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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 #define ATRACE_TAG ATRACE_TAG_VIEW
     19 
     20 #include <GLES2/gl2.h>
     21 
     22 #include <SkCanvas.h>
     23 #include <SkPixelRef.h>
     24 
     25 #include <utils/Mutex.h>
     26 
     27 #include "AssetAtlas.h"
     28 #include "Caches.h"
     29 #include "TextureCache.h"
     30 #include "Properties.h"
     31 #include "utils/TraceUtils.h"
     32 
     33 namespace android {
     34 namespace uirenderer {
     35 
     36 ///////////////////////////////////////////////////////////////////////////////
     37 // Constructors/destructor
     38 ///////////////////////////////////////////////////////////////////////////////
     39 
     40 TextureCache::TextureCache():
     41         mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity),
     42         mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
     43         mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE), mAssetAtlas(0) {
     44     char property[PROPERTY_VALUE_MAX];
     45     if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
     46         INIT_LOGD("  Setting texture cache size to %sMB", property);
     47         setMaxSize(MB(atof(property)));
     48     } else {
     49         INIT_LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
     50     }
     51 
     52     if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) {
     53         float flushRate = atof(property);
     54         INIT_LOGD("  Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
     55         setFlushRate(flushRate);
     56     } else {
     57         INIT_LOGD("  Using default texture cache flush rate of %.2f%%",
     58                 DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
     59     }
     60 
     61     init();
     62 }
     63 
     64 TextureCache::TextureCache(uint32_t maxByteSize):
     65         mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity),
     66         mSize(0), mMaxSize(maxByteSize), mAssetAtlas(0) {
     67     init();
     68 }
     69 
     70 TextureCache::~TextureCache() {
     71     mCache.clear();
     72 }
     73 
     74 void TextureCache::init() {
     75     mCache.setOnEntryRemovedListener(this);
     76 
     77     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
     78     INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
     79 
     80     mDebugEnabled = readDebugLevel() & kDebugCaches;
     81 }
     82 
     83 ///////////////////////////////////////////////////////////////////////////////
     84 // Size management
     85 ///////////////////////////////////////////////////////////////////////////////
     86 
     87 uint32_t TextureCache::getSize() {
     88     return mSize;
     89 }
     90 
     91 uint32_t TextureCache::getMaxSize() {
     92     return mMaxSize;
     93 }
     94 
     95 void TextureCache::setMaxSize(uint32_t maxSize) {
     96     mMaxSize = maxSize;
     97     while (mSize > mMaxSize) {
     98         mCache.removeOldest();
     99     }
    100 }
    101 
    102 void TextureCache::setFlushRate(float flushRate) {
    103     mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
    104 }
    105 
    106 ///////////////////////////////////////////////////////////////////////////////
    107 // Callbacks
    108 ///////////////////////////////////////////////////////////////////////////////
    109 
    110 void TextureCache::operator()(uint32_t&, Texture*& texture) {
    111     // This will be called already locked
    112     if (texture) {
    113         mSize -= texture->bitmapSize;
    114         TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
    115                 texture->id, texture->bitmapSize, mSize);
    116         if (mDebugEnabled) {
    117             ALOGD("Texture deleted, size = %d", texture->bitmapSize);
    118         }
    119         texture->deleteTexture();
    120         delete texture;
    121     }
    122 }
    123 
    124 ///////////////////////////////////////////////////////////////////////////////
    125 // Caching
    126 ///////////////////////////////////////////////////////////////////////////////
    127 
    128 void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) {
    129     mAssetAtlas = assetAtlas;
    130 }
    131 
    132 void TextureCache::resetMarkInUse() {
    133     LruCache<uint32_t, Texture*>::Iterator iter(mCache);
    134     while (iter.next()) {
    135         iter.value()->isInUse = false;
    136     }
    137 }
    138 
    139 bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
    140     if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
    141         ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
    142                 bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
    143         return false;
    144     }
    145     return true;
    146 }
    147 
    148 // Returns a prepared Texture* that either is already in the cache or can fit
