1 /* 2 * Copyright (C) 2009 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27 #ifndef __NV10_DRIVER_H__ 28 #define __NV10_DRIVER_H__ 29 30 enum { 31 NOUVEAU_STATE_ZCLEAR = NUM_NOUVEAU_STATE, 32 NUM_NV10_STATE 33 }; 34 35 #define NV10_TEXTURE_UNITS 2 36 37 /* nv10_context.c */ 38 extern const struct nouveau_driver nv10_driver; 39 40 GLboolean 41 nv10_use_viewport_zclear(struct gl_context *ctx); 42 43 float 44 nv10_transform_depth(struct gl_context *ctx, float z); 45 46 /* nv10_render.c */ 47 void 48 nv10_vbo_init(struct gl_context *ctx); 49 50 void 51 nv10_vbo_destroy(struct gl_context *ctx); 52 53 void 54 nv10_swtnl_init(struct gl_context *ctx); 55 56 void 57 nv10_swtnl_destroy(struct gl_context *ctx); 58 59 /* nv10_state_fb.c */ 60 void 61 nv10_emit_framebuffer(struct gl_context *ctx, int emit); 62 63 void 64 nv10_emit_render_mode(struct gl_context *ctx, int emit); 65 66 void 67 nv10_emit_scissor(struct gl_context *ctx, int emit); 68 69 void 70 nv10_emit_viewport(struct gl_context *ctx, int emit); 71 72 void 73 nv10_emit_zclear(struct gl_context *ctx, int emit); 74 75 /* nv10_state_polygon.c */ 76 void 77 nv10_emit_cull_face(struct gl_context *ctx, int emit); 78 79 void 80 nv10_emit_front_face(struct gl_context *ctx, int emit); 81 82 void 83 nv10_emit_line_mode(struct gl_context *ctx, int emit); 84 85 void 86 nv10_emit_line_stipple(struct gl_context *ctx, int emit); 87 88 void 89 nv10_emit_point_mode(struct gl_context *ctx, int emit); 90 91 void 92 nv10_emit_polygon_mode(struct gl_context *ctx, int emit); 93 94 void 95 nv10_emit_polygon_offset(struct gl_context *ctx, int emit); 96 97 void 98 nv10_emit_polygon_stipple(struct gl_context *ctx, int emit); 99 100 /* nv10_state_raster.c */ 101 void 102 nv10_emit_alpha_func(struct gl_context *ctx, int emit); 103 104 void 105 nv10_emit_blend_color(struct gl_context *ctx, int emit); 106 107 void 108 nv10_emit_blend_equation(struct gl_context *ctx, int emit); 109 110 void 111 nv10_emit_blend_func(struct gl_context *ctx, int emit); 112 113 void 114 nv10_emit_color_mask(struct gl_context *ctx, int emit); 115 116 void 117 nv10_emit_depth(struct gl_context *ctx, int emit); 118 119 void 120 nv10_emit_dither(struct gl_context *ctx, int emit); 121 122 void 123 nv10_emit_logic_opcode(struct gl_context *ctx, int emit); 124 125 void 126 nv10_emit_shade_model(struct gl_context *ctx, int emit); 127 128 void 129 nv10_emit_stencil_func(struct gl_context *ctx, int emit); 130 131 void 132 nv10_emit_stencil_mask(struct gl_context *ctx, int emit); 133 134 void 135 nv10_emit_stencil_op(struct gl_context *ctx, int emit); 136 137 /* nv10_state_frag.c */ 138 void 139 nv10_get_general_combiner(struct gl_context *ctx, int i, 140 uint32_t *a_in, uint32_t *a_out, 141 uint32_t *c_in, uint32_t *c_out, uint32_t *k); 142 143 void 144 nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n); 145 146 void 147 nv10_emit_tex_env(struct gl_context *ctx, int emit); 148 149 void 150 nv10_emit_frag(struct gl_context *ctx, int emit); 151 152 /* nv10_state_tex.c */ 153 void 154 nv10_emit_tex_gen(struct gl_context *ctx, int emit); 155 156 void 157 nv10_emit_tex_mat(struct gl_context *ctx, int emit); 158 159 void 160 nv10_emit_tex_obj(struct gl_context *ctx, int emit); 161 162 /* nv10_state_tnl.c */ 163 void 164 nv10_get_fog_coeff(struct gl_context *ctx, float k[3]); 165 166 void 167 nv10_get_spot_coeff(struct gl_light *l, float k[7]); 168 169 void 170 nv10_get_shininess_coeff(float s, float k[6]); 171 172 void 173 nv10_emit_clip_plane(struct gl_context *ctx, int emit); 174 175 void 176 nv10_emit_color_material(struct gl_context *ctx, int emit); 177 178 void 179 nv10_emit_fog(struct gl_context *ctx, int emit); 180 181 void 182 nv10_emit_light_enable(struct gl_context *ctx, int emit); 183 184 void 185 nv10_emit_light_model(struct gl_context *ctx, int emit); 186 187 void 188 nv10_emit_light_source(struct gl_context *ctx, int emit); 189 190 void 191 nv10_emit_material_ambient(struct gl_context *ctx, int emit); 192 193 void 194 nv10_emit_material_diffuse(struct gl_context *ctx, int emit); 195 196 void 197 nv10_emit_material_specular(struct gl_context *ctx, int emit); 198 199 void 200 nv10_emit_material_shininess(struct gl_context *ctx, int emit); 201 202 void 203 nv10_emit_modelview(struct gl_context *ctx, int emit); 204 205 void 206 nv10_emit_point_parameter(struct gl_context *ctx, int emit); 207 208 void 209 nv10_emit_projection(struct gl_context *ctx, int emit); 210 211 #endif 212