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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "gpu/command_buffer/service/feature_info.h"
      6 
      7 #include <set>
      8 
      9 #include "base/command_line.h"
     10 #include "base/macros.h"
     11 #include "base/metrics/histogram.h"
     12 #include "base/strings/string_number_conversions.h"
     13 #include "base/strings/string_split.h"
     14 #include "base/strings/string_util.h"
     15 #include "gpu/command_buffer/service/gl_utils.h"
     16 #include "gpu/command_buffer/service/gpu_switches.h"
     17 #include "ui/gl/gl_fence.h"
     18 #include "ui/gl/gl_implementation.h"
     19 
     20 namespace gpu {
     21 namespace gles2 {
     22 
     23 namespace {
     24 
     25 struct FormatInfo {
     26   GLenum format;
     27   const GLenum* types;
     28   size_t count;
     29 };
     30 
     31 class StringSet {
     32  public:
     33   StringSet() {}
     34 
     35   StringSet(const char* s) {
     36     Init(s);
     37   }
     38 
     39   StringSet(const std::string& str) {
     40     Init(str);
     41   }
     42 
     43   void Init(const char* s) {
     44     std::string str(s ? s : "");
     45     Init(str);
     46   }
     47 
     48   void Init(const std::string& str) {
     49     std::vector<std::string> tokens;
     50     Tokenize(str, " ", &tokens);
     51     string_set_.insert(tokens.begin(), tokens.end());
     52   }
     53 
     54   bool Contains(const char* s) {
     55     return string_set_.find(s) != string_set_.end();
     56   }
     57 
     58   bool Contains(const std::string& s) {
     59     return string_set_.find(s) != string_set_.end();
     60   }
     61 
     62  private:
     63   std::set<std::string> string_set_;
     64 };
     65 
     66 // Process a string of wordaround type IDs (seperated by ',') and set up
     67 // the corresponding Workaround flags.
     68 void StringToWorkarounds(
     69     const std::string& types, FeatureInfo::Workarounds* workarounds) {
     70   DCHECK(workarounds);
     71   std::vector<std::string> pieces;
     72   base::SplitString(types, ',', &pieces);
     73   for (size_t i = 0; i < pieces.size(); ++i) {
     74     int number = 0;
     75     bool succeed = base::StringToInt(pieces[i], &number);
     76     DCHECK(succeed);
     77     switch (number) {
     78 #define GPU_OP(type, name)    \
     79   case gpu::type:             \
     80     workarounds->name = true; \
     81     break;
     82       GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
     83 #undef GPU_OP
     84       default:
     85         NOTIMPLEMENTED();
     86     }
     87   }
     88   if (workarounds->max_texture_size_limit_4096)
     89     workarounds->max_texture_size = 4096;
     90   if (workarounds->max_cube_map_texture_size_limit_4096)
     91     workarounds->max_cube_map_texture_size = 4096;
     92   if (workarounds->max_cube_map_texture_size_limit_1024)
     93     workarounds->max_cube_map_texture_size = 1024;
     94   if (workarounds->max_cube_map_texture_size_limit_512)
     95     workarounds->max_cube_map_texture_size = 512;
     96 
     97   if (workarounds->max_fragment_uniform_vectors_32)
     98     workarounds->max_fragment_uniform_vectors = 32;
     99   if (workarounds->max_varying_vectors_16)
    100     workarounds->max_varying_vectors = 16;
    101   if (workarounds->max_vertex_uniform_vectors_256)
    102     workarounds->max_vertex_uniform_vectors = 256;
    103 }
    104 
    105 }  // anonymous namespace.
