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      1 page.title=Providing Resources
      2 parent.title=Application Resources
      3 parent.link=index.html
      4 @jd:body
      5 
      6 <div id="qv-wrapper">
      7 <div id="qv">
      8   <h2>Quickview</h2>
      9   <ul>
     10     <li>Different types of resources belong in different subdirectories of {@code res/}</li>
     11     <li>Alternative resources provide configuration-specific resource files</li>
     12     <li>Always include default resources so your app does not depend on specific
     13 device configurations</li>
     14   </ul>
     15   <h2>In this document</h2>
     16   <ol>
     17     <li><a href="#ResourceTypes">Grouping Resource Types</a></li>
     18     <li><a href="#AlternativeResources">Providing Alternative Resources</a>
     19       <ol>
     20         <li><a href="#QualifierRules">Qualifier name rules</a></li>
     21         <li><a href="#AliasResources">Creating alias resources</a></li>
     22       </ol>
     23     </li>
     24     <li><a href="#Compatibility">Providing the Best Device Compatibility with Resources</a></li>
     25     <li><a href="#BestMatch">How Android Finds the Best-matching Resource</a></li>
     26   </ol>
     27 
     28   <h2>See also</h2>
     29   <ol>
     30     <li><a href="accessing-resources.html">Accessing Resources</a></li>
     31     <li><a href="available-resources.html">Resource Types</a></li>
     32     <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
     33 Screens</a></li>
     34   </ol>
     35 </div>
     36 </div>
     37 
     38 <p>You should always externalize application resources such as images and strings from your
     39 code, so that you can maintain them independently. You should also provide alternative resources for
     40 specific device configurations, by grouping them in specially-named resource directories. At
     41 runtime, Android uses the appropriate resource based on the current configuration. For
     42 example, you might want to provide a different UI layout depending on the screen size or different
     43 strings depending on the language setting.</p>
     44 
     45 <p>Once you externalize your application resources, you can access them
     46 using resource IDs that are generated in your project's {@code R} class. How to use
     47 resources in your application is discussed in <a href="accessing-resources.html">Accessing
     48 Resources</a>. This document shows you how to group your resources in your Android project and
     49 provide alternative resources for specific device configurations.</p>
     50 
     51 
     52 <h2 id="ResourceTypes">Grouping Resource Types</h2>
     53 
     54 <p>You should place each type of resource in a specific subdirectory of your project's
     55 {@code res/} directory. For example, here's the file hierarchy for a simple project:</p>
     56 
     57 <pre class="classic no-pretty-print">
     58 MyProject/
     59     src/  <span style="color:black">
     60         MyActivity.java  </span>
     61     res/
     62         drawable/  <span style="color:black">
     63             icon.png  </span>
     64         layout/  <span style="color:black">
     65             main.xml
     66             info.xml</span>
     67         values/  <span style="color:black">
     68             strings.xml  </span>
     69 </pre>
     70 
     71 <p>As you can see in this example, the {@code res/} directory contains all the resources (in
     72 subdirectories): an image resource, two layout resources, and a string resource file. The resource
     73 directory names are important and are described in table 1.</p>
     74 
     75 <p class="table-caption" id="table1"><strong>Table 1.</strong> Resource directories
     76 supported inside project {@code res/} directory.</p>
     77 
     78 <table>
     79   <tr>
     80     <th scope="col">Directory</th>
     81     <th scope="col">Resource Type</th>
     82   </tr>
     83 
     84   <tr>
     85     <td><code>animator/</code></td>
     86     <td>XML files that define <a href="{@docRoot}guide/topics/graphics/prop-animation.html">property
     87 animations</a>.</td>
     88   </tr>
     89 
     90   <tr>
     91     <td><code>anim/</code></td>
     92     <td>XML files that define <a
     93 href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">tween
     94 animations</a>. (Property animations can also be saved in this directory, but
     95 the {@code animator/} directory is preferred for property animations to distinguish between the two
     96 types.)</td>
     97   </tr>
     98 
     99   <tr>
    100     <td><code>color/</code></td>
    101     <td>XML files that define a state list of colors. See <a href="color-list-resource.html">Color
    102 State List Resource</a></td>
    103   </tr>
    104 
    105   <tr>
    106     <td><code>drawable/</code></td>
    107     <td><p>Bitmap files ({@code .png}, {@code .9.png}, {@code .jpg}, {@code .gif}) or XML files that
    108 are compiled into the following drawable resource subtypes:</p>
    109       <ul>
    110         <li>Bitmap files</li>
    111         <li>Nine-Patches (re-sizable bitmaps)</li>
    112         <li>State lists</li>
    113         <li>Shapes</li>
    114         <li>Animation drawables</li>
    115         <li>Other drawables</li>
    116       </ul>
    117       <p>See <a href="drawable-resource.html">Drawable Resources</a>.</p>
    118     </td>
    119   </tr>
    120 
    121   <tr>
    122     <td><code>layout/</code></td>
    123     <td>XML files that define a user interface layout.
    124         See <a href="layout-resource.html">Layout Resource</a>.</td>
    125   </tr>
    126 
    127   <tr>
    128     <td><code>menu/</code></td>
    129     <td>XML files that define application menus, such as an Options Menu, Context Menu, or Sub
    130 Menu. See <a href="menu-resource.html">Menu Resource</a>.</td>
    131   </tr>
    132 
    133   <tr>
    134     <td><code>raw/</code></td>
    135     <td><p>Arbitrary files to save in their raw form. To open these resources with a raw
    136 {@link java.io.InputStream}, call {@link android.content.res.Resources#openRawResource(int)
    137 Resources.openRawResource()} with the resource ID, which is {@code R.raw.<em>filename</em>}.</p>
    138       <p>However, if you need access to original file names and file hierarchy, you might consider
    139 saving some resources in the {@code
    140 assets/} directory (instead of {@code res/raw/}). Files in {@code assets/} are not given a
    141 resource ID, so you can read them only using {@link android.content.res.AssetManager}.</p></td>
    142   </tr>
    143 
    144   <tr>
    145     <td><code>values/</code></td>
    146     <td><p>XML files that contain simple values, such as strings, integers, and colors.</p>
    147       <p>Whereas XML resource files in other {@code res/} subdirectories define a single resource
    148 based on the XML filename, files in the {@code values/} directory describe multiple resources.
