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      1 /*
      2  * Copyright (C) 2006 Apple Computer, Inc.
      3  * Copyright (C) 2006 Alexander Kellett <lypanov (at) kde.org>
      4  * Copyright (C) 2006 Oliver Hunt <ojh16 (at) student.canterbury.ac.nz>
      5  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      6  * Copyright (C) 2008 Rob Buis <buis (at) kde.org>
      7  * Copyright (C) 2009 Dirk Schulze <krit (at) webkit.org>
      8  * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved.
      9  * Copyright (C) 2012 Google Inc.
     10  *
     11  * This library is free software; you can redistribute it and/or
     12  * modify it under the terms of the GNU Library General Public
     13  * License as published by the Free Software Foundation; either
     14  * version 2 of the License, or (at your option) any later version.
     15  *
     16  * This library is distributed in the hope that it will be useful,
     17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     19  * Library General Public License for more details.
     20  *
     21  * You should have received a copy of the GNU Library General Public License
     22  * along with this library; see the file COPYING.LIB.  If not, write to
     23  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     24  * Boston, MA 02110-1301, USA.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #include "core/rendering/svg/RenderSVGText.h"
     30 
     31 #include "core/editing/PositionWithAffinity.h"
     32 #include "core/paint/SVGTextPainter.h"
     33 #include "core/rendering/HitTestRequest.h"
     34 #include "core/rendering/HitTestResult.h"
     35 #include "core/rendering/PaintInfo.h"
     36 #include "core/rendering/PointerEventsHitRules.h"
     37 #include "core/rendering/style/ShadowList.h"
     38 #include "core/rendering/svg/RenderSVGInline.h"
     39 #include "core/rendering/svg/RenderSVGInlineText.h"
     40 #include "core/rendering/svg/RenderSVGResource.h"
     41 #include "core/rendering/svg/RenderSVGRoot.h"
     42 #include "core/rendering/svg/SVGRenderSupport.h"
     43 #include "core/rendering/svg/SVGResourcesCache.h"
     44 #include "core/rendering/svg/SVGRootInlineBox.h"
     45 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
     46 #include "core/svg/SVGLengthList.h"
     47 #include "core/svg/SVGTextElement.h"
     48 #include "core/svg/SVGTransformList.h"
     49 #include "core/svg/SVGURIReference.h"
     50 #include "platform/FloatConversion.h"
     51 #include "platform/fonts/FontCache.h"
     52 #include "platform/fonts/SimpleFontData.h"
     53 #include "platform/geometry/FloatQuad.h"
     54 #include "platform/geometry/TransformState.h"
     55 
     56 namespace blink {
     57 
     58 RenderSVGText::RenderSVGText(SVGTextElement* node)
     59     : RenderSVGBlock(node)
     60     , m_needsReordering(false)
     61     , m_needsPositioningValuesUpdate(false)
     62     , m_needsTransformUpdate(true)
     63     , m_needsTextMetricsUpdate(false)
     64 {
     65 }
     66 
     67 RenderSVGText::~RenderSVGText()
     68 {
     69     ASSERT(m_layoutAttributes.isEmpty());
     70 }
     71 
     72 bool RenderSVGText::isChildAllowed(RenderObject* child, RenderStyle*) const
     73 {
     74     return child->isSVGInline() || (child->isText() && SVGRenderSupport::isRenderableTextNode(child));
     75 }
     76 
     77 RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(RenderObject* start)
     78 {
     79     ASSERT(start);
     80     while (start && !start->isSVGText())
     81         start = start->parent();
     82     if (!start || !start->isSVGText())
     83         return 0;
     84     return toRenderSVGText(start);
     85 }
     86 
     87 const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObject* start)
     88 {
     89     ASSERT(start);
     90     while (start && !start->isSVGText())
     91         start = start->parent();
     92     if (!start || !start->isSVGText())
     93         return 0;
     94     return toRenderSVGText(start);
     95 }
     96 
     97 void RenderSVGText::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
     98 {
     99     FloatRect paintInvalidationRect = rect;
    100     paintInvalidationRect.inflate(style()->outlineWidth());
    101     computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
    102     rect = enclosingLayoutRect(paintInvalidationRect);
    103 }
    104 
    105 static inline void collectLayoutAttributes(RenderObject* text, Vector<SVGTextLayoutAttributes*>& attributes)
    106 {
    107     for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) {
    108         if (descendant->isSVGInlineText())
    109             attributes.append(toRenderSVGInlineText(descendant)->layoutAttributes());
    110     }
    111 }
    112 
    113 static inline bool findPreviousAndNextAttributes(RenderSVGText* root, RenderSVGInlineText* locateElement, SVGTextLayoutAttributes*& previous, SVGTextLayoutAttributes*& next)
    114 {
    115     ASSERT(root);
    116     ASSERT(locateElement);
    117     bool stopAfterNext = false;
    118     RenderObject* current = root->firstChild();
    119     while (current) {
    120         if (current->isSVGInlineText()) {
    121             RenderSVGInlineText* text = toRenderSVGInlineText(current);
    122             if (locateElement != text) {
    123                 if (stopAfterNext) {
    124                     next = text->layoutAttributes();
    125                     return true;
    126                 }
    127 
    128                 previous = text->layoutAttributes();
    129             } else {
    130                 stopAfterNext = true;
    131             }
    132         } else if (current->isSVGInline()) {
    133             // Descend into text content (if possible).
