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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <math.h>
     20 #include <stdlib.h>
     21 #include <string.h>
     22 
     23 #include <utils/Log.h>
     24 
     25 #include <SkMatrix.h>
     26 
     27 #include "Matrix.h"
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 ///////////////////////////////////////////////////////////////////////////////
     33 // Defines
     34 ///////////////////////////////////////////////////////////////////////////////
     35 
     36 static const float EPSILON = 0.0000001f;
     37 
     38 ///////////////////////////////////////////////////////////////////////////////
     39 // Matrix
     40 ///////////////////////////////////////////////////////////////////////////////
     41 
     42 const Matrix4& Matrix4::identity() {
     43     static Matrix4 sIdentity;
     44     return sIdentity;
     45 }
     46 
     47 void Matrix4::loadIdentity() {
     48     data[kScaleX]       = 1.0f;
     49     data[kSkewY]        = 0.0f;
     50     data[2]             = 0.0f;
     51     data[kPerspective0] = 0.0f;
     52 
     53     data[kSkewX]        = 0.0f;
     54     data[kScaleY]       = 1.0f;
     55     data[6]             = 0.0f;
     56     data[kPerspective1] = 0.0f;
     57 
     58     data[8]             = 0.0f;
     59     data[9]             = 0.0f;
     60     data[kScaleZ]       = 1.0f;
     61     data[11]            = 0.0f;
     62 
     63     data[kTranslateX]   = 0.0f;
     64     data[kTranslateY]   = 0.0f;
     65     data[kTranslateZ]   = 0.0f;
     66     data[kPerspective2] = 1.0f;
     67 
     68     mType = kTypeIdentity | kTypeRectToRect;
     69 }
     70 
     71 static bool isZero(float f) {
     72     return fabs(f) <= EPSILON;
     73 }
     74 
     75 uint8_t Matrix4::getType() const {
     76     if (mType & kTypeUnknown) {
     77         mType = kTypeIdentity;
     78 
     79         if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
     80                 data[kPerspective2] != 1.0f) {
     81             mType |= kTypePerspective;
     82         }
     83 
     84         if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
     85             mType |= kTypeTranslate;
     86         }
     87 
     88         float m00 = data[kScaleX];
     89         float m01 = data[kSkewX];
     90         float m10 = data[kSkewY];
     91         float m11 = data[kScaleY];
     92         float m32 = data[kTranslateZ];
     93 
     94         if (m01 != 0.0f || m10 != 0.0f || m32 != 0.0f) {
     95             mType |= kTypeAffine;
     96         }
     97 
     98         if (m00 != 1.0f || m11 != 1.0f) {
     99             mType |= kTypeScale;
    100         }
    101 
    102         // The following section determines whether the matrix will preserve
    103         // rectangles. For instance, a rectangle transformed by a pure
    104         // translation matrix will result in a rectangle. A rectangle
    105         // transformed by a 45 degrees rotation matrix is not a rectangle.
    106         // If the matrix has a perspective component then we already know
    107         // it doesn't preserve rectangles.
