1 /* 2 * SDL - Simple DirectMedia Layer 3 * CELL BE Support for PS3 Framebuffer 4 * Copyright (C) 2008, 2009 International Business Machines Corporation 5 * 6 * This library is free software; you can redistribute it and/or modify it 7 * under the terms of the GNU Lesser General Public License as published 8 * by the Free Software Foundation; either version 2.1 of the License, or 9 * (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, but 12 * WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 19 * USA 20 * 21 * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> 22 * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> 23 * SPE code based on research by: 24 * Rene Becker 25 * Thimo Emmerich 26 */ 27 28 #include "SDL_config.h" 29 30 #ifndef _SDL_ps3events_h 31 #define _SDL_ps3events_h 32 33 #include "SDL_ps3video.h" 34 35 extern void PS3_InitOSKeymap(_THIS); 36 extern void PS3_PumpEvents(_THIS); 37 38 extern void enable_cursor(int enable); 39 40 #endif /* _SDL_ps3events_h */ 41 42