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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
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      4  * Redistribution and use in source and binary forms, with or without
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     16  * this software without specific prior written permission.
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     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "core/animation/AnimationNode.h"
     33 
     34 #include "core/animation/AnimationNodeTiming.h"
     35 #include "core/animation/AnimationPlayer.h"
     36 #include "core/animation/TimingCalculations.h"
     37 
     38 namespace blink {
     39 
     40 namespace {
     41 
     42 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
     43 {
     44     if (fillMode != Timing::FillModeAuto)
     45         return fillMode;
     46     if (isAnimation)
     47         return Timing::FillModeNone;
     48     return Timing::FillModeBoth;
     49 }
     50 
     51 } // namespace
     52 
     53 AnimationNode::AnimationNode(const Timing& timing, PassOwnPtrWillBeRawPtr<EventDelegate> eventDelegate)
     54     : m_parent(nullptr)
     55     , m_startTime(0)
     56     , m_player(nullptr)
     57     , m_timing(timing)
     58     , m_eventDelegate(eventDelegate)
     59     , m_calculated()
     60     , m_needsUpdate(true)
     61     , m_lastUpdateTime(nullValue())
     62 {
     63     m_timing.assertValid();
     64 }
     65 
     66 double AnimationNode::iterationDuration() const
     67 {
     68     double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationDuration() : m_timing.iterationDuration;
     69     ASSERT(result >= 0);
     70     return result;
     71 }
     72 
     73 double AnimationNode::repeatedDuration() const
     74 {
     75     const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_timing.iterationCount);
     76     ASSERT(result >= 0);
     77     return result;
     78 }
     79 
     80 double AnimationNode::activeDurationInternal() const
     81 {
     82     const double result = m_timing.playbackRate
     83         ? repeatedDuration() / std::abs(m_timing.playbackRate)
     84         : std::numeric_limits<double>::infinity();
     85     ASSERT(result >= 0);
     86     return result;
     87 }
     88 
     89 void AnimationNode::updateSpecifiedTiming(const Timing& timing)
     90 {
     91     // FIXME: Test whether the timing is actually different?
     92     m_timing = timing;
     93     invalidate();
     94     if (m_player)
     95         m_player->setOutdated();
     96     specifiedTimingChanged();
     97 }
     98 
     99 void AnimationNode::updateInheritedTime(double inheritedTime, TimingUpdateReason reason) const
    100 {
    101     bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !(isNull(m_lastUpdateTime) && isNull(inheritedTime)));
    102     m_needsUpdate = false;
    103     m_lastUpdateTime = inheritedTime;
    104 
    105     const double localTime = inheritedTime - m_startTime;
    106     double timeToNextIteration = std::numeric_limits<double>::infinity();
    107     if (needsUpdate) {
    108         const double activeDuration = this->activeDurationInternal();
    109 
    110         const Phase currentPhase = calculatePhase(activeDuration, localTime, m_timing);
    111         // FIXME: parentPhase depends on groups being implemented.
    112         const AnimationNode::Phase parentPhase = AnimationNode::PhaseActive;
    113         const double activeTime = calculateActiveTime(activeDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing);
    114 
    115         double currentIteration;
    116         double timeFraction;
    117         if (const double iterationDuration = this->iterationDuration()) {
    118             const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iterationStart, iterationDuration);
    119             ASSERT(startOffset >= 0);
    120             const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_timing);
    121             const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration(), scaledActiveTime, startOffset, m_timing);
    122 
    123             currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_timing);
    124             timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_timing) / iterationDuration;
    125 
    126             if (!isNull(iterationTime)) {
    127                 timeToNextIteration = (iterationDuration - iterationTime) / std::abs(m_timing.playbackRate);
    128                 if (activeDuration - activeTime < timeToNextIteration)
    129                     timeToNextIteration = std::numeric_limits<double>::infinity();
    130             }
    131         } else {
    132             const double localIterationDuration = 1;
    133             const double localRepeatedDuration = localIterationDuration * m_timing.iterationCount;
    134             ASSERT(localRepeatedDuration >= 0);
    135             const double localActiveDuration = m_timing.playbackRate ? localRepeatedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::infinity();
    136             ASSERT(localActiveDuration >= 0);
    137             const double localLocalTime = localTime < m_timing.startDelay ? localTime : localActiveDuration + m_timing.startDelay;
    138             const AnimationNode::Phase localCurrentPhase = calculatePhase(localActiveDuration, localLocalTime, m_timing);
    139             const double localActiveTime = calculateActiveTime(localActiveDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPhase, localCurrentPhase, m_timing);
    140             const double startOffset = m_timing.iterationStart * localIterationDuration;
    141             ASSERT(startOffset >= 0);
    142             const double scaledActiveTime = calculateScaledActiveTime(localActiveDuration, localActiveTime, startOffset, m_timing);
    143             const double iterationTime = calculateIterationTime(localIterationDuration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing);
    144 
    145             currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing);
    146             timeFraction = calculateTransformedTime(currentIteration, localIterationDuration, iterationTime, m_timing);
    147         }
    148 
    149         m_calculated.currentIteration = currentIteration;
    150         m_calculated.timeFraction = timeFraction;
    151 
    152         m_calculated.phase = currentPhase;
    153         m_calculated.isInEffect = !isNull(activeTime);
    154         m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay());
    155         m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
    156         m_calculated.localTime = m_lastUpdateTime - m_startTime;
    157     }
    158 
    159     // Test for events even if timing didn't need an update as the player may have gained a start time.
    160     // FIXME: Refactor so that we can ASSERT(m_player) here, this is currently required to be nullable for testing.
    161     if (reason == TimingUpdateForAnimationFrame && (!m_player || m_player->hasStartTime() || m_player->paused())) {
    162         if (m_eventDelegate)
    163             m_eventDelegate->onEventCondition(this);
    164     }
    165 
    166     if (needsUpdate)  {
    167         // FIXME: This probably shouldn't be recursive.
    168         updateChildrenAndEffects();
    169         m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(true, localTime, timeToNextIteration);
    170         m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(false, localTime, timeToNextIteration);
    171     }
    172 }
    173 
    174 const AnimationNode::CalculatedTiming& AnimationNode::ensureCalculated() const
    175 {
    176     if (!m_player)
    177         return m_calculated;
    178     if (m_player->outdated())
    179         m_player->update(TimingUpdateOnDemand);
    180     ASSERT(!m_player->outdated());
    181     return m_calculated;
    182 }
    183 
    184 PassRefPtrWillBeRawPtr<AnimationNodeTiming> AnimationNode::timing()
    185 {
    186     return AnimationNodeTiming::create(this);
    187 }
    188 
    189 void AnimationNode::trace(Visitor* visitor)
    190 {
    191     visitor->trace(m_parent);
    192     visitor->trace(m_player);
    193     visitor->trace(m_eventDelegate);
    194 }
    195 
    196 } // namespace blink
    197