f0401, /* and b32 $r0 $r2 0x0000ff */
    557       0x0000000f,
    558       0xd0000405, /* and b32 $r1 $r2 0x00ff00 */
    559       0x00000ff3,
    560       0xd0000409, /* and b32 $r2 $r2 0xff0000 */
    561       0x000ff003,
    562       0xa0000001, /* cvt f32 $r0 s32 $r0 */
    563       0x44014780,
    564       0xa0000205, /* cvt f32 $r1 s32 $r1 */
    565       0x44014780,
    566       0xa0000409, /* cvt f32 $r2 s32 $r2 */
    567       0x44014780,
    568       0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */
    569       0x03b8080b,
    570       0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */
    571       0x0378080b,
    572       0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
    573       0x0338080b,
    574       0xf0000001, /* exit never nop */
    575       0xe0000001
    576    };
    577 
    578    blit->fp.type = PIPE_SHADER_FRAGMENT;
    579    blit->fp.translated = TRUE;
    580    blit->fp.code = (uint32_t *)code; /* const_cast */
    581    blit->fp.code_size = sizeof(code);
    582    blit->fp.max_gpr = 5;
    583    blit->fp.max_out = 4;
    584    blit->fp.in_nr = 1;
    585    blit->fp.in[0].mask = 0x7; /* last component flat */
    586    blit->fp.in[0].linear = 1;
    587    blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC;
    588    blit->fp.out_nr = 1;
    589    blit->fp.out[0].mask = 0xf;
    590    blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR;
    591    blit->fp.fp.interp = 0x00020403;
    592    blit->fp.gp.primid = 0x80;
    593 }
    594 
    595 static void
    596 nv50_blitctx_make_sampler(struct nv50_blitctx *blit)
    597 {
    598    /* clamp to edge, min/max lod = 0, nearest filtering */
    599 
    600    blit->sampler[0].id = -1;
    601 
    602    blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
    603       (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
    604       (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
    605       (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
    606    blit->sampler[0].tsc[1] =
    607       NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
    608 
    609    /* clamp to edge, min/max lod = 0, bilinear filtering */
    610 
    611    blit->sampler[1].id = -1;
    612 
    613    blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
    614    blit->sampler[1].tsc[1] =
    615       NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
    616 }
    617 
    618 /* Since shaders cannot export stencil, we cannot copy stencil values when
    619  * rendering to ZETA, so we attach the ZS surface to a colour render target.
    620  */
    621 static INLINE enum pipe_format
    622 nv50_blit_zeta_to_colour_format(enum pipe_format format)
    623 {
    624    switch (format) {
    625    case PIPE_FORMAT_Z16_UNORM:               return PIPE_FORMAT_R16_UNORM;
    626    case PIPE_FORMAT_Z24_UNORM_S8_UINT:
    627    case PIPE_FORMAT_S8_UINT_Z24_UNORM:
    628    case PIPE_FORMAT_Z24X8_UNORM:             return PIPE_FORMAT_R8G8B8A8_UNORM;
    629    case PIPE_FORMAT_Z32_FLOAT:               return PIPE_FORMAT_R32_FLOAT;
    630    case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT;
    631    default:
    632       assert(0);
    633       return PIPE_FORMAT_NONE;
    634    }
    635 }
    636 
    637 static void
    638 nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit,
    639                                    enum pipe_format format, uint8_t mask)
    640 {
    641    blit->color_mask = 0;
    642 
    643    switch (format) {
    644    case PIPE_FORMAT_Z24X8_UNORM:
    645    case PIPE_FORMAT_Z24_UNORM_S8_UINT:
    646       blit->fp_offset = 0xb0;
    647       if (mask & PIPE_MASK_Z)
    648          blit->color_mask |= 0x0111;
    649       if (mask & PIPE_MASK_S)
    650          blit->color_mask |= 0x1000;
    651       break;
    652    case PIPE_FORMAT_S8_UINT_Z24_UNORM:
    653       blit->fp_offset = 0x18;
    654       if (mask & PIPE_MASK_Z)
    655          blit->color_mask |= 0x1110;
    656       if (mask & PIPE_MASK_S)
    657          blit->color_mask |= 0x0001;
    658       break;
    659    default:
    660       blit->fp_offset = 0;
    661       if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001;
    662       if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010;
    663       if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100;