    106 
    107 FeatureInfo::FeatureFlags::FeatureFlags()
    108     : chromium_color_buffer_float_rgba(false),
    109       chromium_color_buffer_float_rgb(false),
    110       chromium_framebuffer_multisample(false),
    111       chromium_sync_query(false),
    112       use_core_framebuffer_multisample(false),
    113       multisampled_render_to_texture(false),
    114       use_img_for_multisampled_render_to_texture(false),
    115       oes_standard_derivatives(false),
    116       oes_egl_image_external(false),
    117       oes_depth24(false),
    118       oes_compressed_etc1_rgb8_texture(false),
    119       packed_depth24_stencil8(false),
    120       npot_ok(false),
    121       enable_texture_float_linear(false),
    122       enable_texture_half_float_linear(false),
    123       angle_translated_shader_source(false),
    124       angle_pack_reverse_row_order(false),
    125       arb_texture_rectangle(false),
    126       angle_instanced_arrays(false),
    127       occlusion_query_boolean(false),
    128       use_arb_occlusion_query2_for_occlusion_query_boolean(false),
    129       use_arb_occlusion_query_for_occlusion_query_boolean(false),
    130       native_vertex_array_object(false),
    131       ext_texture_format_bgra8888(false),
    132       enable_shader_name_hashing(false),
    133       enable_samplers(false),
    134       ext_draw_buffers(false),
    135       ext_frag_depth(false),
    136       ext_shader_texture_lod(false),
    137       use_async_readpixels(false),
    138       map_buffer_range(false),
    139       ext_discard_framebuffer(false),
    140       angle_depth_texture(false),
    141       is_angle(false),
    142       is_swiftshader(false),
    143       angle_texture_usage(false),
    144       ext_texture_storage(false),
    145       chromium_path_rendering(false) {
    146 }
    147 
    148 FeatureInfo::Workarounds::Workarounds() :
    149 #define GPU_OP(type, name) name(false),
    150     GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
    151 #undef GPU_OP
    152     max_texture_size(0),
    153     max_cube_map_texture_size(0),
    154     max_fragment_uniform_vectors(0),
    155     max_varying_vectors(0),
    156     max_vertex_uniform_vectors(0) {
    157 }
    158 
    159 FeatureInfo::FeatureInfo() {
    160   InitializeBasicState(*CommandLine::ForCurrentProcess());
    161 }
    162 
    163 FeatureInfo::FeatureInfo(const CommandLine& command_line) {
    164   InitializeBasicState(command_line);
    165 }
    166 
    167 void FeatureInfo::InitializeBasicState(const CommandLine& command_line) {
    168   if (command_line.HasSwitch(switches::kGpuDriverBugWorkarounds)) {
    169     std::string types = command_line.GetSwitchValueASCII(
    170         switches::kGpuDriverBugWorkarounds);
    171     StringToWorkarounds(types, &workarounds_);
    172   }
    173   feature_flags_.enable_shader_name_hashing =
    174       !command_line.HasSwitch(switches::kDisableShaderNameHashing);
    175 
    176   feature_flags_.is_swiftshader =
    177       (command_line.GetSwitchValueASCII(switches::kUseGL) == "swiftshader");
    178 
    179   static const GLenum kAlphaTypes[] = {
    180       GL_UNSIGNED_BYTE,
    181   };
    182   static const GLenum kRGBTypes[] = {
    183       GL_UNSIGNED_BYTE,
    184       GL_UNSIGNED_SHORT_5_6_5,
    185   };
    186   static const GLenum kRGBATypes[] = {
    187       GL_UNSIGNED_BYTE,
    188       GL_UNSIGNED_SHORT_4_4_4_4,
    189       GL_UNSIGNED_SHORT_5_5_5_1,
    190   };
    191   static const GLenum kLuminanceTypes[] = {
    192       GL_UNSIGNED_BYTE,
    193   };
    194   static const GLenum kLuminanceAlphaTypes[] = {
    195       GL_UNSIGNED_BYTE,
    196   };
    197   static const FormatInfo kFormatTypes[] = {
    198     { GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), },
    199     { GL_RGB, kRGBTypes, arraysize(kRGBTypes), },
    200     { GL_RGBA, kRGBATypes, arraysize(kRGBATypes), },
    201     { GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), },
    202     { GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes,
    203       arraysize(kLuminanceAlphaTypes), } ,
    204   };
    205   for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) {
    206     const FormatInfo& info = kFormatTypes[ii];
    207     ValueValidator<GLenum>& validator = texture_format_validators_[info.format];
    208     for (size_t jj = 0; jj < info.count; ++jj) {
    209       validator.AddValue(info.types[jj]);
    210     }
    211   }
    212 }
    213 
    214 bool FeatureInfo::Initialize() {
    215   disallowed_features_ = DisallowedFeatures();
    216   InitializeFeatures();
    217   return true;
    218 }
    219 
    220 bool FeatureInfo::Initialize(const DisallowedFeatures& disallowed_features) {
    221   disallowed_features_ = disallowed_features;
    222   InitializeFeatures();
    223   return true;
    224 }
    225 
    226 void FeatureInfo::InitializeFeatures() {
    227   // Figure out what extensions to turn on.
    228   StringSet extensions(
    229       reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)));
    230 
    231   const char* renderer_str =
    232       reinterpret_cast<const char*>(glGetString(GL_RENDERER));
    233   if (renderer_str) {
    234     feature_flags_.is_angle = StartsWithASCII(renderer_str, "ANGLE", true);
    235   }
    236 
    237   bool is_es3 = false;
    238   const char* version_str =
    239       reinterpret_cast<const char*>(glGetString(GL_VERSION));
    240   if (version_str) {
    241     std::string lstr(base::StringToLowerASCII(std::string(version_str)));
    242     is_es3 = (lstr.substr(0, 12) == "opengl es 3.");
    243   }
    244 
    245   AddExtensionString("GL_ANGLE_translated_shader_source");
    246   AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
    247   AddExtensionString("GL_CHROMIUM_bind_uniform_location");
    248   AddExtensionString("GL_CHROMIUM_command_buffer_query");
    249   AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
    250   AddExtensionString("GL_CHROMIUM_copy_texture");
    251   AddExtensionString("GL_CHROMIUM_get_error_query");
    252   AddExtensionString("GL_CHROMIUM_lose_context");
    253   AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
    254   AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
    255   AddExtensionString("GL_CHROMIUM_resize");
    256   AddExtensionString("GL_CHROMIUM_resource_safe");
    257   AddExtensionString("GL_CHROMIUM_strict_attribs");
    258   AddExtensionString("GL_CHROMIUM_texture_mailbox");
    259   AddExtensionString("GL_EXT_debug_marker");
    260 
    261   // OES_vertex_array_object is emulated if not present natively,
    262   // so the extension string is always exposed.
