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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
     18 #define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
     19 
     20 #include "SurfaceTextureGL.h"
     21 
     22 namespace android {
     23 
     24 /*
     25  * This test fixture is for testing GL -> GL texture streaming.  It creates an
     26  * EGLSurface and an EGLContext for the image producer to use.
     27  */
     28 class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
     29 protected:
     30     SurfaceTextureGLToGLTest():
     31             mProducerEglSurface(EGL_NO_SURFACE),
     32             mProducerEglContext(EGL_NO_CONTEXT) {
     33     }
     34 
     35     virtual void SetUp() {
     36         SurfaceTextureGLTest::SetUp();
     37 
     38         mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
     39                 mANW.get(), NULL);
     40         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     41         ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
     42 
     43         mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig,
     44                 EGL_NO_CONTEXT, getContextAttribs());
     45         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     46         ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
     47     }
     48 
     49     virtual void TearDown() {
     50         if (mProducerEglContext != EGL_NO_CONTEXT) {
     51             eglDestroyContext(mEglDisplay, mProducerEglContext);
     52         }
     53         if (mProducerEglSurface != EGL_NO_SURFACE) {
     54             eglDestroySurface(mEglDisplay, mProducerEglSurface);
     55         }
     56         SurfaceTextureGLTest::TearDown();
     57     }
     58 
     59     EGLSurface mProducerEglSurface;
     60     EGLContext mProducerEglContext;
     61 };
     62 
     63 } // namespace android
     64 
     65 #endif
     66