Home | History | Annotate | Download | only in core
      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkRecords_DEFINED
      9 #define SkRecords_DEFINED
     10 
     11 #include "SkCanvas.h"
     12 
     13 namespace SkRecords {
     14 
     15 // A list of all the types of canvas calls we can record.
     16 // Each of these is reified into a struct below.
     17 //
     18 // (We're using the macro-of-macro trick here to do several different things with the same list.)
     19 //
     20 // We leave this SK_RECORD_TYPES macro defined for use by code that wants to operate on SkRecords
     21 // types polymorphically.  (See SkRecord::Record::{visit,mutate} for an example.)
     22 //
     23 // Order doesn't technically matter here, but the compiler can generally generate better code if
     24 // you keep them semantically grouped, especially the Draws.  It's also nice to leave NoOp at 0.
     25 #define SK_RECORD_TYPES(M)                                          \
     26     M(NoOp)                                                         \
     27     M(Restore)                                                      \
     28     M(Save)                                                         \
     29     M(SaveLayer)                                                    \
     30     M(PushCull)                                                     \
     31     M(PopCull)                                                      \
     32     M(PairedPushCull)         /*From SkRecordAnnotateCullingPairs*/ \
     33     M(Concat)                                                       \
     34     M(SetMatrix)                                                    \
     35     M(ClipPath)                                                     \
     36     M(ClipRRect)                                                    \
     37     M(ClipRect)                                                     \
     38     M(ClipRegion)                                                   \
     39     M(Clear)                                                        \
     40     M(DrawBitmap)                                                   \
     41     M(DrawBitmapMatrix)                                             \
     42     M(DrawBitmapNine)                                               \
     43     M(DrawBitmapRectToRect)                                         \
     44     M(DrawDRRect)                                                   \
     45     M(DrawOval)                                                     \
     46     M(DrawPaint)                                                    \
     47     M(DrawPath)                                                     \
     48     M(DrawPoints)                                                   \
     49     M(DrawPosText)                                                  \
     50     M(DrawPosTextH)                                                 \
     51     M(DrawRRect)                                                    \
     52     M(DrawRect)                                                     \
     53     M(DrawSprite)                                                   \
     54     M(DrawText)                                                     \
     55     M(DrawTextOnPath)                                               \
     56     M(DrawVertices)                                                 \
     57     M(BoundedDrawPosTextH)    /*From SkRecordBoundDrawPosTextH*/
     58 
     59 // Defines SkRecords::Type, an enum of all record types.
     60 #define ENUM(T) T##_Type,
     61 enum Type { SK_RECORD_TYPES(ENUM) };
     62 #undef ENUM
     63 
     64 // Macros to make it easier to define a record for a draw call with 0 args, 1 args, 2 args, etc.
     65 // These should be clearer when you look at their use below.
     66 #define RECORD0(T)                      \
     67 struct T {                              \
     68     static const Type kType = T##_Type; \
     69 };
     70 
     71 // We try to be flexible about the types the constructors take.  Instead of requring the exact type
     72 // A here, we take any type Z which implicitly casts to A.  This allows the delay_copy() trick to
     73 // work, allowing the caller to decide whether to pass by value or by const&.
