1 GL_ENUM(0x0000,GL_POINTS) 2 GL_ENUM(0x0001,GL_LINES) 3 GL_ENUM(0x0002,GL_LINE_LOOP) 4 GL_ENUM(0x0003,GL_LINE_STRIP) 5 GL_ENUM(0x0004,GL_TRIANGLES) 6 GL_ENUM(0x0005,GL_TRIANGLE_STRIP) 7 GL_ENUM(0x0006,GL_TRIANGLE_FAN) 8 GL_ENUM(0x0200,GL_NEVER) 9 GL_ENUM(0x0201,GL_LESS) 10 GL_ENUM(0x0202,GL_EQUAL) 11 GL_ENUM(0x0203,GL_LEQUAL) 12 GL_ENUM(0x0204,GL_GREATER) 13 GL_ENUM(0x0205,GL_NOTEQUAL) 14 GL_ENUM(0x0206,GL_GEQUAL) 15 GL_ENUM(0x0207,GL_ALWAYS) 16 GL_ENUM(0x0300,GL_SRC_COLOR) 17 GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR) 18 GL_ENUM(0x0302,GL_SRC_ALPHA) 19 GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA) 20 GL_ENUM(0x0304,GL_DST_ALPHA) 21 GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA) 22 GL_ENUM(0x0306,GL_DST_COLOR) 23 GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR) 24 GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE) 25 GL_ENUM(0x3000,GL_CLIP_PLANE0) 26 GL_ENUM(0x3001,GL_CLIP_PLANE1) 27 GL_ENUM(0x3002,GL_CLIP_PLANE2) 28 GL_ENUM(0x3003,GL_CLIP_PLANE3) 29 GL_ENUM(0x3004,GL_CLIP_PLANE4) 30 GL_ENUM(0x3005,GL_CLIP_PLANE5) 31 GL_ENUM(0x0404,GL_FRONT) 32 GL_ENUM(0x0405,GL_BACK) 33 GL_ENUM(0x0408,GL_FRONT_AND_BACK) 34 GL_ENUM(0x0B60,GL_FOG) 35 GL_ENUM(0x0B50,GL_LIGHTING) 36 GL_ENUM(0x0DE1,GL_TEXTURE_2D) 37 GL_ENUM(0x0B44,GL_CULL_FACE) 38 GL_ENUM(0x0BC0,GL_ALPHA_TEST) 39 GL_ENUM(0x0BE2,GL_BLEND) 40 GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP) 41 GL_ENUM(0x0BD0,GL_DITHER) 42 GL_ENUM(0x0B90,GL_STENCIL_TEST) 43 GL_ENUM(0x0B71,GL_DEPTH_TEST) 44 GL_ENUM(0x0B10,GL_POINT_SMOOTH) 45 GL_ENUM(0x0B20,GL_LINE_SMOOTH) 46 GL_ENUM(0x0C11,GL_SCISSOR_TEST) 47 GL_ENUM(0x0B57,GL_COLOR_MATERIAL) 48 GL_ENUM(0x0BA1,GL_NORMALIZE) 49 GL_ENUM(0x803A,GL_RESCALE_NORMAL) 50 GL_ENUM(0x8074,GL_VERTEX_ARRAY) 51 GL_ENUM(0x8075,GL_NORMAL_ARRAY) 52 GL_ENUM(0x8076,GL_COLOR_ARRAY) 53 GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY) 54 GL_ENUM(0x809D,GL_MULTISAMPLE) 55 GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE) 56 GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE) 57 GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE) 58 GL_ENUM(0x0500,GL_INVALID_ENUM) 59 GL_ENUM(0x0501,GL_INVALID_VALUE) 60 GL_ENUM(0x0502,GL_INVALID_OPERATION) 61 GL_ENUM(0x0503,GL_STACK_OVERFLOW) 62 GL_ENUM(0x0504,GL_STACK_UNDERFLOW) 63 GL_ENUM(0x0505,GL_OUT_OF_MEMORY) 64 GL_ENUM(0x0800,GL_EXP) 65 GL_ENUM(0x0801,GL_EXP2) 66 GL_ENUM(0x0B62,GL_FOG_DENSITY) 67 GL_ENUM(0x0B63,GL_FOG_START) 68 GL_ENUM(0x0B64,GL_FOG_END) 69 GL_ENUM(0x0B65,GL_FOG_MODE) 70 GL_ENUM(0x0B66,GL_FOG_COLOR) 71 GL_ENUM(0x0900,GL_CW) 72 GL_ENUM(0x0901,GL_CCW) 73 GL_ENUM(0x0B00,GL_CURRENT_COLOR) 74 GL_ENUM(0x0B02,GL_CURRENT_NORMAL) 75 GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS) 76 GL_ENUM(0x0B11,GL_POINT_SIZE) 77 GL_ENUM(0x8126,GL_POINT_SIZE_MIN) 78 GL_ENUM(0x8127,GL_POINT_SIZE_MAX) 79 GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) 80 GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) 81 GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE) 82 GL_ENUM(0x0B21,GL_LINE_WIDTH) 83 GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE) 84 GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE) 85 GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE) 86 GL_ENUM(0x0B45,GL_CULL_FACE_MODE) 87 GL_ENUM(0x0B46,GL_FRONT_FACE) 88 GL_ENUM(0x0B54,GL_SHADE_MODEL) 89 GL_ENUM(0x0B70,GL_DEPTH_RANGE) 90 GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK) 91 GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE) 92 GL_ENUM(0x0B74,GL_DEPTH_FUNC) 93 GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE) 94 GL_ENUM(0x0B92,GL_STENCIL_FUNC) 95 GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK) 96 GL_ENUM(0x0B94,GL_STENCIL_FAIL) 97 GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL) 98 GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS) 99 GL_ENUM(0x0B97,GL_STENCIL_REF) 100 GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK) 101 GL_ENUM(0x0BA0,GL_MATRIX_MODE) 102 GL_ENUM(0x0BA2,GL_VIEWPORT) 103 GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH) 104 GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH) 105 GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH) 106 GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX) 107 GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX) 108 GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX) 109 GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC) 110 GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF) 111 GL_ENUM(0x0BE0,GL_BLEND_DST) 112 GL_ENUM(0x0BE1,GL_BLEND_SRC) 113 GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE) 114 GL_ENUM(0x0C10,GL_SCISSOR_BOX) 115 GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE) 116 GL_ENUM(0x0C23,GL_COLOR_WRITEMASK) 117 GL_ENUM(0x0D31,GL_MAX_LIGHTS) 118 GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES) 119 GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE) 120 GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH) 121 GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH) 122 GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH) 123 GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS) 124 GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS) 125 GL_ENUM(0x0D50,GL_SUBPIXEL_BITS) 126 GL_ENUM(0x0D52,GL_RED_BITS) 127 GL_ENUM(0x0D53,GL_GREEN_BITS) 128 GL_ENUM(0x0D54,GL_BLUE_BITS) 129 GL_ENUM(0x0D55,GL_ALPHA_BITS) 130 GL_ENUM(0x0D56,GL_DEPTH_BITS) 131 GL_ENUM(0x0D57,GL_STENCIL_BITS) 132 GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS) 133 GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL) 134 GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR) 135 GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) 136 GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE) 137 GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE) 138 GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE) 139 GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE) 140 GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE) 141 GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE) 142 GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE) 143 GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE) 144 GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE) 145 GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE) 146 GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE) 147 GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER) 148 GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER) 149 GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER) 150 GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER) 151 GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS) 152 GL_ENUM(0x80A9,GL_SAMPLES) 153 GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE) 154 GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT) 155 GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS) 156 GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS) 157 GL_ENUM(0x1100,GL_DONT_CARE) 158 GL_ENUM(0x1101,GL_FASTEST) 159 GL_ENUM(0x1102,GL_NICEST) 160 GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT) 161 GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT) 162 GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT) 163 GL_ENUM(0x0C54,GL_FOG_HINT) 164 GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) 165 GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT) 166 GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE) 167 GL_ENUM(0x1200,GL_AMBIENT) 168 GL_ENUM(0x1201,GL_DIFFUSE) 169 GL_ENUM(0x1202,GL_SPECULAR) 170 GL_ENUM(0x1203,GL_POSITION) 171 GL_ENUM(0x1204,GL_SPOT_DIRECTION) 172 GL_ENUM(0x1205,GL_SPOT_EXPONENT) 173 GL_ENUM(0x1206,GL_SPOT_CUTOFF) 174 GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION) 175 GL_ENUM(0x1208,GL_LINEAR_ATTENUATION) 176 GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION) 177 GL_ENUM(0x1400,GL_BYTE) 178 GL_ENUM(0x1401,GL_UNSIGNED_BYTE) 179 GL_ENUM(0x1402,GL_SHORT) 180 GL_ENUM(0x1403,GL_UNSIGNED_SHORT) 181 GL_ENUM(0x1406,GL_FLOAT) 182 GL_ENUM(0x140C,GL_FIXED) 183 GL_ENUM(0x1500,GL_CLEAR) 184 GL_ENUM(0x1501,GL_AND) 185 GL_ENUM(0x1502,GL_AND_REVERSE) 186 GL_ENUM(0x1503,GL_COPY) 187 GL_ENUM(0x1504,GL_AND_INVERTED) 188 GL_ENUM(0x1505,GL_NOOP) 189 GL_ENUM(0x1506,GL_XOR) 190 GL_ENUM(0x1507,GL_OR) 191 GL_ENUM(0x1508,GL_NOR) 192 GL_ENUM(0x1509,GL_EQUIV) 193 GL_ENUM(0x150A,GL_INVERT) 194 GL_ENUM(0x150B,GL_OR_REVERSE) 195 GL_ENUM(0x150C,GL_COPY_INVERTED) 196 GL_ENUM(0x150D,GL_OR_INVERTED) 197 GL_ENUM(0x150E,GL_NAND) 198 GL_ENUM(0x150F,GL_SET) 199 GL_ENUM(0x1600,GL_EMISSION) 200 GL_ENUM(0x1601,GL_SHININESS) 201 GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE) 202 GL_ENUM(0x1700,GL_MODELVIEW) 203 GL_ENUM(0x1701,GL_PROJECTION) 204 GL_ENUM(0x1702,GL_TEXTURE) 205 GL_ENUM(0x1906,GL_ALPHA) 206 GL_ENUM(0x1907,GL_RGB) 207 GL_ENUM(0x1908,GL_RGBA) 208 GL_ENUM(0x1909,GL_LUMINANCE) 209 GL_ENUM(0x190A,GL_LUMINANCE_ALPHA) 210 GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) 211 GL_ENUM(0x0D05,GL_PACK_ALIGNMENT) 212 GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4) 213 GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1) 214 GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) 215 GL_ENUM(0x1D00,GL_FLAT) 216 GL_ENUM(0x1D01,GL_SMOOTH) 217 GL_ENUM(0x1E00,GL_KEEP) 218 GL_ENUM(0x1E01,GL_REPLACE) 219 GL_ENUM(0x1E02,GL_INCR) 220 GL_ENUM(0x1E03,GL_DECR) 221 GL_ENUM(0x1F00,GL_VENDOR) 222 GL_ENUM(0x1F01,GL_RENDERER) 223 GL_ENUM(0x1F02,GL_VERSION) 224 GL_ENUM(0x1F03,GL_EXTENSIONS) 225 GL_ENUM(0x2100,GL_MODULATE) 226 GL_ENUM(0x2101,GL_DECAL) 227 GL_ENUM(0x0104,GL_ADD) 228 GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE) 229 GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR) 230 GL_ENUM(0x2300,GL_TEXTURE_ENV) 231 GL_ENUM(0x2600,GL_NEAREST) 232 GL_ENUM(0x2601,GL_LINEAR) 233 GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST) 234 GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST) 235 GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR) 236 GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR) 237 GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER) 238 GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER) 239 GL_ENUM(0x2802,GL_TEXTURE_WRAP_S) 240 GL_ENUM(0x2803,GL_TEXTURE_WRAP_T) 241 GL_ENUM(0x8191,GL_GENERATE_MIPMAP) 242 GL_ENUM(0x84C0,GL_TEXTURE0) 243 GL_ENUM(0x84C1,GL_TEXTURE1) 244 GL_ENUM(0x84C2,GL_TEXTURE2) 245 GL_ENUM(0x84C3,GL_TEXTURE3) 246 GL_ENUM(0x84C4,GL_TEXTURE4) 247 GL_ENUM(0x84C5,GL_TEXTURE5) 248 GL_ENUM(0x84C6,GL_TEXTURE6) 249 GL_ENUM(0x84C7,GL_TEXTURE7) 250 GL_ENUM(0x84C8,GL_TEXTURE8) 251 GL_ENUM(0x84C9,GL_TEXTURE9) 252 GL_ENUM(0x84CA,GL_TEXTURE10) 253 GL_ENUM(0x84CB,GL_TEXTURE11) 254 GL_ENUM(0x84CC,GL_TEXTURE12) 255 GL_ENUM(0x84CD,GL_TEXTURE13) 256 GL_ENUM(0x84CE,GL_TEXTURE14) 257 GL_ENUM(0x84CF,GL_TEXTURE15) 258 GL_ENUM(0x84D0,GL_TEXTURE16) 259 GL_ENUM(0x84D1,GL_TEXTURE17) 260 GL_ENUM(0x84D2,GL_TEXTURE18) 261 GL_ENUM(0x84D3,GL_TEXTURE19) 262 GL_ENUM(0x84D4,GL_TEXTURE20) 263 GL_ENUM(0x84D5,GL_TEXTURE21) 264 GL_ENUM(0x84D6,GL_TEXTURE22) 265 GL_ENUM(0x84D7,GL_TEXTURE23) 266 GL_ENUM(0x84D8,GL_TEXTURE24) 267 GL_ENUM(0x84D9,GL_TEXTURE25) 268 GL_ENUM(0x84DA,GL_TEXTURE26) 269 GL_ENUM(0x84DB,GL_TEXTURE27) 270 GL_ENUM(0x84DC,GL_TEXTURE28) 271 GL_ENUM(0x84DD,GL_TEXTURE29) 272 GL_ENUM(0x84DE,GL_TEXTURE30) 273 GL_ENUM(0x84DF,GL_TEXTURE31) 274 GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE) 275 GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE) 276 GL_ENUM(0x2901,GL_REPEAT) 277 GL_ENUM(0x812F,GL_CLAMP_TO_EDGE) 278 GL_ENUM(0x4000,GL_LIGHT0) 279 GL_ENUM(0x4001,GL_LIGHT1) 280 GL_ENUM(0x4002,GL_LIGHT2) 281 GL_ENUM(0x4003,GL_LIGHT3) 282 GL_ENUM(0x4004,GL_LIGHT4) 283 GL_ENUM(0x4005,GL_LIGHT5) 284 GL_ENUM(0x4006,GL_LIGHT6) 285 GL_ENUM(0x4007,GL_LIGHT7) 286 GL_ENUM(0x8892,GL_ARRAY_BUFFER) 287 GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER) 288 GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING) 289 GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING) 290 GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING) 291 GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING) 292 GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING) 293 GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) 294 GL_ENUM(0x88E4,GL_STATIC_DRAW) 295 GL_ENUM(0x88E8,GL_DYNAMIC_DRAW) 296 GL_ENUM(0x8764,GL_BUFFER_SIZE) 297 GL_ENUM(0x8765,GL_BUFFER_USAGE) 298 GL_ENUM(0x84E7,GL_SUBTRACT) 299 GL_ENUM(0x8570,GL_COMBINE) 300 GL_ENUM(0x8571,GL_COMBINE_RGB) 301 GL_ENUM(0x8572,GL_COMBINE_ALPHA) 302 GL_ENUM(0x8573,GL_RGB_SCALE) 303 GL_ENUM(0x8574,GL_ADD_SIGNED) 304 GL_ENUM(0x8575,GL_INTERPOLATE) 305 GL_ENUM(0x8576,GL_CONSTANT) 306 GL_ENUM(0x8577,GL_PRIMARY_COLOR) 307 GL_ENUM(0x8578,GL_PREVIOUS) 308 GL_ENUM(0x8590,GL_OPERAND0_RGB) 309 GL_ENUM(0x8591,GL_OPERAND1_RGB) 310 GL_ENUM(0x8592,GL_OPERAND2_RGB) 311 GL_ENUM(0x8598,GL_OPERAND0_ALPHA) 312 GL_ENUM(0x8599,GL_OPERAND1_ALPHA) 313 GL_ENUM(0x859A,GL_OPERAND2_ALPHA) 314 GL_ENUM(0x0D1C,GL_ALPHA_SCALE) 315 GL_ENUM(0x8580,GL_SRC0_RGB) 316 GL_ENUM(0x8581,GL_SRC1_RGB) 317 GL_ENUM(0x8582,GL_SRC2_RGB) 318 GL_ENUM(0x8588,GL_SRC0_ALPHA) 319 GL_ENUM(0x8589,GL_SRC1_ALPHA) 320 GL_ENUM(0x858A,GL_SRC2_ALPHA) 321 GL_ENUM(0x86AE,GL_DOT3_RGB) 322 GL_ENUM(0x86AF,GL_DOT3_RGBA) 323 GL_ENUM(0x8006,GL_FUNC_ADD) 324 GL_ENUM(0x8009,GL_BLEND_EQUATION) 325 GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA) 326 GL_ENUM(0x800A,GL_FUNC_SUBTRACT) 327 GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT) 328 GL_ENUM(0x80C8,GL_BLEND_DST_RGB) 329 GL_ENUM(0x80C9,GL_BLEND_SRC_RGB) 330 GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA) 331 GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA) 332 GL_ENUM(0x8001,GL_CONSTANT_COLOR) 333 GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR) 334 GL_ENUM(0x8003,GL_CONSTANT_ALPHA) 335 GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA) 336 GL_ENUM(0x8005,GL_BLEND_COLOR) 337 GL_ENUM(0x88E0,GL_STREAM_DRAW) 338 GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB) 339 GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC) 340 GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL) 341 GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL) 342 GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS) 343 GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) 344 GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK) 345 GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK) 346 GL_ENUM(0x1404,GL_INT) 347 GL_ENUM(0x1405,GL_UNSIGNED_INT) 348 GL_ENUM(0x1902,GL_DEPTH_COMPONENT) 349 GL_ENUM(0x8B30,GL_FRAGMENT_SHADER) 350 GL_ENUM(0x8B31,GL_VERTEX_SHADER) 351 GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS) 352 GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) 353 GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) 354 GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) 355 GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) 356 GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS) 357 GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) 358 GL_ENUM(0x8B4F,GL_SHADER_TYPE) 359 GL_ENUM(0x8B80,GL_DELETE_STATUS) 360 GL_ENUM(0x8B82,GL_LINK_STATUS) 361 GL_ENUM(0x8B83,GL_VALIDATE_STATUS) 362 GL_ENUM(0x8B85,GL_ATTACHED_SHADERS) 363 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS) 364 GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH) 365 GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES) 366 GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) 367 GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION) 368 GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM) 369 GL_ENUM(0x8507,GL_INCR_WRAP) 370 GL_ENUM(0x8508,GL_DECR_WRAP) 371 GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP) 372 GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP) 373 GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X) 374 GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X) 375 GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y) 376 GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) 377 GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z) 378 GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) 379 GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE) 380 GL_ENUM(0x8370,GL_MIRRORED_REPEAT) 381 GL_ENUM(0x8B50,GL_FLOAT_VEC2) 382 GL_ENUM(0x8B51,GL_FLOAT_VEC3) 383 GL_ENUM(0x8B52,GL_FLOAT_VEC4) 384 GL_ENUM(0x8B53,GL_INT_VEC2) 385 GL_ENUM(0x8B54,GL_INT_VEC3) 386 GL_ENUM(0x8B55,GL_INT_VEC4) 387 GL_ENUM(0x8B56,GL_BOOL) 388 GL_ENUM(0x8B57,GL_BOOL_VEC2) 389 GL_ENUM(0x8B58,GL_BOOL_VEC3) 390 GL_ENUM(0x8B59,GL_BOOL_VEC4) 391 GL_ENUM(0x8B5A,GL_FLOAT_MAT2) 392 GL_ENUM(0x8B5B,GL_FLOAT_MAT3) 393 GL_ENUM(0x8B5C,GL_FLOAT_MAT4) 394 GL_ENUM(0x8B5E,GL_SAMPLER_2D) 395 GL_ENUM(0x8B60,GL_SAMPLER_CUBE) 396 GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED) 397 GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE) 398 GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE) 399 GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE) 400 GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) 401 GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER) 402 GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) 403 GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE) 404 GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT) 405 GL_ENUM(0x8B81,GL_COMPILE_STATUS) 406 GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH) 407 GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH) 408 GL_ENUM(0x8DFA,GL_SHADER_COMPILER) 409 GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS) 410 GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS) 411 GL_ENUM(0x8DF0,GL_LOW_FLOAT) 412 GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) 413 GL_ENUM(0x8DF2,GL_HIGH_FLOAT) 414 GL_ENUM(0x8DF3,GL_LOW_INT) 415 GL_ENUM(0x8DF4,GL_MEDIUM_INT) 416 GL_ENUM(0x8DF5,GL_HIGH_INT) 417 GL_ENUM(0x8D40,GL_FRAMEBUFFER) 418 GL_ENUM(0x8D41,GL_RENDERBUFFER) 419 GL_ENUM(0x8056,GL_RGBA4) 420 GL_ENUM(0x8057,GL_RGB5_A1) 421 GL_ENUM(0x8D62,GL_RGB565) 422 GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16) 423 GL_ENUM(0x8D48,GL_STENCIL_INDEX8) 424 GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH) 425 GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT) 426 GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT) 427 GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE) 428 GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE) 429 GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE) 430 GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE) 431 GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE) 432 GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE) 433 GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) 434 GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) 435 GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) 436 GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) 437 GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0) 438 GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT) 439 GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT) 440 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE) 441 GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) 442 GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) 443 GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) 444 GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED) 445 GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING) 446 GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING) 447 GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE) 448 GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION) 449 GL_ENUM(0x0C02,GL_READ_BUFFER) 450 GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH) 451 GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS) 452 GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS) 453 GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH) 454 GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS) 455 GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS) 456 GL_ENUM(0x1800,GL_COLOR) 457 GL_ENUM(0x1801,GL_DEPTH) 458 GL_ENUM(0x1802,GL_STENCIL) 459 GL_ENUM(0x1903,GL_RED) 460 GL_ENUM(0x8051,GL_RGB8) 461 GL_ENUM(0x8058,GL_RGBA8) 462 GL_ENUM(0x8059,GL_RGB10_A2) 463 GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D) 464 GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES) 465 GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT) 466 GL_ENUM(0x806F,GL_TEXTURE_3D) 467 GL_ENUM(0x8072,GL_TEXTURE_WRAP_R) 468 GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE) 469 GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV) 470 GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES) 471 GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES) 472 GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD) 473 GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD) 474 GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL) 475 GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL) 476 GL_ENUM(0x8007,GL_MIN) 477 GL_ENUM(0x8008,GL_MAX) 478 GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24) 479 GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS) 480 GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE) 481 GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC) 482 GL_ENUM(0x8865,GL_CURRENT_QUERY) 483 GL_ENUM(0x8866,GL_QUERY_RESULT) 484 GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE) 485 GL_ENUM(0x88BC,GL_BUFFER_MAPPED) 486 GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER) 487 GL_ENUM(0x88E1,GL_STREAM_READ) 488 GL_ENUM(0x88E2,GL_STREAM_COPY) 489 GL_ENUM(0x88E5,GL_STATIC_READ) 490 GL_ENUM(0x88E6,GL_STATIC_COPY) 491 GL_ENUM(0x88E9,GL_DYNAMIC_READ) 492 GL_ENUM(0x88EA,GL_DYNAMIC_COPY) 493 GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS) 494 GL_ENUM(0x8825,GL_DRAW_BUFFER0) 495 GL_ENUM(0x8826,GL_DRAW_BUFFER1) 496 GL_ENUM(0x8827,GL_DRAW_BUFFER2) 497 GL_ENUM(0x8828,GL_DRAW_BUFFER3) 498 GL_ENUM(0x8829,GL_DRAW_BUFFER4) 499 GL_ENUM(0x882A,GL_DRAW_BUFFER5) 500 GL_ENUM(0x882B,GL_DRAW_BUFFER6) 501 GL_ENUM(0x882C,GL_DRAW_BUFFER7) 502 GL_ENUM(0x882D,GL_DRAW_BUFFER8) 503 GL_ENUM(0x882E,GL_DRAW_BUFFER9) 504 GL_ENUM(0x882F,GL_DRAW_BUFFER10) 505 GL_ENUM(0x8830,GL_DRAW_BUFFER11) 506 GL_ENUM(0x8831,GL_DRAW_BUFFER12) 507 GL_ENUM(0x8832,GL_DRAW_BUFFER13) 508 GL_ENUM(0x8833,GL_DRAW_BUFFER14) 509 GL_ENUM(0x8834,GL_DRAW_BUFFER15) 510 GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) 511 GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS) 512 GL_ENUM(0x8B5F,GL_SAMPLER_3D) 513 GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW) 514 GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT) 515 GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER) 516 GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER) 517 GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING) 518 GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING) 519 GL_ENUM(0x8B65,GL_FLOAT_MAT2x3) 520 GL_ENUM(0x8B66,GL_FLOAT_MAT2x4) 521 GL_ENUM(0x8B67,GL_FLOAT_MAT3x2) 522 GL_ENUM(0x8B68,GL_FLOAT_MAT3x4) 523 GL_ENUM(0x8B69,GL_FLOAT_MAT4x2) 524 GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3) 525 GL_ENUM(0x8C40,GL_SRGB) 526 GL_ENUM(0x8C41,GL_SRGB8) 527 GL_ENUM(0x8C43,GL_SRGB8_ALPHA8) 528 GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE) 529 GL_ENUM(0x821B,GL_MAJOR_VERSION) 530 GL_ENUM(0x821C,GL_MINOR_VERSION) 531 GL_ENUM(0x821D,GL_NUM_EXTENSIONS) 532 GL_ENUM(0x8814,GL_RGBA32F) 533 GL_ENUM(0x8815,GL_RGB32F) 534 GL_ENUM(0x881A,GL_RGBA16F) 535 GL_ENUM(0x881B,GL_RGB16F) 536 GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER) 537 GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS) 538 GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET) 539 GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET) 540 GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS) 541 GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY) 542 GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY) 543 GL_ENUM(0x8C3A,GL_R11F_G11F_B10F) 544 GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV) 545 GL_ENUM(0x8C3D,GL_RGB9_E5) 546 GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV) 547 GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) 548 GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE) 549 GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) 550 GL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS) 551 GL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START) 552 GL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) 553 GL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) 554 GL_ENUM(0x8C89,GL_RASTERIZER_DISCARD) 555 GL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) 556 GL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) 557 GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS) 558 GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS) 559 GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER) 560 GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) 561 GL_ENUM(0x8D70,GL_RGBA32UI) 562 GL_ENUM(0x8D71,GL_RGB32UI) 563 GL_ENUM(0x8D76,GL_RGBA16UI) 564 GL_ENUM(0x8D77,GL_RGB16UI) 565 GL_ENUM(0x8D7C,GL_RGBA8UI) 566 GL_ENUM(0x8D7D,GL_RGB8UI) 567 GL_ENUM(0x8D82,GL_RGBA32I) 568 GL_ENUM(0x8D83,GL_RGB32I) 569 GL_ENUM(0x8D88,GL_RGBA16I) 570 GL_ENUM(0x8D89,GL_RGB16I) 571 GL_ENUM(0x8D8E,GL_RGBA8I) 572 GL_ENUM(0x8D8F,GL_RGB8I) 573 GL_ENUM(0x8D94,GL_RED_INTEGER) 574 GL_ENUM(0x8D98,GL_RGB_INTEGER) 575 GL_ENUM(0x8D99,GL_RGBA_INTEGER) 576 GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY) 577 GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW) 578 GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW) 579 GL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2) 580 GL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3) 581 GL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4) 582 