    134             if (RenderObject* child = toRenderSVGInline(current)->firstChild()) {
    135                 current = child;
    136                 continue;
    137             }
    138         }
    139 
    140         current = current->nextInPreOrderAfterChildren(root);
    141     }
    142     return false;
    143 }
    144 
    145 inline bool RenderSVGText::shouldHandleSubtreeMutations() const
    146 {
    147     if (beingDestroyed() || !everHadLayout()) {
    148         ASSERT(m_layoutAttributes.isEmpty());
    149         ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements());
    150         return false;
    151     }
    152     return true;
    153 }
    154 
    155 void RenderSVGText::subtreeChildWasAdded(RenderObject* child)
    156 {
    157     ASSERT(child);
    158     if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
    159         return;
    160 
    161     // Always protect the cache before clearing text positioning elements when the cache will subsequently be rebuilt.
    162     FontCachePurgePreventer fontCachePurgePreventer;
    163 
    164     // The positioning elements cache doesn't include the new 'child' yet. Clear the
    165     // cache, as the next buildLayoutAttributesForTextRenderer() call rebuilds it.
    166     m_layoutAttributesBuilder.clearTextPositioningElements();
    167 
    168     if (!child->isSVGInlineText() && !child->isSVGInline())
    169         return;
    170 
    171     // Detect changes in layout attributes and only measure those text parts that have changed!
    172     Vector<SVGTextLayoutAttributes*> newLayoutAttributes;
    173     collectLayoutAttributes(this, newLayoutAttributes);
    174     if (newLayoutAttributes.isEmpty()) {
    175         ASSERT(m_layoutAttributes.isEmpty());
    176         return;
    177     }
    178 
    179     // Compare m_layoutAttributes with newLayoutAttributes to figure out which attribute got added.
    180     size_t size = newLayoutAttributes.size();
    181     SVGTextLayoutAttributes* attributes = 0;
    182     for (size_t i = 0; i < size; ++i) {
    183         attributes = newLayoutAttributes[i];
    184         if (m_layoutAttributes.find(attributes) == kNotFound) {
    185             // Every time this is invoked, there's only a single new entry in the newLayoutAttributes list, compared to the old in m_layoutAttributes.
    186             SVGTextLayoutAttributes* previous = 0;
    187             SVGTextLayoutAttributes* next = 0;
    188             ASSERT_UNUSED(child, attributes->context() == child);
    189             findPreviousAndNextAttributes(this, attributes->context(), previous, next);
    190 
    191             if (previous)
    192                 m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(previous->context());
    193             m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(attributes->context());
    194             if (next)
    195                 m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(next->context());
    196             break;
    197         }
    198     }
    199 
    200 #if ENABLE(ASSERT)
    201     // Verify that m_layoutAttributes only differs by a maximum of one entry.