    664       if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000;
    665       break;
    666    }
    667 }
    668 
    669 static void
    670 nv50_blit_set_dst(struct nv50_context *nv50,
    671                   struct pipe_resource *res, unsigned level, unsigned layer)
    672 {
    673    struct pipe_context *pipe = &nv50->base.pipe;
    674    struct pipe_surface templ;
    675 
    676    if (util_format_is_depth_or_stencil(res->format))
    677       templ.format = nv50_blit_zeta_to_colour_format(res->format);
    678    else
    679       templ.format = res->format;
    680 
    681    templ.usage = PIPE_USAGE_STREAM;
    682    templ.u.tex.level = level;
    683    templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
    684 
    685    nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
    686    nv50->framebuffer.nr_cbufs = 1;
    687    nv50->framebuffer.zsbuf = NULL;
    688    nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
    689    nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
    690 }
    691 
    692 static INLINE void
    693 nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view)
    694 {
    695    struct nv50_tic_entry *ent = nv50_tic_entry(view);
    696 
    697    ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */
    698 
    699    /* magic: */
    700 
    701    ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */
    702 }
    703 
    704 static void
    705 nv50_blit_set_src(struct nv50_context *nv50,
    706                   struct pipe_resource *res, unsigned level, unsigned layer)
    707 {
    708    struct pipe_context *pipe = &nv50->base.pipe;
    709    struct pipe_sampler_view templ;
    710 
    711    templ.format = res->format;
    712    templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
    713    templ.u.tex.first_level = templ.u.tex.last_level = level;
    714    templ.swizzle_r = PIPE_SWIZZLE_RED;
    715    templ.swizzle_g = PIPE_SWIZZLE_GREEN;
    716    templ.swizzle_b = PIPE_SWIZZLE_BLUE;
    717    templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
    718 
    719    nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ);
    720    nv50->textures[2][1] = NULL;
    721 
    722    nv50_blit_fixup_tic_entry(nv50->textures[2][0]);
    723 
    724    nv50->num_textures[0] = nv50->num_textures[1] = 0;
    725    nv50->num_textures[2] = 1;
    726 
    727    templ.format = nv50_zs_to_s_format(res->format);
    728    if (templ.format != res->format) {
    729       nv50->textures[2][1] = nv50_create_sampler_view(pipe, res, &templ);
    730       nv50_blit_fixup_tic_entry(nv50->textures[2][1]);
    731       nv50->num_textures[2] = 2;
    732    }
    733 }
    734 
    735 static void
    736 nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
    737 {
    738    struct nouveau_pushbuf *push = blit->screen->base.pushbuf;
    739 
    740    /* blend state */
    741    BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
    742    PUSH_DATA (push, blit->color_mask);
    743    BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
    744    PUSH_DATA (push, 0);
    745    BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
    746    PUSH_DATA (push, 0);
    747 
    748    /* rasterizer state */
    749 #ifndef NV50_SCISSORS_CLIPPING
    750    BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
    751    PUSH_DATA (push, 1);
    752 #endif
    753    BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
    754    PUSH_DATA (push, 0);
    755    BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
    756    PUSH_DATA (push, 0);
    757    BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
    758    PUSH_DATA (push, 0);
    759    BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
    760    PUSH_DATA (push, 0xffff);
    761    PUSH_DATA (push, 0xffff);
    762    PUSH_DATA (push, 0xffff);
    763    PUSH_DATA (push, 0xffff);
    764    BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
    765    PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
    766    PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
    767    PUSH_DATA (push, 0);
    768    BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
    769    PUSH_DATA (push, 0);
    770    BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
    771    PUSH_DATA (push, 0);
