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      1 /**********************************************************
      2  * Copyright 2009-2011 VMware, Inc. All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  *********************************************************
     25  * Authors:
     26  * Zack Rusin <zackr-at-vmware-dot-com>
     27  */
     28 
     29 #include "xa_context.h"
     30 #include "xa_priv.h"
     31 #include <math.h>
     32 #include "cso_cache/cso_context.h"
     33 #include "util/u_inlines.h"
     34 #include "util/u_sampler.h"
     35 #include "util/u_draw_quad.h"
     36 
     37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
     38 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
     39 
     40 #define NUM_COMPONENTS 4
     41 
     42 void
     43 
     44 
     45 renderer_set_constants(struct xa_context *r,
     46 		       int shader_type, const float *params, int param_bytes);
     47 
     48 static INLINE boolean
     49 is_affine(float *matrix)
     50 {
     51     return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
     52 	&& floatsEqual(matrix[8], 1);
     53 }
     54 
     55 static INLINE void
     56 map_point(float *mat, float x, float y, float *out_x, float *out_y)
     57 {
     58     if (!mat) {
     59 	*out_x = x;
     60 	*out_y = y;
     61 	return;
     62     }
     63 
     64     *out_x = mat[0] * x + mat[3] * y + mat[6];
     65     *out_y = mat[1] * x + mat[4] * y + mat[7];
     66     if (!is_affine(mat)) {
     67 	float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
     68 
     69 	*out_x *= w;
     70 	*out_y *= w;
     71     }
     72 }
     73 
     74 static INLINE void
     75 renderer_draw(struct xa_context *r)
     76 {
     77     int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
     78 
     79     if (!r->buffer_size)
     80 	return;
     81 
     82     cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
     83     util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
     84                                  num_verts,	/* verts */
     85                                  r->attrs_per_vertex);	/* attribs/vert */
     86     r->buffer_size = 0;
     87 }
     88 
     89 static INLINE void
     90 renderer_draw_conditional(struct xa_context *r, int next_batch)
     91 {
     92     if (r->buffer_size + next_batch >= XA_VB_SIZE ||
     93 	(next_batch == 0 && r->buffer_size)) {
     94 	renderer_draw(r);
     95     }
     96 }
     97 
     98 void
     99 renderer_init_state(struct xa_context *r)
    100 {
    101     struct pipe_depth_stencil_alpha_state dsa;
    102     struct pipe_rasterizer_state raster;
    103     unsigned i;
    104 
    105     /* set common initial clip state */
    106     memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
    107     cso_set_depth_stencil_alpha(r->cso, &dsa);
    108 
    109     /* XXX: move to renderer_init_state? */
    110     memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
    111     raster.gl_rasterization_rules = 1;
    112     raster.depth_clip = 1;
    113     cso_set_rasterizer(r->cso, &raster);
    114 
    115     /* vertex elements state */
    116     memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
    117     for (i = 0; i < 3; i++) {
    118 	r->velems[i].src_offset = i * 4 * sizeof(float);
    119 	r->velems[i].instance_divisor = 0;
    120 	r->velems[i].vertex_buffer_index = 0;
    121 	r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    122     }
    123 }
    124 
    125 static INLINE void
    126 add_vertex_color(struct xa_context *r, float x, float y, float color[4])
    127 {
    128     float *vertex = r->buffer + r->buffer_size;
    129 
    130     vertex[0] = x;
    131     vertex[1] = y;
    132     vertex[2] = 0.f;		/*z */
    133     vertex[3] = 1.f;		/*w */
    134 
    135     vertex[4] = color[0];	/*r */
    136     vertex[5] = color[1];	/*g */
    137     vertex[6] = color[2];	/*b */
    138     vertex[7] = color[3];	/*a */
    139 
    140     r->buffer_size += 8;
    141 }