    108         if (!(mType & kTypePerspective)) {
    109             if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
    110                     (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
    111                 mType |= kTypeRectToRect;
    112             }
    113         }
    114     }
    115     return mType;
    116 }
    117 
    118 uint8_t Matrix4::getGeometryType() const {
    119     return getType() & sGeometryMask;
    120 }
    121 
    122 bool Matrix4::rectToRect() const {
    123     return getType() & kTypeRectToRect;
    124 }
    125 
    126 bool Matrix4::positiveScale() const {
    127     return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f);
    128 }
    129 
    130 bool Matrix4::changesBounds() const {
    131     return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
    132 }
    133 
    134 bool Matrix4::isPureTranslate() const {
    135     // NOTE: temporary hack to workaround ignoreTransform behavior with Z values
    136     // TODO: separate this into isPure2dTranslate vs isPure3dTranslate
    137     return getGeometryType() <= kTypeTranslate && (data[kTranslateZ] == 0.0f);
    138 }
    139 
    140 bool Matrix4::isSimple() const {
    141     return getGeometryType() <= (kTypeScale | kTypeTranslate) && (data[kTranslateZ] == 0.0f);
    142 }
    143 
    144 bool Matrix4::isIdentity() const {
    145     return getGeometryType() == kTypeIdentity;
    146 }
    147 
    148 bool Matrix4::isPerspective() const {
    149     return getType() & kTypePerspective;
    150 }
    151 
    152 void Matrix4::load(const float* v) {
    153     memcpy(data, v, sizeof(data));
    154     mType = kTypeUnknown;
    155 }
    156 
    157 void Matrix4::load(const Matrix4& v) {
    158     memcpy(data, v.data, sizeof(data));
    159     mType = v.getType();
    160 }
    161 
    162 void Matrix4::load(const SkMatrix& v) {
    163     memset(data, 0, sizeof(data));
    164 
    165     data[kScaleX]     = v[SkMatrix::kMScaleX];
    166     data[kSkewX]      = v[SkMatrix::kMSkewX];
    167     data[kTranslateX] = v[SkMatrix::kMTransX];
    168 
    169     data[kSkewY]      = v[SkMatrix::kMSkewY];
    170     data[kScaleY]     = v[SkMatrix::kMScaleY];
    171     data[kTranslateY] = v[SkMatrix::kMTransY];
    172 
    173     data[kPerspective0]  = v[SkMatrix::kMPersp0];
    174     data[kPerspective1]  = v[SkMatrix::kMPersp1];
    175     data[kPerspective2]  = v[SkMatrix::kMPersp2];
    176 
    177     data[kScaleZ] = 1.0f;
    178 
    179     // NOTE: The flags are compatible between SkMatrix and this class.
    180     //       However, SkMatrix::getType() does not return the flag
    181     //       kRectStaysRect. The return value is masked with 0xF
    182     //       so we need the extra rectStaysRect() check
    183     mType = v.getType();
    184     if (v.rectStaysRect()) {
    185         mType |= kTypeRectToRect;
    186     }
    187 }
    188 
    189 void Matrix4::copyTo(SkMatrix& v) const {
    190     v.reset();
    191 
    192     v.set(SkMatrix::kMScaleX, data[kScaleX]);
    193     v.set(SkMatrix::kMSkewX,  data[kSkewX]);
    194     v.set(SkMatrix::kMTransX, data[kTranslateX]);
    195 
    196     v.set(SkMatrix::kMSkewY,  data[kSkewY]);
    197     v.set(SkMatrix::kMScaleY, data[kScaleY]);
    198     v.set(SkMatrix::kMTransY, data[kTranslateY]);
    199 
    200     v.set(SkMatrix::kMPersp0, data[kPerspective0]);
    201     v.set(SkMatrix::kMPersp1, data[kPerspective1]);
    202     v.set(SkMatrix::kMPersp2, data[kPerspective2]);
    203 }
    204 
    205 void Matrix4::loadInverse(const Matrix4& v) {
    206     double scale = 1.0 /
    207             (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
    208                     (double) v.data[kTranslateY] * v.data[kPerspective1]) +
    209              v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
    210                      (double) v.data[kSkewY] * v.data[kPerspective2]) +
    211              v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
    212                      (double) v.data[kScaleY] * v.data[kPerspective0]));
    213 
    214     data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
    215             v.data[kTranslateY] * v.data[kPerspective1])  * scale;
    216     data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
    217             v.data[kSkewX]  * v.data[kPerspective2]) * scale;
    218     data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
    219             v.data[kTranslateX] * v.data[kScaleY])  * scale;
    220 
    221     data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
    222             v.data[kSkewY]  * v.data[kPerspective2]) * scale;
    223     data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
