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      1 
      2 /*
      3  * Copyright 2013 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "gm.h"
      9 
     10 #include "SkBitmap.h"
     11 #include "SkPaint.h"
     12 #include "SkShader.h"
     13 
     14 namespace skiagm {
     15 
     16 static void draw_bm(SkBitmap* bm) {
     17     SkPaint bluePaint;
     18     bluePaint.setColor(SK_ColorBLUE);
     19 
     20     bm->allocN32Pixels(20, 20);
     21     bm->eraseColor(SK_ColorRED);
     22 
     23     SkCanvas canvas(*bm);
     24     canvas.drawCircle(10, 10, 5, bluePaint);
     25 }
     26 
     27 static void draw_mask(SkBitmap* bm) {
     28     SkPaint circlePaint;
     29     circlePaint.setColor(SK_ColorBLACK);
     30 
     31     bm->allocPixels(SkImageInfo::MakeA8(20, 20));
     32     bm->eraseColor(SK_ColorTRANSPARENT);
     33 
     34     SkCanvas canvas(*bm);
     35     canvas.drawCircle(10, 10, 10, circlePaint);
     36 }
     37 
     38 static void adopt_shader(SkPaint* paint, SkShader* shader) {
     39     paint->setShader(shader);
     40     SkSafeUnref(shader);
     41 }
     42 
     43 class BitmapShaderGM : public GM {
     44 public:
     45 
     46     BitmapShaderGM() {
     47         this->setBGColor(SK_ColorGRAY);
     48         draw_bm(&fBitmap);
     49         draw_mask(&fMask);
     50     }
     51 
     52 protected:
     53     virtual uint32_t onGetFlags() const SK_OVERRIDE {
     54         return kSkipTiled_Flag;
     55     }
     56 
     57     virtual SkString onShortName() {
     58         return SkString("bitmapshaders");
     59     }
     60 
     61     virtual SkISize onISize() {
     62         return SkISize::Make(150, 100);
     63     }
     64 
     65     virtual void onDraw(SkCanvas* canvas) {
     66         SkPaint paint;
     67 
     68         for (int i = 0; i < 2; i++) {
     69             SkMatrix s;
     70             s.reset();
     71             if (1 == i) {
     72                 s.setScale(1.5f, 1.5f);
     73                 s.postTranslate(2, 2);
     74             }
     75 
     76             canvas->save();
     77             adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
     78                                                               SkShader::kClamp_TileMode, &s));
     79 
     80             // draw the shader with a bitmap mask
     81             canvas->drawBitmap(fMask, 0, 0, &paint);
     82             canvas->drawBitmap(fMask, 30, 0, &paint);
     83 
     84             canvas->translate(0, 25);
     85 
     86             canvas->drawCircle(10, 10, 10, paint);
     87             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
     88 
     89             canvas->translate(0, 25);
     90 
     91             // clear the shader, colorized by a solid color with a bitmap mask
     92             paint.setShader(NULL);
     93             paint.setColor(SK_ColorGREEN);
     94             canvas->drawBitmap(fMask, 0, 0, &paint);
     95             canvas->drawBitmap(fMask, 30, 0, &paint);
     96 
     97             canvas->translate(0, 25);
     98 
     99             adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode,
    100                                                               SkShader::kRepeat_TileMode, &s));
    101             paint.setColor(SK_ColorRED);
    102 
    103             // draw the mask using the shader and a color
    104             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
    105             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
    106             canvas->restore();
    107             canvas->translate(60, 0);
    108         }
    109     }
    110 
    111 private:
    112     SkBitmap fBitmap;
    113     SkBitmap fMask;
    114 
    115     typedef GM INHERITED;
    116 };
    117 
    118 //////////////////////////////////////////////////////////////////////////////
    119 
    120 static GM* MyFactory(void*) { return new BitmapShaderGM; }
    121 static GMRegistry reg(MyFactory);
    122 
    123 }
    124