1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "SkCanvas.h" 10 #include "SkCullPoints.h" 11 #include "SkRandom.h" 12 13 static void test_hittest(SkCanvas* canvas, const SkPath& path) { 14 SkPaint paint; 15 SkRect r = path.getBounds(); 16 17 paint.setColor(SK_ColorRED); 18 canvas->drawPath(path, paint); 19 20 const SkScalar MARGIN = SkIntToScalar(4); 21 22 paint.setColor(0x800000FF); 23 for (SkScalar y = r.fTop + SK_ScalarHalf - MARGIN; y < r.fBottom + MARGIN; y += SK_Scalar1) { 24 for (SkScalar x = r.fLeft + SK_ScalarHalf - MARGIN; x < r.fRight + MARGIN; x += SK_Scalar1) { 25 if (path.contains(x, y)) { 26 canvas->drawPoint(x, y, paint); 27 } 28 } 29 } 30 } 31 32 class HitTestPathGM : public skiagm::GM { 33 public: 34 HitTestPathGM () {} 35 36 protected: 37 virtual uint32_t onGetFlags() const SK_OVERRIDE { 38 return kSkipTiled_Flag; 39 } 40 41 virtual SkString onShortName() { 42 return SkString("hittestpath"); 43 } 44 45 virtual SkISize onISize() { return SkISize::Make(700, 460); } 46 47 virtual void onDraw(SkCanvas* canvas) { 48 SkPath path; 49 SkLCGRandom rand; 50 51 int scale = 300; 52 for (int i = 0; i < 4; ++i) { 53 path.lineTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); 54 path.quadTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, 55 rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); 56 path.cubicTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, 57 rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, 58 rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); 59 } 60 61 path.setFillType(SkPath::kEvenOdd_FillType); 62 path.offset(SkIntToScalar(20), SkIntToScalar(20)); 63 64 test_hittest(canvas, path); 65 66 canvas->translate(SkIntToScalar(scale), 0); 67 path.setFillType(SkPath::kWinding_FillType); 68 69 test_hittest(canvas, path); 70 } 71 72 private: 73 typedef GM INHERITED; 74 }; 75 76 ////////////////////////////////////////////////////////////////////////////// 77 78 static skiagm::GM* MyFactory(void*) { return new HitTestPathGM; } 79 static skiagm::GMRegistry reg(MyFactory); 80