    772    BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
    773    PUSH_DATA (push, 0);
    774 
    775    /* zsa state */
    776    BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
    777    PUSH_DATA (push, 0);
    778    BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
    779    PUSH_DATA (push, 0);
    780    BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
    781    PUSH_DATA (push, 0);
    782 }
    783 
    784 static void
    785 nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50)
    786 {
    787    int s;
    788 
    789    blit->saved.fb.width = nv50->framebuffer.width;
    790    blit->saved.fb.height = nv50->framebuffer.height;
    791    blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
    792    blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
    793    blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
    794 
    795    blit->saved.vp = nv50->vertprog;
    796    blit->saved.gp = nv50->gmtyprog;
    797    blit->saved.fp = nv50->fragprog;
    798 
    799    nv50->vertprog = &blit->vp;
    800    nv50->gmtyprog = NULL;
    801    nv50->fragprog = &blit->fp;
    802 
    803    for (s = 0; s < 3; ++s) {
    804       blit->saved.num_textures[s] = nv50->num_textures[s];
    805       blit->saved.num_samplers[s] = nv50->num_samplers[s];
    806    }
    807    blit->saved.texture[0] = nv50->textures[2][0];
    808    blit->saved.texture[1] = nv50->textures[2][1];
    809    blit->saved.sampler[0] = nv50->samplers[2][0];
    810    blit->saved.sampler[1] = nv50->samplers[2][1];
    811 
    812    nv50->samplers[2][0] = &blit->sampler[blit->filter];
    813    nv50->samplers[2][1] = &blit->sampler[blit->filter];
    814 
    815    nv50->num_samplers[0] = nv50->num_samplers[1] = 0;
    816    nv50->num_samplers[2] = 2;
    817 
    818    blit->saved.dirty = nv50->dirty;
    819 
    820    nv50->dirty =
    821       NV50_NEW_FRAMEBUFFER |
    822       NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG |
    823       NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS;
    824 }
    825 
    826 static void
    827 nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit)
    828 {
    829    int s;
    830 
    831    pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
    832 
    833    nv50->framebuffer.width = blit->saved.fb.width;
    834    nv50->framebuffer.height = blit->saved.fb.height;
    835    nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
    836    nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
    837    nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
    838 
    839    nv50->vertprog = blit->saved.vp;
    840    nv50->gmtyprog = blit->saved.gp;
    841    nv50->fragprog = blit->saved.fp;
    842 
    843    pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
    844    pipe_sampler_view_reference(&nv50->textures[2][1], NULL);
    845 
    846    for (s = 0; s < 3; ++s) {
    847       nv50->num_textures[s] = blit->saved.num_textures[s];
    848       nv50->num_samplers[s] = blit->saved.num_samplers[s];
    849    }
    850    nv50->textures[2][0] = blit->saved.texture[0];
    851    nv50->textures[2][1] = blit->saved.texture[1];
    852    nv50->samplers[2][0] = blit->saved.sampler[0];
    853    nv50->samplers[2][1] = blit->saved.sampler[1];
    854 
    855    nv50->dirty = blit->saved.dirty |
    856       (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK |
    857        NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND |
    858        NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS |
    859        NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
    860 }
    861 
    862 static void
    863 nv50_resource_resolve(struct pipe_context *pipe,
    864                       const struct pipe_resolve_info *info)
    865 {
    866    struct nv50_context *nv50 = nv50_context(pipe);
    867    struct nv50_screen *screen = nv50->screen;
    868    struct nv50_blitctx *blit = screen->blitctx;
    869    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    870    struct pipe_resource *src = info->src.res;
    871    struct pipe_resource *dst = info->dst.res;
    872    float x0, x1, y0, y1, z;
    873    float x_range, y_range;
    874 
    875    nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask);
    876 
    877    blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1;
