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      1 /*
      2 * Copyright 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #include "GL2Decoder.h"
     18 #include <EGL/egl.h>
     19 #include <GLES2/gl2.h>
     20 #include <GLES2/gl2ext.h>
     21 
     22 static inline void* SafePointerFromUInt(GLuint value) {
     23   return (void*)(uintptr_t)value;
     24 }
     25 
     26 GL2Decoder::GL2Decoder()
     27 {
     28     m_contextData = NULL;
     29     m_GL2library = NULL;
     30 }
     31 
     32 GL2Decoder::~GL2Decoder()
     33 {
     34     delete m_GL2library;
     35 }
     36 
     37 void *GL2Decoder::s_getProc(const char *name, void *userData)
     38 {
     39     GL2Decoder *ctx = (GL2Decoder *) userData;
     40 
     41     if (ctx == NULL || ctx->m_GL2library == NULL) {
     42         return NULL;
     43     }
     44 
     45     void *func = NULL;
     46 #ifdef USE_EGL_GETPROCADDRESS
     47     func = (void *) eglGetProcAddress(name);
     48 #endif
     49     if (func == NULL) {
     50         func = (void *) ctx->m_GL2library->findSymbol(name);
     51     }
     52     return func;
     53 }
     54 
     55 int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
     56 {
     57     if (getProcFunc == NULL) {
     58         const char *libname = GLES2_LIBNAME;
     59         if (getenv(GLES2_LIBNAME_VAR) != NULL) {
     60             libname = getenv(GLES2_LIBNAME_VAR);
     61         }
     62 
     63         m_GL2library = osUtils::dynLibrary::open(libname);
     64         if (m_GL2library == NULL) {
     65             fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname);
     66             return -1;
     67         }
     68         this->initDispatchByName(s_getProc, this);
     69     } else {
     70         this->initDispatchByName(getProcFunc, getProcFuncData);
     71     }
     72 
     73     set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats);
     74     set_glVertexAttribPointerData(s_glVertexAttribPointerData);
     75     set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset);
     76 
     77     set_glDrawElementsOffset(s_glDrawElementsOffset);
     78     set_glDrawElementsData(s_glDrawElementsData);
     79     set_glShaderString(s_glShaderString);
     80     set_glFinishRoundTrip(s_glFinishRoundTrip);
     81     return 0;
     82 
     83 }
     84 
     85 int GL2Decoder::s_glFinishRoundTrip(void *self)
     86 {
     87     GL2Decoder *ctx = (GL2Decoder *)self;
     88     ctx->glFinish();
     89     return 0;
     90 }
     91 
     92 void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats)
     93 {
     94     GL2Decoder *ctx = (GL2Decoder *) self;
     95 
     96     int nFormats;
     97     ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
     98     if (nFormats > count) {
     99         fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__);
    100     } else {
    101         ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
    102     }
    103 }
    104 
    105 void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
    106                                              GLboolean normalized, GLsizei stride,  void * data, GLuint datalen)
    107 {
    108     GL2Decoder *ctx = (GL2Decoder *) self;
    109     if (ctx->m_contextData != NULL) {
    110         ctx->m_contextData->storePointerData(indx, data, datalen);
    111         // note - the stride of the data is always zero when it comes out of the codec.
    112         // See gl2.attrib for the packing function call.
    113         ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx));
    114     }
    115 }
    116 
    117 void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
    118                                                GLboolean normalized, GLsizei stride,  GLuint data)
    119 {
    120     GL2Decoder *ctx = (GL2Decoder *) self;
    121     ctx->glVertexAttribPointer(indx, size, type, normalized, stride, SafePointerFromUInt(data));
    122 }
    123 
    124 
    125 void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
    126 {
    127     GL2Decoder *ctx = (GL2Decoder *)self;
    128     ctx->glDrawElements(mode, count, type, data);
    129 }
    130 
    131 
    132 void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
    133 {
    134     GL2Decoder *ctx = (GL2Decoder *)self;
    135     ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset));
    136 }
    137 
    138 void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len)
    139 {
    140     GL2Decoder *ctx = (GL2Decoder *)self;
    141     ctx->glShaderSource(shader, 1, &string, NULL);
    142 }
    143