    202     for (size_t i = 0; i < size; ++i)
    203         ASSERT(m_layoutAttributes.find(newLayoutAttributes[i]) != kNotFound || newLayoutAttributes[i] == attributes);
    204 #endif
    205 
    206     m_layoutAttributes = newLayoutAttributes;
    207 }
    208 
    209 static inline void checkLayoutAttributesConsistency(RenderSVGText* text, Vector<SVGTextLayoutAttributes*>& expectedLayoutAttributes)
    210 {
    211 #if ENABLE(ASSERT)
    212     Vector<SVGTextLayoutAttributes*> newLayoutAttributes;
    213     collectLayoutAttributes(text, newLayoutAttributes);
    214     ASSERT(newLayoutAttributes == expectedLayoutAttributes);
    215 #endif
    216 }
    217 
    218 void RenderSVGText::willBeDestroyed()
    219 {
    220     m_layoutAttributes.clear();
    221     m_layoutAttributesBuilder.clearTextPositioningElements();
    222 
    223     RenderSVGBlock::willBeDestroyed();
    224 }
    225 
    226 void RenderSVGText::subtreeChildWillBeRemoved(RenderObject* child, Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
    227 {
    228     ASSERT(child);
    229     if (!shouldHandleSubtreeMutations())
    230         return;
    231 
    232     checkLayoutAttributesConsistency(this, m_layoutAttributes);
    233 
    234     // The positioning elements cache depends on the size of each text renderer in the
    235     // subtree. If this changes, clear the cache. It's going to be rebuilt below.
    236     m_layoutAttributesBuilder.clearTextPositioningElements();
    237     if (m_layoutAttributes.isEmpty() || !child->isSVGInlineText())
    238         return;
    239 
    240     // This logic requires that the 'text' child is still inserted in the tree.
    241     RenderSVGInlineText* text = toRenderSVGInlineText(child);
    242     SVGTextLayoutAttributes* previous = 0;
    243     SVGTextLayoutAttributes* next = 0;
    244     if (!documentBeingDestroyed())
    245         findPreviousAndNextAttributes(this, text, previous, next);
    246 
    247     if (previous)
    248         affectedAttributes.append(previous);
    249     if (next)
    250         affectedAttributes.append(next);
    251 
    252     size_t position = m_layoutAttributes.find(text->layoutAttributes());
    253     ASSERT(position != kNotFound);
    254     m_layoutAttributes.remove(position);
    255 }
    256 
    257 void RenderSVGText::subtreeChildWasRemoved(const Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
    258 {
    259     if (!shouldHandleSubtreeMutations() || documentBeingDestroyed()) {
    260         ASSERT(affectedAttributes.isEmpty());
    261         return;
    262     }
    263 
    264     // This is called immediately after subtreeChildWillBeDestroyed, once the RenderSVGInlineText::willBeDestroyed() method
    265     // passes on to the base class, which removes us from the render tree. At this point we can update the layout attributes.
    266     unsigned size = affectedAttributes.size();
    267     for (unsigned i = 0; i < size; ++i)
    268         m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(affectedAttributes[i]->context());
    269 }
    270 
    271 void RenderSVGText::subtreeStyleDidChange()
    272 {
    273     if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
    274         return;
    275 
    276     checkLayoutAttributesConsistency(this, m_layoutAttributes);
    277 
    278     // Only update the metrics cache, but not the text positioning element cache
    279     // nor the layout attributes cached in the leaf #text renderers.
    280     FontCachePurgePreventer fontCachePurgePreventer;
    281     for (RenderObject* descendant = firstChild(); descendant; descendant = descendant->nextInPreOrder(this)) {
    282         if (descendant->isSVGInlineText())
    283             m_layoutAttributesBuilder.rebuildMetricsForTextRenderer(toRenderSVGInlineText(descendant));
    284     }
    285 }
    286 
    287 void RenderSVGText::subtreeTextDidChange(RenderSVGInlineText* text)
    288 {
    289     ASSERT(text);
    290     ASSERT(!beingDestroyed());
    291     if (!everHadLayout()) {
    292         ASSERT(m_layoutAttributes.isEmpty());
    293         ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements());
    294         return;
    295     }
    296 
    297     // Always protect the cache before clearing text positioning elements when the cache will subsequently be rebuilt.
    298     FontCachePurgePreventer fontCachePurgePreventer;
    299 
    300     // The positioning elements cache depends on the size of each text renderer in the
    301     // subtree. If this changes, clear the cache. It's going to be rebuilt below.
