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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #include "gl/GrGLInterface.h"
     10 
     11 #import <OpenGLES/ES2/gl.h>
     12 #import <OpenGLES/ES2/glext.h>
     13 
     14 const GrGLInterface* GrGLCreateNativeInterface() {
     15     GrGLInterface* interface = SkNEW(GrGLInterface);
     16 
     17     GrGLInterface::Functions* functions = &interface->fFunctions;
     18 
     19     functions->fActiveTexture = glActiveTexture;
     20     functions->fAttachShader = glAttachShader;
     21     functions->fBindAttribLocation = glBindAttribLocation;
     22     functions->fBindBuffer = glBindBuffer;
     23     functions->fBindTexture = glBindTexture;
     24     functions->fBlendColor = glBlendColor;
     25     functions->fBlendFunc = glBlendFunc;
     26     functions->fBufferData = (GrGLBufferDataProc)glBufferData;
     27     functions->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
     28     functions->fClear = glClear;
     29     functions->fClearColor = glClearColor;
     30     functions->fClearStencil = glClearStencil;
     31     functions->fColorMask = glColorMask;
     32     functions->fCompileShader = glCompileShader;
     33     functions->fCompressedTexImage2D = glCompressedTexImage2D;
     34     functions->fCompressedTexSubImage2D = glCompressedTexSubImage2D;
     35     functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
     36     functions->fCreateProgram = glCreateProgram;
     37     functions->fCreateShader = glCreateShader;
     38     functions->fCullFace = glCullFace;
     39     functions->fDeleteBuffers = glDeleteBuffers;
     40     functions->fDeleteProgram = glDeleteProgram;
     41     functions->fDeleteShader = glDeleteShader;
     42     functions->fDeleteTextures = glDeleteTextures;
     43     functions->fDepthMask = glDepthMask;
     44     functions->fDisable = glDisable;
     45     functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
     46     functions->fDrawArrays = glDrawArrays;
     47     functions->fDrawBuffer = NULL;
     48     functions->fDrawBuffers = NULL;
     49     functions->fDrawElements = glDrawElements;
     50     functions->fEnable = glEnable;
     51     functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
     52     functions->fFinish = glFinish;
     53     functions->fFlush = glFlush;
     54     functions->fFrontFace = glFrontFace;
     55     functions->fGenBuffers = glGenBuffers;
     56     functions->fGenerateMipmap = glGenerateMipmap;
     57     functions->fGetBufferParameteriv = glGetBufferParameteriv;
     58     functions->fGetError = glGetError;
     59     functions->fGetIntegerv = glGetIntegerv;
     60     functions->fGetProgramInfoLog = glGetProgramInfoLog;
     61     functions->fGetProgramiv = glGetProgramiv;
     62     functions->fGetShaderInfoLog = glGetShaderInfoLog;
     63     functions->fGetShaderiv = glGetShaderiv;
     64     functions->fGetString = glGetString;
     65     functions->fGenTextures = glGenTextures;
     66     functions->fGetUniformLocation = glGetUniformLocation;
     67     functions->fLineWidth = glLineWidth;
     68     functions->fLinkProgram = glLinkProgram;
     69     functions->fPixelStorei = glPixelStorei;
     70     functions->fReadBuffer = NULL;
     71     functions->fReadPixels = glReadPixels;
     72     functions->fScissor = glScissor;
     73     functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
     74     functions->fStencilFunc = glStencilFunc;
     75     functions->fStencilFuncSeparate = glStencilFuncSeparate;
     76     functions->fStencilMask = glStencilMask;
     77     functions->fStencilMaskSeparate = glStencilMaskSeparate;
     78     functions->fStencilOp = glStencilOp;
     79     functions->fStencilOpSeparate = glStencilOpSeparate;
     80     // mac uses GLenum for internalFormat param (non-standard)
     81     // amounts to int vs. uint.