    149 For a file in this directory, each child of the {@code &lt;resources&gt;} element defines a single
    150 resource. For example, a {@code &lt;string&gt;} element creates an
    151 {@code R.string} resource and a  {@code &lt;color&gt;} element creates an {@code R.color}
    152 resource.</p>
    153       <p>Because each resource is defined with its own XML element, you can name the file
    154 whatever you want and place different resource types in one file. However, for clarity, you might
    155 want to place unique resource types in different files. For example, here are some filename
    156 conventions for resources you can create in this directory:</p>
    157       <ul>
    158         <li>arrays.xml for resource arrays (<a
    159 href="more-resources.html#TypedArray">typed arrays</a>).</li>
    160         <li>colors.xml for <a
    161 href="more-resources.html#Color">color values</a></li>
    162         <li>dimens.xml for <a
    163 href="more-resources.html#Dimension">dimension values</a>.</li>
    164         <li>strings.xml for <a href="string-resource.html">string
    165 values</a>.</li>
    166         <li>styles.xml for <a href="style-resource.html">styles</a>.</li>
    167       </ul>
    168       <p>See <a href="string-resource.html">String Resources</a>,
    169         <a href="style-resource.html">Style Resource</a>, and
    170         <a href="more-resources.html">More Resource Types</a>.</p>
    171     </td>
    172   </tr>
    173 
    174   <tr>
    175     <td><code>xml/</code></td>
    176     <td>Arbitrary XML files that can be read at runtime by calling {@link
    177 android.content.res.Resources#getXml(int) Resources.getXML()}. Various XML configuration files
    178 must be saved here, such as a <a
    179 href="{@docRoot}guide/topics/search/searchable-config.html">searchable configuration</a>.
    180 <!-- or preferences configuration. --></td>
    181   </tr>
    182 </table>
    183 
    184 <p class="caution"><strong>Caution:</strong> Never save resource files directly inside the
    185 {@code res/} directory&mdash;it will cause a compiler error.</p>
    186 
    187 <p>For more information about certain types of resources, see the <a
    188 href="available-resources.html">Resource Types</a> documentation.</p>
    189 
    190 <p>The resources that you save in the subdirectories defined in table 1 are your "default"
    191 resources. That is, these resources define the default design and content for your application.
    192 However, different types of Android-powered devices might call for different types of resources.
    193 For example, if a device has a larger than normal screen, then you should provide
    194 different layout resources that take advantage of the extra screen space. Or, if a device has a
    195 different language setting, then you should provide different string resources that translate the
    196 text in your user interface. To provide these different resources for different device
    197 configurations, you need to provide alternative resources, in addition to your default
    198 resources.</p>
    199 
    200 
    201 <h2 id="AlternativeResources">Providing Alternative Resources</h2>
    202 
    203 
    204 <div class="figure" style="width:429px">
    205 <img src="{@docRoot}images/resources/resource_devices_diagram2.png" height="167" alt="" />
    206 <p class="img-caption">
    207 <strong>Figure 1.</strong> Two different devices, each using different layout resources.</p>
    208 </div>
    209 
    210 <p>Almost every application should provide alternative resources to support specific device
    211 configurations. For instance, you should include alternative drawable resources for different
    212 screen densities and alternative string resources for different languages. At runtime, Android
    213 detects the current device configuration and loads the appropriate
    214 resources for your application.</p>
    215 
    216 <p>To specify configuration-specific alternatives for a set of resources:</p>
    217 <ol>
    218   <li>Create a new directory in {@code res/} named in the form {@code
    219 <em>&lt;resources_name&gt;</em>-<em>&lt;config_qualifier&gt;</em>}.
    220     <ul>
    221       <li><em>{@code &lt;resources_name&gt;}</em> is the directory name of the corresponding default
    222 resources (defined in table 1).</li>
    223       <li><em>{@code &lt;qualifier&gt;}</em> is a name that specifies an individual configuration
    224 for which these resources are to be used (defined in table 2).</li>
    225     </ul>
    226     <p>You can append more than one <em>{@code &lt;qualifier&gt;}</em>. Separate each
    227 one with a dash.</p>
    228     <p class="caution"><strong>Caution:</strong> When appending multiple qualifiers, you must
    229 place them in the same order in which they are listed in table 2. If the qualifiers are ordered
    230 wrong, the resources are ignored.</p>
    231   </li>
    232   <li>Save the respective alternative resources in this new directory. The resource files must be
    233 named exactly the same as the default resource files.</li>
    234 </ol>
    235 
    236 <p>For example, here are some default and alternative resources:</p>
    237 
    238 <pre class="classic no-pretty-print">
    239 res/
    240     drawable/   <span style="color:black">
    241         icon.png
    242         background.png    </span>
    243     drawable-hdpi/  <span style="color:black">
    244         icon.png
    245         background.png  </span>
    246 </pre>
    247 
    248 <p>The {@code hdpi} qualifier indicates that the resources in that directory are for devices with a
    249 high-density screen. The images in each of these drawable directories are sized for a specific
    250 screen density, but the filenames are exactly
    251 the same. This way, the resource ID that you use to reference the {@code icon.png} or {@code
    252 background.png} image is always the same, but Android selects the
    253 version of each resource that best matches the current device, by comparing the device
    254 configuration information with the qualifiers in the resource directory name.</p>
    255 
    256 <p>Android supports several configuration qualifiers and you can
    257 add multiple qualifiers to one directory name, by separating each qualifier with a dash. Table 2
    258 lists the valid configuration qualifiers, in order of precedence&mdash;if you use multiple
    259 qualifiers for a resource directory, you must add them to the directory name in the order they
    260 are listed in the table.</p>
    261 
    262 
    263 <p class="table-caption" id="table2"><strong>Table 2.</strong> Configuration qualifier
    264 names.</p>
    265 <table>
    266     <tr>
    267         <th>Configuration</th>
    268         <th>Qualifier Values</th>
    269         <th>Description</th>
    270     </tr>
    271     <tr id="MccQualifier">
    272       <td>MCC and MNC</td>
    273       <td>Examples:<br/>
    274         <code>mcc310</code><br/>
    275         <code><nobr>mcc310-mnc004</nobr></code><br/>
    276         <code>mcc208-mnc00</code><br/>
    277         etc.
    278       </td>
    279       <td>
    280         <p>The mobile country code (MCC), optionally followed by mobile network code (MNC)
    281         from the SIM card in the device. For example, <code>mcc310</code> is U.S. on any carrier,
    282         <code>mcc310-mnc004</code> is U.S. on Verizon, and <code>mcc208-mnc00</code> is France on
    283         Orange.</p>
    284         <p>If the device uses a radio connection (GSM phone), the MCC and MNC values come
    285         from the SIM card.</p>
    286         <p>You can also use the MCC alone (for example, to include country-specific legal
    287 resources in your application). If you need to specify based on the language only, then use the
    288 <em>language and region</em> qualifier instead (discussed next). If you decide to use the MCC and
    289 MNC qualifier, you should do so with care and test that it works as expected.</p>
    290         <p>Also see the configuration fields {@link
    291 android.content.res.Configuration#mcc}, and {@link
    292 android.content.res.Configuration#mnc}, which indicate the current mobile country code
    293 and mobile network code, respectively.</p>
    294       </td>
    295     </tr>
    296     <tr id="LocaleQualifier">
    297       <td>Language and region</td>
    298       <td>Examples:<br/>
    299         <code>en</code><br/>
    300         <code>fr</code><br/>
    301         <code>en-rUS</code><br/>
    302         <code>fr-rFR</code><br/>
    303         <code>fr-rCA</code><br/>
    304         etc.