    302     m_layoutAttributesBuilder.clearTextPositioningElements();
    303 
    304     checkLayoutAttributesConsistency(this, m_layoutAttributes);
    305     for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) {
    306         if (descendant->isSVGInlineText())
    307             m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(toRenderSVGInlineText(descendant));
    308     }
    309 }
    310 
    311 static inline void updateFontInAllDescendants(RenderObject* start, SVGTextLayoutAttributesBuilder* builder = 0)
    312 {
    313     for (RenderObject* descendant = start; descendant; descendant = descendant->nextInPreOrder(start)) {
    314         if (!descendant->isSVGInlineText())
    315             continue;
    316         RenderSVGInlineText* text = toRenderSVGInlineText(descendant);
    317         text->updateScaledFont();
    318         if (builder)
    319             builder->rebuildMetricsForTextRenderer(text);
    320     }
    321 }
    322 
    323 void RenderSVGText::layout()
    324 {
    325     ASSERT(needsLayout());
    326 
    327     subtreeStyleDidChange();
    328 
    329     bool updateCachedBoundariesInParents = false;
    330     if (m_needsTransformUpdate) {
    331         m_localTransform = toSVGTextElement(node())->animatedLocalTransform();
    332         m_needsTransformUpdate = false;
    333         updateCachedBoundariesInParents = true;
    334     }
    335 
    336     if (!everHadLayout()) {
    337         // When laying out initially, collect all layout attributes, build the character data map,
    338         // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree.
    339         ASSERT(m_layoutAttributes.isEmpty());
    340         collectLayoutAttributes(this, m_layoutAttributes);
    341         updateFontInAllDescendants(this);
    342         m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(this);
    343 
    344         m_needsReordering = true;
    345         m_needsTextMetricsUpdate = false;
    346         m_needsPositioningValuesUpdate = false;
    347         updateCachedBoundariesInParents = true;
    348     } else if (m_needsPositioningValuesUpdate) {
    349         // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
    350         // update the on-screen font objects as well in all descendants.
    351         if (m_needsTextMetricsUpdate) {
    352             updateFontInAllDescendants(this);
    353             m_needsTextMetricsUpdate = false;
    354         }
    355 
    356         m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(this);
    357         m_needsReordering = true;
    358         m_needsPositioningValuesUpdate = false;
    359         updateCachedBoundariesInParents = true;
    360     } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
    361         // If the root layout size changed (eg. window size changes) or the transform to the root
    362         // context has changed then recompute the on-screen font size.
    363         updateFontInAllDescendants(this, &m_layoutAttributesBuilder);
    364 
    365         ASSERT(!m_needsReordering);
    366         ASSERT(!m_needsPositioningValuesUpdate);
    367         m_needsTextMetricsUpdate = false;
    368         updateCachedBoundariesInParents = true;
    369     }
    370 
    371     checkLayoutAttributesConsistency(this, m_layoutAttributes);
    372 
    373     // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
    374     // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
    375     ASSERT(!isInline());
    376     ASSERT(!simplifiedLayout());
    377     ASSERT(!scrollsOverflow());
    378     ASSERT(!hasControlClip());
    379     ASSERT(!hasColumns());
    380     ASSERT(!positionedObjects());
    381     ASSERT(!m_overflow);
    382     ASSERT(!isAnonymousBlock());
    383 
    384     if (!firstChild())
    385         setChildrenInline(true);
    386 
    387     // FIXME: We need to find a way to only layout the child boxes, if needed.
    388     FloatRect oldBoundaries = objectBoundingBox();
    389     ASSERT(childrenInline());
    390 
    391     rebuildFloatsFromIntruding();
    392 
    393     LayoutUnit beforeEdge = borderBefore() + paddingBefore();
    394     LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
    395     setLogicalHeight(beforeEdge);
    396 
    397     LayoutUnit paintInvalidationLogicalTop = 0;
    398     LayoutUnit paintInvalidationLogicalBottom = 0;
    399     layoutInlineChildren(true, paintInvalidationLogicalTop, paintInvalidationLogicalBottom, afterEdge);
    400 
    401     if (m_needsReordering)
    402         m_needsReordering = false;
    403 
    404     if (!updateCachedBoundariesInParents)
    405         updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();
    406 
    407     // Invalidate all resources of this client if our layout changed.
    408     if (everHadLayout() && selfNeedsLayout())
    409         SVGResourcesCache::clientLayoutChanged(this);
    410 
    411     // If our bounds changed, notify the parents.
