1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "jni/jni_util.h" 18 19 #include "native/core/native_frame.h" 20 #include "native/core/native_program.h" 21 #include "native/core/gl_env.h" 22 #include "native/core/gl_frame.h" 23 #include "native/core/shader_program.h" 24 #include "native/core/vertex_frame.h" 25 26 using namespace android::filterfw; 27 28 JavaVM* g_current_java_vm_ = NULL; 29 30 jint JNI_OnLoad(JavaVM* vm, void* reserved) { 31 // Set the current vm pointer 32 g_current_java_vm_ = vm; 33 34 // Initialize object pools 35 ObjectPool<NativeFrame>::Setup("android/filterfw/core/NativeFrame", "nativeFrameId"); 36 ObjectPool<NativeProgram>::Setup("android/filterfw/core/NativeProgram", "nativeProgramId"); 37 ObjectPool<GLFrame>::Setup("android/filterfw/core/GLFrame", "glFrameId"); 38 ObjectPool<ShaderProgram>::Setup("android/filterfw/core/ShaderProgram", "shaderProgramId"); 39 ObjectPool<GLEnv>::Setup("android/filterfw/core/GLEnvironment", "glEnvId"); 40 ObjectPool<VertexFrame>::Setup("android/filterfw/core/VertexFrame", "vertexFrameId"); 41 42 return JNI_VERSION_1_4; 43 } 44