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      1 //===- FileAction.cpp -----------------------------------------------------===//
      2 //
      3 //                     The MCLinker Project
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 #include <mcld/MC/FileAction.h>
     10 #include <mcld/MC/Input.h>
     11 #include <mcld/MC/InputBuilder.h>
     12 
     13 using namespace mcld;
     14 
     15 //===----------------------------------------------------------------------===//
     16 // ContextAction
     17 //===----------------------------------------------------------------------===//
     18 ContextAction::ContextAction(unsigned int pPosition)
     19   : InputAction(pPosition) {
     20 }
     21 
     22 bool ContextAction::activate(InputBuilder& pBuilder) const
     23 {
     24   Input* input = *pBuilder.getCurrentNode();
     25 
     26   if (input->hasContext())
     27     return false;
     28 
     29   // already got type - for example, bitcode
     30   if (input->type() == Input::Script ||
     31       input->type() == Input::Object ||
     32       input->type() == Input::DynObj  ||
     33       input->type() == Input::Archive)
     34     return false;
     35 
     36   return pBuilder.setContext(*input);
     37 }
     38 
     39 //===----------------------------------------------------------------------===//
     40 // MemoryAreaAction
     41 //===----------------------------------------------------------------------===//
     42 MemoryAreaAction::MemoryAreaAction(unsigned int pPosition,
     43                                    FileHandle::OpenMode pMode,
     44                                    FileHandle::Permission pPerm)
     45   : InputAction(pPosition), m_Mode(pMode), m_Permission(pPerm) {
     46 }
     47 
     48 bool MemoryAreaAction::activate(InputBuilder& pBuilder) const
     49 {
     50   Input* input = *pBuilder.getCurrentNode();
     51 
     52   if (input->hasMemArea())
     53     return false;
     54 
     55   // already got type - for example, bitcode
     56   if (input->type() == Input::Script ||
     57       input->type() == Input::Object ||
     58       input->type() == Input::DynObj  ||
     59       input->type() == Input::Archive)
     60     return false;
     61 
     62   return pBuilder.setMemory(*input, m_Mode, m_Permission);
     63 }
     64 
     65