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      1 /*
      2  * SDL - Simple DirectMedia Layer
      3  * CELL BE Support for PS3 Framebuffer
      4  * Copyright (C) 2008, 2009 International Business Machines Corporation
      5  *
      6  * This library is free software; you can redistribute it and/or modify it
      7  * under the terms of the GNU Lesser General Public License as published
      8  * by the Free Software Foundation; either version 2.1 of the License, or
      9  * (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful, but
     12  * WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Lesser General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Lesser General Public
     17  * License along with this library; if not, write to the Free Software
     18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
     19  * USA
     20  *
     21  *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
     22  *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
     23  *  SPE code based on research by:
     24  *  Rene Becker
     25  *  Thimo Emmerich
     26  */
     27 
     28 #include "SDL_config.h"
     29 
     30 #ifndef _SDL_ps3events_h
     31 #define _SDL_ps3events_h
     32 
     33 #include "SDL_ps3video.h"
     34 
     35 extern void PS3_InitOSKeymap(_THIS);
     36 extern void PS3_PumpEvents(_THIS);
     37 
     38 extern void enable_cursor(int enable);
     39 
     40 #endif /* _SDL_ps3events_h */
     41 
     42