GL_ENUM(0x8DCA,GL_INT_SAMPLER_2D) 583 GL_ENUM(0x8DCB,GL_INT_SAMPLER_3D) 584 GL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE) 585 GL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY) 586 GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D) 587 GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D) 588 GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE) 589 GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) 590 GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS) 591 GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH) 592 GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET) 593 GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F) 594 GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8) 595 GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV) 596 GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) 597 GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) 598 GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) 599 GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) 600 GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) 601 GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) 602 GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) 603 GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) 604 GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT) 605 GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED) 606 GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT) 607 GL_ENUM(0x84F9,GL_DEPTH_STENCIL) 608 GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8) 609 GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8) 610 GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED) 611 GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER) 612 GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER) 613 GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING) 614 GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES) 615 GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) 616 GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS) 617 GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1) 618 GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2) 619 GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3) 620 GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4) 621 GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5) 622 GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6) 623 GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7) 624 GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8) 625 GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9) 626 GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10) 627 GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11) 628 GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12) 629 GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13) 630 GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14) 631 GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15) 632 GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) 633 GL_ENUM(0x8D57,GL_MAX_SAMPLES) 634 GL_ENUM(0x140B,GL_HALF_FLOAT) 635 GL_ENUM(0x8227,GL_RG) 636 GL_ENUM(0x8228,GL_RG_INTEGER) 637 GL_ENUM(0x8229,GL_R8) 638 GL_ENUM(0x822B,GL_RG8) 639 GL_ENUM(0x822D,GL_R16F) 640 GL_ENUM(0x822E,GL_R32F) 641 GL_ENUM(0x822F,GL_RG16F) 642 GL_ENUM(0x8230,GL_RG32F) 643 GL_ENUM(0x8231,GL_R8I) 644 GL_ENUM(0x8232,GL_R8UI) 645 GL_ENUM(0x8233,GL_R16I) 646 GL_ENUM(0x8234,GL_R16UI) 647 GL_ENUM(0x8235,GL_R32I) 648 GL_ENUM(0x8236,GL_R32UI) 649 GL_ENUM(0x8237,GL_RG8I) 650 GL_ENUM(0x8238,GL_RG8UI) 651 GL_ENUM(0x8239,GL_RG16I) 652 GL_ENUM(0x823A,GL_RG16UI) 653 GL_ENUM(0x823B,GL_RG32I) 654 GL_ENUM(0x823C,GL_RG32UI) 655 GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING) 656 GL_ENUM(0x8F94,GL_R8_SNORM) 657 GL_ENUM(0x8F95,GL_RG8_SNORM) 658 GL_ENUM(0x8F96,GL_RGB8_SNORM) 659 GL_ENUM(0x8F97,GL_RGBA8_SNORM) 660 GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED) 661 GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX) 662 GL_ENUM(0x8F36,GL_COPY_READ_BUFFER) 663 GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER) 664 GL_ENUM(0x8A11,GL_UNIFORM_BUFFER) 665 GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING) 666 GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START) 667 GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE) 668 GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS) 669 GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS) 670 GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS) 671 GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS) 672 GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE) 673 GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) 674 GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) 675 GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) 676 GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) 677 GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS) 678 GL_ENUM(0x8A37,GL_UNIFORM_TYPE) 679 GL_ENUM(0x8A38,GL_UNIFORM_SIZE) 680 GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH) 681 GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX) 682 GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET) 683 GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE) 684 GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE) 685 GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR) 686 GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING) 687 GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE) 688 GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH) 689 GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) 690 GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) 691 GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) 692 GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) 693 GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX) 694 GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS) 695 GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS) 696 GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT) 697 GL_ENUM(0x9112,GL_OBJECT_TYPE) 698 GL_ENUM(0x9113,GL_SYNC_CONDITION) 699 GL_ENUM(0x9114,GL_SYNC_STATUS) 700 GL_ENUM(0x9115,GL_SYNC_FLAGS) 701 GL_ENUM(0x9116,GL_SYNC_FENCE) 702 GL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE) 703 GL_ENUM(0x9118,GL_UNSIGNALED) 704 GL_ENUM(0x9119,GL_SIGNALED) 705 GL_ENUM(0x911A,GL_ALREADY_SIGNALED) 706 GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED) 707 GL_ENUM(0x911C,GL_CONDITION_SATISFIED) 708 GL_ENUM(0x911D,GL_WAIT_FAILED) 709 GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED) 710 GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR) 711 GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED) 712 GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE) 713 GL_ENUM(0x8919,GL_SAMPLER_BINDING) 714 GL_ENUM(0x906F,GL_RGB10_A2UI) 715 GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R) 716 GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G) 717 GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B) 718 GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A) 719 GL_ENUM(0x1904,GL_GREEN) 720 GL_ENUM(0x1905,GL_BLUE) 721 GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV) 722 GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK) 723 GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED) 724 GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE) 725 GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING) 726 GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT) 727 GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH) 728 GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS) 729 GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS) 730 GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC) 731 GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC) 732 GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC) 733 GL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC) 734 GL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2) 735 GL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2) 736 GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) 737 GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) 738 GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC) 739 GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) 740 GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT) 741 GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX) 742 GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS) 743 GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS) 744 GL_ENUM(0x91B9,GL_COMPUTE_SHADER) 745 