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      1 /*
      2  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      3  * All Rights Reserved.
      4  *
      5  * Copyright  2012 Intel Corporation
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the next
     15  * paragraph) shall be included in all copies or substantial portions of the
     16  * Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     23  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     24  * IN THE SOFTWARE.
     25  *
     26  * Authors:
     27  *    Jordan Justen <jordan.l.justen (at) intel.com>
     28  *
     29  */
     30 
     31 #include "main/imports.h"
     32 #include "main/bufferobj.h"
     33 #include "main/macros.h"
     34 
     35 #include "vbo.h"
     36 #include "vbo_context.h"
     37 
     38 #define UPDATE_MIN2(a, b) (a) = MIN2((a), (b))
     39 #define UPDATE_MAX2(a, b) (a) = MAX2((a), (b))
     40 
     41 /*
     42  * Notes on primitive restart:
     43  * The code below is used when the driver does not support primitive
     44  * restart itself. (ctx->Const.PrimitiveRestartInSoftware == GL_TRUE)
     45  *
     46  * We map the index buffer, find the restart indexes, unmap
     47  * the index buffer then draw the sub-primitives delineated by the restarts.
     48  *
     49  * A couple possible optimizations:
     50  * 1. Save the list of sub-primitive (start, count) values in a list attached
     51  *    to the index buffer for re-use in subsequent draws.  The list would be
     52  *    invalidated when the contents of the buffer changed.
     53  * 2. If drawing triangle strips or quad strips, create a new index buffer
     54  *    that uses duplicated vertices to render the disjoint strips as one
     55  *    long strip.  We'd have to be careful to avoid using too much memory
     56  *    for this.
     57  *
     58  * Finally, some apps might perform better if they don't use primitive restart
     59  * at all rather than this fallback path.  Set MESA_EXTENSION_OVERRIDE to
     60  * "-GL_NV_primitive_restart" to test that.
     61  */
     62 
     63 
     64 struct sub_primitive
     65 {
     66    GLuint start;
     67    GLuint count;
     68    GLuint min_index;
     69    GLuint max_index;
     70 };
     71 
     72 
     73 /**
     74  * Scan the elements array to find restart indexes.  Return an array
     75  * of struct sub_primitive to indicate how to draw the sub-primitives
     76  * are delineated by the restart index.
     77  */
     78 static struct sub_primitive *
     79 find_sub_primitives(const void *elements, unsigned element_size,
     80                     unsigned start, unsigned end, unsigned restart_index,
     81                     unsigned *num_sub_prims)
     82 {
     83    const unsigned max_prims = end - start;
     84    struct sub_primitive *sub_prims;
     85    unsigned i, cur_start, cur_count;
     86    GLuint scan_index;
     87    unsigned scan_num;
     88 
     89    sub_prims = (struct sub_primitive *)
     90       malloc(max_prims * sizeof(struct sub_primitive));
     91 
     92    if (!sub_prims) {
     93       *num_sub_prims = 0;
     94       return NULL;
     95    }
     96 
     97    cur_start = start;
     98    cur_count = 0;
     99    scan_num = 0;
    100 
    101 #define IB_INDEX_READ(TYPE, INDEX) (((const GL##TYPE *) elements)[INDEX])
    102 
    103 #define SCAN_ELEMENTS(TYPE) \
    104    sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \
    105    sub_prims[scan_num].max_index = 0; \
    106    for (i = start; i < end; i++) { \
    107       scan_index = IB_INDEX_READ(TYPE, i); \
    108       if (scan_index == restart_index) { \
    109          if (cur_count > 0) { \
    110             assert(scan_num < max_prims); \
    111             sub_prims[scan_num].start = cur_start; \
    112             sub_prims[scan_num].count = cur_count; \
    113             scan_num++; \
    114             sub_prims[scan_num].min_index = (GL##TYPE) 0xffffffff; \
    115             sub_prims[scan_num].max_index = 0; \
    116          } \
    117          cur_start = i + 1; \
    118          cur_count = 0; \
    119       } \
    120       else { \
    121          UPDATE_MIN2(sub_prims[scan_num].min_index, scan_index); \
    122          UPDATE_MAX2(sub_prims[scan_num].max_index, scan_index); \
    123          cur_count++; \
    124       } \
    125    } \
    126    if (cur_count > 0) { \
    127       assert(scan_num < max_prims); \
    128       sub_prims[scan_num].start = cur_start; \
    129       sub_prims[scan_num].count = cur_count; \
    130       scan_num++; \
    131    }
    132 
    133    switch (element_size) {
    134    case 1:
    135       SCAN_ELEMENTS(ubyte);
    136       break;
    137    case 2:
    138       SCAN_ELEMENTS(ushort);
    139       break;
    140    case 4:
    141       SCAN_ELEMENTS(uint);
    142       break;
    143    default:
    144       assert(0 && "bad index_size in find_sub_primitives()");
    145    }
    146 
    147 #undef SCAN_ELEMENTS
    148 
    149    *num_sub_prims = scan_num;
    150 
    151    return sub_prims;
    152 }
    153 
    154 
    155 /**
    156  * Handle primitive restart in software.