     74 
     75 #define RECORD1(T, A, a)                \
     76 struct T {                              \
     77     static const Type kType = T##_Type; \
     78     template <typename Z>               \
     79     T(Z a) : a(a) {}                    \
     80     A a;                                \
     81 };
     82 
     83 #define RECORD2(T, A, a, B, b)          \
     84 struct T {                              \
     85     static const Type kType = T##_Type; \
     86     template <typename Z, typename Y>   \
     87     T(Z a, Y b) : a(a), b(b) {}         \
     88     A a; B b;                           \
     89 };
     90 
     91 #define RECORD3(T, A, a, B, b, C, c)              \
     92 struct T {                                        \
     93     static const Type kType = T##_Type;           \
     94     template <typename Z, typename Y, typename X> \
     95     T(Z a, Y b, X c) : a(a), b(b), c(c) {}        \
     96     A a; B b; C c;                                \
     97 };
     98 
     99 #define RECORD4(T, A, a, B, b, C, c, D, d)                    \
    100 struct T {                                                    \
    101     static const Type kType = T##_Type;                       \
    102     template <typename Z, typename Y, typename X, typename W> \
    103     T(Z a, Y b, X c, W d) : a(a), b(b), c(c), d(d) {}         \
    104     A a; B b; C c; D d;                                       \
    105 };
    106 
    107 #define RECORD5(T, A, a, B, b, C, c, D, d, E, e)                          \
    108 struct T {                                                                \
    109     static const Type kType = T##_Type;                                   \
    110     template <typename Z, typename Y, typename X, typename W, typename V> \
    111     T(Z a, Y b, X c, W d, V e) : a(a), b(b), c(c), d(d), e(e) {}          \
    112     A a; B b; C c; D d; E e;                                              \
    113 };
    114 
    115 #define ACT_AS_PTR(ptr)                       \
    116     operator T*() { return ptr; }             \
    117     operator const T*() const { return ptr; } \
    118     T* operator->() { return ptr; }           \
    119     const T* operator->() const { return ptr; }
    120 
    121 // An Optional doesn't own the pointer's memory, but may need to destroy non-POD data.
    122 template <typename T>
    123 class Optional : SkNoncopyable {
    124 public:
    125     Optional(T* ptr) : fPtr(ptr) {}
    126     ~Optional() { if (fPtr) fPtr->~T(); }
    127 
    128     ACT_AS_PTR(fPtr);
    129 private:
    130     T* fPtr;
    131 };
    132 
    133 // Like Optional, but ptr must not be NULL.
    134 template <typename T>
    135 class Adopted : SkNoncopyable {
    136 public:
    137     Adopted(T* ptr) : fPtr(ptr) { SkASSERT(fPtr); }
    138     Adopted(Adopted* source) {
    139         // Transfer ownership from source to this.
    140         fPtr = source->fPtr;
    141         source->fPtr = NULL;
    142     }
    143     ~Adopted() { if (fPtr) fPtr->~T(); }
    144 
    145     ACT_AS_PTR(fPtr);
    146 private:
    147     T* fPtr;
    148 };
    149 
    150 // PODArray doesn't own the pointer's memory, and we assume the data is POD.
    151 template <typename T>
    152 class PODArray {
    153 public:
    154     PODArray(T* ptr) : fPtr(ptr) {}
    155     // Default copy and assign.
    156 
    157     ACT_AS_PTR(fPtr);
    158 private:
    159     T* fPtr;
    160 };
    161 
    162 #undef ACT_AS_PTR
    163 
    164 // Like SkBitmap, but deep copies pixels if they're not immutable.
    165 // Using this, we guarantee the immutability of all bitmaps we record.
    166 class ImmutableBitmap {
    167 public:
    168     explicit ImmutableBitmap(const SkBitmap& bitmap) {
    169         if (bitmap.isImmutable()) {
    170             fBitmap = bitmap;
    171         } else {
    172             bitmap.copyTo(&fBitmap);
    173         }
    174         fBitmap.setImmutable();
    175     }
    176 
    177     operator const SkBitmap& () const { return fBitmap; }
    178 
    179 private:
    180     SkBitmap fBitmap;
    181 };
    182 
    183 RECORD0(NoOp);
    184 
    185 RECORD0(Restore);
    186 RECORD1(Save, SkCanvas::SaveFlags, flags);
    187 RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags);
    188 
    189 RECORD1(PushCull, SkRect, rect);
    190 RECORD0(PopCull);
    191 
    192 RECORD1(Concat, SkMatrix, matrix);
    193 RECORD1(SetMatrix, SkMatrix, matrix);
    194 
    195 RECORD3(ClipPath, SkPath, path, SkRegion::Op, op, bool, doAA);
    196 RECORD3(ClipRRect, SkRRect, rrect, SkRegion::Op, op, bool, doAA);
    197 RECORD3(ClipRect, SkRect, rect, SkRegion::Op, op, bool, doAA);
    198 RECORD2(ClipRegion, SkRegion, region, SkRegion::Op, op);
    199 
    200 RECORD1(Clear, SkColor, color);
    201 // While not strictly required, if you have an SkPaint, it's fastest to put it first.