GL_ENUM(0x91BB,GL_MAX_COMPUTE_UNIFORM_BLOCKS) 746 GL_ENUM(0x91BC,GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) 747 GL_ENUM(0x91BD,GL_MAX_COMPUTE_IMAGE_UNIFORMS) 748 GL_ENUM(0x8262,GL_MAX_COMPUTE_SHARED_MEMORY_SIZE) 749 GL_ENUM(0x8263,GL_MAX_COMPUTE_UNIFORM_COMPONENTS) 750 GL_ENUM(0x8264,GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS) 751 GL_ENUM(0x8265,GL_MAX_COMPUTE_ATOMIC_COUNTERS) 752 GL_ENUM(0x8266,GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS) 753 GL_ENUM(0x90EB,GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS) 754 GL_ENUM(0x91BE,GL_MAX_COMPUTE_WORK_GROUP_COUNT) 755 GL_ENUM(0x91BF,GL_MAX_COMPUTE_WORK_GROUP_SIZE) 756 GL_ENUM(0x8267,GL_COMPUTE_WORK_GROUP_SIZE) 757 GL_ENUM(0x90EE,GL_DISPATCH_INDIRECT_BUFFER) 758 GL_ENUM(0x90EF,GL_DISPATCH_INDIRECT_BUFFER_BINDING) 759 GL_ENUM(0x8F3F,GL_DRAW_INDIRECT_BUFFER) 760 GL_ENUM(0x8F43,GL_DRAW_INDIRECT_BUFFER_BINDING) 761 GL_ENUM(0x826E,GL_MAX_UNIFORM_LOCATIONS) 762 GL_ENUM(0x9310,GL_FRAMEBUFFER_DEFAULT_WIDTH) 763 GL_ENUM(0x9311,GL_FRAMEBUFFER_DEFAULT_HEIGHT) 764 GL_ENUM(0x9313,GL_FRAMEBUFFER_DEFAULT_SAMPLES) 765 GL_ENUM(0x9314,GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS) 766 GL_ENUM(0x9315,GL_MAX_FRAMEBUFFER_WIDTH) 767 GL_ENUM(0x9316,GL_MAX_FRAMEBUFFER_HEIGHT) 768 GL_ENUM(0x9318,GL_MAX_FRAMEBUFFER_SAMPLES) 769 GL_ENUM(0x92E1,GL_UNIFORM) 770 GL_ENUM(0x92E2,GL_UNIFORM_BLOCK) 771 GL_ENUM(0x92E3,GL_PROGRAM_INPUT) 772 GL_ENUM(0x92E4,GL_PROGRAM_OUTPUT) 773 GL_ENUM(0x92E5,GL_BUFFER_VARIABLE) 774 GL_ENUM(0x92E6,GL_SHADER_STORAGE_BLOCK) 775 GL_ENUM(0x92C0,GL_ATOMIC_COUNTER_BUFFER) 776 GL_ENUM(0x92F4,GL_TRANSFORM_FEEDBACK_VARYING) 777 GL_ENUM(0x92F5,GL_ACTIVE_RESOURCES) 778 GL_ENUM(0x92F6,GL_MAX_NAME_LENGTH) 779 GL_ENUM(0x92F7,GL_MAX_NUM_ACTIVE_VARIABLES) 780 GL_ENUM(0x92F9,GL_NAME_LENGTH) 781 GL_ENUM(0x92FA,GL_TYPE) 782 GL_ENUM(0x92FB,GL_ARRAY_SIZE) 783 GL_ENUM(0x92FC,GL_OFFSET) 784 GL_ENUM(0x92FD,GL_BLOCK_INDEX) 785 GL_ENUM(0x92FE,GL_ARRAY_STRIDE) 786 GL_ENUM(0x92FF,GL_MATRIX_STRIDE) 787 GL_ENUM(0x9300,GL_IS_ROW_MAJOR) 788 GL_ENUM(0x9301,GL_ATOMIC_COUNTER_BUFFER_INDEX) 789 GL_ENUM(0x9302,GL_BUFFER_BINDING) 790 GL_ENUM(0x9303,GL_BUFFER_DATA_SIZE) 791 GL_ENUM(0x9304,GL_NUM_ACTIVE_VARIABLES) 792 GL_ENUM(0x9305,GL_ACTIVE_VARIABLES) 793 GL_ENUM(0x9306,GL_REFERENCED_BY_VERTEX_SHADER) 794 GL_ENUM(0x930A,GL_REFERENCED_BY_FRAGMENT_SHADER) 795 GL_ENUM(0x930B,GL_REFERENCED_BY_COMPUTE_SHADER) 796 GL_ENUM(0x930C,GL_TOP_LEVEL_ARRAY_SIZE) 797 GL_ENUM(0x930D,GL_TOP_LEVEL_ARRAY_STRIDE) 798 GL_ENUM(0x930E,GL_LOCATION) 799 GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS) 800 GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE) 801 GL_ENUM(0x8259,GL_ACTIVE_PROGRAM) 802 GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING) 803 GL_ENUM(0x92C1,GL_ATOMIC_COUNTER_BUFFER_BINDING) 804 GL_ENUM(0x92C2,GL_ATOMIC_COUNTER_BUFFER_START) 805 GL_ENUM(0x92C3,GL_ATOMIC_COUNTER_BUFFER_SIZE) 806 GL_ENUM(0x92CC,GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS) 807 GL_ENUM(0x92D0,GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS) 808 GL_ENUM(0x92D1,GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS) 809 GL_ENUM(0x92D2,GL_MAX_VERTEX_ATOMIC_COUNTERS) 810 GL_ENUM(0x92D6,GL_MAX_FRAGMENT_ATOMIC_COUNTERS) 811 GL_ENUM(0x92D7,GL_MAX_COMBINED_ATOMIC_COUNTERS) 812 GL_ENUM(0x92D8,GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE) 813 GL_ENUM(0x92DC,GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) 814 GL_ENUM(0x92D9,GL_ACTIVE_ATOMIC_COUNTER_BUFFERS) 815 GL_ENUM(0x92DB,GL_UNSIGNED_INT_ATOMIC_COUNTER) 816 GL_ENUM(0x8F38,GL_MAX_IMAGE_UNITS) 817 GL_ENUM(0x90CA,GL_MAX_VERTEX_IMAGE_UNIFORMS) 818 GL_ENUM(0x90CE,GL_MAX_FRAGMENT_IMAGE_UNIFORMS) 819 GL_ENUM(0x90CF,GL_MAX_COMBINED_IMAGE_UNIFORMS) 820 GL_ENUM(0x8F3A,GL_IMAGE_BINDING_NAME) 821 GL_ENUM(0x8F3B,GL_IMAGE_BINDING_LEVEL) 822 GL_ENUM(0x8F3C,GL_IMAGE_BINDING_LAYERED) 823 GL_ENUM(0x8F3D,GL_IMAGE_BINDING_LAYER) 824 GL_ENUM(0x8F3E,GL_IMAGE_BINDING_ACCESS) 825 GL_ENUM(0x906E,GL_IMAGE_BINDING_FORMAT) 826 GL_ENUM(0x904D,GL_IMAGE_2D) 827 GL_ENUM(0x904E,GL_IMAGE_3D) 828 GL_ENUM(0x9050,GL_IMAGE_CUBE) 829 GL_ENUM(0x9053,GL_IMAGE_2D_ARRAY) 830 GL_ENUM(0x9058,GL_INT_IMAGE_2D) 831 GL_ENUM(0x9059,GL_INT_IMAGE_3D) 832 GL_ENUM(0x905B,GL_INT_IMAGE_CUBE) 833 GL_ENUM(0x905E,GL_INT_IMAGE_2D_ARRAY) 834 GL_ENUM(0x9063,GL_UNSIGNED_INT_IMAGE_2D) 835 GL_ENUM(0x9064,GL_UNSIGNED_INT_IMAGE_3D) 836 GL_ENUM(0x9066,GL_UNSIGNED_INT_IMAGE_CUBE) 837 GL_ENUM(0x9069,GL_UNSIGNED_INT_IMAGE_2D_ARRAY) 838 GL_ENUM(0x90C7,GL_IMAGE_FORMAT_COMPATIBILITY_TYPE) 839 GL_ENUM(0x90C8,GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE) 840 GL_ENUM(0x90C9,GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS) 841 GL_ENUM(0x88B8,GL_READ_ONLY) 842 GL_ENUM(0x88B9,GL_WRITE_ONLY) 843 GL_ENUM(0x88BA,GL_READ_WRITE) 844 GL_ENUM(0x90D2,GL_SHADER_STORAGE_BUFFER) 845 GL_ENUM(0x90D3,GL_SHADER_STORAGE_BUFFER_BINDING) 846 GL_ENUM(0x90D4,GL_SHADER_STORAGE_BUFFER_START) 847 GL_ENUM(0x90D5,GL_SHADER_STORAGE_BUFFER_SIZE) 848 GL_ENUM(0x90D6,GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS) 849 GL_ENUM(0x90DA,GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) 850 GL_ENUM(0x90DB,GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) 851 GL_ENUM(0x90DC,GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS) 852 GL_ENUM(0x90DD,GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) 853 GL_ENUM(0x90DE,GL_MAX_SHADER_STORAGE_BLOCK_SIZE) 854 GL_ENUM(0x90DF,GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) 855 GL_ENUM(0x8F39,GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES) 856 GL_ENUM(0x90EA,GL_DEPTH_STENCIL_TEXTURE_MODE) 857 GL_ENUM(0x1901,GL_STENCIL_INDEX) 858 GL_ENUM(0x8E5E,GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) 859 GL_ENUM(0x8E5F,GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET) 860 GL_ENUM(0x8E50,GL_SAMPLE_POSITION) 861 GL_ENUM(0x8E51,GL_SAMPLE_MASK) 862 GL_ENUM(0x8E52,GL_SAMPLE_MASK_VALUE) 863 GL_ENUM(0x9100,GL_TEXTURE_2D_MULTISAMPLE) 864 GL_ENUM(0x8E59,GL_MAX_SAMPLE_MASK_WORDS) 865 GL_ENUM(0x910E,GL_MAX_COLOR_TEXTURE_SAMPLES) 866 GL_ENUM(0x910F,GL_MAX_DEPTH_TEXTURE_SAMPLES) 867 GL_ENUM(0x9110,GL_MAX_INTEGER_SAMPLES) 868 GL_ENUM(0x9104,GL_TEXTURE_BINDING_2D_MULTISAMPLE) 869 GL_ENUM(0x9106,GL_TEXTURE_SAMPLES) 870 GL_ENUM(0x9107,GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) 871 GL_ENUM(0x1000,GL_TEXTURE_WIDTH) 872 GL_ENUM(0x1001,GL_TEXTURE_HEIGHT) 873 GL_ENUM(0x8071,GL_TEXTURE_DEPTH) 874 GL_ENUM(0x1003,GL_TEXTURE_INTERNAL_FORMAT) 875 GL_ENUM(0x805C,GL_TEXTURE_RED_SIZE) 876 GL_ENUM(0x805D,GL_TEXTURE_GREEN_SIZE) 877 GL_ENUM(0x805E,GL_TEXTURE_BLUE_SIZE) 878 GL_ENUM(0x805F,GL_TEXTURE_ALPHA_SIZE) 879 GL_ENUM(0x884A,GL_TEXTURE_DEPTH_SIZE) 880 GL_ENUM(0x88F1,GL_TEXTURE_STENCIL_SIZE) 881 GL_ENUM(0x8C3F,GL_TEXTURE_SHARED_SIZE) 882 GL_ENUM(0x8C10,GL_TEXTURE_RED_TYPE) 883 GL_ENUM(0x8C11,GL_TEXTURE_GREEN_TYPE) 884 GL_ENUM(0x8C12,GL_TEXTURE_BLUE_TYPE) 885 GL_ENUM(0x8C13,GL_TEXTURE_ALPHA_TYPE) 886 GL_ENUM(0x8C16,GL_TEXTURE_DEPTH_TYPE) 887 GL_ENUM(0x86A1,GL_TEXTURE_COMPRESSED) 888 GL_ENUM(0x9108,GL_SAMPLER_2D_MULTISAMPLE) 889 GL_ENUM(0x9109,GL_INT_SAMPLER_2D_MULTISAMPLE) 890 GL_ENUM(0x910A,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) 891 GL_ENUM(0x82D4,GL_VERTEX_ATTRIB_BINDING) 892 GL_ENUM(0x82D5,GL_VERTEX_ATTRIB_RELATIVE_OFFSET) 893 GL_ENUM(0x82D6,GL_VERTEX_BINDING_DIVISOR) 894 GL_ENUM(0x82D7,GL_VERTEX_BINDING_OFFSET) 895 GL_ENUM(0x82D8,GL_VERTEX_BINDING_STRIDE) 896 GL_ENUM(0x8F4F,GL_VERTEX_BINDING_BUFFER) 897 GL_ENUM(0x82D9,GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET) 898 GL_ENUM(0x82DA,GL_MAX_VERTEX_ATTRIB_BINDINGS) 899 GL_ENUM(0x82E5,GL_MAX_VERTEX_ATTRIB_STRIDE) 900 GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) 901 GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) 902 GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) 903 GL_ENUM(0x8D64,GL_ETC1_RGB8_OES) 904 GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES) 905 GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES) 906 GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES) 907 GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES) 908 GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES) 909 GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES) 910 GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES) 911 GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES) 912 GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES) 913 GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES) 914 GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) 915 GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES) 