Home | History | Annotate | Download | only in animation

Lines Matching defs:timing

42 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
44 if (fillMode != Timing::FillModeAuto)
47 return Timing::FillModeNone;
48 return Timing::FillModeBoth;
53 AnimationNode::AnimationNode(const Timing& timing, PassOwnPtrWillBeRawPtr<EventDelegate> eventDelegate)
57 , m_timing(timing)
89 void AnimationNode::updateSpecifiedTiming(const Timing& timing)
91 // FIXME: Test whether the timing is actually different?
92 m_timing = timing;
159 // Test for events even if timing didn't need an update as the player may have gained a start time.
184 PassRefPtrWillBeRawPtr<AnimationNodeTiming> AnimationNode::timing()