    224             v.data[kTranslateX] * v.data[kPerspective0])  * scale;
    225     data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
    226             v.data[kScaleX]  * v.data[kTranslateY]) * scale;
    227 
    228     data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
    229             v.data[kScaleY] * v.data[kPerspective0]) * scale;
    230     data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
    231             v.data[kScaleX] * v.data[kPerspective1]) * scale;
    232     data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
    233             v.data[kSkewX] * v.data[kSkewY]) * scale;
    234 
    235     mType = kTypeUnknown;
    236 }
    237 
    238 void Matrix4::copyTo(float* v) const {
    239     memcpy(v, data, sizeof(data));
    240 }
    241 
    242 float Matrix4::getTranslateX() const {
    243     return data[kTranslateX];
    244 }
    245 
    246 float Matrix4::getTranslateY() const {
    247     return data[kTranslateY];
    248 }
    249 
    250 void Matrix4::multiply(float v) {
    251     for (int i = 0; i < 16; i++) {
    252         data[i] *= v;
    253     }
    254     mType = kTypeUnknown;
    255 }
    256 
    257 void Matrix4::loadTranslate(float x, float y, float z) {
    258     loadIdentity();
    259 
    260     data[kTranslateX] = x;
    261     data[kTranslateY] = y;
    262     data[kTranslateZ] = z;
    263 
    264     mType = kTypeTranslate | kTypeRectToRect;
    265 }
    266 
    267 void Matrix4::loadScale(float sx, float sy, float sz) {
    268     loadIdentity();
    269 
    270     data[kScaleX] = sx;
    271     data[kScaleY] = sy;
    272     data[kScaleZ] = sz;
    273 
    274     mType = kTypeScale | kTypeRectToRect;
    275 }
    276 
    277 void Matrix4::loadSkew(float sx, float sy) {
    278     loadIdentity();
    279 
    280     data[kScaleX]       = 1.0f;
    281     data[kSkewX]        = sx;
    282     data[kTranslateX]   = 0.0f;
    283 
    284     data[kSkewY]        = sy;
    285     data[kScaleY]       = 1.0f;
    286     data[kTranslateY]   = 0.0f;
    287 
    288     data[kPerspective0] = 0.0f;
    289     data[kPerspective1] = 0.0f;
    290     data[kPerspective2] = 1.0f;
    291 
    292     mType = kTypeUnknown;
    293 }
    294 
    295 void Matrix4::loadRotate(float angle) {
    296     angle *= float(M_PI / 180.0f);
    297     float c = cosf(angle);
    298     float s = sinf(angle);
    299 
    300     loadIdentity();
    301 
    302     data[kScaleX]     = c;
    303     data[kSkewX]      = -s;
    304 
    305     data[kSkewY]      = s;
    306     data[kScaleY]     = c;
    307 
    308     mType = kTypeUnknown;
    309 }
    310 
    311 void Matrix4::loadRotate(float angle, float x, float y, float z) {
    312     data[kPerspective0]  = 0.0f;
    313     data[kPerspective1]  = 0.0f;
    314     data[11]             = 0.0f;
    315     data[kTranslateX]    = 0.0f;
    316     data[kTranslateY]    = 0.0f;
    317     data[kTranslateZ]    = 0.0f;
    318     data[kPerspective2]  = 1.0f;
    319 
    320     angle *= float(M_PI / 180.0f);
    321     float c = cosf(angle);
    322     float s = sinf(angle);
    323 
    324     const float length = sqrtf(x * x + y * y + z * z);
    325     float recipLen = 1.0f / length;
    326     x *= recipLen;
    327     y *= recipLen;
    328     z *= recipLen;
    329 
    330     const float nc = 1.0f - c;
    331     const float xy = x * y;
    332     const float yz = y * z;
    333     const float zx = z * x;
    334     const float xs = x * s;
    335     const float ys = y * s;
    336     const float zs = z * s;
    337 
    338     data[kScaleX] = x * x * nc +  c;
    339     data[kSkewX]  =    xy * nc - zs;
    340     data[8]       =    zx * nc + ys;
    341     data[kSkewY]  =    xy * nc + zs;
    342     data[kScaleY] = y * y * nc +  c;
    343     data[9]       =    yz * nc - xs;
    344     data[2]       =    zx * nc - ys;
    345     data[6]       =    yz * nc + xs;
    346     data[kScaleZ] = z * z * nc +  c;
    347 
    348     mType = kTypeUnknown;
    349 }
    350 
    351 void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
    352     for (int i = 0 ; i < 4 ; i++) {
    353         float x = 0;
    354         float y = 0;
    355         float z = 0;
    356         float w = 0;
    357 
    358         for (int j = 0 ; j < 4 ; j++) {
    359             const float e = v.get(i, j);
    360             x += u.get(j, 0) * e;
    361             y += u.get(j, 1) * e;
    362             z += u.get(j, 2) * e;
    363             w += u.get(j, 3) * e;
    364         }
    365 
    366         set(i, 0, x);
    367         set(i, 1, y);
    368         set(i, 2, z);
    369         set(i, 3, w);
    370     }
    371 