916 GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES) 917 GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) 918 GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) 919 GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) 920 GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) 921 GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES) 922 GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES) 923 GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES) 924 GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES) 925 GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES) 926 GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES) 927 GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES) 928 GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES) 929 GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES) 930 GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES) 931 GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) 932 GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES) 933 GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES) 934 GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES) 935 GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES) 936 GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) 937 GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES) 938 GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) 939 GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) 940 GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) 941 GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) 942 GL_ENUM(0x8861,GL_POINT_SPRITE_OES) 943 GL_ENUM(0x8862,GL_COORD_REPLACE_OES) 944 GL_ENUM(0x803C,GL_ALPHA8_OES) 945 GL_ENUM(0x8043,GL_LUMINANCE4_ALPHA4_OES) 946 GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_OES) 947 GL_ENUM(0x8040,GL_LUMINANCE8_OES) 948 GL_ENUM(0x8052,GL_RGB10_EXT) 949 GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES) 950 GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES) 951 GL_ENUM(0x8511,GL_NORMAL_MAP_OES) 952 GL_ENUM(0x8512,GL_REFLECTION_MAP_OES) 953 GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES) 954 GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES) 955 GL_ENUM(0x87F9,GL_3DC_X_AMD) 956 GL_ENUM(0x87FA,GL_3DC_XY_AMD) 957 GL_ENUM(0x8C92,GL_ATC_RGB_AMD) 958 GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) 959 GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) 960 GL_ENUM(0x8A53,GL_SYNC_OBJECT_APPLE) 961 GL_ENUM(0x80E1,GL_BGRA_EXT) 962 GL_ENUM(0x93A1,GL_BGRA8_EXT) 963 GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) 964 GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) 965 GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) 966 GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT) 967 GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT) 968 GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT) 969 GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT) 970 GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT) 971 GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT) 972 GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT) 973 GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT) 974 GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT) 975 GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) 976 GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT) 977 GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) 978 GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT) 979 GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT) 980 GL_ENUM(0x8816,GL_ALPHA32F_EXT) 981 GL_ENUM(0x8818,GL_LUMINANCE32F_EXT) 982 GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT) 983 GL_ENUM(0x881C,GL_ALPHA16F_EXT) 984 GL_ENUM(0x881E,GL_LUMINANCE16F_EXT) 985 GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT) 986 GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG) 987 GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) 988 GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG) 989 GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG) 990 GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) 991 GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) 992 GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) 993 GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) 994 GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG) 995 GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG) 996 GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG) 997 GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG) 998 GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) 999 GL_ENUM(0x8C09,GL_ADD_BLEND_IMG) 1000 GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV) 1001 GL_ENUM(0x84F3,GL_FENCE_STATUS_NV) 1002 GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV) 1003 GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM) 1004 GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM) 1005 GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM) 1006 GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM) 1007 GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM) 1008 GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM) 1009 GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM) 1010 GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM) 1011 GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM) 1012 GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM) 1013 GL_ENUM(0x8BDC,GL_STATE_RESTORE) 1014 GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) 1015 GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) 1016 GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR) 1017 GL_ENUM(0x9294,GL_MULTIPLY_KHR) 1018 GL_ENUM(0x9295,GL_SCREEN_KHR) 1019 GL_ENUM(0x9296,GL_OVERLAY_KHR) 1020 GL_ENUM(0x9297,GL_DARKEN_KHR) 1021 GL_ENUM(0x9298,GL_LIGHTEN_KHR) 1022 GL_ENUM(0x9299,GL_COLORDODGE_KHR) 1023 GL_ENUM(0x929A,GL_COLORBURN_KHR) 1024 GL_ENUM(0x929B,GL_HARDLIGHT_KHR) 1025 GL_ENUM(0x929C,GL_SOFTLIGHT_KHR) 1026 GL_ENUM(0x929E,GL_DIFFERENCE_KHR) 1027 GL_ENUM(0x92A0,GL_EXCLUSION_KHR) 1028 GL_ENUM(0x92AD,GL_HSL_HUE_KHR) 1029 GL_ENUM(0x92AE,GL_HSL_SATURATION_KHR) 1030 GL_ENUM(0x92AF,GL_HSL_COLOR_KHR) 1031 GL_ENUM(0x92B0,GL_HSL_LUMINOSITY_KHR) 1032 GL_ENUM(0x82E6,GL_SAMPLER) 1033 GL_ENUM(0x8242,GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR) 1034 GL_ENUM(0x8243,GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR) 1035 GL_ENUM(0x8244,GL_DEBUG_CALLBACK_FUNCTION_KHR) 1036 GL_ENUM(0x8245,GL_DEBUG_CALLBACK_USER_PARAM_KHR) 1037 GL_ENUM(0x8246,GL_DEBUG_SOURCE_API_KHR) 1038 GL_ENUM(0x8247,GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR) 1039 GL_ENUM(0x8248,GL_DEBUG_SOURCE_SHADER_COMPILER_KHR) 1040 GL_ENUM(0x8249,GL_DEBUG_SOURCE_THIRD_PARTY_KHR) 1041 GL_ENUM(0x824A,GL_DEBUG_SOURCE_APPLICATION_KHR) 1042 GL_ENUM(0x824B,GL_DEBUG_SOURCE_OTHER_KHR) 1043 GL_ENUM(0x824C,GL_DEBUG_TYPE_ERROR_KHR) 1044 GL_ENUM(0x824D,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR) 1045 GL_ENUM(0x824E,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR) 1046 GL_ENUM(0x824F,GL_DEBUG_TYPE_PORTABILITY_KHR) 1047 GL_ENUM(0x8250,GL_DEBUG_TYPE_PERFORMANCE_KHR) 1048 GL_ENUM(0x8251,GL_DEBUG_TYPE_OTHER_KHR) 1049 GL_ENUM(0x8268,GL_DEBUG_TYPE_MARKER_KHR) 1050 GL_ENUM(0x8269,GL_DEBUG_TYPE_PUSH_GROUP_KHR) 1051 GL_ENUM(0x826A,GL_DEBUG_TYPE_POP_GROUP_KHR) 1052 GL_ENUM(0x826B,GL_DEBUG_SEVERITY_NOTIFICATION_KHR) 1053 GL_ENUM(0x826C,GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR) 1054 GL_ENUM(0x826D,GL_DEBUG_GROUP_STACK_DEPTH_KHR) 1055 GL_ENUM(0x82E0,GL_BUFFER_KHR) 1056 GL_ENUM(0x82E1,GL_SHADER_KHR) 1057 GL_ENUM(0x82E2,GL_PROGRAM_KHR) 1058 GL_ENUM(0x82E3,GL_QUERY_KHR) 1059 GL_ENUM(0x82E8,GL_MAX_LABEL_LENGTH_KHR) 1060 GL_ENUM(0x9143,GL_MAX_DEBUG_MESSAGE_LENGTH_KHR) 1061 GL_ENUM(0x9144,GL_MAX_DEBUG_LOGGED_MESSAGES_KHR) 1062 GL_ENUM(0x9145,GL_DEBUG_LOGGED_MESSAGES_KHR) 1063 GL_ENUM(0x9146,GL_DEBUG_SEVERITY_HIGH_KHR) 1064 GL_ENUM(0x9147,GL_DEBUG_SEVERITY_MEDIUM_KHR) 1065 GL_ENUM(0x9148,GL_DEBUG_SEVERITY_LOW_KHR) 1066 GL_ENUM(0x92E0,GL_DEBUG_OUTPUT_KHR) 1067 GL_ENUM(0x93B0,GL_COMPRESSED_RGBA_ASTC_4x4_KHR) 1068 GL_ENUM(0x93B1,GL_COMPRESSED_RGBA_ASTC_5x4_KHR) 1069 GL_ENUM(0x93B2,GL_COMPRESSED_RGBA_ASTC_5x5_KHR) 1070 GL_ENUM(0x93B3,GL_COMPRESSED_RGBA_ASTC_6x5_KHR) 1071 GL_ENUM(0x93B4,GL_COMPRESSED_RGBA_ASTC_6x6_KHR) 1072 GL_ENUM(0x93B5,GL_COMPRESSED_RGBA_ASTC_8x5_KHR) 1073 GL_ENUM(0x93B6,GL_COMPRESSED_RGBA_ASTC_8x6_KHR) 1074 GL_ENUM(0x93B7,GL_COMPRESSED_RGBA_ASTC_8x8_KHR) 1075 GL_ENUM(0x93B8,GL_COMPRESSED_RGBA_ASTC_10x5_KHR) 1076 