/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eight.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 29 glAttachShader(program, fragmentShader); 33 glDeleteShader(fragmentShader);
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attach_shader_nine.cpp | 26 GLuint fragmentShader = 0; 28 glAttachShader(program, fragmentShader); 32 glDeleteShader(fragmentShader);
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attach_shader_six.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 30 glAttachShader(program, fragmentShader);
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attach_shader_ten.cpp | 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader); 29 glAttachShader(program, fragmentShader); 42 glDeleteShader(fragmentShader);
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color_one.cpp | 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one); 47 glAttachShader(gProgram, fragmentShader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererElevenShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 37 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTenShaderTest.java | 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 36 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwelveShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 38 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwoShaderTest.java | 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererOneShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 67 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererThreeShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 70 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererOneColorBufferTest.java | 147 int fragmentShader; 153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr); 162 GLES20.glAttachShader(programObject, fragmentShader);
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/frameworks/native/cmds/flatland/ |
GLHelper.h | 35 const char* fragmentShader[MAX_SHADER_LINES];
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Square.java | 96 int fragmentShader = MyGLRenderer.loadShader( 102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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Triangle.java | 88 int fragmentShader = MyGLRenderer.loadShader( 93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/external/deqp/framework/referencerenderer/ |
rrRenderer.hpp | 62 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL) 64 , fragmentShader (fragmentShader_) 70 const FragmentShader* fragmentShader;
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/frameworks/native/libs/gui/tests/ |
GLTest.cpp | 295 GLuint vertexShader, fragmentShader; 304 &fragmentShader)); 312 glAttachShader(program, fragmentShader); 334 glDeleteShader(fragmentShader);
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
GLUtils.cpp | 160 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); 161 if (!fragmentShader) { 168 glAttachShader(program, fragmentShader);
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/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); 226 GLES20.glAttachShader(mProgramId, fragmentShader);
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); 226 GLES20.glAttachShader(mProgramId, fragmentShader);
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE); 226 GLES20.glAttachShader(mProgramId, fragmentShader);
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/external/deqp/modules/egl/ |
teglNativeColorMappingTests.cpp | 101 deUint32 fragmentShader = 0; 114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 123 gl.compileShader(fragmentShader); 143 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 144 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); 148 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0])); 155 gl.attachShader(program, fragmentShader); 185 gl.deleteShader(fragmentShader); 198 if (fragmentShader) [all...] |
teglSwapBuffersTests.cpp | 136 deUint32 fragmentShader = 0; 149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 158 gl.compileShader(fragmentShader); 178 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 179 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); 183 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0])); 190 gl.attachShader(program, fragmentShader); 220 gl.deleteShader(fragmentShader); 233 if (fragmentShader) [all...] |
teglNativeCoordMappingTests.cpp | 101 deUint32 fragmentShader = 0; 114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 123 gl.compileShader(fragmentShader); 143 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 144 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); 148 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0])); 155 gl.attachShader(program, fragmentShader); 185 gl.deleteShader(fragmentShader); 198 if (fragmentShader) [all...] |
/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 239 GLuint vertexShader, fragmentShader; 249 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 260 glAttachShader(program, fragmentShader); 282 glDeleteShader(fragmentShader); [all...] |