    263   AddExtensionString("GL_OES_vertex_array_object");
    264 
    265   if (!disallowed_features_.gpu_memory_manager)
    266     AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
    267 
    268   if (extensions.Contains("GL_ANGLE_translated_shader_source")) {
    269     feature_flags_.angle_translated_shader_source = true;
    270   }
    271 
    272   // Check if we should allow GL_EXT_texture_compression_dxt1 and
    273   // GL_EXT_texture_compression_s3tc.
    274   bool enable_dxt1 = false;
    275   bool enable_dxt3 = false;
    276   bool enable_dxt5 = false;
    277   bool have_s3tc = extensions.Contains("GL_EXT_texture_compression_s3tc");
    278   bool have_dxt3 =
    279       have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt3");
    280   bool have_dxt5 =
    281       have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt5");
    282 
    283   if (extensions.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc) {
    284     enable_dxt1 = true;
    285   }
    286   if (have_dxt3) {
    287     enable_dxt3 = true;
    288   }
    289   if (have_dxt5) {
    290     enable_dxt5 = true;
    291   }
    292 
    293   if (enable_dxt1) {
    294     AddExtensionString("GL_EXT_texture_compression_dxt1");
    295     validators_.compressed_texture_format.AddValue(
    296         GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
    297     validators_.compressed_texture_format.AddValue(
    298         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
    299   }
    300 
    301   if (enable_dxt3) {
    302     // The difference between GL_EXT_texture_compression_s3tc and
    303     // GL_CHROMIUM_texture_compression_dxt3 is that the former
    304     // requires on the fly compression. The latter does not.
    305     AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
    306     validators_.compressed_texture_format.AddValue(
    307         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
    308   }
    309 
    310   if (enable_dxt5) {
    311     // The difference between GL_EXT_texture_compression_s3tc and
    312     // GL_CHROMIUM_texture_compression_dxt5 is that the former
    313     // requires on the fly compression. The latter does not.
    314     AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
    315     validators_.compressed_texture_format.AddValue(
    316         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
    317   }
    318 
    319   // Check if we should enable GL_EXT_texture_filter_anisotropic.
    320   if (extensions.Contains("GL_EXT_texture_filter_anisotropic")) {
    321     AddExtensionString("GL_EXT_texture_filter_anisotropic");
    322     validators_.texture_parameter.AddValue(
    323         GL_TEXTURE_MAX_ANISOTROPY_EXT);
    324     validators_.g_l_state.AddValue(
    325         GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
    326   }
    327 
    328   // Check if we should support GL_OES_packed_depth_stencil and/or
    329   // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
    330   //
    331   // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
    332   // GL_ARB_depth_texture requires other features that
    333   // GL_OES_packed_depth_stencil does not provide.
    334   //
    335   // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
    336   //
    337   // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
    338   // get rid of it.
    339   //
    340   bool enable_depth_texture = false;
    341   if (!workarounds_.disable_depth_texture &&
    342       (extensions.Contains("GL_ARB_depth_texture") ||
    343        extensions.Contains("GL_OES_depth_texture") ||
    344        extensions.Contains("GL_ANGLE_depth_texture") || is_es3)) {
    345     enable_depth_texture = true;
    346     feature_flags_.angle_depth_texture =
    347         extensions.Contains("GL_ANGLE_depth_texture");
    348   }
    349 
    350   if (enable_depth_texture) {
    351     AddExtensionString("GL_CHROMIUM_depth_texture");
    352     AddExtensionString("GL_GOOGLE_depth_texture");
    353     texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_SHORT);
    354     texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_INT);
    355     validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT);
    356     validators_.texture_format.AddValue(GL_DEPTH_COMPONENT);
    357     validators_.pixel_type.AddValue(GL_UNSIGNED_SHORT);
    358     validators_.pixel_type.AddValue(GL_UNSIGNED_INT);
    359   }
    360 
    361   if (extensions.Contains("GL_EXT_packed_depth_stencil") ||
    362       extensions.Contains("GL_OES_packed_depth_stencil") || is_es3) {
    363     AddExtensionString("GL_OES_packed_depth_stencil");
    364     feature_flags_.packed_depth24_stencil8 = true;
    365     if (enable_depth_texture) {
    366       texture_format_validators_[GL_DEPTH_STENCIL]
    367           .AddValue(GL_UNSIGNED_INT_24_8);
    368       validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL);
    369       validators_.texture_format.AddValue(GL_DEPTH_STENCIL);
    370       validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8);
    371     }
    372     validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8);
    373   }
    374 
    375   if (is_es3 || extensions.Contains("GL_OES_vertex_array_object") ||
    376       extensions.Contains("GL_ARB_vertex_array_object") ||
    377       extensions.Contains("GL_APPLE_vertex_array_object")) {
    378     feature_flags_.native_vertex_array_object = true;
    379   }
    380 
    381   // If we're using client_side_arrays we have to emulate
    382   // vertex array objects since vertex array objects do not work
    383   // with client side arrays.