GL_ENUM(0x93B9,GL_COMPRESSED_RGBA_ASTC_10x6_KHR) 1077 GL_ENUM(0x93BA,GL_COMPRESSED_RGBA_ASTC_10x8_KHR) 1078 GL_ENUM(0x93BB,GL_COMPRESSED_RGBA_ASTC_10x10_KHR) 1079 GL_ENUM(0x93BC,GL_COMPRESSED_RGBA_ASTC_12x10_KHR) 1080 GL_ENUM(0x93BD,GL_COMPRESSED_RGBA_ASTC_12x12_KHR) 1081 GL_ENUM(0x93D0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) 1082 GL_ENUM(0x93D1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) 1083 GL_ENUM(0x93D2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) 1084 GL_ENUM(0x93D3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) 1085 GL_ENUM(0x93D4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) 1086 GL_ENUM(0x93D5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) 1087 GL_ENUM(0x93D6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) 1088 GL_ENUM(0x93D7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) 1089 GL_ENUM(0x93D8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) 1090 GL_ENUM(0x93D9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) 1091 GL_ENUM(0x93DA,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) 1092 GL_ENUM(0x93DB,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) 1093 GL_ENUM(0x93DC,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) 1094 GL_ENUM(0x93DD,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) 1095 GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) 1096 GL_ENUM(0x8C36,GL_SAMPLE_SHADING_OES) 1097 GL_ENUM(0x8C37,GL_MIN_SAMPLE_SHADING_VALUE_OES) 1098 GL_ENUM(0x8E5B,GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES) 1099 GL_ENUM(0x8E5C,GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES) 1100 GL_ENUM(0x8E5D,GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES) 1101 GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES) 1102 GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES) 1103 GL_ENUM(0x93C2,GL_COMPRESSED_RGBA_ASTC_4x4x3_OES) 1104 GL_ENUM(0x93C3,GL_COMPRESSED_RGBA_ASTC_4x4x4_OES) 1105 GL_ENUM(0x93C4,GL_COMPRESSED_RGBA_ASTC_5x4x4_OES) 1106 GL_ENUM(0x93C5,GL_COMPRESSED_RGBA_ASTC_5x5x4_OES) 1107 GL_ENUM(0x93C6,GL_COMPRESSED_RGBA_ASTC_5x5x5_OES) 1108 GL_ENUM(0x93C7,GL_COMPRESSED_RGBA_ASTC_6x5x5_OES) 1109 GL_ENUM(0x93C8,GL_COMPRESSED_RGBA_ASTC_6x6x5_OES) 1110 GL_ENUM(0x93C9,GL_COMPRESSED_RGBA_ASTC_6x6x6_OES) 1111 GL_ENUM(0x93E0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES) 1112 GL_ENUM(0x93E1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES) 1113 GL_ENUM(0x93E2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES) 1114 GL_ENUM(0x93E3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES) 1115 GL_ENUM(0x93E4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES) 1116 GL_ENUM(0x93E5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES) 1117 GL_ENUM(0x93E6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES) 1118 GL_ENUM(0x93E7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES) 1119 GL_ENUM(0x93E8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES) 1120 GL_ENUM(0x93E9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES) 1121 GL_ENUM(0x8D61,GL_HALF_FLOAT_OES) 1122 GL_ENUM(0x9102,GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES) 1123 GL_ENUM(0x9105,GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES) 1124 GL_ENUM(0x910B,GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) 1125 GL_ENUM(0x910C,GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) 1126 GL_ENUM(0x910D,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) 1127 GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) 1128 GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) 1129 GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) 1130 GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) 1131 GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) 1132 GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD) 1133 GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD) 1134 GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD) 1135 GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD) 1136 GL_ENUM(0x8740,GL_Z400_BINARY_AMD) 1137 GL_ENUM(0x93A4,GL_PACK_REVERSE_ROW_ORDER_ANGLE) 1138 GL_ENUM(0x93A6,GL_PROGRAM_BINARY_ANGLE) 1139 GL_ENUM(0x83F2,GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) 1140 GL_ENUM(0x83F3,GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) 1141 GL_ENUM(0x93A2,GL_TEXTURE_USAGE_ANGLE) 1142 GL_ENUM(0x93A3,GL_FRAMEBUFFER_ATTACHMENT_ANGLE) 1143 GL_ENUM(0x93A0,GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE) 1144 GL_ENUM(0x8A1F,GL_RGB_422_APPLE) 1145 GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE) 1146 GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE) 1147 GL_ENUM(0x8A51,GL_RGB_RAW_422_APPLE) 1148 GL_ENUM(0x8F61,GL_MALI_PROGRAM_BINARY_ARM) 1149 GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM) 1150 GL_ENUM(0x8F65,GL_FETCH_PER_SAMPLE_ARM) 1151 GL_ENUM(0x8F66,GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM) 1152 GL_ENUM(0x9250,GL_SHADER_BINARY_DMP) 1153 GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT) 1154 GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT) 1155 GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT) 1156 GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT) 1157 GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT) 1158 GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT) 1159 GL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT) 1160 GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT) 1161 GL_ENUM(0x8E28,GL_TIMESTAMP_EXT) 1162 GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT) 1163 GL_ENUM(0x8DD9,GL_GEOMETRY_SHADER_EXT) 1164 GL_ENUM(0x8916,GL_GEOMETRY_LINKED_VERTICES_OUT_EXT) 1165 GL_ENUM(0x8917,GL_GEOMETRY_LINKED_INPUT_TYPE_EXT) 1166 GL_ENUM(0x8918,GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT) 1167 GL_ENUM(0x887F,GL_GEOMETRY_SHADER_INVOCATIONS_EXT) 1168 GL_ENUM(0x825E,GL_LAYER_PROVOKING_VERTEX_EXT) 1169 GL_ENUM(0x000A,GL_LINES_ADJACENCY_EXT) 1170 GL_ENUM(0x000B,GL_LINE_STRIP_ADJACENCY_EXT) 1171 GL_ENUM(0x000C,GL_TRIANGLES_ADJACENCY_EXT) 1172 GL_ENUM(0x000D,GL_TRIANGLE_STRIP_ADJACENCY_EXT) 1173 GL_ENUM(0x8DDF,GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT) 1174 GL_ENUM(0x8A2C,GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT) 1175 GL_ENUM(0x8A32,GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT) 1176 GL_ENUM(0x9123,GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT) 1177 GL_ENUM(0x9124,GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT) 1178 GL_ENUM(0x8DE0,GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT) 1179 GL_ENUM(0x8DE1,GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT) 1180 GL_ENUM(0x8E5A,GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT) 1181 GL_ENUM(0x8C29,GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT) 1182 GL_ENUM(0x92CF,GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT) 1183 GL_ENUM(0x92D5,GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT) 1184 GL_ENUM(0x90CD,GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT) 1185 GL_ENUM(0x90D7,GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT) 1186 GL_ENUM(0x8E4D,GL_FIRST_VERTEX_CONVENTION_EXT) 1187 GL_ENUM(0x8E4E,GL_LAST_VERTEX_CONVENTION_EXT) 1188 GL_ENUM(0x8260,GL_UNDEFINED_VERTEX_EXT) 1189 GL_ENUM(0x8C87,GL_PRIMITIVES_GENERATED_EXT) 1190 GL_ENUM(0x9312,GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT) 1191 GL_ENUM(0x9317,GL_MAX_FRAMEBUFFER_LAYERS_EXT) 1192 GL_ENUM(0x8DA8,GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT) 1193 GL_ENUM(0x8DA7,GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT) 1194 GL_ENUM(0x9309,GL_REFERENCED_BY_GEOMETRY_SHADER_EXT) 1195 GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT) 1196 GL_ENUM(0x90F1,GL_MULTIVIEW_EXT) 1197 GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT) 1198 GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT) 1199 GL_ENUM(0x92BE,GL_PRIMITIVE_BOUNDING_BOX_EXT) 1200 GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT) 1201 GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT) 1202 GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT) 1203 GL_ENUM(0x8A57,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT) 1204 GL_ENUM(0x93F0,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG) 1205 GL_ENUM(0x93F1,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG) 1206 GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT) 1207 GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) 1208 GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT) 1209 GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT) 1210 GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT) 