    372     mType = kTypeUnknown;
    373 }
    374 
    375 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
    376     loadIdentity();
    377 
    378     data[kScaleX] = 2.0f / (right - left);
    379     data[kScaleY] = 2.0f / (top - bottom);
    380     data[kScaleZ] = -2.0f / (far - near);
    381     data[kTranslateX] = -(right + left) / (right - left);
    382     data[kTranslateY] = -(top + bottom) / (top - bottom);
    383     data[kTranslateZ] = -(far + near) / (far - near);
    384 
    385     mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
    386 }
    387 
    388 float Matrix4::mapZ(const Vector3& orig) const {
    389     // duplicates logic for mapPoint3d's z coordinate
    390     return orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
    391 }
    392 
    393 void Matrix4::mapPoint3d(Vector3& vec) const {
    394     //TODO: optimize simple case
    395     const Vector3 orig(vec);
    396     vec.x = orig.x * data[kScaleX] + orig.y * data[kSkewX] + orig.z * data[8] + data[kTranslateX];
    397     vec.y = orig.x * data[kSkewY] + orig.y * data[kScaleY] + orig.z * data[9] + data[kTranslateY];
    398     vec.z = orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
    399 }
    400 
    401 #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
    402 
    403 void Matrix4::mapPoint(float& x, float& y) const {
    404     if (isSimple()) {
    405         MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
    406         MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
    407         return;
    408     }
    409 
    410     float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
    411     float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
    412     float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
    413     if (dz) dz = 1.0f / dz;
    414 
    415     x = dx * dz;
    416     y = dy * dz;
    417 }
    418 
    419 void Matrix4::mapRect(Rect& r) const {
    420     if (isIdentity()) return;
    421 
    422     if (isSimple()) {
    423         MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
    424         MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
    425         MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
    426         MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
    427 
    428         if (r.left > r.right) {
    429             float x = r.left;
    430             r.left = r.right;
    431             r.right = x;
    432         }
    433 
    434         if (r.top > r.bottom) {
    435             float y = r.top;
    436             r.top = r.bottom;
    437             r.bottom = y;
    438         }
    439 
    440         return;
    441     }
    442 
    443     float vertices[] = {
    444         r.left, r.top,
    445         r.right, r.top,
    446         r.right, r.bottom,
    447         r.left, r.bottom
    448     };
    449 
    450     float x, y, z;
    451 
    452     for (int i = 0; i < 8; i+= 2) {
    453         float px = vertices[i];
    454         float py = vertices[i + 1];
    455 
    456         x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
    457         y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
    458         z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
    459         if (z) z = 1.0f / z;
    460 
    461         vertices[i] = x * z;
    462         vertices[i + 1] = y * z;
    463     }
    464 
    465     r.left = r.right = vertices[0];
    466     r.top = r.bottom = vertices[1];
    467 
    468     for (int i = 2; i < 8; i += 2) {
    469         x = vertices[i];
    470         y = vertices[i + 1];
    471 
    472         if (x < r.left) r.left = x;
    473         else if (x > r.right) r.right = x;
    474         if (y < r.top) r.top = y;
    475         else if (y > r.bottom) r.bottom = y;
    476     }
    477 }
    478 
    479 void Matrix4::decomposeScale(float& sx, float& sy) const {
    480     float len;
    481     len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
    482     sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
    483     len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
    484     sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
    485 }
    486 
    487 void Matrix4::dump(const char* label) const {
    488     ALOGD("%s[simple=%d, type=0x%x", label ? label : "Matrix4", isSimple(), getType());
    489     ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
    490     ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
    491     ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
    492     ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
    493     ALOGD("]");
    494 }
    495 
    496 }; // namespace uirenderer
    497 }; // namespace android
    498