    384   if (workarounds_.use_client_side_arrays_for_stream_buffers) {
    385     feature_flags_.native_vertex_array_object = false;
    386   }
    387 
    388   if (is_es3 || extensions.Contains("GL_OES_element_index_uint") ||
    389       gfx::HasDesktopGLFeatures()) {
    390     AddExtensionString("GL_OES_element_index_uint");
    391     validators_.index_type.AddValue(GL_UNSIGNED_INT);
    392   }
    393 
    394   bool enable_texture_format_bgra8888 = false;
    395   bool enable_read_format_bgra = false;
    396   bool enable_render_buffer_bgra = false;
    397   bool enable_immutable_texture_format_bgra_on_es3 =
    398       extensions.Contains("GL_APPLE_texture_format_BGRA8888");
    399 
    400   // Check if we should allow GL_EXT_texture_format_BGRA8888
    401   if (extensions.Contains("GL_EXT_texture_format_BGRA8888") ||
    402       enable_immutable_texture_format_bgra_on_es3 ||
    403       extensions.Contains("GL_EXT_bgra")) {
    404     enable_texture_format_bgra8888 = true;
    405   }
    406 
    407   if (extensions.Contains("GL_EXT_bgra")) {
    408     enable_render_buffer_bgra = true;
    409   }
    410 
    411   if (extensions.Contains("GL_EXT_read_format_bgra") ||
    412       extensions.Contains("GL_EXT_bgra")) {
    413     enable_read_format_bgra = true;
    414   }
    415 
    416   if (enable_texture_format_bgra8888) {
    417     feature_flags_.ext_texture_format_bgra8888 = true;
    418     AddExtensionString("GL_EXT_texture_format_BGRA8888");
    419     texture_format_validators_[GL_BGRA_EXT].AddValue(GL_UNSIGNED_BYTE);
    420     validators_.texture_internal_format.AddValue(GL_BGRA_EXT);
    421     validators_.texture_format.AddValue(GL_BGRA_EXT);
    422   }
    423 
    424   if (enable_read_format_bgra) {
    425     AddExtensionString("GL_EXT_read_format_bgra");
    426     validators_.read_pixel_format.AddValue(GL_BGRA_EXT);
    427   }
    428 
    429   if (enable_render_buffer_bgra) {
    430     AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
    431     validators_.render_buffer_format.AddValue(GL_BGRA8_EXT);
    432   }
    433 
    434   if (extensions.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
    435     AddExtensionString("GL_OES_rgb8_rgba8");
    436     validators_.render_buffer_format.AddValue(GL_RGB8_OES);
    437     validators_.render_buffer_format.AddValue(GL_RGBA8_OES);
    438   }
    439 
    440   // Check if we should allow GL_OES_texture_npot
    441   if (is_es3 || extensions.Contains("GL_ARB_texture_non_power_of_two") ||
    442       extensions.Contains("GL_OES_texture_npot")) {
    443     AddExtensionString("GL_OES_texture_npot");
    444     feature_flags_.npot_ok = true;
    445   }
    446 
    447   // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
    448   // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
    449   bool enable_texture_float = false;
    450   bool enable_texture_float_linear = false;
    451   bool enable_texture_half_float = false;
    452   bool enable_texture_half_float_linear = false;
    453 
    454   bool may_enable_chromium_color_buffer_float = false;
    455 
    456   if (extensions.Contains("GL_ARB_texture_float")) {
    457     enable_texture_float = true;
    458     enable_texture_float_linear = true;
    459     enable_texture_half_float = true;
    460     enable_texture_half_float_linear = true;
    461     may_enable_chromium_color_buffer_float = true;
    462   } else {
    463     if (is_es3 || extensions.Contains("GL_OES_texture_float")) {
    464       enable_texture_float = true;
    465       if (extensions.Contains("GL_OES_texture_float_linear")) {
    466         enable_texture_float_linear = true;
    467       }
    468       if ((is_es3 && extensions.Contains("GL_EXT_color_buffer_float")) ||
    469           feature_flags_.is_angle) {
    470         may_enable_chromium_color_buffer_float = true;
    471       }
    472     }
    473     // TODO(dshwang): GLES3 supports half float by default but GL_HALF_FLOAT_OES
    474     // isn't equal to GL_HALF_FLOAT.
