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    Searched defs:m_internalFormat (Results 1 - 17 of 17) sorted by null

  /external/deqp/modules/gles3/performance/
es3pTextureCases.hpp 62 const deUint32 m_internalFormat;
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.h 55 GLenum m_internalFormat;
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderbuffer.h 44 m_internalFormat = internalformat;
46 GLenum internalFormat() const { return m_internalFormat; }
74 GLenum m_internalFormat;
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 49 , m_internalFormat (internalFormat)
59 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts);
72 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_SAMPLES, sampleCounts, &samples[0]);
121 const GLenum m_internalFormat;
130 , m_internalFormat (internalFormat)
139 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts);
147 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 0, &queryTargetValue);
159 GLenum m_internalFormat;
es3fTextureSwizzleTests.cpp 90 deUint32 m_internalFormat;
104 , m_internalFormat (internalFormat)
126 m_texture = (m_internalFormat == m_format) ? new glu::Texture2D(m_context.getRenderContext(), m_format, m_dataType, width, height)
127 : new glu::Texture2D(m_context.getRenderContext(), m_internalFormat, width, height);
es3fPolygonOffsetTests.cpp 265 const GLenum m_internalFormat;
272 , m_internalFormat (internalFormat)
283 if (m_internalFormat == 0)
313 gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize);
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es3fTextureFilteringTests.cpp 86 const deUint32 m_internalFormat;
127 , m_internalFormat (internalFormat)
143 , m_internalFormat (GL_NONE)
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
363 const deUint32 m_internalFormat;
405 , m_internalFormat (internalFormat)
422 , m_internalFormat (GL_NONE)
450 m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
674 const deUint32 m_internalFormat;
715 , m_internalFormat (internalFormat
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es3fTextureMipmapTests.cpp     [all...]
es3fTextureSpecificationTests.cpp 627 , m_internalFormat (format)
636 , m_internalFormat (internalFormat)
666 glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelData.getAccess().getDataPtr());
670 deUint32 m_internalFormat;
682 , m_internalFormat (format)
691 , m_internalFormat (internalFormat)
724 glTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dataType, levelData.getAccess().getDataPtr());
729 deUint32 m_internalFormat;
740 , m_internalFormat (internalFormat)
766 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().g (…)
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  /external/deqp/modules/gles31/functional/
es31fInternalFormatQueryTests.cpp 57 const glw::GLenum m_internalFormat;
64 , m_internalFormat (internalFormat)
81 if (isTextureTarget && m_internalFormat == GL_STENCIL_INDEX8 && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_stencil8"))
111 gl.getInternalformativ(m_target, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts);
132 gl.getInternalformativ(m_target, m_internalFormat, GL_SAMPLES, numSampleCounts, &samples[0]);
es31fTextureFilteringTests.cpp 129 const deUint32 m_internalFormat;
181 , m_internalFormat (internalFormat)
204 const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_internalFormat);
212 m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth);
213 m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth);
es31fTextureLevelStateQueryTests.cpp 698 const glw::GLenum m_internalFormat;
711 , m_internalFormat (GL_RGBA8)
750 gl.getInternalformativ(target, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCount);
759 gl.getInternalformativ(target, m_internalFormat, GL_SAMPLES, sampleCount, &samples[0]);
861 generateColorTextureGenerationGroup(iterations, texture2DSamples[0], texture2DArraySamples[0], m_internalFormat);
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es31fTextureSpecificationTests.cpp 321 , m_internalFormat (internalFormat)
346 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
350 deUint32 m_internalFormat;
359 , m_internalFormat (internalFormat)
373 glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth);
390 deUint32 m_internalFormat;
413 , m_internalFormat (internalFormat)
463 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset);
466 deUint32 m_internalFormat;
500 , m_internalFormat (internalFormat
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  /external/deqp/modules/gles2/functional/
es2fPolygonOffsetTests.cpp 262 const GLenum m_internalFormat;
269 , m_internalFormat (internalFormat)
280 if (m_internalFormat == 0)
310 gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize);
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es2fTextureSpecificationTests.cpp     [all...]
  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 72 deUint32 m_internalFormat;
90 , m_internalFormat (internalFormat)
105 , m_internalFormat (GL_NONE)
132 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
327 deUint32 m_internalFormat;
346 , m_internalFormat (internalFormat)
362 , m_internalFormat (GL_NONE)
389 m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
  /external/deqp/modules/egl/
teglGLES2SharingThreadedTests.cpp 971 GLint m_internalFormat;
982 , m_internalFormat (internalFormat)
1003 thread.newMessage() << "Begin -- glTexImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_internalFormat << ", " << m_width << ", " << m_height << ", 0, " << m_format << ", " << m_type << ", data)" << tcu::ThreadUtil::Message::End;
1004 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_height, 0, m_format, m_type, dummyData));
1072 GLint m_internalFormat;
1084 , m_internalFormat (internalFormat)
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