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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Mipmapping tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es3fTextureMipmapTests.hpp"
     25 
     26 #include "glsTextureTestUtil.hpp"
     27 #include "gluTexture.hpp"
     28 #include "gluTextureUtil.hpp"
     29 #include "gluPixelTransfer.hpp"
     30 #include "tcuTextureUtil.hpp"
     31 #include "tcuMatrix.hpp"
     32 #include "tcuMatrixUtil.hpp"
     33 #include "tcuTexLookupVerifier.hpp"
     34 #include "tcuVectorUtil.hpp"
     35 #include "deStringUtil.hpp"
     36 #include "deRandom.hpp"
     37 #include "deString.h"
     38 #include "glwFunctions.hpp"
     39 #include "glwEnums.hpp"
     40 
     41 using std::vector;
     42 using std::string;
     43 using namespace deqp::gls;
     44 
     45 namespace deqp
     46 {
     47 namespace gles3
     48 {
     49 namespace Functional
     50 {
     51 
     52 using std::string;
     53 using std::vector;
     54 using tcu::TestLog;
     55 using tcu::Vec2;
     56 using tcu::Vec3;
     57 using tcu::Vec4;
     58 using tcu::IVec4;
     59 using namespace gls::TextureTestUtil;
     60 
     61 static float getMinLodForCell (int cellNdx)
     62 {
     63 	static const float s_values[] =
     64 	{
     65 		1.0f,
     66 		3.5f,
     67 		2.0f,
     68 		-2.0f,
     69 		0.0f,
     70 		3.0f,
     71 		10.0f,
     72 		4.8f,
     73 		5.8f,
     74 		5.7f,
     75 		-1.9f,
     76 		4.0f,
     77 		6.5f,
     78 		7.1f,
     79 		-1e10,
     80 		1000.f
     81 	};
     82 	return s_values[cellNdx % DE_LENGTH_OF_ARRAY(s_values)];
     83 }
     84 
     85 static float getMaxLodForCell (int cellNdx)
     86 {
     87 	static const float s_values[] =
     88 	{
     89 		0.0f,
     90 		0.2f,
     91 		0.7f,
     92 		0.4f,
     93 		1.3f,
     94 		0.0f,
     95 		0.5f,
     96 		1.2f,
     97 		-2.0f,
     98 		1.0f,
     99 		0.1f,
    100 		0.3f,
    101 		2.7f,
    102 		1.2f,
    103 		10.0f,
    104 		-1000.f,
    105 		1e10f
    106 	};
    107 	return s_values[cellNdx % DE_LENGTH_OF_ARRAY(s_values)];
    108 }
    109 
    110 enum CoordType
    111 {
    112 	COORDTYPE_BASIC,		//!< texCoord = translateScale(position).
    113 	COORDTYPE_BASIC_BIAS,	//!< Like basic, but with bias values.
    114 	COORDTYPE_AFFINE,		//!< texCoord = translateScaleRotateShear(position).
    115 	COORDTYPE_PROJECTED,	//!< Projected coordinates, w != 1
    116 
    117 	COORDTYPE_LAST
    118 };
    119 
    120 // Texture2DMipmapCase
    121 
    122 class Texture2DMipmapCase : public tcu::TestCase
    123 {
    124 public:
    125 
    126 								Texture2DMipmapCase			(tcu::TestContext&			testCtx,
    127 															 glu::RenderContext&		renderCtx,
    128 															 const glu::ContextInfo&	renderCtxInfo,
    129 															 const char*				name,
    130 															 const char*				desc,
    131 															 CoordType					coordType,
    132 															 deUint32					minFilter,
    133 															 deUint32					wrapS,
    134 															 deUint32					wrapT,
    135 															 deUint32					format,
    136 															 deUint32					dataType,
    137 															 int						width,
    138 															 int						height);
    139 								~Texture2DMipmapCase		(void);
    140 
    141 	void						init						(void);
    142 	void						deinit						(void);
    143 	IterateResult				iterate						(void);
    144 
    145 private:
    146 								Texture2DMipmapCase			(const Texture2DMipmapCase& other);
    147 	Texture2DMipmapCase&		operator=					(const Texture2DMipmapCase& other);
    148 
    149 	glu::RenderContext&			m_renderCtx;
    150 	const glu::ContextInfo&		m_renderCtxInfo;
    151 
    152 	CoordType					m_coordType;
    153 	deUint32					m_minFilter;
    154 	deUint32					m_wrapS;
    155 	deUint32					m_wrapT;
    156 	deUint32					m_format;
    157 	deUint32					m_dataType;
    158 	int							m_width;
    159 	int							m_height;
    160 
    161 	glu::Texture2D*				m_texture;
    162 	TextureRenderer				m_renderer;
    163 };
    164 