    475     if (extensions.Contains("GL_OES_texture_half_float")) {
    476       enable_texture_half_float = true;
    477       if (extensions.Contains("GL_OES_texture_half_float_linear")) {
    478         enable_texture_half_float_linear = true;
    479       }
    480     }
    481   }
    482 
    483   if (enable_texture_float) {
    484     texture_format_validators_[GL_ALPHA].AddValue(GL_FLOAT);
    485     texture_format_validators_[GL_RGB].AddValue(GL_FLOAT);
    486     texture_format_validators_[GL_RGBA].AddValue(GL_FLOAT);
    487     texture_format_validators_[GL_LUMINANCE].AddValue(GL_FLOAT);
    488     texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_FLOAT);
    489     validators_.pixel_type.AddValue(GL_FLOAT);
    490     validators_.read_pixel_type.AddValue(GL_FLOAT);
    491     AddExtensionString("GL_OES_texture_float");
    492     if (enable_texture_float_linear) {
    493       AddExtensionString("GL_OES_texture_float_linear");
    494     }
    495   }
    496 
    497   if (enable_texture_half_float) {
    498     texture_format_validators_[GL_ALPHA].AddValue(GL_HALF_FLOAT_OES);
    499     texture_format_validators_[GL_RGB].AddValue(GL_HALF_FLOAT_OES);
    500     texture_format_validators_[GL_RGBA].AddValue(GL_HALF_FLOAT_OES);
    501     texture_format_validators_[GL_LUMINANCE].AddValue(GL_HALF_FLOAT_OES);
    502     texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_HALF_FLOAT_OES);
    503     validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES);
    504     validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES);
    505     AddExtensionString("GL_OES_texture_half_float");
    506     if (enable_texture_half_float_linear) {
    507       AddExtensionString("GL_OES_texture_half_float_linear");
    508     }
    509   }
    510 
    511   if (may_enable_chromium_color_buffer_float) {
    512     COMPILE_ASSERT(GL_RGBA32F_ARB == GL_RGBA32F &&
    513                    GL_RGBA32F_EXT == GL_RGBA32F &&
    514                    GL_RGB32F_ARB == GL_RGB32F &&
    515                    GL_RGB32F_EXT == GL_RGB32F,
    516                    sized_float_internal_format_variations_must_match);
    517     // We don't check extension support beyond ARB_texture_float on desktop GL,
    518     // and format support varies between GL configurations. For example, spec
    519     // prior to OpenGL 3.0 mandates framebuffer support only for one
    520     // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
    521     // support rendering to RGB32F. Check for framebuffer completeness with
    522     // formats that the extensions expose, and only enable an extension when a
    523     // framebuffer created with its texture format is reported as complete.
    524     GLint fb_binding = 0;
    525     GLint tex_binding = 0;
    526     glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
    527     glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);
    528 
    529     GLuint tex_id = 0;
    530     GLuint fb_id = 0;
    531     GLsizei width = 16;
    532 
    533     glGenTextures(1, &tex_id);
    534     glGenFramebuffersEXT(1, &fb_id);
    535     glBindTexture(GL_TEXTURE_2D, tex_id);
    536     // Nearest filter needed for framebuffer completeness on some drivers.