    142 
    143 static INLINE void
    144 add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
    145 {
    146     float *vertex = r->buffer + r->buffer_size;
    147 
    148     vertex[0] = x;
    149     vertex[1] = y;
    150     vertex[2] = 0.f;		/*z */
    151     vertex[3] = 1.f;		/*w */
    152 
    153     vertex[4] = s;		/*s */
    154     vertex[5] = t;		/*t */
    155     vertex[6] = 0.f;		/*r */
    156     vertex[7] = 1.f;		/*q */
    157 
    158     r->buffer_size += 8;
    159 }
    160 
    161 static INLINE void
    162 add_vertex_2tex(struct xa_context *r,
    163 		float x, float y, float s0, float t0, float s1, float t1)
    164 {
    165     float *vertex = r->buffer + r->buffer_size;
    166 
    167     vertex[0] = x;
    168     vertex[1] = y;
    169     vertex[2] = 0.f;		/*z */
    170     vertex[3] = 1.f;		/*w */
    171 
    172     vertex[4] = s0;		/*s */
    173     vertex[5] = t0;		/*t */
    174     vertex[6] = 0.f;		/*r */
    175     vertex[7] = 1.f;		/*q */
    176 
    177     vertex[8] = s1;		/*s */
    178     vertex[9] = t1;		/*t */
    179     vertex[10] = 0.f;		/*r */
    180     vertex[11] = 1.f;		/*q */
    181 
    182     r->buffer_size += 12;
    183 }
    184 
    185 static void
    186 add_vertex_data1(struct xa_context *r,
    187                  float srcX, float srcY,  float dstX, float dstY,
    188                  float width, float height,
    189                  struct pipe_resource *src, const float *src_matrix)
    190 {
    191     float s0, t0, s1, t1, s2, t2, s3, t3;
    192     float pt0[2], pt1[2], pt2[2], pt3[2];
    193 
    194     pt0[0] = srcX;
    195     pt0[1] = srcY;
    196     pt1[0] = (srcX + width);
    197     pt1[1] = srcY;
    198     pt2[0] = (srcX + width);
    199     pt2[1] = (srcY + height);
    200     pt3[0] = srcX;
    201     pt3[1] = (srcY + height);
    202 
    203     if (src_matrix) {
    204 	map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
    205 	map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
    206 	map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
    207 	map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
    208     }
    209 
    210     s0 =  pt0[0] / src->width0;
    211     s1 =  pt1[0] / src->width0;
    212     s2 =  pt2[0] / src->width0;
    213     s3 =  pt3[0] / src->width0;
    214     t0 =  pt0[1] / src->height0;
    215     t1 =  pt1[1] / src->height0;
    216     t2 =  pt2[1] / src->height0;
    217     t3 =  pt3[1] / src->height0;
    218 
    219     /* 1st vertex */
    220     add_vertex_1tex(r, dstX, dstY, s0, t0);
    221     /* 2nd vertex */
    222     add_vertex_1tex(r, dstX + width, dstY, s1, t1);
    223     /* 3rd vertex */
    224     add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
    225     /* 4th vertex */
    226     add_vertex_1tex(r, dstX, dstY + height, s3, t3);
    227 }
    228 
    229 static void
    230 add_vertex_data2(struct xa_context *r,
    231                  float srcX, float srcY, float maskX, float maskY,
    232                  float dstX, float dstY, float width, float height,
    233                  struct pipe_resource *src,
    234                  struct pipe_resource *mask,
    235                  const float *src_matrix, const float *mask_matrix)
    236 {
    237     float src_s0, src_t0, src_s1, src_t1;
    238     float mask_s0, mask_t0, mask_s1, mask_t1;
    239     float spt0[2], spt1[2];
    240     float mpt0[2], mpt1[2];
    241 
    242     spt0[0] = srcX;
    243     spt0[1] = srcY;
    244     spt1[0] = srcX + width;
    245     spt1[1] = srcY + height;
    246 
    247     mpt0[0] = maskX;
    248     mpt0[1] = maskY;
    249     mpt1[0] = maskX + width;
    250     mpt1[1] = maskY + height;
    251 
    252     if (src_matrix) {
    253 	map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
    254 	map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
    255     }
    256 
    257     if (mask_matrix) {
    258 	map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