    412     if (updateCachedBoundariesInParents)
    413         RenderSVGBlock::setNeedsBoundariesUpdate();
    414 
    415     clearNeedsLayout();
    416 }
    417 
    418 RootInlineBox* RenderSVGText::createRootInlineBox()
    419 {
    420     RootInlineBox* box = new SVGRootInlineBox(*this);
    421     box->setHasVirtualLogicalHeight();
    422     return box;
    423 }
    424 
    425 bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
    426 {
    427     PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, style()->pointerEvents());
    428     bool isVisible = (style()->visibility() == VISIBLE);
    429     if (isVisible || !hitRules.requireVisible) {
    430         if ((hitRules.canHitBoundingBox && !objectBoundingBox().isEmpty())
    431             || (hitRules.canHitStroke && (style()->svgStyle().hasStroke() || !hitRules.requireStroke))
    432             || (hitRules.canHitFill && (style()->svgStyle().hasFill() || !hitRules.requireFill))) {
    433             FloatPoint localPoint;
    434             if (!SVGRenderSupport::transformToUserSpaceAndCheckClipping(this, localToParentTransform(), pointInParent, localPoint))
    435                 return false;
    436 
    437             if (hitRules.canHitBoundingBox && !objectBoundingBox().contains(localPoint))
    438                 return false;
    439 
    440             HitTestLocation hitTestLocation(LayoutPoint(flooredIntPoint(localPoint)));
    441             return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), hitTestAction);
    442         }
    443     }
    444 
    445     return false;
    446 }
    447 
    448 PositionWithAffinity RenderSVGText::positionForPoint(const LayoutPoint& pointInContents)
    449 {
    450     RootInlineBox* rootBox = firstRootBox();
    451     if (!rootBox)
    452         return createPositionWithAffinity(0, DOWNSTREAM);
    453 
    454     ASSERT(!rootBox->nextRootBox());
    455     ASSERT(childrenInline());
    456 
    457     InlineBox* closestBox = toSVGRootInlineBox(rootBox)->closestLeafChildForPosition(pointInContents);
    458     if (!closestBox)
    459         return createPositionWithAffinity(0, DOWNSTREAM);
    460 
    461     return closestBox->renderer().positionForPoint(LayoutPoint(pointInContents.x(), closestBox->y()));
    462 }
    463 
    464 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
    465 {
    466     quads.append(localToAbsoluteQuad(strokeBoundingBox(), 0 /* mode */, wasFixed));
    467 }
    468 
    469 void RenderSVGText::paint(PaintInfo& paintInfo, const LayoutPoint&)
    470 {
    471     SVGTextPainter(*this).paint(paintInfo);
    472 }
    473 
    474 FloatRect RenderSVGText::strokeBoundingBox() const
    475 {
    476     FloatRect strokeBoundaries = objectBoundingBox();
    477     const SVGRenderStyle& svgStyle = style()->svgStyle();
    478     if (!svgStyle.hasStroke())
    479         return strokeBoundaries;
    480 
    481     ASSERT(node());
    482     ASSERT(node()->isSVGElement());
    483     SVGLengthContext lengthContext(toSVGElement(node()));
    484     strokeBoundaries.inflate(svgStyle.strokeWidth()->value(lengthContext));
    485     return strokeBoundaries;
    486 }
    487 
    488 FloatRect RenderSVGText::paintInvalidationRectInLocalCoordinates() const
    489 {
    490     FloatRect paintInvalidationRect = strokeBoundingBox();
    491     SVGRenderSupport::intersectPaintInvalidationRectWithResources(this, paintInvalidationRect);
    492 
    493     if (const ShadowList* textShadow = style()->textShadow())
    494         textShadow->adjustRectForShadow(paintInvalidationRect);
    495 
    496     return paintInvalidationRect;
    497 }
    498 
    499 void RenderSVGText::addChild(RenderObject* child, RenderObject* beforeChild)
    500 {
    501     RenderSVGBlock::addChild(child, beforeChild);
    502 
    503     SVGResourcesCache::clientWasAddedToTree(child, child->style());
    504     subtreeChildWasAdded(child);
    505 }
    506 
    507 void RenderSVGText::removeChild(RenderObject* child)
    508 {
    509     SVGResourcesCache::clientWillBeRemovedFromTree(child);
    510 
    511     Vector<SVGTextLayoutAttributes*, 2> affectedAttributes;
    512     FontCachePurgePreventer fontCachePurgePreventer;
    513     subtreeChildWillBeRemoved(child, affectedAttributes);
    514     RenderSVGBlock::removeChild(child);
    515     subtreeChildWasRemoved(affectedAttributes);
    516 }
    517 
    518 }
    519