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      1 #ifndef DMQuiltTask_DEFINED
      2 #define DMQuiltTask_DEFINED
      3 
      4 #include "DMTask.h"
      5 #include "SkBitmap.h"
      6 #include "SkString.h"
      7 #include "SkTemplates.h"
      8 #include "gm.h"
      9 
     10 // Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
     11 
     12 namespace DM {
     13 
     14 class QuiltTask : public CpuTask {
     15 
     16 public:
     17     QuiltTask(const Task& parent,   // QuiltTask must be a child task.  Pass its parent here.
     18                 skiagm::GM*,          // GM to run through a picture.  Takes ownership.
     19                 SkBitmap reference);  // Bitmap to compare picture replay results to.
     20 
     21     virtual void draw() SK_OVERRIDE;
     22     virtual bool shouldSkip() const SK_OVERRIDE;
     23     virtual SkString name() const SK_OVERRIDE { return fName; }
     24 
     25 private:
     26     const SkString fName;
     27     SkAutoTDelete<skiagm::GM> fGM;
     28     const SkBitmap fReference;
     29 };
     30 
     31 }  // namespace DM
     32 
     33 #endif  // DMReplayTask_DEFINED
     34