    259 	map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
    260     }
    261 
    262     src_s0 = spt0[0] / src->width0;
    263     src_t0 = spt0[1] / src->height0;
    264     src_s1 = spt1[0] / src->width0;
    265     src_t1 = spt1[1] / src->height0;
    266 
    267     mask_s0 = mpt0[0] / mask->width0;
    268     mask_t0 = mpt0[1] / mask->height0;
    269     mask_s1 = mpt1[0] / mask->width0;
    270     mask_t1 = mpt1[1] / mask->height0;
    271 
    272     /* 1st vertex */
    273     add_vertex_2tex(r, dstX, dstY,
    274 		    src_s0, src_t0, mask_s0, mask_t0);
    275     /* 2nd vertex */
    276     add_vertex_2tex(r, dstX + width, dstY,
    277 		    src_s1, src_t0, mask_s1, mask_t0);
    278     /* 3rd vertex */
    279     add_vertex_2tex(r, dstX + width, dstY + height,
    280 		    src_s1, src_t1, mask_s1, mask_t1);
    281     /* 4th vertex */
    282     add_vertex_2tex(r, dstX, dstY + height,
    283 		    src_s0, src_t1, mask_s0, mask_t1);
    284 }
    285 
    286 static void
    287 setup_vertex_data_yuv(struct xa_context *r,
    288 		      float srcX,
    289 		      float srcY,
    290 		      float srcW,
    291 		      float srcH,
    292 		      float dstX,
    293 		      float dstY,
    294 		      float dstW, float dstH, struct xa_surface *srf[])
    295 {
    296     float s0, t0, s1, t1;
    297     float spt0[2], spt1[2];
    298     struct pipe_resource *tex;
    299 
    300     spt0[0] = srcX;
    301     spt0[1] = srcY;
    302     spt1[0] = srcX + srcW;
    303     spt1[1] = srcY + srcH;
    304 
    305     tex = srf[0]->tex;
    306     s0 = spt0[0] / tex->width0;
    307     t0 = spt0[1] / tex->height0;
    308     s1 = spt1[0] / tex->width0;
    309     t1 = spt1[1] / tex->height0;
    310 
    311     /* 1st vertex */
    312     add_vertex_1tex(r, dstX, dstY, s0, t0);
    313     /* 2nd vertex */
    314     add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
    315     /* 3rd vertex */
    316     add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
    317     /* 4th vertex */
    318     add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
    319 }
    320 
    321 /* Set up framebuffer, viewport and vertex shader constant buffer
    322  * state for a particular destinaton surface.  In all our rendering,
    323  * these concepts are linked.
    324  */
    325 void
    326 renderer_bind_destination(struct xa_context *r,
    327 			  struct pipe_surface *surface, int width, int height)
    328 {
    329 
    330     struct pipe_framebuffer_state fb;
    331     struct pipe_viewport_state viewport;
    332 
    333     /* Framebuffer uses actual surface width/height
    334      */
    335     memset(&fb, 0, sizeof fb);
    336     fb.width = surface->width;
    337     fb.height = surface->height;
    338     fb.nr_cbufs = 1;
    339     fb.cbufs[0] = surface;
    340     fb.zsbuf = 0;
    341 
    342     /* Viewport just touches the bit we're interested in:
    343      */
    344     viewport.scale[0] = width / 2.f;
    345     viewport.scale[1] = height / 2.f;
    346     viewport.scale[2] = 1.0;
    347     viewport.scale[3] = 1.0;
    348     viewport.translate[0] = width / 2.f;
    349     viewport.translate[1] = height / 2.f;
    350     viewport.translate[2] = 0.0;
    351     viewport.translate[3] = 0.0;
    352 
    353     /* Constant buffer set up to match viewport dimensions:
    354      */
    355     if (r->fb_width != width || r->fb_height != height) {
    356 	float vs_consts[8] = {
    357 	    2.f / width, 2.f / height, 1, 1,
    358 	    -1, -1, 0, 0
    359 	};
    360 
    361 	r->fb_width = width;
    362 	r->fb_height = height;
    363 
    364 	renderer_set_constants(r, PIPE_SHADER_VERTEX,
    365 			       vs_consts, sizeof vs_consts);
    366     }
    367 
    368     cso_set_framebuffer(r->cso, &fb);
    369     cso_set_viewport(r->cso, &viewport);
    370 }
    371 
    372 void
    373 renderer_set_constants(struct xa_context *r,
    374 		       int shader_type, const float *params, int param_bytes)
    375 {