    305       </td>
    306       <td><p>The language is defined by a two-letter <a
    307 href="http://www.loc.gov/standards/iso639-2/php/code_list.php">ISO
    308               639-1</a> language code, optionally followed by a two letter
    309               <a
    310 href="http://www.iso.org/iso/en/prods-services/iso3166ma/02iso-3166-code-lists/list-en1.html">ISO
    311               3166-1-alpha-2</a> region code (preceded by lowercase &quot;{@code r}&quot;).
    312         </p><p>
    313         The codes are <em>not</em> case-sensitive; the {@code r} prefix is used to
    314         distinguish the region portion.
    315         You cannot specify a region alone.</p>
    316         <p>This can change during the life
    317 of your application if the user changes his or her language in the system settings. See <a
    318 href="runtime-changes.html">Handling Runtime Changes</a> for information about
    319 how this can affect your application during runtime.</p>
    320         <p>See <a href="localization.html">Localization</a> for a complete guide to localizing
    321 your application for other languages.</p>
    322         <p>Also see the {@link android.content.res.Configuration#locale} configuration field, which
    323 indicates the current locale.</p>
    324       </td>
    325     </tr>
    326     <tr id="LayoutDirectionQualifier">
    327       <td>Layout Direction</td>
    328       <td><code>ldrtl</code><br/>
    329         <code>ldltr</code><br/>
    330       </td>
    331       <td><p>The layout direction of your application. {@code ldrtl} means "layout-direction-right-to-left".
    332       {@code ldltr} means "layout-direction-left-to-right" and is the default implicit value.
    333       </p>
    334       <p>This can apply to any resource such as layouts, drawables, or values.
    335       </p>
    336       <p>For example, if you want to provide some specific layout for the Arabic language and some
    337       generic layout for any other "right-to-left" language (like Persian or Hebrew) then you would have:
    338       </p>
    339 <pre class="classic no-pretty-print">
    340 res/
    341     layout/   <span style="color:black">
    342         main.xml  </span>(Default layout)
    343     layout-ar/  <span style="color:black">
    344         main.xml  </span>(Specific layout for Arabic)
    345     layout-ldrtl/  <span style="color:black">
    346         main.xml  </span>(Any "right-to-left" language, except
    347                   for Arabic, because the "ar" language qualifier
    348                   has a higher precedence.)
    349 </pre>
    350         <p class="note"><strong>Note:</strong> To enable right-to-left layout features
    351         for your app, you must set <a
    352         href="{@docRoot}guide/topics/manifest/application-element.html#supportsrtl">{@code
    353         supportsRtl}</a> to {@code "true"} and set <a
    354         href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target"
    355         >{@code targetSdkVersion}</a> to 17 or higher.</p>
    356         <p><em>Added in API level 17.</em></p>
    357       </td>
    358     </tr>
    359     <tr id="SmallestScreenWidthQualifier">
    360       <td>smallestWidth</td>
    361       <td><code>sw&lt;N&gt;dp</code><br/><br/>
    362         Examples:<br/>
    363         <code>sw320dp</code><br/>
    364         <code>sw600dp</code><br/>
    365         <code>sw720dp</code><br/>
    366         etc.
    367       </td>
    368       <td>
    369         <p>The fundamental size of a screen, as indicated by the shortest dimension of the available
    370 screen area. Specifically, the device's smallestWidth is the shortest of the screen's available
    371 height and width (you may also think of it as the "smallest possible width" for the screen). You can
    372 use this qualifier to ensure that, regardless of the screen's current orientation, your
    373 application has at least {@code &lt;N&gt;} dps of width available for its UI.</p>
    374         <p>For example, if your layout requires that its smallest dimension of screen area be at
    375 least 600 dp at all times, then you can use this qualifer to create the layout resources, {@code
    376 res/layout-sw600dp/}. The system will use these resources only when the smallest dimension of
    377 available screen is at least 600dp, regardless of whether the 600dp side is the user-perceived
    378 height or width. The smallestWidth is a fixed screen size characteristic of the device; <strong>the
    379 device's smallestWidth does not change when the screen's orientation changes</strong>.</p>
    380         <p>The smallestWidth of a device takes into account screen decorations and system UI. For
    381 example, if the device has some persistent UI elements on the screen that account for space along
    382 the axis of the smallestWidth, the system declares the smallestWidth to be smaller than the actual
    383 screen size, because those are screen pixels not available for your UI. Thus, the value you use
    384 should be the actual smallest dimension <em>required by your layout</em> (usually, this value is the
    385 "smallest width" that your layout supports, regardless of the screen's current orientation).</p>
    386         <p>Some values you might use here for common screen sizes:</p>
    387         <ul>
    388           <li>320, for devices with screen configurations such as:
    389             <ul>
    390               <li>240x320 ldpi (QVGA handset)</li>
    391               <li>320x480 mdpi (handset)</li>
    392               <li>480x800 hdpi (high-density handset)</li>
    393             </ul>
    394           </li>
    395           <li>480, for screens such as 480x800 mdpi (tablet/handset).</li>
    396           <li>600, for screens such as 600x1024 mdpi (7" tablet).</li>
    397           <li>720, for screens such as 720x1280 mdpi (10" tablet).</li>
    398         </ul>
    399         <p>When your application provides multiple resource directories with different values for
    400         the smallestWidth qualifier, the system uses the one closest to (without exceeding) the
    401 device's smallestWidth. </p>
    402         <p><em>Added in API level 13.</em></p>
    403         <p>Also see the <a
    404 href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code
    405 android:requiresSmallestWidthDp}</a> attribute, which declares the minimum smallestWidth with which
    406 your application is compatible, and the {@link
    407 android.content.res.Configuration#smallestScreenWidthDp} configuration field, which holds the
    408 device's smallestWidth value.</p>
    409         <p>For more information about designing for different screens and using this
    410 qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
    411 Multiple Screens</a> developer guide.</p>
    412       </td>
    413     </tr>
    414     <tr id="ScreenWidthQualifier">
    415       <td>Available width</td>
    416       <td><code>w&lt;N&gt;dp</code><br/><br/>
    417         Examples:<br/>
    418         <code>w720dp</code><br/>
    419         <code>w1024dp</code><br/>
    420         etc.