    537     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    538     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, width, 0, GL_RGBA,
    539                  GL_FLOAT, NULL);
    540     glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id);
    541     glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    542                               GL_TEXTURE_2D, tex_id, 0);
    543     GLenum statusRGBA = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
    544     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB,
    545                  GL_FLOAT, NULL);
    546     GLenum statusRGB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
    547     glDeleteFramebuffersEXT(1, &fb_id);
    548     glDeleteTextures(1, &tex_id);
    549 
    550     glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
    551     glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));
    552 
    553     DCHECK(glGetError() == GL_NO_ERROR);
    554 
    555     if (statusRGBA == GL_FRAMEBUFFER_COMPLETE) {
    556       validators_.texture_internal_format.AddValue(GL_RGBA32F);
    557       feature_flags_.chromium_color_buffer_float_rgba = true;
    558       AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
    559     }
    560     if (statusRGB == GL_FRAMEBUFFER_COMPLETE) {
    561       validators_.texture_internal_format.AddValue(GL_RGB32F);
    562       feature_flags_.chromium_color_buffer_float_rgb = true;
    563       AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
    564     }
    565   }
    566 
    567   // Check for multisample support
    568   if (!workarounds_.disable_multisampling) {
    569     bool ext_has_multisample =
    570         extensions.Contains("GL_EXT_framebuffer_multisample") || is_es3;
    571     if (feature_flags_.is_angle) {
    572       ext_has_multisample |=
    573           extensions.Contains("GL_ANGLE_framebuffer_multisample");
    574     }
    575     feature_flags_.use_core_framebuffer_multisample = is_es3;
    576     if (ext_has_multisample) {
    577       feature_flags_.chromium_framebuffer_multisample = true;
    578       validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT);
    579       validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT);
    580       validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT);
    581       validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
    582       validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT);
    583       AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
    584     }
    585     if (extensions.Contains("GL_EXT_multisampled_render_to_texture")) {
    586       feature_flags_.multisampled_render_to_texture = true;
    587     } else if (extensions.Contains("GL_IMG_multisampled_render_to_texture")) {
    588       feature_flags_.multisampled_render_to_texture = true;
    589       feature_flags_.use_img_for_multisampled_render_to_texture = true;
    590     }
    591     if (feature_flags_.multisampled_render_to_texture) {
    592       validators_.render_buffer_parameter.AddValue(
    593           GL_RENDERBUFFER_SAMPLES_EXT);
    594       validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
    595       validators_.frame_buffer_parameter.AddValue(
    596           GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT);
    597       AddExtensionString("GL_EXT_multisampled_render_to_texture");
    598     }
    599   }
    600 
    601   if (extensions.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
    602       is_es3) {
    603     AddExtensionString("GL_OES_depth24");
    604     feature_flags_.oes_depth24 = true;
    605     validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24);
    606   }
    607 
    608   if (!workarounds_.disable_oes_standard_derivatives &&
    609       (is_es3 || extensions.Contains("GL_OES_standard_derivatives") ||
    610        gfx::HasDesktopGLFeatures())) {
    611     AddExtensionString("GL_OES_standard_derivatives");
    612     feature_flags_.oes_standard_derivatives = true;
    613     validators_.hint_target.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
    614     validators_.g_l_state.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
    615   }
    616 
    617   if (extensions.Contains("GL_OES_EGL_image_external")) {
    618     AddExtensionString("GL_OES_EGL_image_external");
    619     feature_flags_.oes_egl_image_external = true;
    620     validators_.texture_bind_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
    621     validators_.get_tex_param_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
    622     validators_.texture_parameter.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES);
    623     validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES);
    624   }
    625 
    626   if (extensions.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
    627     AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
    628     feature_flags_.oes_compressed_etc1_rgb8_texture = true;
    629     validators_.compressed_texture_format.AddValue(GL_ETC1_RGB8_OES);
    630   }
    631 
    632   if (extensions.Contains("GL_AMD_compressed_ATC_texture")) {
    633     AddExtensionString("GL_AMD_compressed_ATC_texture");
    634     validators_.compressed_texture_format.AddValue(
    635         GL_ATC_RGB_AMD);
    636     validators_.compressed_texture_format.AddValue(
    637         GL_ATC_RGBA_EXPLICIT_ALPHA_AMD);
    638     validators_.compressed_texture_format.AddValue(
    639         GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
    640   }
    641 
    642   if (extensions.Contains("GL_IMG_texture_compression_pvrtc")) {
    643     AddExtensionString("GL_IMG_texture_compression_pvrtc");
    644     validators_.compressed_texture_format.AddValue(
    645         GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
    646     validators_.compressed_texture_format.AddValue(
    647         GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
    648     validators_.compressed_texture_format.AddValue(
    649         GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
    650     validators_.compressed_texture_format.AddValue(
    651         GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
    652   }
    653 
    654   // Ideally we would only expose this extension on Mac OS X, to
    655   // support GL_CHROMIUM_iosurface and the compositor. We don't want
    656   // applications to start using it; they should use ordinary non-
    657   // power-of-two textures. However, for unit testing purposes we
    658   // expose it on all supported platforms.
    659   if (extensions.Contains("GL_ARB_texture_rectangle")) {
    660     AddExtensionString("GL_ARB_texture_rectangle");
    661     feature_flags_.arb_texture_rectangle = true;
    662     validators_.texture_bind_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
    663     // For the moment we don't add this enum to the texture_target
    664     // validator. This implies that the only way to get image data into a
    665     // rectangular texture is via glTexImageIOSurface2DCHROMIUM, which is
    666     // just fine since again we don't want applications depending on this
    667     // extension.
    668     validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
    669     validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB);
    670   }
    671 
    672 #if defined(OS_MACOSX)
    673   AddExtensionString("GL_CHROMIUM_iosurface");
    674 #endif
    675 
    676   // TODO(gman): Add support for these extensions.
