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      1 #if (NTDDI_VERSION >= NTDDI_WINXP)
      2 struct FLOATSAFE {
      3   KFLOATING_SAVE FloatSave;
      4   NTSTATUS ntStatus;
      5   FLOATSAFE::FLOATSAFE(void) {
      6     ntStatus = KeSaveFloatingPointState(&FloatSave);
      7   }
      8   FLOATSAFE::~FLOATSAFE(void) {
      9     if (NT_SUCCESS(ntStatus)) {
     10       KeRestoreFloatingPointState(&FloatSave);
     11     }
     12   }
     13 };
     14 #endif
     15