    149 // in the cache (and is thus added to the cache)
    150 Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) {
    151     if (CC_LIKELY(mAssetAtlas)) {
    152         AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap);
    153         if (CC_UNLIKELY(entry)) {
    154             return entry->texture;
    155         }
    156     }
    157 
    158     Texture* texture = mCache.get(bitmap->pixelRef()->getStableID());
    159 
    160     if (!texture) {
    161         if (!canMakeTextureFromBitmap(bitmap)) {
    162             return NULL;
    163         }
    164 
    165         const uint32_t size = bitmap->rowBytes() * bitmap->height();
    166         bool canCache = size < mMaxSize;
    167         // Don't even try to cache a bitmap that's bigger than the cache
    168         while (canCache && mSize + size > mMaxSize) {
    169             Texture* oldest = mCache.peekOldestValue();
    170             if (oldest && !oldest->isInUse) {
    171                 mCache.removeOldest();
    172             } else {
    173                 canCache = false;
    174             }
    175         }
    176 
    177         if (canCache) {
    178             texture = new Texture();
    179             texture->bitmapSize = size;
    180             generateTexture(bitmap, texture, false);
    181 
    182             mSize += size;
    183             TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
    184                      bitmap, texture->id, size, mSize);
    185             if (mDebugEnabled) {
    186                 ALOGD("Texture created, size = %d", size);
    187             }
    188             mCache.put(bitmap->pixelRef()->getStableID(), texture);
    189         }
    190     } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) {
    191         // Texture was in the cache but is dirty, re-upload
    192         // TODO: Re-adjust the cache size if the bitmap's dimensions have changed
    193         generateTexture(bitmap, texture, true);
    194     }
    195 
    196     return texture;
    197 }
    198 
    199 bool TextureCache::prefetchAndMarkInUse(const SkBitmap* bitmap) {
    200     Texture* texture = getCachedTexture(bitmap);
    201     if (texture) {
    202         texture->isInUse = true;
    203     }
    204     return texture;
    205 }
    206 
    207 Texture* TextureCache::get(const SkBitmap* bitmap) {
    208     Texture* texture = getCachedTexture(bitmap);
    209 
    210     if (!texture) {
    211         if (!canMakeTextureFromBitmap(bitmap)) {
    212             return NULL;
    213         }
    214 
    215         const uint32_t size = bitmap->rowBytes() * bitmap->height();
    216         texture = new Texture();
    217         texture->bitmapSize = size;
    218         generateTexture(bitmap, texture, false);
    219         texture->cleanup = true;
    220     }
    221 
    222     return texture;
    223 }
    224 
    225 Texture* TextureCache::getTransient(const SkBitmap* bitmap) {
    226     Texture* texture = new Texture();
    227     texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
    228     texture->cleanup = true;
    229 
    230     generateTexture(bitmap, texture, false);
    231 
    232     return texture;
    233 }
    234 
    235 void TextureCache::releaseTexture(const SkBitmap* bitmap) {
    236     if (!bitmap || !bitmap->pixelRef()) return;
    237 
    238     Mutex::Autolock _l(mLock);
    239     mGarbage.push(bitmap->pixelRef()->getStableID());
    240 }
    241 
    242 void TextureCache::clearGarbage() {
    243     Mutex::Autolock _l(mLock);
    244     size_t count = mGarbage.size();
    245     for (size_t i = 0; i < count; i++) {
    246         uint32_t pixelRefId = mGarbage.itemAt(i);
    247         mCache.remove(pixelRefId);
    248     }
    249     mGarbage.clear();
    250 }
    251 
    252 void TextureCache::clear() {
    253     mCache.clear();
    254     TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
    255 }
    256 
    257 void TextureCache::flush() {
    258     if (mFlushRate >= 1.0f || mCache.size() == 0) return;
    259     if (mFlushRate <= 0.0f) {
    260         clear();
    261         return;
    262     }
    263 
    264     uint32_t targetSize = uint32_t(mSize * mFlushRate);
    265     TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
    266 
    267     while (mSize > targetSize) {
    268         mCache.removeOldest();
    269     }
    270 }
    271 
    272 void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
    273     SkAutoLockPixels alp(*bitmap);
    274 
    275     if (!bitmap->readyToDraw()) {
    276         ALOGE("Cannot generate texture from bitmap");
    277         return;
    278     }
    279 
    280     ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height());
    281 
    282     // We could also enable mipmapping if both bitmap dimensions are powers
    283     // of 2 but we'd have to deal with size changes. Let's keep this simple