1211 GL_ENUM(0x000E,GL_PATCHES_EXT) 1212 GL_ENUM(0x8E72,GL_PATCH_VERTICES_EXT) 1213 GL_ENUM(0x8E75,GL_TESS_CONTROL_OUTPUT_VERTICES_EXT) 1214 GL_ENUM(0x8E76,GL_TESS_GEN_MODE_EXT) 1215 GL_ENUM(0x8E77,GL_TESS_GEN_SPACING_EXT) 1216 GL_ENUM(0x8E78,GL_TESS_GEN_VERTEX_ORDER_EXT) 1217 GL_ENUM(0x8E79,GL_TESS_GEN_POINT_MODE_EXT) 1218 GL_ENUM(0x8E7A,GL_ISOLINES_EXT) 1219 GL_ENUM(0x0007,GL_QUADS_EXT) 1220 GL_ENUM(0x8E7B,GL_FRACTIONAL_ODD_EXT) 1221 GL_ENUM(0x8E7C,GL_FRACTIONAL_EVEN_EXT) 1222 GL_ENUM(0x8E7D,GL_MAX_PATCH_VERTICES_EXT) 1223 GL_ENUM(0x8E7E,GL_MAX_TESS_GEN_LEVEL_EXT) 1224 GL_ENUM(0x8E7F,GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT) 1225 GL_ENUM(0x8E80,GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT) 1226 GL_ENUM(0x8E81,GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT) 1227 GL_ENUM(0x8E82,GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT) 1228 GL_ENUM(0x8E83,GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT) 1229 GL_ENUM(0x8E84,GL_MAX_TESS_PATCH_COMPONENTS_EXT) 1230 GL_ENUM(0x8E85,GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT) 1231 GL_ENUM(0x8E86,GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT) 1232 GL_ENUM(0x8E89,GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT) 1233 GL_ENUM(0x8E8A,GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT) 1234 GL_ENUM(0x886C,GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT) 1235 GL_ENUM(0x886D,GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT) 1236 GL_ENUM(0x8E1E,GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT) 1237 GL_ENUM(0x8E1F,GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT) 1238 GL_ENUM(0x92CD,GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT) 1239 GL_ENUM(0x92CE,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT) 1240 GL_ENUM(0x92D3,GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT) 1241 GL_ENUM(0x92D4,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT) 1242 GL_ENUM(0x90CB,GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT) 1243 GL_ENUM(0x90CC,GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT) 1244 GL_ENUM(0x90D8,GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT) 1245 GL_ENUM(0x90D9,GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT) 1246 GL_ENUM(0x8221,GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED) 1247 GL_ENUM(0x92E7,GL_IS_PER_PATCH_EXT) 1248 GL_ENUM(0x9307,GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT) 1249 GL_ENUM(0x9308,GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT) 1250 GL_ENUM(0x8E88,GL_TESS_CONTROL_SHADER_EXT) 1251 GL_ENUM(0x8E87,GL_TESS_EVALUATION_SHADER_EXT) 1252 GL_ENUM(0x1004,GL_TEXTURE_BORDER_COLOR_EXT) 1253 GL_ENUM(0x812D,GL_CLAMP_TO_BORDER_EXT) 1254 GL_ENUM(0x8C2A,GL_TEXTURE_BUFFER_EXT) 1255 GL_ENUM(0x8C2B,GL_MAX_TEXTURE_BUFFER_SIZE_EXT) 1256 GL_ENUM(0x8C2C,GL_TEXTURE_BINDING_BUFFER_EXT) 1257 GL_ENUM(0x8C2D,GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT) 1258 GL_ENUM(0x919F,GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT) 1259 GL_ENUM(0x8DC2,GL_SAMPLER_BUFFER_EXT) 1260 GL_ENUM(0x8DD0,GL_INT_SAMPLER_BUFFER_EXT) 1261 GL_ENUM(0x8DD8,GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT) 1262 GL_ENUM(0x9051,GL_IMAGE_BUFFER_EXT) 1263 GL_ENUM(0x905C,GL_INT_IMAGE_BUFFER_EXT) 1264 GL_ENUM(0x9067,GL_UNSIGNED_INT_IMAGE_BUFFER_EXT) 1265 GL_ENUM(0x919D,GL_TEXTURE_BUFFER_OFFSET_EXT) 1266 GL_ENUM(0x919E,GL_TEXTURE_BUFFER_SIZE_EXT) 1267 GL_ENUM(0x9009,GL_TEXTURE_CUBE_MAP_ARRAY_EXT) 1268 GL_ENUM(0x900A,GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT) 1269 GL_ENUM(0x900C,GL_SAMPLER_CUBE_MAP_ARRAY_EXT) 1270 GL_ENUM(0x900D,GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT) 1271 GL_ENUM(0x900E,GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT) 1272 GL_ENUM(0x900F,GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT) 1273 GL_ENUM(0x9054,GL_IMAGE_CUBE_MAP_ARRAY_EXT) 1274 GL_ENUM(0x905F,GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT) 1275 GL_ENUM(0x906A,GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT) 1276 GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT) 1277 GL_ENUM(0x8A49,GL_DECODE_EXT) 1278 GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT) 1279 GL_ENUM(0x82DB,GL_TEXTURE_VIEW_MIN_LEVEL_EXT) 1280 GL_ENUM(0x82DC,GL_TEXTURE_VIEW_NUM_LEVELS_EXT) 1281 GL_ENUM(0x82DD,GL_TEXTURE_VIEW_MIN_LAYER_EXT) 1282 GL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_EXT) 1283 GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ) 1284 GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) 1285 GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) 1286 GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG) 1287 GL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG) 1288 GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL) 1289 GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL) 1290 GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL) 1291 GL_ENUM(0x83FA,GL_PERFQUERY_FLUSH_INTEL) 1292 GL_ENUM(0x83F9,GL_PERFQUERY_DONOT_FLUSH_INTEL) 1293 GL_ENUM(0x94F0,GL_PERFQUERY_COUNTER_EVENT_INTEL) 1294 GL_ENUM(0x94F1,GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL) 1295 GL_ENUM(0x94F2,GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL) 1296 GL_ENUM(0x94F3,GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL) 1297 GL_ENUM(0x94F4,GL_PERFQUERY_COUNTER_RAW_INTEL) 1298 GL_ENUM(0x94F5,GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL) 1299 GL_ENUM(0x94F8,GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL) 1300 GL_ENUM(0x94F9,GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL) 1301 GL_ENUM(0x94FA,GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL) 1302 GL_ENUM(0x94FB,GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL) 1303 GL_ENUM(0x94FC,GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL) 1304 GL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL) 1305 GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL) 1306 GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL) 1307 GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL) 1308 GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV) 1309 GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV) 1310 GL_ENUM(0x9284,GL_CONJOINT_NV) 1311 GL_ENUM(0x92A1,GL_CONTRAST_NV) 1312 GL_ENUM(0x9283,GL_DISJOINT_NV) 1313 GL_ENUM(0x928F,GL_DST_ATOP_NV) 1314 GL_ENUM(0x928B,GL_DST_IN_NV) 1315 GL_ENUM(0x9287,GL_DST_NV) 1316 GL_ENUM(0x928D,GL_DST_OUT_NV) 1317 GL_ENUM(0x9289,GL_DST_OVER_NV) 1318 GL_ENUM(0x92A9,GL_HARDMIX_NV) 1319 GL_ENUM(0x92B4,GL_INVERT_OVG_NV) 1320 GL_ENUM(0x92A3,GL_INVERT_RGB_NV) 1321 GL_ENUM(0x92A5,GL_LINEARBURN_NV) 1322 GL_ENUM(0x92A4,GL_LINEARDODGE_NV) 1323 GL_ENUM(0x92A7,GL_LINEARLIGHT_NV) 1324 GL_ENUM(0x92B3,GL_MINUS_CLAMPED_NV) 1325 GL_ENUM(0x929F,GL_MINUS_NV) 1326 GL_ENUM(0x92A8,GL_PINLIGHT_NV) 1327 GL_ENUM(0x92B2,GL_PLUS_CLAMPED_ALPHA_NV) 1328 GL_ENUM(0x92B1,GL_PLUS_CLAMPED_NV) 1329 GL_ENUM(0x9292,GL_PLUS_DARKER_NV) 1330 GL_ENUM(0x9291,GL_PLUS_NV) 1331 GL_ENUM(0x928E,GL_SRC_ATOP_NV) 1332 GL_ENUM(0x928A,GL_SRC_IN_NV) 1333 GL_ENUM(0x9286,GL_SRC_NV) 1334 GL_ENUM(0x928C,GL_SRC_OUT_NV) 1335 GL_ENUM(0x9288,GL_SRC_OVER_NV) 1336 GL_ENUM(0x9282,GL_UNCORRELATED_NV) 1337 GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV) 1338 GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) 1339 GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) 1340 GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) 1341 GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV) 1342 GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) 1343 GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) 1344 GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) 1345 GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) 1346 GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) 1347 GL_ENUM(0x8C46,GL_SLUMINANCE_NV) 1348 GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV) 1349 GL_ENUM(0x8C47,GL_SLUMINANCE8_NV) 1350 GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV) 1351 GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV) 1352 GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV) 1353 GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV) 1354 GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV) 1355 GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV) 1356 GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM) 1357 GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM) 1358 GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM) 1359 GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM) 1360 GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV) 1361