    165 Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext&			testCtx,
    166 										  glu::RenderContext&		renderCtx,
    167 										  const glu::ContextInfo&	renderCtxInfo,
    168 										  const char*				name,
    169 										  const char*				desc,
    170 										  CoordType					coordType,
    171 										  deUint32					minFilter,
    172 										  deUint32					wrapS,
    173 										  deUint32					wrapT,
    174 										  deUint32					format,
    175 										  deUint32					dataType,
    176 										  int						width,
    177 										  int						height)
    178 	: TestCase			(testCtx, name, desc)
    179 	, m_renderCtx		(renderCtx)
    180 	, m_renderCtxInfo	(renderCtxInfo)
    181 	, m_coordType		(coordType)
    182 	, m_minFilter		(minFilter)
    183 	, m_wrapS			(wrapS)
    184 	, m_wrapT			(wrapT)
    185 	, m_format			(format)
    186 	, m_dataType		(dataType)
    187 	, m_width			(width)
    188 	, m_height			(height)
    189 	, m_texture			(DE_NULL)
    190 	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    191 {
    192 }
    193 
    194 Texture2DMipmapCase::~Texture2DMipmapCase (void)
    195 {
    196 	deinit();
    197 }
    198 
    199 void Texture2DMipmapCase::init (void)
    200 {
    201 	if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0)
    202 		throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config");
    203 
    204 	m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
    205 
    206 	int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
    207 
    208 	// Fill texture with colored grid.
    209 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    210 	{
    211 		deUint32	step		= 0xff / (numLevels-1);
    212 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
    213 		deUint32	dec			= 0xff - inc;
    214 		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
    215 		deUint32	color		= 0xff000000 | rgb;
    216 
    217 		m_texture->getRefTexture().allocLevel(levelNdx);
    218 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color)));
    219 	}
    220 }
    221 
    222 void Texture2DMipmapCase::deinit (void)
    223 {
    224 	delete m_texture;
    225 	m_texture = DE_NULL;
    226 
    227 	m_renderer.clear();
    228 }
    229 
    230 static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx)
    231 {
    232 	static const struct
    233 	{
    234 		Vec2 bottomLeft;
    235 		Vec2 topRight;
    236 	} s_basicCoords[] =
    237 	{
    238 		{ Vec2(-0.1f,  0.1f), Vec2( 0.8f,  1.0f) },
    239 		{ Vec2(-0.3f, -0.6f), Vec2( 0.7f,  0.4f) },
    240 		{ Vec2(-0.3f,  0.6f), Vec2( 0.7f, -0.9f) },
    241 		{ Vec2(-0.8f,  0.6f), Vec2( 0.7f, -0.9f) },
    242 
    243 		{ Vec2(-0.5f, -0.5f), Vec2( 1.5f,  1.5f) },
    244 		{ Vec2( 1.0f, -1.0f), Vec2(-1.3f,  1.0f) },
    245 		{ Vec2( 1.2f, -1.0f), Vec2(-1.3f,  1.6f) },
    246 		{ Vec2( 2.2f, -1.1f), Vec2(-1.3f,  0.8f) },
    247 
    248 		{ Vec2(-1.5f,  1.6f), Vec2( 1.7f, -1.4f) },
    249 		{ Vec2( 2.0f,  1.6f), Vec2( 2.3f, -1.4f) },
    250 		{ Vec2( 1.3f, -2.6f), Vec2(-2.7f,  2.9f) },
    251 		{ Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) },
    252 
    253 		{ Vec2( -8.0f,   9.0f), Vec2(  8.3f,  -7.0f) },
    254 		{ Vec2(-16.0f,  10.0f), Vec2( 18.3f,  24.0f) },
    255 		{ Vec2( 30.2f,  55.0f), Vec2(-24.3f,  -1.6f) },
    256 		{ Vec2(-33.2f,  64.1f), Vec2( 32.1f, -64.1f) },
    257 	};
    258 
    259 	DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords)));
    260 
    261 	const Vec2& bottomLeft	= s_basicCoords[cellNdx].bottomLeft;
    262 	const Vec2& topRight	= s_basicCoords[cellNdx].topRight;
    263 
    264 	computeQuadTexCoord2D(dst, bottomLeft, topRight);
    265 }
    266 
    267 static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx)
    268 {
    269 	// Use basic coords as base.
    270 	getBasicTexCoord2D(dst, cellNdx);
    271 
    272 	// Rotate based on cell index.
    273 	float		angle		= 2.0f*DE_PI * ((float)cellNdx / 16.0f);
    274 	tcu::Mat2	rotMatrix	= tcu::rotationMatrix(angle);
    275 
    276 	// Second and third row are sheared.
