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      1 /* void glDrawArraysIndirect ( GLenum mode, const void *indirect ) */
      2 static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) {
      3     // In OpenGL ES, 'indirect' is a byte offset into a buffer, not a raw pointer.
      4     // GL checks for too-large values. Here we only need to check for successful signed 64-bit
      5     // to unsigned 32-bit conversion.
      6     if (sizeof(void*) != sizeof(jlong) && indirect > UINTPTR_MAX) {
      7         jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
      8         return;
      9     }
     10     glDrawArraysIndirect(mode, (const void*)indirect);
     11 }
     12 
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