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    Searched defs:fragmentShader (Results 1 - 25 of 45) sorted by null

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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
29 glAttachShader(program, fragmentShader);
33 glDeleteShader(fragmentShader);
attach_shader_nine.cpp 26 GLuint fragmentShader = 0;
28 glAttachShader(program, fragmentShader);
32 glDeleteShader(fragmentShader);
attach_shader_six.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
30 glAttachShader(program, fragmentShader);
attach_shader_ten.cpp 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29 glAttachShader(program, fragmentShader);
42 glDeleteShader(fragmentShader);
color_one.cpp 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47 glAttachShader(gProgram, fragmentShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
37 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTenShaderTest.java 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwelveShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
38 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererOneShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67 GLES20.glAttachShader(mProgram, fragmentShader);
RendererThreeShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70 GLES20.glAttachShader(mProgram, fragmentShader);
RendererOneColorBufferTest.java 147 int fragmentShader;
153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr);
162 GLES20.glAttachShader(programObject, fragmentShader);
  /frameworks/native/cmds/flatland/
GLHelper.h 35 const char* fragmentShader[MAX_SHADER_LINES];
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 96 int fragmentShader = MyGLRenderer.loadShader(
102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
Triangle.java 88 int fragmentShader = MyGLRenderer.loadShader(
93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 62 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
64 , fragmentShader (fragmentShader_)
70 const FragmentShader* fragmentShader;
  /frameworks/native/libs/gui/tests/
GLTest.cpp 295 GLuint vertexShader, fragmentShader;
304 &fragmentShader));
312 glAttachShader(program, fragmentShader);
334 glDeleteShader(fragmentShader);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 160 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
161 if (!fragmentShader) {
168 glAttachShader(program, fragmentShader);
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 214 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_CODE);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 101 deUint32 fragmentShader = 0;
114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
123 gl.compileShader(fragmentShader);
143 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
144 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
148 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
155 gl.attachShader(program, fragmentShader);
185 gl.deleteShader(fragmentShader);
198 if (fragmentShader)
    [all...]
teglSwapBuffersTests.cpp 136 deUint32 fragmentShader = 0;
149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
158 gl.compileShader(fragmentShader);
178 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
179 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
183 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
190 gl.attachShader(program, fragmentShader);
220 gl.deleteShader(fragmentShader);
233 if (fragmentShader)
    [all...]
teglNativeCoordMappingTests.cpp 101 deUint32 fragmentShader = 0;
114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
123 gl.compileShader(fragmentShader);
143 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
144 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
148 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
155 gl.attachShader(program, fragmentShader);
185 gl.deleteShader(fragmentShader);
198 if (fragmentShader)
    [all...]
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 239 GLuint vertexShader, fragmentShader;
249 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
260 glAttachShader(program, fragmentShader);
282 glDeleteShader(fragmentShader);
    [all...]

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