    277 	float		shearX		= de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f;
    278 	tcu::Mat2	shearMatrix	= tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
    279 
    280 	tcu::Mat2	transform	= rotMatrix * shearMatrix;
    281 	Vec2		p0			= transform * Vec2(dst[0], dst[1]);
    282 	Vec2		p1			= transform * Vec2(dst[2], dst[3]);
    283 	Vec2		p2			= transform * Vec2(dst[4], dst[5]);
    284 	Vec2		p3			= transform * Vec2(dst[6], dst[7]);
    285 
    286 	dst[0] = p0.x();	dst[1] = p0.y();
    287 	dst[2] = p1.x();	dst[3] = p1.y();
    288 	dst[4] = p2.x();	dst[5] = p2.y();
    289 	dst[6] = p3.x();	dst[7] = p3.y();
    290 }
    291 
    292 Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
    293 {
    294 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
    295 
    296 	const tcu::Texture2D&		refTexture			= m_texture->getRefTexture();
    297 
    298 	const deUint32				magFilter			= GL_NEAREST;
    299 	const int					texWidth			= refTexture.getWidth();
    300 	const int					texHeight			= refTexture.getHeight();
    301 	const int					defViewportWidth	= texWidth*4;
    302 	const int					defViewportHeight	= texHeight*4;
    303 
    304 	const RandomViewport		viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    305 	ReferenceParams				sampleParams		(TEXTURETYPE_2D);
    306 	vector<float>				texCoord;
    307 
    308 	const bool					isProjected			= m_coordType == COORDTYPE_PROJECTED;
    309 	const bool					useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
    310 
    311 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
    312 
    313 	// Viewport is divided into 4x4 grid.
    314 	int							gridWidth			= 4;
    315 	int							gridHeight			= 4;
    316 	int							cellWidth			= viewport.width / gridWidth;
    317 	int							cellHeight			= viewport.height / gridHeight;
    318 
    319 	// Bail out if rendertarget is too small.
    320 	if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
    321 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    322 
    323 	// Sampling parameters.
    324 	sampleParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
    325 	sampleParams.samplerType	= gls::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat());
    326 	sampleParams.flags			= (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
    327 	sampleParams.lodMode		= LODMODE_EXACT; // Use ideal lod.
    328 
    329 	// Upload texture data.
    330 	m_texture->upload();
    331 
    332 	// Bind gradient texture and setup sampler parameters.
    333 	gl.bindTexture	(GL_TEXTURE_2D, m_texture->getGLTexture());
    334 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
    335 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
    336 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    337 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
    338 
    339 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    340 
    341 	// Bias values.
    342 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
    343 
    344 	// Projection values.
    345 	static const Vec4 s_projections[] =
    346 	{
    347 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
    348 		Vec4(1.3f, 0.8f, 0.6f, 2.0f),
    349 		Vec4(0.8f, 1.0f, 1.7f, 0.6f),
    350 		Vec4(1.2f, 1.0f, 1.7f, 1.5f)
    351 	};
    352 
    353 	// Render cells.
    354 	for (int gridY = 0; gridY < gridHeight; gridY++)
    355 	{
    356 		for (int gridX = 0; gridX < gridWidth; gridX++)
    357 		{
    358 			const int		curX		= cellWidth*gridX;
    359 			const int		curY		= cellHeight*gridY;
    360 			const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
    361 			const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
    362 			const int		cellNdx		= gridY*gridWidth + gridX;
    363 
    364 			// Compute texcoord.
    365 			switch (m_coordType)
    366 			{
    367 				case COORDTYPE_BASIC_BIAS:	// Fall-through.
    368 				case COORDTYPE_PROJECTED:
    369 				case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
    370 				case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
    371 				default:					DE_ASSERT(DE_FALSE);
    372 			}
    373 
    374 			if (isProjected)
    375 				sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    376 
    377 			if (useLodBias)
    378 				sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    379 
    380 			// Render with GL.
    381 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
    382 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
    383 		}
    384 	}
    385 
    386 	// Read result.
    387 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    388 
    389 	// Compare and log.
    390 	{
    391 		const tcu::PixelFormat&	pixelFormat		= m_renderCtx.getRenderTarget().getPixelFormat();
    392 		const bool				isTrilinear		= m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
    393 		tcu::Surface			referenceFrame	(viewport.width, viewport.height);
    394 		tcu::Surface			errorMask		(viewport.width, viewport.height);
    395 		tcu::LookupPrecision	lookupPrec;
    396 		tcu::LodPrecision		lodPrec;
    397 		int						numFailedPixels	= 0;
    398 
    399 		lookupPrec.coordBits		= tcu::IVec3(20, 20, 0);
    400 		lookupPrec.uvwBits			= tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored.
