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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 #ifndef _SDL_svgavideo_h
     25 #define _SDL_svgavideo_h
     26 
     27 #include "SDL_mouse.h"
     28 #include "../SDL_sysvideo.h"
     29 
     30 /* Hidden "this" pointer for the video functions */
     31 #define _THIS	SDL_VideoDevice *this
     32 
     33 /* Private display data */
     34 struct SDL_PrivateVideoData {
     35 #define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
     36 	int SDL_nummodes[NUM_MODELISTS];
     37 	SDL_Rect **SDL_modelist[NUM_MODELISTS];
     38 	int *SDL_vgamode[NUM_MODELISTS];
     39 
     40 	/* information for double-buffering */
     41 	int flip_page;
     42 	int flip_offset[2];
     43 	Uint8 *flip_address[2];
     44 
     45 	/* Set to 1 if we're in banked video mode */
     46 	int banked;
     47 };
     48 /* Old variable names */
     49 #define SDL_nummodes		(this->hidden->SDL_nummodes)
     50 #define SDL_modelist		(this->hidden->SDL_modelist)
     51 #define SDL_vgamode		(this->hidden->SDL_vgamode)
     52 #define flip_page		(this->hidden->flip_page)
     53 #define flip_offset		(this->hidden->flip_offset)
     54 #define flip_address		(this->hidden->flip_address)
     55 #define	banked			(this->hidden->banked)
     56 
     57 #endif /* _SDL_svgavideo_h */
     58 
     59