    677   //     GL_OES_depth32
    678 
    679   feature_flags_.enable_texture_float_linear |= enable_texture_float_linear;
    680   feature_flags_.enable_texture_half_float_linear |=
    681       enable_texture_half_float_linear;
    682 
    683   if (extensions.Contains("GL_ANGLE_pack_reverse_row_order")) {
    684     AddExtensionString("GL_ANGLE_pack_reverse_row_order");
    685     feature_flags_.angle_pack_reverse_row_order = true;
    686     validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
    687     validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
    688   }
    689 
    690   if (extensions.Contains("GL_ANGLE_texture_usage")) {
    691     feature_flags_.angle_texture_usage = true;
    692     AddExtensionString("GL_ANGLE_texture_usage");
    693     validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE);
    694   }
    695 
    696   // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in
    697   // ES3's glTexStorage2D. We prefer support BGRA to texture storage.
    698   // So we don't expose GL_EXT_texture_storage when ES3 +
    699   // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement.
    700   // However we expose GL_EXT_texture_storage when just ES3 because we don't
    701   // claim to handle GL_BGRA8.
    702   bool support_texture_storage_on_es3 =
    703       (is_es3 && enable_immutable_texture_format_bgra_on_es3) ||
    704       (is_es3 && !enable_texture_format_bgra8888);
    705   if (extensions.Contains("GL_EXT_texture_storage") ||
    706       extensions.Contains("GL_ARB_texture_storage") ||
    707       support_texture_storage_on_es3) {
    708     feature_flags_.ext_texture_storage = true;
    709     AddExtensionString("GL_EXT_texture_storage");
    710     validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT);
    711     if (enable_texture_format_bgra8888)
    712         validators_.texture_internal_format_storage.AddValue(GL_BGRA8_EXT);
    713     if (enable_texture_float) {
    714         validators_.texture_internal_format_storage.AddValue(GL_RGBA32F_EXT);
    715         validators_.texture_internal_format_storage.AddValue(GL_RGB32F_EXT);
    716         validators_.texture_internal_format_storage.AddValue(GL_ALPHA32F_EXT);
    717         validators_.texture_internal_format_storage.AddValue(
    718             GL_LUMINANCE32F_EXT);
    719         validators_.texture_internal_format_storage.AddValue(
    720             GL_LUMINANCE_ALPHA32F_EXT);
    721     }
    722     if (enable_texture_half_float) {
    723         validators_.texture_internal_format_storage.AddValue(GL_RGBA16F_EXT);
    724         validators_.texture_internal_format_storage.AddValue(GL_RGB16F_EXT);
    725         validators_.texture_internal_format_storage.AddValue(GL_ALPHA16F_EXT);
    726         validators_.texture_internal_format_storage.AddValue(
    727             GL_LUMINANCE16F_EXT);
    728         validators_.texture_internal_format_storage.AddValue(
    729             GL_LUMINANCE_ALPHA16F_EXT);
    730     }
    731   }
    732 
    733   bool have_ext_occlusion_query_boolean =
    734       extensions.Contains("GL_EXT_occlusion_query_boolean");
    735   bool have_arb_occlusion_query2 =
    736       extensions.Contains("GL_ARB_occlusion_query2");
    737   bool have_arb_occlusion_query =
    738       extensions.Contains("GL_ARB_occlusion_query");
    739 
    740   if (!workarounds_.disable_ext_occlusion_query &&
    741       (have_ext_occlusion_query_boolean ||
    742        have_arb_occlusion_query2 ||
    743        have_arb_occlusion_query)) {
    744     AddExtensionString("GL_EXT_occlusion_query_boolean");
    745     feature_flags_.occlusion_query_boolean = true;
    746     feature_flags_.use_arb_occlusion_query2_for_occlusion_query_boolean =
    747         !have_ext_occlusion_query_boolean && have_arb_occlusion_query2;
    748     feature_flags_.use_arb_occlusion_query_for_occlusion_query_boolean =
    749         !have_ext_occlusion_query_boolean && have_arb_occlusion_query &&
    750         !have_arb_occlusion_query2;
    751   }
    752 
    753   if (!workarounds_.disable_angle_instanced_arrays &&
    754       (extensions.Contains("GL_ANGLE_instanced_arrays") ||
    755        (extensions.Contains("GL_ARB_instanced_arrays") &&
    756         extensions.Contains("GL_ARB_draw_instanced")) ||
    757        is_es3)) {
    758     AddExtensionString("GL_ANGLE_instanced_arrays");
    759     feature_flags_.angle_instanced_arrays = true;
    760     validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
    761   }
    762 
    763   if (!workarounds_.disable_ext_draw_buffers &&
    764       (extensions.Contains("GL_ARB_draw_buffers") ||
    765        extensions.Contains("GL_EXT_draw_buffers"))) {
    766     AddExtensionString("GL_EXT_draw_buffers");
    767     feature_flags_.ext_draw_buffers = true;
    768 
    769     GLint max_color_attachments = 0;
    770     glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments);
    771     for (GLenum i = GL_COLOR_ATTACHMENT1_EXT;
    772          i < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + max_color_attachments);
    773          ++i) {
    774       validators_.attachment.AddValue(i);
    775     }
    776     COMPILE_ASSERT(GL_COLOR_ATTACHMENT0_EXT == GL_COLOR_ATTACHMENT0,
    777                    color_attachment0_variation_must_match);
    778 
    779     validators_.g_l_state.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT);
    780     validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB);
    781     GLint max_draw_buffers = 0;
    782     glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers);
    783     for (GLenum i = GL_DRAW_BUFFER0_ARB;
    784          i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers);
    785          ++i) {
    786       validators_.g_l_state.AddValue(i);
    787     }
    788   }
    789 
    790   if (is_es3 || extensions.Contains("GL_EXT_blend_minmax") ||
    791       gfx::HasDesktopGLFeatures()) {
    792     AddExtensionString("GL_EXT_blend_minmax");
    793     validators_.equation.AddValue(GL_MIN_EXT);
    794     validators_.equation.AddValue(GL_MAX_EXT);
    795     COMPILE_ASSERT(GL_MIN_EXT == GL_MIN && GL_MAX_EXT == GL_MAX,
    796                    min_max_variations_must_match);
    797   }
    798 
    799   // TODO(dshwang): GLES3 supports gl_FragDepth, not gl_FragDepthEXT.
