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      1 /*
      2  * Copyright  2011 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 /* This file declares stripped-down versions of functions that
     25  * normally exist outside of the glsl folder, so that they can be used
     26  * when running the GLSL compiler standalone (for unit testing or
     27  * compiling builtins).
     28  */
     29 
     30 #pragma once
     31 #ifndef STANDALONE_SCAFFOLDING_H
     32 #define STANDALONE_SCAFFOLDING_H
     33 
     34 #include "main/mtypes.h"
     35 
     36 extern "C" void
     37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
     38                        struct gl_shader *sh);
     39 
     40 extern "C" struct gl_shader *
     41 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
     42 
     43 extern "C" void
     44 _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint id,
     45                    const char *msg, int len);
     46 
     47 /**
     48  * Initialize the given gl_context structure to a reasonable set of
     49  * defaults representing the minimum capabilities required by the
     50  * OpenGL spec.
     51  *
     52  * This is used when compiling builtin functions and in testing, when
     53  * we don't have a connection to an actual driver.
     54  */
     55 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
     56 
     57 
     58 #endif /* STANDALONE_SCAFFOLDING_H */
     59