     82     functions->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
     83 #if GL_ARB_texture_storage
     84     functions->fTexStorage2D = glTexStorage2D;
     85 #elif GL_EXT_texture_storage
     86     functions->fTexStorage2D = glTexStorage2DEXT;
     87 #endif
     88 #if GL_EXT_discard_framebuffer
     89     functions->fDiscardFramebuffer = glDiscardFramebufferEXT;
     90 #endif
     91     functions->fTexParameteri = glTexParameteri;
     92     functions->fTexParameteriv = glTexParameteriv;
     93     functions->fTexSubImage2D = glTexSubImage2D;
     94     functions->fUniform1f = glUniform1f;
     95     functions->fUniform1i = glUniform1i;
     96     functions->fUniform1fv = glUniform1fv;
     97     functions->fUniform1iv = glUniform1iv;
     98     functions->fUniform2f = glUniform2f;
     99     functions->fUniform2i = glUniform2i;
    100     functions->fUniform2fv = glUniform2fv;
    101     functions->fUniform2iv = glUniform2iv;
    102     functions->fUniform3f = glUniform3f;
    103     functions->fUniform3i = glUniform3i;
    104     functions->fUniform3fv = glUniform3fv;
    105     functions->fUniform3iv = glUniform3iv;
    106     functions->fUniform4f = glUniform4f;
    107     functions->fUniform4i = glUniform4i;
    108     functions->fUniform4fv = glUniform4fv;
    109     functions->fUniform4iv = glUniform4iv;
    110     functions->fUniform4fv = glUniform4fv;
    111     functions->fUniformMatrix2fv = glUniformMatrix2fv;
    112     functions->fUniformMatrix3fv = glUniformMatrix3fv;
    113     functions->fUniformMatrix4fv = glUniformMatrix4fv;
    114     functions->fUseProgram = glUseProgram;
    115     functions->fVertexAttrib4fv = glVertexAttrib4fv;
    116     functions->fVertexAttribPointer = glVertexAttribPointer;
    117     functions->fViewport = glViewport;
    118     functions->fGenFramebuffers = glGenFramebuffers;
    119     functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
    120     functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
    121     functions->fBindFramebuffer = glBindFramebuffer;
    122     functions->fFramebufferTexture2D = glFramebufferTexture2D;
    123     functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
    124     functions->fDeleteFramebuffers = glDeleteFramebuffers;
    125     functions->fRenderbufferStorage = glRenderbufferStorage;
    126     functions->fGenRenderbuffers = glGenRenderbuffers;
    127     functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
    128     functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
    129     functions->fBindRenderbuffer = glBindRenderbuffer;
    130 
    131 #if GL_OES_mapbuffer
    132     functions->fMapBuffer = glMapBufferOES;
    133     functions->fUnmapBuffer = glUnmapBufferOES;
    134 #endif
    135 
    136 #if GL_EXT_map_buffer_range || GL_ES_VERSION_3_0
    137     functions->fMapBufferRange = glMapBufferRangeEXT;
    138     functions->fFlushMappedBufferRange = glFlushMappedBufferRangeEXT;
    139 #endif
    140 
    141 #if GL_APPLE_framebuffer_multisample
    142     functions->fRenderbufferStorageMultisampleES2APPLE = glRenderbufferStorageMultisampleAPPLE;
    143     functions->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
    144 #endif
    145 
    146 #if GL_OES_vertex_array_object
    147     functions->fBindVertexArray = glBindVertexArrayOES;
    148     functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
    149     functions->fGenVertexArrays = glGenVertexArraysOES;
    150 #endif
    151 
    152 #if GL_EXT_debug_marker
    153     functions->fInsertEventMarker = glInsertEventMarkerEXT;
    154     functions->fPushGroupMarker = glPushGroupMarkerEXT;
    155     functions->fPopGroupMarker = glPopGroupMarkerEXT;
    156 #endif
    157 
    158 #if GL_ES_VERSION_3_0 || GL_ARB_invalidate_subdata
    159     functions->fInvalidateFramebuffer = glInvalidateFramebuffer;
    160     functions->fInvalidateSubFramebuffer = glInvalidateSubFramebuffer;
    161 #endif
    162 
    163 #if GL_ARB_invalidate_subdata
    164     functions->fInvalidateBufferData = glInvalidateBufferData;
    165     functions->fInvalidateBufferSubData = glInvalidateBufferSubData;
    166     functions->fInvalidateTexImage = glInvalidateTexImage;
    167     functions->fInvalidateTexSubImage = glInvalidateTexSubImage;
    168 #endif
    169 
    170     interface->fStandard = kGLES_GrGLStandard;
    171     interface->fExtensions.init(kGLES_GrGLStandard, glGetString, NULL, glGetIntegerv);
    172 
    173     return interface;
    174 }
    175