    376     struct pipe_resource **cbuf =
    377 	(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
    378 	&r->fs_const_buffer;
    379 
    380     pipe_resource_reference(cbuf, NULL);
    381     *cbuf = pipe_buffer_create(r->pipe->screen,
    382 			       PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STATIC,
    383 			       param_bytes);
    384 
    385     if (*cbuf) {
    386 	pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
    387     }
    388     pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
    389 }
    390 
    391 void
    392 renderer_copy_prepare(struct xa_context *r,
    393 		      struct pipe_surface *dst_surface,
    394 		      struct pipe_resource *src_texture,
    395 		      const enum xa_formats src_xa_format,
    396 		      const enum xa_formats dst_xa_format)
    397 {
    398     struct pipe_context *pipe = r->pipe;
    399     struct pipe_screen *screen = pipe->screen;
    400     struct xa_shader shader;
    401     uint32_t fs_traits = FS_COMPOSITE;
    402 
    403     assert(screen->is_format_supported(screen, dst_surface->format,
    404 				       PIPE_TEXTURE_2D, 0,
    405 				       PIPE_BIND_RENDER_TARGET));
    406     (void)screen;
    407 
    408     /* set misc state we care about */
    409     {
    410 	struct pipe_blend_state blend;
    411 
    412 	memset(&blend, 0, sizeof(blend));
    413 	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
    414 	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
    415 	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
    416 	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
    417 	blend.rt[0].colormask = PIPE_MASK_RGBA;
    418 	cso_set_blend(r->cso, &blend);
    419     }
    420 
    421     /* sampler */
    422     {
    423 	struct pipe_sampler_state sampler;
    424 
    425 	memset(&sampler, 0, sizeof(sampler));
    426 	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    427 	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    428 	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    429 	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    430 	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
    431 	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
    432 	sampler.normalized_coords = 1;
    433 	cso_single_sampler(r->cso, PIPE_SHADER_FRAGMENT, 0, &sampler);
    434 	cso_single_sampler_done(r->cso, PIPE_SHADER_FRAGMENT);
    435     }
    436 
    437     renderer_bind_destination(r, dst_surface,
    438 			      dst_surface->width, dst_surface->height);
    439 
    440     /* texture/sampler view */
    441     {
    442 	struct pipe_sampler_view templ;
    443 	struct pipe_sampler_view *src_view;
    444 
    445 	u_sampler_view_default_template(&templ,
    446 					src_texture, src_texture->format);
    447 	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
    448 	cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
    449 	pipe_sampler_view_reference(&src_view, NULL);
    450     }
    451 
    452     /* shaders */
    453     if (src_texture->format == PIPE_FORMAT_L8_UNORM)
    454 	fs_traits |= FS_SRC_LUMINANCE;
    455     if (dst_surface->format == PIPE_FORMAT_L8_UNORM)
    456 	fs_traits |= FS_DST_LUMINANCE;
    457     if (xa_format_a(dst_xa_format) != 0 &&
    458 	xa_format_a(src_xa_format) == 0)
    459 	fs_traits |= FS_SRC_SET_ALPHA;
    460 
    461     shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
    462     cso_set_vertex_shader_handle(r->cso, shader.vs);
    463     cso_set_fragment_shader_handle(r->cso, shader.fs);
    464 
    465     r->buffer_size = 0;
    466     r->attrs_per_vertex = 2;
    467 }
    468 
    469 void
    470 renderer_copy(struct xa_context *r,
    471 	      int dx,
    472 	      int dy,
    473 	      int sx,
    474 	      int sy,
    475 	      int width, int height, float src_width, float src_height)
    476 {
    477     float s0, t0, s1, t1;
    478     float x0, y0, x1, y1;
    479 
    480     /* XXX: could put the texcoord scaling calculation into the vertex
    481      * shader.