    421       </td>
    422       <td>
    423         <p>Specifies a minimum available screen width, in {@code dp} units at which the resource
    424           should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
    425           configuration value will change when the orientation
    426           changes between landscape and portrait to match the current actual width.</p>
    427         <p>When your application provides multiple resource directories with different values
    428           for this configuration, the system uses the one closest to (without exceeding)
    429           the device's current screen width.  The
    430           value here takes into account screen decorations, so if the device has some
    431           persistent UI elements on the left or right edge of the display, it
    432           uses a value for the width that is smaller than the real screen size, accounting
    433           for these UI elements and reducing the application's available space.</p>
    434         <p><em>Added in API level 13.</em></p>
    435         <p>Also see the {@link android.content.res.Configuration#screenWidthDp}
    436           configuration field, which holds the current screen width.</p>
    437         <p>For more information about designing for different screens and using this
    438 qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
    439 Multiple Screens</a> developer guide.</p>
    440       </td>
    441     </tr>
    442     <tr id="ScreenHeightQualifier">
    443       <td>Available height</td>
    444       <td><code>h&lt;N&gt;dp</code><br/><br/>
    445         Examples:<br/>
    446         <code>h720dp</code><br/>
    447         <code>h1024dp</code><br/>
    448         etc.
    449       </td>
    450       <td>
    451         <p>Specifies a minimum available screen height, in "dp" units at which the resource
    452           should be used&mdash;defined by the <code>&lt;N&gt;</code> value.  This
    453           configuration value will change when the orientation
    454           changes between landscape and portrait to match the current actual height.</p>
    455         <p>When your application provides multiple resource directories with different values
    456           for this configuration, the system uses the one closest to (without exceeding)
    457           the device's current screen height.  The
    458           value here takes into account screen decorations, so if the device has some
    459           persistent UI elements on the top or bottom edge of the display, it uses
    460           a value for the height that is smaller than the real screen size, accounting
    461           for these UI elements and reducing the application's available space.  Screen
    462           decorations that are not fixed (such as a phone status bar that can be
    463           hidden when full screen) are <em>not</em> accounted for here, nor are
    464           window decorations like the title bar or action bar, so applications must be prepared to
    465           deal with a somewhat smaller space than they specify.
    466         <p><em>Added in API level 13.</em></p>
    467         <p>Also see the {@link android.content.res.Configuration#screenHeightDp}
    468           configuration field, which holds the current screen width.</p>
    469         <p>For more information about designing for different screens and using this
    470 qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
    471 Multiple Screens</a> developer guide.</p>
    472       </td>
    473     </tr>
    474     <tr id="ScreenSizeQualifier">
    475       <td>Screen size</td>
    476       <td>
    477         <code>small</code><br/>
    478         <code>normal</code><br/>
    479         <code>large</code><br/>
    480         <code>xlarge</code>
    481       </td>
    482       <td>
    483         <ul class="nolist">
    484         <li>{@code small}: Screens that are of similar size to a
    485         low-density QVGA screen. The minimum layout size for a small screen
    486         is approximately 320x426 dp units.  Examples are QVGA low-density and VGA high
    487         density.</li>
    488         <li>{@code normal}: Screens that are of similar size to a
    489         medium-density HVGA screen. The minimum
    490         layout size for a normal screen is approximately 320x470 dp units.  Examples
    491         of such screens a WQVGA low-density, HVGA medium-density, WVGA
    492         high-density.</li>
    493         <li>{@code large}: Screens that are of similar size to a
    494         medium-density VGA screen.
    495         The minimum layout size for a large screen is approximately 480x640 dp units.
    496         Examples are VGA and WVGA medium-density screens.</li>
    497         <li>{@code xlarge}: Screens that are considerably larger than the traditional
    498         medium-density HVGA screen. The minimum layout size for an xlarge screen
    499         is approximately 720x960 dp units.  In most cases, devices with extra-large
    500         screens would be too large to carry in a pocket and would most likely
    501         be tablet-style devices. <em>Added in API level 9.</em></li>
    502         </ul>
    503         <p class="note"><strong>Note:</strong> Using a size qualifier does not imply that the
    504 resources are <em>only</em> for screens of that size. If you do not provide alternative
    505 resources with qualifiers that better match the current device configuration, the system may use
    506 whichever resources are the <a href="#BestMatch">best match</a>.</p>
    507         <p class="caution"><strong>Caution:</strong> If all your resources use a size qualifier that
    508 is <em>larger</em> than the current screen, the system will <strong>not</strong> use them and your
    509 application will crash at runtime (for example, if all layout resources are tagged with the {@code
    510 xlarge} qualifier, but the device is a normal-size screen).</p>
    511         <p><em>Added in API level 4.</em></p>
    512         
    513         <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
    514 Screens</a> for more information.</p>
    515         <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
    516 which indicates whether the screen is small, normal,
    517 or large.</p>
    518       </td>
    519     </tr>
    520     <tr id="ScreenAspectQualifier">
    521       <td>Screen aspect</td>
    522       <td>
    523         <code>long</code><br/>
    524         <code>notlong</code>
    525       </td>
    526       <td>
    527         <ul class="nolist">
    528           <li>{@code long}: Long screens, such as WQVGA, WVGA, FWVGA</li>
    529           <li>{@code notlong}: Not long screens, such as QVGA, HVGA, and VGA</li>
    530         </ul>
    531         <p><em>Added in API level 4.</em></p>
    532         <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This
    533 is not related to the screen orientation.</p>
    534         <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
    535 which indicates whether the screen is long.</p>
    536       </td>
    537     </tr>
    538     <tr id="OrientationQualifier">
    539       <td>Screen orientation</td>
    540       <td>
    541         <code>port</code><br/>
    542         <code>land</code>  <!-- <br/>
    543         <code>square</code>  -->
    544       </td>
    545       <td>
    546         <ul class="nolist">
    547           <li>{@code port}: Device is in portrait orientation (vertical)</li>
    548           <li>{@code land}: Device is in landscape orientation (horizontal)</li>