    202 RECORD4(DrawBitmap, Optional<SkPaint>, paint,
    203                     ImmutableBitmap, bitmap,
    204                     SkScalar, left,
    205                     SkScalar, top);
    206 RECORD3(DrawBitmapMatrix, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, SkMatrix, matrix);
    207 RECORD4(DrawBitmapNine, Optional<SkPaint>, paint,
    208                         ImmutableBitmap, bitmap,
    209                         SkIRect, center,
    210                         SkRect, dst);
    211 RECORD5(DrawBitmapRectToRect, Optional<SkPaint>, paint,
    212                               ImmutableBitmap, bitmap,
    213                               Optional<SkRect>, src,
    214                               SkRect, dst,
    215                               SkCanvas::DrawBitmapRectFlags, flags);
    216 RECORD3(DrawDRRect, SkPaint, paint, SkRRect, outer, SkRRect, inner);
    217 RECORD2(DrawOval, SkPaint, paint, SkRect, oval);
    218 RECORD1(DrawPaint, SkPaint, paint);
    219 RECORD2(DrawPath, SkPaint, paint, SkPath, path);
    220 RECORD4(DrawPoints, SkPaint, paint, SkCanvas::PointMode, mode, size_t, count, SkPoint*, pts);
    221 RECORD4(DrawPosText, SkPaint, paint,
    222                      PODArray<char>, text,
    223                      size_t, byteLength,
    224                      PODArray<SkPoint>, pos);
    225 RECORD5(DrawPosTextH, SkPaint, paint,
    226                       PODArray<char>, text,
    227                       size_t, byteLength,
    228                       PODArray<SkScalar>, xpos,
    229                       SkScalar, y);
    230 RECORD2(DrawRRect, SkPaint, paint, SkRRect, rrect);
    231 RECORD2(DrawRect, SkPaint, paint, SkRect, rect);
    232 RECORD4(DrawSprite, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, int, left, int, top);
    233 RECORD5(DrawText, SkPaint, paint,
    234                   PODArray<char>, text,
    235                   size_t, byteLength,
    236                   SkScalar, x,
    237                   SkScalar, y);
    238 RECORD5(DrawTextOnPath, SkPaint, paint,
    239                         PODArray<char>, text,
    240                         size_t, byteLength,
    241                         SkPath, path,
    242                         Optional<SkMatrix>, matrix);
    243 
    244 // This guy is so ugly we just write it manually.
    245 struct DrawVertices {
    246     static const Type kType = DrawVertices_Type;
    247 
    248     DrawVertices(const SkPaint& paint,
    249                  SkCanvas::VertexMode vmode,
    250                  int vertexCount,
    251                  SkPoint* vertices,
    252                  SkPoint* texs,
    253                  SkColor* colors,
    254                  SkXfermode* xmode,
    255                  uint16_t* indices,
    256                  int indexCount)
    257         : paint(paint)
    258         , vmode(vmode)
    259         , vertexCount(vertexCount)
    260         , vertices(vertices)
    261         , texs(texs)
    262         , colors(colors)
    263         , xmode(SkSafeRef(xmode))
    264         , indices(indices)
    265         , indexCount(indexCount) {}
    266 
    267     SkPaint paint;
    268     SkCanvas::VertexMode vmode;
    269     int vertexCount;
    270     PODArray<SkPoint> vertices;
    271     PODArray<SkPoint> texs;
    272     PODArray<SkColor> colors;
    273     SkAutoTUnref<SkXfermode> xmode;
    274     PODArray<uint16_t> indices;
    275     int indexCount;
    276 };
    277 
    278 // Records added by optimizations.
    279 RECORD2(PairedPushCull, Adopted<PushCull>, base, unsigned, skip);
    280 RECORD3(BoundedDrawPosTextH, Adopted<DrawPosTextH>, base, SkScalar, minY, SkScalar, maxY);
    281 
    282 #undef RECORD0
    283 #undef RECORD1
    284 #undef RECORD2
    285 #undef RECORD3
    286 #undef RECORD4
    287 #undef RECORD5
    288 
    289 }  // namespace SkRecords
    290 
    291 #endif//SkRecords_DEFINED
    292