    800   if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
    801     AddExtensionString("GL_EXT_frag_depth");
    802     feature_flags_.ext_frag_depth = true;
    803   }
    804 
    805   if (extensions.Contains("GL_EXT_shader_texture_lod") ||
    806       gfx::HasDesktopGLFeatures()) {
    807     AddExtensionString("GL_EXT_shader_texture_lod");
    808     feature_flags_.ext_shader_texture_lod = true;
    809   }
    810 
    811 #if !defined(OS_MACOSX)
    812   if (workarounds_.disable_egl_khr_fence_sync) {
    813     gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync = false;
    814   }
    815   if (workarounds_.disable_egl_khr_wait_sync) {
    816     gfx::g_driver_egl.ext.b_EGL_KHR_wait_sync = false;
    817   }
    818 #endif
    819   if (workarounds_.disable_arb_sync)
    820     gfx::g_driver_gl.ext.b_GL_ARB_sync = false;
    821   bool ui_gl_fence_works = gfx::GLFence::IsSupported();
    822   UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works);
    823 
    824   feature_flags_.map_buffer_range =
    825       is_es3 || extensions.Contains("GL_ARB_map_buffer_range");
    826 
    827   // Really it's part of core OpenGL 2.1 and up, but let's assume the
    828   // extension is still advertised.
    829   bool has_pixel_buffers =
    830       is_es3 || extensions.Contains("GL_ARB_pixel_buffer_object");
    831 
    832   // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
    833   if (has_pixel_buffers && ui_gl_fence_works &&
    834       !workarounds_.disable_async_readpixels) {
    835     feature_flags_.use_async_readpixels = true;
    836   }
    837 
    838   if (is_es3 || extensions.Contains("GL_ARB_sampler_objects")) {
    839     feature_flags_.enable_samplers = true;
    840     // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
    841     // when available.
    842   }
    843 
    844   if ((is_es3 || extensions.Contains("GL_EXT_discard_framebuffer")) &&
    845       !workarounds_.disable_ext_discard_framebuffer) {
    846     // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
    847     AddExtensionString("GL_EXT_discard_framebuffer");
    848     feature_flags_.ext_discard_framebuffer = true;
    849   }
    850 
    851   if (ui_gl_fence_works) {
    852     AddExtensionString("GL_CHROMIUM_sync_query");
    853     feature_flags_.chromium_sync_query = true;
    854   }
    855 
    856   if (extensions.Contains("GL_NV_path_rendering")) {
    857     if (extensions.Contains("GL_EXT_direct_state_access") || is_es3) {
    858       AddExtensionString("GL_CHROMIUM_path_rendering");
    859       feature_flags_.chromium_path_rendering = true;
    860       validators_.g_l_state.AddValue(GL_PATH_MODELVIEW_MATRIX_CHROMIUM);
    861       validators_.g_l_state.AddValue(GL_PATH_PROJECTION_MATRIX_CHROMIUM);
    862     }
    863   }
    864 }
    865 
    866 void FeatureInfo::AddExtensionString(const char* s) {
    867   std::string str(s);
    868   size_t pos = extensions_.find(str);
    869   while (pos != std::string::npos &&
    870          pos + str.length() < extensions_.length() &&
    871          extensions_.substr(pos + str.length(), 1) != " ") {
    872     // This extension name is a substring of another.
    873     pos = extensions_.find(str, pos + str.length());
    874   }
    875   if (pos == std::string::npos) {
    876     extensions_ += (extensions_.empty() ? "" : " ") + str;
    877   }
    878 }
    879 
    880 FeatureInfo::~FeatureInfo() {
    881 }
    882 
    883 }  // namespace gles2
    884 }  // namespace gpu
    885