    549           <!-- Square mode is currently not used. -->
    550         </ul>
    551         <p>This can change during the life of your application if the user rotates the
    552 screen. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about
    553 how this affects your application during runtime.</p>
    554         <p>Also see the {@link android.content.res.Configuration#orientation} configuration field,
    555 which indicates the current device orientation.</p>
    556       </td>
    557     </tr>
    558     <tr id="UiModeQualifier">
    559       <td>UI mode</td>
    560       <td>
    561         <code>car</code><br/>
    562         <code>desk</code><br/>
    563         <code>television<br/>
    564         <code>appliance</code>
    565         <code>watch</code>
    566       </td>
    567       <td>
    568         <ul class="nolist">
    569           <li>{@code car}: Device is displaying in a car dock</li>
    570           <li>{@code desk}: Device is displaying in a desk dock</li>
    571           <li>{@code television}: Device is displaying on a television, providing
    572           a "ten foot" experience where its UI is on a large screen that the
    573           user is far away from, primarily oriented around DPAD or other
    574           non-pointer interaction</li>
    575           <li>{@code appliance}: Device is serving as an appliance, with
    576           no display</li>
    577           <li>{@code watch}: Device has a display and is worn on the wrist</li>
    578         </ul>
    579         <p><em>Added in API level 8, television added in API 13, watch added in API 20.</em></p>
    580         <p>For information about how your app can respond when the device is inserted into or
    581         removed from a dock, read <a 
    582         href="{@docRoot}training/monitoring-device-state/docking-monitoring.html">Determining
    583 and Monitoring the Docking State and Type</a>.</p>
    584         <p>This can change during the life of your application if the user places the device in a
    585 dock. You can enable or disable some of these modes using {@link
    586 android.app.UiModeManager}. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
    587 information about how this affects your application during runtime.</p>
    588       </td>
    589     </tr>
    590     <tr id="NightQualifier">
    591       <td>Night mode</td>
    592       <td>
    593         <code>night</code><br/>
    594         <code>notnight</code>
    595       </td>
    596       <td>
    597         <ul class="nolist">
    598           <li>{@code night}: Night time</li>
    599           <li>{@code notnight}: Day time</li>
    600         </ul>
    601         <p><em>Added in API level 8.</em></p>
    602         <p>This can change during the life of your application if night mode is left in
    603 auto mode (default), in which case the mode changes based on the time of day.  You can enable
    604 or disable this mode using {@link android.app.UiModeManager}. See <a
    605 href="runtime-changes.html">Handling Runtime Changes</a> for information about how this affects your
    606 application during runtime.</p>
    607       </td>
    608     </tr>
    609     <tr id="DensityQualifier">
    610       <td>Screen pixel density (dpi)</td>
    611       <td>
    612         <code>ldpi</code><br/>
    613         <code>mdpi</code><br/>
    614         <code>hdpi</code><br/>
    615         <code>xhdpi</code><br/>
    616         <code>xxhdpi</code><br/>
    617         <code>xxxhdpi</code><br/>
    618         <code>nodpi</code><br/>
    619         <code>tvdpi</code>
    620       </td>
    621       <td>
    622         <ul class="nolist">
    623           <li>{@code ldpi}: Low-density screens; approximately 120dpi.</li>
    624           <li>{@code mdpi}: Medium-density (on traditional HVGA) screens; approximately
    625 160dpi.</li>
    626           <li>{@code hdpi}: High-density screens; approximately 240dpi.</li>
    627           <li>{@code xhdpi}: Extra-high-density screens; approximately 320dpi. <em>Added in API
    628 Level 8</em></li>
    629           <li>{@code xxhdpi}: Extra-extra-high-density screens; approximately 480dpi. <em>Added in API
    630 Level 16</em></li>
    631           <li>{@code xxxhdpi}: Extra-extra-extra-high-density uses (launcher icon only, see the 
    632             <a href="{@docRoot}guide/practices/screens_support.html#xxxhdpi-note">note</a> 
    633             in <em>Supporting Multiple Screens</em>); approximately 640dpi. <em>Added in API
    634 Level 18</em></li>
    635           <li>{@code nodpi}: This can be used for bitmap resources that you do not want to be scaled
    636 to match the device density.</li>
    637           <li>{@code tvdpi}: Screens somewhere between mdpi and hdpi; approximately 213dpi. This is
    638 not considered a "primary" density group. It is mostly intended for televisions and most
    639 apps shouldn't need it&mdash;providing mdpi and hdpi resources is sufficient for most apps and
    640 the system will scale them as appropriate. This qualifier was introduced with API level 13.</li>
    641         </ul>
    642         <p>There is a 3:4:6:8:12:16 scaling ratio between the six primary densities (ignoring the
    643 tvdpi density). So, a 9x9 bitmap in ldpi is 12x12 in mdpi, 18x18 in hdpi, 24x24 in xhdpi and so on.
    644 </p>
    645         <p>If you decide that your image resources don't look good enough on a television or
    646 other certain devices and want to try tvdpi resources, the scaling factor is 1.33*mdpi. For
    647 example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.</p>
    648         <p class="note"><strong>Note:</strong> Using a density qualifier does not imply that the
    649 resources are <em>only</em> for screens of that density. If you do not provide alternative
    650 resources with qualifiers that better match the current device configuration, the system may use
    651 whichever resources are the <a href="#BestMatch">best match</a>.</p>
    652         <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
    653 Screens</a> for more information about how to handle different screen densities and how Android
    654 might scale your bitmaps to fit the current density.</p>
    655        </td>
    656     </tr>
    657     <tr id="TouchscreenQualifier">
    658       <td>Touchscreen type</td>
    659       <td>
    660         <code>notouch</code><br/>
    661         <code>finger</code>
    662       </td>
    663       <td>
    664         <ul class="nolist">
    665           <li>{@code notouch}: Device does not have a touchscreen.</li>
    666           <li>{@code finger}: Device has a touchscreen that is intended to
    667           be used through direction interaction of the user's finger.</li>
    668         </ul>
    669         <p>Also see the {@link android.content.res.Configuration#touchscreen} configuration field,
    670 which indicates the type of touchscreen on the device.</p>
    671       </td>
    672     </tr>
    673     <tr id="KeyboardAvailQualifier">
    674       <td>Keyboard availability</td>
    675       <td>
    676         <code>keysexposed</code><br/>
    677         <code>keyshidden</code><br/>
    678         <code>keyssoft</code>
    679       </td>
    680       <td>
    681         <ul class="nolist">
    682           <li>{@code keysexposed}: Device has a keyboard available. If the device has a
    683 software keyboard enabled (which is likely), this may be used even when the hardware keyboard is
    684 <em>not</em> exposed to the user, even if the device has no hardware keyboard. If no software