    284     const bool canMipMap = Extensions::getInstance().hasNPot();
    285 
    286     // If the texture had mipmap enabled but not anymore,
    287     // force a glTexImage2D to discard the mipmap levels
    288     const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
    289             bitmap->height() != int(texture->height) ||
    290             (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
    291 
    292     if (!regenerate) {
    293         glGenTextures(1, &texture->id);
    294     }
    295 
    296     texture->generation = bitmap->getGenerationID();
    297     texture->width = bitmap->width();
    298     texture->height = bitmap->height();
    299 
    300     Caches::getInstance().bindTexture(texture->id);
    301 
    302     switch (bitmap->colorType()) {
    303     case kAlpha_8_SkColorType:
    304         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    305         uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
    306                 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
    307         texture->blend = true;
    308         break;
    309     case kRGB_565_SkColorType:
    310         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
    311         uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
    312                 texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
    313         texture->blend = false;
    314         break;
    315     case kN32_SkColorType:
    316         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
    317         uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
    318                 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
    319         // Do this after calling getPixels() to make sure Skia's deferred
    320         // decoding happened
    321         texture->blend = !bitmap->isOpaque();
    322         break;
    323     case kARGB_4444_SkColorType:
    324     case kIndex_8_SkColorType:
    325         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
    326         uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
    327         texture->blend = !bitmap->isOpaque();
    328         break;
    329     default:
    330         ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType());
    331         break;
    332     }
    333 
    334     if (canMipMap) {
    335         texture->mipMap = bitmap->hasHardwareMipMap();
    336         if (texture->mipMap) {
    337             glGenerateMipmap(GL_TEXTURE_2D);
    338         }
    339     }
    340 
    341     if (!regenerate) {
    342         texture->setFilter(GL_NEAREST);
    343         texture->setWrap(GL_CLAMP_TO_EDGE);
    344     }
    345 }
    346 
    347 void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
    348         uint32_t width, uint32_t height) {
    349     SkBitmap rgbaBitmap;
    350     rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType()));
    351     rgbaBitmap.eraseColor(0);
    352 
    353     SkCanvas canvas(rgbaBitmap);
    354     canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
    355 
    356     uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
    357             width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
    358 }
    359 
    360 void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
    361         GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
    362     const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
    363     if ((stride == width) || useStride) {
    364         if (useStride) {
    365             glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
    366         }
    367 
    368         if (resize) {
    369             glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
    370         } else {
    371             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
    372         }
    373 
    374         if (useStride) {
    375             glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
    376         }
    377     } else {
    378         //  With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
    379         //  if the stride doesn't match the width
    380 
    381         GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
    382         if (!temp) return;
    383 
    384         uint8_t * pDst = (uint8_t *)temp;
    385         uint8_t * pSrc = (uint8_t *)data;
    386         for (GLsizei i = 0; i < height; i++) {
    387             memcpy(pDst, pSrc, width * bpp);
    388             pDst += width * bpp;
    389             pSrc += stride * bpp;
    390         }
    391 
    392         if (resize) {
    393             glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
    394         } else {
    395             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
    396         }
    397 
    398         free(temp);
    399     }
    400 }
    401 
    402 }; // namespace uirenderer
    403 }; // namespace android
    404