    878 
    879    nv50_blitctx_pre_blit(blit, nv50);
    880 
    881    nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer);
    882    nv50_blit_set_src(nv50, src, 0,               info->src.layer);
    883 
    884    nv50_blitctx_prepare_state(blit);
    885 
    886    nv50_state_validate(nv50, ~0, 36);
    887 
    888    x_range =
    889       (float)(info->src.x1 - info->src.x0) /
    890       (float)(info->dst.x1 - info->dst.x0);
    891    y_range =
    892       (float)(info->src.y1 - info->src.y0) /
    893       (float)(info->dst.y1 - info->dst.y0);
    894 
    895    x0 = (float)info->src.x0 - x_range * (float)info->dst.x0;
    896    y0 = (float)info->src.y0 - y_range * (float)info->dst.y0;
    897 
    898    x1 = x0 + 16384.0f * x_range;
    899    y1 = y0 + 16384.0f * y_range;
    900 
    901    x0 *= (float)(1 << nv50_miptree(src)->ms_x);
    902    x1 *= (float)(1 << nv50_miptree(src)->ms_x);
    903    y0 *= (float)(1 << nv50_miptree(src)->ms_y);
    904    y1 *= (float)(1 << nv50_miptree(src)->ms_y);
    905 
    906    z = (float)info->src.layer;
    907 
    908    BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
    909    PUSH_DATA (push,
    910               blit->fp.code_base + blit->fp_offset);
    911 
    912    BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
    913    PUSH_DATA (push, 0);
    914 
    915    /* Draw a large triangle in screen coordinates covering the whole
    916     * render target, with scissors defining the destination region.
    917     * The vertex is supplied with non-normalized texture coordinates
    918     * arranged in a way to yield the desired offset and scale.
    919     */
    920 
    921    BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
    922    PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0);
    923    PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0);
    924 
    925    BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    926    PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
    927    BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
    928    PUSH_DATAf(push, x0);
    929    PUSH_DATAf(push, y0);
    930    PUSH_DATAf(push, z);
    931    BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
    932    PUSH_DATAf(push, 0.0f);
    933    PUSH_DATAf(push, 0.0f);
    934    BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
    935    PUSH_DATAf(push, x1);
    936    PUSH_DATAf(push, y0);
    937    PUSH_DATAf(push, z);
    938    BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
    939    PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x);
    940    PUSH_DATAf(push, 0.0f);
    941    BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
    942    PUSH_DATAf(push, x0);
    943    PUSH_DATAf(push, y1);
    944    PUSH_DATAf(push, z);
    945    BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
    946    PUSH_DATAf(push, 0.0f);
    947    PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y);
    948    BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    949    PUSH_DATA (push, 0);
    950 
    951    /* re-enable normally constant state */
    952 
    953    BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
    954    PUSH_DATA (push, 1);
    955 
    956    nv50_blitctx_post_blit(nv50, blit);
    957 }
    958 
    959 boolean
    960 nv50_blitctx_create(struct nv50_screen *screen)
    961 {
    962    screen->blitctx = CALLOC_STRUCT(nv50_blitctx);
    963    if (!screen->blitctx) {
    964       NOUVEAU_ERR("failed to allocate blit context\n");
    965       return FALSE;
    966    }
    967 
    968    screen->blitctx->screen = screen;
    969 
    970    nv50_blitctx_make_vp(screen->blitctx);
    971    nv50_blitctx_make_fp(screen->blitctx);
    972 
    973    nv50_blitctx_make_sampler(screen->blitctx);
    974 
    975    screen->blitctx->color_mask = 0x1111;
    976 
    977    return TRUE;
    978 }
    979 
    980 void
    981 nv50_init_surface_functions(struct nv50_context *nv50)
    982 {
    983    struct pipe_context *pipe = &nv50->base.pipe;
    984 
    985    pipe->resource_copy_region = nv50_resource_copy_region;
    986    pipe->resource_resolve = nv50_resource_resolve;
    987    pipe->clear_render_target = nv50_clear_render_target;
    988    pipe->clear_depth_stencil = nv50_clear_depth_stencil;
    989 }
    990 
    991 
    992