    685 keyboard is provided or it's disabled, then this is only used when a hardware keyboard is
    686 exposed.</li>
    687           <li>{@code keyshidden}: Device has a hardware keyboard available but it is
    688 hidden <em>and</em> the device does <em>not</em> have a software keyboard enabled.</li>
    689           <li>{@code keyssoft}: Device has a software keyboard enabled, whether it's
    690 visible or not.</li>
    691         </ul>
    692         <p>If you provide <code>keysexposed</code> resources, but not <code>keyssoft</code>
    693 resources, the system uses the <code>keysexposed</code> resources regardless of whether a
    694 keyboard is visible, as long as the system has a software keyboard enabled.</p>
    695         <p>This can change during the life of your application if the user opens a hardware
    696 keyboard. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about how
    697 this affects your application during runtime.</p>
    698         <p>Also see the configuration fields {@link
    699 android.content.res.Configuration#hardKeyboardHidden} and {@link
    700 android.content.res.Configuration#keyboardHidden}, which indicate the visibility of a hardware
    701 keyboard and and the visibility of any kind of keyboard (including software), respectively.</p>
    702       </td>
    703     </tr>
    704     <tr id="ImeQualifier">
    705       <td>Primary text input method</td>
    706       <td>
    707         <code>nokeys</code><br/>
    708         <code>qwerty</code><br/>
    709         <code>12key</code>
    710       </td>
    711       <td>
    712         <ul class="nolist">
    713           <li>{@code nokeys}: Device has no hardware keys for text input.</li>
    714           <li>{@code qwerty}: Device has a hardware qwerty keyboard, whether it's visible to the
    715 user
    716 or not.</li>
    717           <li>{@code 12key}: Device has a hardware 12-key keyboard, whether it's visible to the user
    718 or not.</li>
    719         </ul>
    720         <p>Also see the {@link android.content.res.Configuration#keyboard} configuration field,
    721 which indicates the primary text input method available.</p>
    722       </td>
    723     </tr>
    724     <tr id="NavAvailQualifier">
    725       <td>Navigation key availability</td>
    726       <td>
    727         <code>navexposed</code><br/>
    728         <code>navhidden</code>
    729       </td>
    730       <td>
    731         <ul class="nolist">
    732           <li>{@code navexposed}: Navigation keys are available to the user.</li>
    733           <li>{@code navhidden}: Navigation keys are not available (such as behind a closed
    734 lid).</li>
    735         </ul>
    736         <p>This can change during the life of your application if the user reveals the navigation
    737 keys. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
    738 information about how this affects your application during runtime.</p>
    739         <p>Also see the {@link android.content.res.Configuration#navigationHidden} configuration
    740 field, which indicates whether navigation keys are hidden.</p>
    741       </td>
    742     </tr>
    743     <tr id="NavigationQualifier">
    744       <td>Primary non-touch navigation method</td>
    745       <td>
    746         <code>nonav</code><br/>
    747         <code>dpad</code><br/>
    748         <code>trackball</code><br/>
    749         <code>wheel</code>
    750       </td>
    751       <td>
    752         <ul class="nolist">
    753           <li>{@code nonav}: Device has no navigation facility other than using the
    754 touchscreen.</li>
    755           <li>{@code dpad}: Device has a directional-pad (d-pad) for navigation.</li>
    756           <li>{@code trackball}: Device has a trackball for navigation.</li>
    757           <li>{@code wheel}: Device has a directional wheel(s) for navigation (uncommon).</li>
    758         </ul>
    759         <p>Also see the {@link android.content.res.Configuration#navigation} configuration field,
    760 which indicates the type of navigation method available.</p>
    761       </td>
    762     </tr>
    763 <!-- DEPRECATED
    764     <tr>
    765       <td>Screen dimensions</td>
    766       <td>Examples:<br/>
    767         <code>320x240</code><br/>
    768         <code>640x480</code><br/>
    769         etc.
    770       </td>
    771       <td>
    772         <p>The larger dimension must be specified first. <strong>This configuration is deprecated
    773 and should not be used</strong>. Instead use "screen size," "wider/taller screens," and "screen
    774 orientation" described above.</p>
    775       </td>
    776     </tr>
    777 -->
    778     <tr id="VersionQualifier">
    779       <td>Platform Version (API level)</td>
    780       <td>Examples:<br/>
    781         <code>v3</code><br/>
    782         <code>v4</code><br/>
    783         <code>v7</code><br/>
    784         etc.</td>
    785       <td>
    786         <p>The API level supported by the device. For example, <code>v1</code> for API level
    787 1 (devices with Android 1.0 or higher) and <code>v4</code> for API level 4 (devices with Android
    788 1.6 or higher). See the <a
    789 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API levels</a> document for more information
    790 about these values.</p>
    791       </td>
    792     </tr>
    793 </table>
    794 
    795 
    796 <p class="note"><strong>Note:</strong> Some configuration qualifiers have been added since Android
    797 1.0, so not all versions of Android support all the qualifiers. Using a new qualifier implicitly
    798 adds the platform version qualifier so that older devices are sure to ignore it. For example, using
    799 a <code>w600dp</code> qualifier will automatically include the <code>v13</code> qualifier, because
    800 the available-width qualifier was new in API level 13. To avoid any issues, always include a set of
    801 default resources (a set of resources with <em>no qualifiers</em>). For more information, see the
    802 section about <a href="#Compatibility">Providing the Best Device Compatibility with
    803 Resources</a>.</p>
    804 
    805 
    806 
    807 <h3 id="QualifierRules">Qualifier name rules</h3>
    808 
    809 <p>Here are some rules about using configuration qualifier names:</p>
    810 
    811 <ul>
    812     <li>You can specify multiple qualifiers for a single set of resources, separated by dashes. For
    813 example, <code>drawable-en-rUS-land</code> applies to US-English devices in landscape
    814 orientation.</li>
    815     <li>The qualifiers must be in the order listed in <a href="#table2">table 2</a>. For
    816 example:
    817       <ul>
    818         <li>Wrong: <code>drawable-hdpi-port/</code></li>
    819         <li>Correct: <code>drawable-port-hdpi/</code></li>
    820       </ul>
    821     </li>
    822     <li>Alternative resource directories cannot be nested. For example, you cannot have
    823 <code>res/drawable/drawable-en/</code>.</li>
    824     <li>Values are case-insensitive.  The resource compiler converts directory names
    825     to lower case before processing to avoid problems on case-insensitive
    826     file systems. Any capitalization in the names is only to benefit readability.</li>
    827     <li>Only one value for each qualifier type is supported. For example, if you want to use
    828 the same drawable files for Spain and France, you <em>cannot</em> have a directory named
    829 <code>drawable-rES-rFR/</code>. Instead you need two resource directories, such as
    830 <code>drawable-rES/</code> and <code>drawable-rFR/</code>, which contain the appropriate files.
