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    Searched defs:gridSize (Results 1 - 7 of 7) sorted by null

  /hardware/qcom/display/msm8084/libcopybit/
c2dExt.h 53 C2D_RECT gridSize; /*!< C2D_RECT for grid size */
  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 283 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2)));
314 int cellWidth = width/gridSize;
315 int cellHeight = height/gridSize;
316 for (int y = 0; y < gridSize; y++)
317 for (int x = 0; x < gridSize; x++)
es2fVertexTextureTests.cpp 187 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords);
226 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords)
227 : m_gridSize(gridSize)
333 const int gridSize = grid.getSize();
335 for (int y = 0; y < gridSize; y++)
336 for (int x = 0; x < gridSize; x++)
338 const Vec4 color = quadColors[y*gridSize + x];
362 const int gridSize = grid.getSize();
363 vector<Vec4> quadColors (gridSize*gridSize);
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  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 286 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2)));
317 int cellWidth = width/gridSize;
318 int cellHeight = height/gridSize;
319 for (int y = 0; y < gridSize; y++)
320 for (int x = 0; x < gridSize; x++)
es3fVertexTextureTests.cpp 237 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords);
276 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords)
277 : m_gridSize(gridSize)
429 const int gridSize = grid.getSize();
431 for (int y = 0; y < gridSize; y++)
432 for (int x = 0; x < gridSize; x++)
434 const Vec4 color = quadColors[y*gridSize + x];
460 const int gridSize = grid.getSize();
461 vector<Vec4> quadColors (gridSize*gridSize);
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  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
ProximityInfo.java 249 final int gridSize = mGridNeighbors.length;
256 // For large layouts, 'neighborsFlatBuffer' is about 80k of memory: gridSize is usually 512,
263 final Key[] neighborsFlatBuffer = new Key[gridSize * keyCount];
264 final int[] neighborCountPerCell = new int[gridSize];
360 for (int i = 0; i < gridSize; ++i) {
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 153 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
193 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
194 : m_gridSize (gridSize)
195 , m_numVertices ((gridSize + 1) * (gridSize + 1))
196 , m_numTriangles (gridSize * gridSize * 2)
214 for (int y = 0; y < gridSize+1; y++)
215 for (int x = 0; x < gridSize+1; x++)
217 float sx = x / (float)gridSize;
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