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Searched
defs:gridSize
(Results
1 - 7
of
7
) sorted by null
/hardware/qcom/display/msm8084/libcopybit/
c2dExt.h
53
C2D_RECT
gridSize
; /*!< C2D_RECT for grid size */
/external/deqp/modules/gles2/functional/
es2fStencilTests.cpp
283
int
gridSize
= (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2)));
314
int cellWidth = width/
gridSize
;
315
int cellHeight = height/
gridSize
;
316
for (int y = 0; y <
gridSize
; y++)
317
for (int x = 0; x <
gridSize
; x++)
es2fVertexTextureTests.cpp
187
PosTexCoordQuadGrid (int
gridSize
, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords);
226
PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int
gridSize
, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords)
227
: m_gridSize(
gridSize
)
333
const int
gridSize
= grid.getSize();
335
for (int y = 0; y <
gridSize
; y++)
336
for (int x = 0; x <
gridSize
; x++)
338
const Vec4 color = quadColors[y*
gridSize
+ x];
362
const int
gridSize
= grid.getSize();
363
vector<Vec4> quadColors (
gridSize
*
gridSize
);
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all
...]
/external/deqp/modules/gles3/functional/
es3fStencilTests.cpp
286
int
gridSize
= (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2)));
317
int cellWidth = width/
gridSize
;
318
int cellHeight = height/
gridSize
;
319
for (int y = 0; y <
gridSize
; y++)
320
for (int x = 0; x <
gridSize
; x++)
es3fVertexTextureTests.cpp
237
PosTexCoordQuadGrid (int
gridSize
, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords);
276
PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int
gridSize
, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords)
277
: m_gridSize(
gridSize
)
429
const int
gridSize
= grid.getSize();
431
for (int y = 0; y <
gridSize
; y++)
432
for (int x = 0; x <
gridSize
; x++)
434
const Vec4 color = quadColors[y*
gridSize
+ x];
460
const int
gridSize
= grid.getSize();
461
vector<Vec4> quadColors (
gridSize
*
gridSize
);
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...]
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
ProximityInfo.java
249
final int
gridSize
= mGridNeighbors.length;
256
// For large layouts, 'neighborsFlatBuffer' is about 80k of memory:
gridSize
is usually 512,
263
final Key[] neighborsFlatBuffer = new Key[
gridSize
* keyCount];
264
final int[] neighborCountPerCell = new int[
gridSize
];
360
for (int i = 0; i <
gridSize
; ++i) {
/external/deqp/modules/glshared/
glsShaderRenderCase.cpp
153
QuadGrid (int
gridSize
, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
193
QuadGrid::QuadGrid (int
gridSize
, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
194
: m_gridSize (
gridSize
)
195
, m_numVertices ((
gridSize
+ 1) * (
gridSize
+ 1))
196
, m_numTriangles (
gridSize
*
gridSize
* 2)
214
for (int y = 0; y <
gridSize
+1; y++)
215
for (int x = 0; x <
gridSize
+1; x++)
217
float sx = x / (float)
gridSize
;
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all
...]
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