    157  *
    158  * This function breaks up calls into the driver so primitive restart
    159  * support is not required in the driver.
    160  */
    161 void
    162 vbo_sw_primitive_restart(struct gl_context *ctx,
    163                          const struct _mesa_prim *prims,
    164                          GLuint nr_prims,
    165                          const struct _mesa_index_buffer *ib)
    166 {
    167    GLuint prim_num;
    168    struct sub_primitive *sub_prims;
    169    struct sub_primitive *sub_prim;
    170    GLuint num_sub_prims;
    171    GLuint sub_prim_num;
    172    GLuint end_index;
    173    GLuint sub_end_index;
    174    GLuint restart_index = ctx->Array.RestartIndex;
    175    struct _mesa_prim temp_prim;
    176    struct vbo_context *vbo = vbo_context(ctx);
    177    vbo_draw_func draw_prims_func = vbo->draw_prims;
    178    GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
    179    void *ptr;
    180 
    181    /* Find the sub-primitives. These are regions in the index buffer which
    182     * are split based on the primitive restart index value.
    183     */
    184    if (map_ib) {
    185       ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
    186                                  ib->obj);
    187    }
    188 
    189    ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
    190 
    191    sub_prims = find_sub_primitives(ptr, vbo_sizeof_ib_type(ib->type),
    192                                    0, ib->count, restart_index,
    193                                    &num_sub_prims);
    194 
    195    if (map_ib) {
    196       ctx->Driver.UnmapBuffer(ctx, ib->obj);
    197    }
    198 
    199    /* Loop over the primitives, and use the located sub-primitives to draw
    200     * each primitive with a break to implement each primitive restart.
    201     */
    202    for (prim_num = 0; prim_num < nr_prims; prim_num++) {
    203       end_index = prims[prim_num].start + prims[prim_num].count;
    204       memcpy(&temp_prim, &prims[prim_num], sizeof (temp_prim));
    205       /* Loop over the sub-primitives drawing sub-ranges of the primitive. */
    206       for (sub_prim_num = 0; sub_prim_num < num_sub_prims; sub_prim_num++) {
    207          sub_prim = &sub_prims[sub_prim_num];
    208          sub_end_index = sub_prim->start + sub_prim->count;
    209          if (prims[prim_num].start <= sub_prim->start) {
    210             temp_prim.start = MAX2(prims[prim_num].start, sub_prim->start);
    211             temp_prim.count = MIN2(sub_end_index, end_index) - temp_prim.start;
    212             if ((temp_prim.start == sub_prim->start) &&
    213                 (temp_prim.count == sub_prim->count)) {
    214                draw_prims_func(ctx, &temp_prim, 1, ib,
    215                                GL_TRUE, sub_prim->min_index, sub_prim->max_index,
    216                                NULL);
    217             } else {
    218                draw_prims_func(ctx, &temp_prim, 1, ib,
    219                                GL_FALSE, -1, -1,
    220                                NULL);
    221             }
    222          }
    223          if (sub_end_index >= end_index) {
    224             break;
    225          }
    226       }
    227    }
    228 
    229    if (sub_prims) {
    230       free(sub_prims);
    231    }
    232 }
    233 
    234