    831 However, you are not required to actually duplicate the same files in both locations. Instead, you
    832 can create an alias to a resource. See <a href="#AliasResources">Creating
    833 alias resources</a> below.</li>
    834 </ul>
    835 
    836 <p>After you save alternative resources into directories named with
    837 these qualifiers, Android automatically applies the resources in your application based on the
    838 current device configuration. Each time a resource is requested, Android checks for alternative
    839 resource directories that contain the requested resource file, then <a href="#BestMatch">finds the
    840 best-matching resource</a> (discussed below). If there are no alternative resources that match
    841 a particular device configuration, then Android uses the corresponding default resources (the
    842 set of resources for a particular resource type that does not include a configuration
    843 qualifier).</p>
    844 
    845 
    846 
    847 <h3 id="AliasResources">Creating alias resources</h3>
    848 
    849 <p>When you have a resource that you'd like to use for more than one device
    850 configuration (but do not want to provide as a default resource), you do not need to put the same
    851 resource in more than one alternative resource directory. Instead, you can (in some cases) create an
    852 alternative
    853 resource that acts as an alias for a resource saved in your default resource directory.</p>
    854 
    855 <p class="note"><strong>Note:</strong> Not all resources offer a mechanism by which you can
    856 create an alias to another resource. In particular, animation, menu, raw, and other unspecified
    857 resources in the {@code xml/} directory do not offer this feature.</p>
    858 
    859 <p>For example, imagine you have an application icon, {@code icon.png}, and need unique version of
    860 it for different locales. However, two locales, English-Canadian and French-Canadian, need to
    861 use the same version. You might assume that you need to copy the same image
    862 into the resource directory for both English-Canadian and French-Canadian, but it's
    863 not true. Instead, you can save the image that's used for both as {@code icon_ca.png} (any
    864 name other than {@code icon.png}) and put
    865 it in the default {@code res/drawable/} directory. Then create an {@code icon.xml} file in {@code
    866 res/drawable-en-rCA/} and {@code res/drawable-fr-rCA/} that refers to the {@code icon_ca.png}
    867 resource using the {@code &lt;bitmap&gt;} element. This allows you to store just one version of the
    868 PNG file and two small XML files that point to it. (An example XML file is shown below.)</p>
    869 
    870 
    871 <h4>Drawable</h4>
    872 
    873 <p>To create an alias to an existing drawable, use the {@code &lt;bitmap&gt;} element.
    874 For example:</p>
    875 
    876 <pre>
    877 &lt;?xml version="1.0" encoding="utf-8"?>
    878 &lt;bitmap xmlns:android="http://schemas.android.com/apk/res/android"
    879     android:src="@drawable/icon_ca" />
    880 </pre>
    881 
    882 <p>If you save this file as {@code icon.xml} (in an alternative resource directory, such as
    883 {@code res/drawable-en-rCA/}), it is compiled into a resource that you
    884 can reference as {@code R.drawable.icon}, but is actually an alias for the {@code
    885 R.drawable.icon_ca} resource (which is saved in {@code res/drawable/}).</p>
    886 
    887 
    888 <h4>Layout</h4>
    889 
    890 <p>To create an alias to an existing layout, use the {@code &lt;include&gt;}
    891 element, wrapped in a {@code &lt;merge&gt;}. For example:</p>
    892 
    893 <pre>
    894 &lt;?xml version="1.0" encoding="utf-8"?>
    895 &lt;merge>
    896     &lt;include layout="@layout/main_ltr"/>
    897 &lt;/merge>
    898 </pre>
    899 
    900 <p>If you save this file as {@code main.xml}, it is compiled into a resource you can reference
    901 as {@code R.layout.main}, but is actually an alias for the {@code R.layout.main_ltr}
    902 resource.</p>
    903 
    904 
    905 <h4>Strings and other simple values</h4>
    906 
    907 <p>To create an alias to an existing string, simply use the resource ID of the desired
    908 string as the value for the new string. For example:</p>
    909 
    910 <pre>
    911 &lt;?xml version="1.0" encoding="utf-8"?>
    912 &lt;resources>
    913     &lt;string name="hello">Hello&lt;/string>
    914     &lt;string name="hi">@string/hello&lt;/string>
    915 &lt;/resources>
    916 </pre>
    917 
    918 <p>The {@code R.string.hi} resource is now an alias for the {@code R.string.hello}.</p>
    919 
    920 <p> <a href="{@docRoot}guide/topics/resources/more-resources.html">Other simple values</a> work the
    921 same way. For example, a color:</p>
    922 
    923 <pre>
    924 &lt;?xml version="1.0" encoding="utf-8"?>
    925 &lt;resources>
    926     &lt;color name="yellow">#f00&lt;/color>
    927     &lt;color name="highlight">@color/red&lt;/color>
    928 &lt;/resources>
    929 </pre>
    930 
    931 
    932 
    933 
    934 <h2 id="Compatibility">Providing the Best Device Compatibility with Resources</h2>
    935 
    936 <p>In order for your application to support multiple device configurations, it's very important that
    937 you always provide default resources for each type of resource that your application uses.</p>
    938 
    939 <p>For example, if your application supports several languages, always include a {@code
    940 values/} directory (in which your strings are saved) <em>without</em> a <a
    941 href="#LocaleQualifier">language and region qualifier</a>. If you instead put all your string files
    942 in directories that have a language and region qualifier, then your application will crash when run
    943 on a device set to a language that your strings do not support. But, as long as you provide default
    944 {@code values/} resources, then your application will run properly (even if the user doesn't
    945 understand that language&mdash;it's better than crashing).</p>
    946 
    947 <p>Likewise, if you provide different layout resources based on the screen orientation, you should
    948 pick one orientation as your default. For example, instead of providing layout resources in {@code
    949 layout-land/} for landscape and {@code layout-port/} for portrait, leave one as the default, such as
    950 {@code layout/} for landscape and {@code layout-port/} for portrait.</p>
    951 
    952 <p>Providing default resources is important not only because your application might run on a
    953 configuration you had not anticipated, but also because new versions of Android sometimes add
    954 configuration qualifiers that older versions do not support. If you use a new resource qualifier,
    955 but maintain code compatibility with older versions of Android, then when an older version of
    956 Android runs your application, it will crash if you do not provide default resources, because it
    957 cannot use the resources named with the new qualifier. For example, if your <a
    958 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
    959 minSdkVersion}</a> is set to 4, and you qualify all of your drawable resources using <a
    960 href="#NightQualifier">night mode</a> ({@code night} or {@code notnight}, which were added in API
    961 Level 8), then an API level 4 device cannot access your drawable resources and will crash. In this
    962 case, you probably want {@code notnight} to be your default resources, so you should exclude that
    963 qualifier so your drawable resources are in either {@code drawable/} or {@code drawable-night/}.</p>