    482      */
    483     s0 = sx / src_width;
    484     s1 = (sx + width) / src_width;
    485     t0 = sy / src_height;
    486     t1 = (sy + height) / src_height;
    487 
    488     x0 = dx;
    489     x1 = dx + width;
    490     y0 = dy;
    491     y1 = dy + height;
    492 
    493     /* draw quad */
    494     renderer_draw_conditional(r, 4 * 8);
    495     add_vertex_1tex(r, x0, y0, s0, t0);
    496     add_vertex_1tex(r, x1, y0, s1, t0);
    497     add_vertex_1tex(r, x1, y1, s1, t1);
    498     add_vertex_1tex(r, x0, y1, s0, t1);
    499 }
    500 
    501 void
    502 renderer_draw_yuv(struct xa_context *r,
    503 		  float src_x,
    504 		  float src_y,
    505 		  float src_w,
    506 		  float src_h,
    507 		  int dst_x,
    508 		  int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
    509 {
    510    const int num_attribs = 2;	/*pos + tex coord */
    511 
    512    setup_vertex_data_yuv(r,
    513                          src_x, src_y, src_w, src_h,
    514                          dst_x, dst_y, dst_w, dst_h, srf);
    515 
    516    cso_set_vertex_elements(r->cso, num_attribs, r->velems);
    517    util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
    518                                 4,	/* verts */
    519                                 num_attribs);	/* attribs/vert */
    520    r->buffer_size = 0;
    521 }
    522 
    523 void
    524 renderer_begin_solid(struct xa_context *r)
    525 {
    526     r->buffer_size = 0;
    527     r->attrs_per_vertex = 2;
    528 }
    529 
    530 void
    531 renderer_solid(struct xa_context *r,
    532 	       int x0, int y0, int x1, int y1, float *color)
    533 {
    534     /*
    535      * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
    536      * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
    537 
    538     renderer_draw_conditional(r, 4 * 8);
    539 
    540     /* 1st vertex */
    541     add_vertex_color(r, x0, y0, color);
    542     /* 2nd vertex */
    543     add_vertex_color(r, x1, y0, color);
    544     /* 3rd vertex */
    545     add_vertex_color(r, x1, y1, color);
    546     /* 4th vertex */
    547     add_vertex_color(r, x0, y1, color);
    548 }
    549 
    550 void
    551 renderer_draw_flush(struct xa_context *r)
    552 {
    553     renderer_draw_conditional(r, 0);
    554 }
    555 
    556 void
    557 renderer_begin_textures(struct xa_context *r)
    558 {
    559     r->attrs_per_vertex = 1 + r->num_bound_samplers;
    560     r->buffer_size = 0;
    561 }
    562 
    563 void
    564 renderer_texture(struct xa_context *r,
    565 		 int *pos,
    566 		 int width, int height,
    567 		 const float *src_matrix,
    568 		 const float *mask_matrix)
    569 {
    570     struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
    571 
    572 #if 0
    573     if (src_matrix) {
    574 	debug_printf("src_matrix = \n");
    575 	debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
    576 	debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
    577 	debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
    578     }
    579     if (mask_matrix) {
    580 	debug_printf("mask_matrix = \n");
    581 	debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
    582 	debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
    583 	debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
    584     }
    585 #endif
    586 
    587     switch(r->attrs_per_vertex) {
    588     case 2:
    589 	renderer_draw_conditional(r, 4 * 8);
    590 	add_vertex_data1(r,
    591 			 pos[0], pos[1], /* src */
    592 			 pos[4], pos[5], /* dst */
    593 			 width, height,
    594 			 sampler_view[0]->texture, src_matrix);
    595 	break;
    596     case 3:
    597 	renderer_draw_conditional(r, 4 * 12);
    598 	add_vertex_data2(r,
    599 			 pos[0], pos[1], /* src */
    600 			 pos[2], pos[3], /* mask */
    601 			 pos[4], pos[5], /* dst */
    602 			 width, height,
    603 			 sampler_view[0]->texture, sampler_view[1]->texture,
    604 			 src_matrix, mask_matrix);
    605 	break;
    606     default:
    607 	break;
    608     }
    609 }
    610