    964 
    965 <p>So, in order to provide the best device compatibility, always provide default
    966 resources for the resources your application needs to perform properly. Then create alternative
    967 resources for specific device configurations using the configuration qualifiers.</p>
    968 
    969 <p>There is one exception to this rule: If your application's <a
    970 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is 4 or
    971 greater, you <em>do not</em> need default drawable resources when you provide alternative drawable
    972 resources with the <a href="#DensityQualifier">screen density</a> qualifier. Even without default
    973 drawable resources, Android can find the best match among the alternative screen densities and scale
    974 the bitmaps as necessary. However, for the best experience on all types of devices, you should
    975 provide alternative drawables for all three types of density.</p>
    976 
    977 
    978 
    979 <h2 id="BestMatch">How Android Finds the Best-matching Resource</h2>
    980 
    981 <p>When you request a resource for which you provide alternatives, Android selects which
    982 alternative resource to use at runtime, depending on the current device configuration. To
    983 demonstrate how Android selects an alternative resource, assume the following drawable directories
    984 each contain different versions of the same images:</p>
    985 
    986 <pre class="classic no-pretty-print">
    987 drawable/
    988 drawable-en/
    989 drawable-fr-rCA/
    990 drawable-en-port/
    991 drawable-en-notouch-12key/
    992 drawable-port-ldpi/
    993 drawable-port-notouch-12key/
    994 </pre>
    995 
    996 <p>And assume the following is the device configuration:</p>
    997 
    998 <p style="margin-left:1em;">
    999 Locale = <code>en-GB</code> <br/>
   1000 Screen orientation = <code>port</code> <br/>
   1001 Screen pixel density = <code>hdpi</code> <br/>
   1002 Touchscreen type = <code>notouch</code> <br/>
   1003 Primary text input method = <code>12key</code>
   1004 </p>
   1005 
   1006 <p>By comparing the device configuration to the available alternative resources, Android selects
   1007 drawables from {@code drawable-en-port}.</p>
   1008 
   1009 <p>The system arrives at its decision for which resources to use with the following
   1010 logic:</p>
   1011 
   1012 
   1013 <div class="figure" style="width:371px">
   1014 <img src="{@docRoot}images/resources/res-selection-flowchart.png" alt="" height="471" />
   1015 <p class="img-caption"><strong>Figure 2.</strong> Flowchart of how Android finds the
   1016 best-matching resource.</p>
   1017 </div>
   1018 
   1019 
   1020 <ol>
   1021   <li>Eliminate resource files that contradict the device configuration.
   1022     <p>The <code>drawable-fr-rCA/</code> directory is eliminated, because it
   1023 contradicts the <code>en-GB</code> locale.</p>
   1024 <pre class="classic no-pretty-print">
   1025 drawable/
   1026 drawable-en/
   1027 <strike>drawable-fr-rCA/</strike>
   1028 drawable-en-port/
   1029 drawable-en-notouch-12key/
   1030 drawable-port-ldpi/
   1031 drawable-port-notouch-12key/
   1032 </pre>
   1033 <p class="note"><strong>Exception:</strong> Screen pixel density is the one qualifier that is not
   1034 eliminated due to a contradiction. Even though the screen density of the device is hdpi,
   1035 <code>drawable-port-ldpi/</code> is not eliminated because every screen density is
   1036 considered to be a match at this point. More information is available in the <a
   1037 href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
   1038 Screens</a> document.</p></li>
   1039 
   1040   <li>Pick the (next) highest-precedence qualifier in the list (<a href="#table2">table 2</a>).
   1041 (Start with MCC, then move down.) </li>
   1042   <li>Do any of the resource directories include this qualifier?  </li>
   1043     <ul>
   1044       <li>If No, return to step 2 and look at the next qualifier. (In the example,
   1045   the answer is &quot;no&quot; until the language qualifier is reached.)</li>
   1046       <li>If Yes, continue to step 4.</li>
   1047     </ul>
   1048   </li>
   1049 
   1050   <li>Eliminate resource directories that do not include this qualifier. In the example, the system
   1051 eliminates all the directories that do not include a language qualifier:</li>
   1052 <pre class="classic no-pretty-print">
   1053 <strike>drawable/</strike>
   1054 drawable-en/
   1055 drawable-en-port/
   1056 drawable-en-notouch-12key/
   1057 <strike>drawable-port-ldpi/</strike>
   1058 <strike>drawable-port-notouch-12key/</strike>
   1059 </pre>
   1060 <p class="note"><strong>Exception:</strong> If the qualifier in question is screen pixel density,
   1061 Android selects the option that most closely matches the device screen density.
   1062 In general, Android prefers scaling down a larger original image to scaling up a smaller
   1063 original image. See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
   1064 Screens</a>.</p>
   1065   </li>
   1066 
   1067   <li>Go back and repeat steps 2, 3, and 4 until only one directory remains. In the example, screen
   1068 orientation is the next qualifier for which there are any matches.
   1069 So, resources that do not specify a screen orientation are eliminated:
   1070 <pre class="classic no-pretty-print">
   1071 <strike>drawable-en/</strike>
   1072 drawable-en-port/
   1073 <strike>drawable-en-notouch-12key/</strike>
   1074 </pre>
   1075 <p>The remaining directory is {@code drawable-en-port}.</p>
   1076   </li>
   1077 </ol>
   1078 
   1079 <p>Though this procedure is executed for each resource requested, the system further optimizes
   1080 some aspects. One such optimization is that once the device configuration is known, it might
   1081 eliminate alternative resources that can never match. For example, if the configuration
   1082 language is English ("en"), then any resource directory that has a language qualifier set to
   1083 something other than English is never included in the pool of resources checked (though a
   1084 resource directory <em>without</em> the language qualifier is still included).</p>
   1085 
   1086 <p>When selecting resources based on the screen size qualifiers, the system will use resources
   1087 designed for a screen smaller than the current screen if there are no resources that better match
   1088 (for example, a large-size screen will use normal-size screen resources if necessary). However, if
   1089 the only available resources are <em>larger</em> than the current screen, the system will
   1090 <strong>not</strong> use them and your application will crash if no other resources match the device
   1091 configuration (for example, if all layout resources are tagged with the {@code xlarge} qualifier,
   1092 but the device is a normal-size screen).</p>
   1093 
   1094 <p class="note"><strong>Note:</strong> The <em>precedence</em> of the qualifier (in <a
   1095 href="#table2">table 2</a>) is more important
   1096 than the number of qualifiers that exactly match the device. For example, in step 4 above, the last
   1097 choice on the list includes three qualifiers that exactly match the device (orientation, touchscreen
   1098 type, and input method), while <code>drawable-en</code> has only one parameter that matches
   1099 (language). However, language has a higher precedence than these other qualifiers, so
   1100 <code>drawable-port-notouch-12key</code> is out.</p>
   1101 
   1102 <p>To learn more about how to use resources in your application, continue to <a
   1103 href="accessing-resources.html">Accessing Resources</a>.</p>
   1104