    401 		lookupPrec.colorThreshold	= tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0)));
    402 		lookupPrec.colorMask		= getCompareMask(pixelFormat);
    403 		lodPrec.derivateBits		= 10;
    404 		lodPrec.lodBits				= isProjected ? 6 : 8;
    405 
    406 		for (int gridY = 0; gridY < gridHeight; gridY++)
    407 		{
    408 			for (int gridX = 0; gridX < gridWidth; gridX++)
    409 			{
    410 				const int		curX		= cellWidth*gridX;
    411 				const int		curY		= cellHeight*gridY;
    412 				const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
    413 				const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
    414 				const int		cellNdx		= gridY*gridWidth + gridX;
    415 
    416 				// Compute texcoord.
    417 				switch (m_coordType)
    418 				{
    419 					case COORDTYPE_BASIC_BIAS:	// Fall-through.
    420 					case COORDTYPE_PROJECTED:
    421 					case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
    422 					case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
    423 					default:					DE_ASSERT(DE_FALSE);
    424 				}
    425 
    426 				if (isProjected)
    427 					sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    428 
    429 				if (useLodBias)
    430 					sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    431 
    432 				// Render ideal result
    433 				sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH),
    434 							  refTexture, &texCoord[0], sampleParams);
    435 
    436 				// Compare this cell
    437 				numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
    438 															tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
    439 															tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
    440 															m_texture->getRefTexture(), &texCoord[0], sampleParams,
    441 															lookupPrec, lodPrec, m_testCtx.getWatchDog());
    442 			}
    443 		}
    444 
    445 		if (numFailedPixels > 0)
    446 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
    447 
    448 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
    449 							<< TestLog::Image("Rendered", "Rendered image", renderedFrame);
    450 
    451 		if (numFailedPixels > 0)
    452 		{
    453 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
    454 								<< TestLog::Image("ErrorMask", "Error mask", errorMask);
    455 		}
    456 
    457 		m_testCtx.getLog() << TestLog::EndImageSet;
    458 
    459 		{
    460 			const bool isOk = numFailedPixels == 0;
    461 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    462 									isOk ? "Pass"				: "Image verification failed");
    463 		}
    464 	}
    465 
    466 	return STOP;
    467 }
    468 
    469 // TextureCubeMipmapCase
    470 
    471 class TextureCubeMipmapCase : public tcu::TestCase
    472 {
    473 public:
    474 
    475 								TextureCubeMipmapCase		(tcu::TestContext&			testCtx,
    476 															 glu::RenderContext&		renderCtx,
    477 															 const glu::ContextInfo&	renderCtxInfo,
    478 															 const char*				name,
    479 															 const char*				desc,
    480 															 CoordType					coordType,
    481 															 deUint32					minFilter,
    482 															 deUint32					wrapS,
    483 															 deUint32					wrapT,
    484 															 deUint32					format,
    485 															 deUint32					dataType,
    486 															 int						size);
    487 								~TextureCubeMipmapCase		(void);
    488 
    489 	void						init						(void);
    490 	void						deinit						(void);
    491 	IterateResult				iterate						(void);
    492 
    493 private:
    494 								TextureCubeMipmapCase		(const TextureCubeMipmapCase& other);
    495 	TextureCubeMipmapCase&		operator=					(const TextureCubeMipmapCase& other);
    496 
    497 	glu::RenderContext&			m_renderCtx;
    498 	const glu::ContextInfo&		m_renderCtxInfo;
    499 
    500 	CoordType					m_coordType;
    501 	deUint32					m_minFilter;
    502 	deUint32					m_wrapS;
    503 	deUint32					m_wrapT;
    504 	deUint32					m_format;
    505 	deUint32					m_dataType;
    506 	int							m_size;
    507 
    508 	glu::TextureCube*			m_texture;
    509 	TextureRenderer				m_renderer;
    510 };
    511 
    512 TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext&			testCtx,
    513 											  glu::RenderContext&		renderCtx,
    514 											  const glu::ContextInfo&	renderCtxInfo,
    515 											  const char*				name,
    516 											  const char*				desc,
    517 											  CoordType					coordType,
    518 											  deUint32					minFilter,
    519 											  deUint32					wrapS,
    520 											  deUint32					wrapT,
    521 											  deUint32					format,
    522 											  deUint32					dataType,
    523 											  int						size)
    524 	: TestCase			(testCtx, name, desc)
    525 	, m_renderCtx		(renderCtx)
    526 	, m_renderCtxInfo	(renderCtxInfo)
    527 	, m_coordType		(coordType)
    528 	, m_minFilter		(minFilter)
    529 	, m_wrapS			(wrapS)
    530 	, m_wrapT			(wrapT)
    531 	, m_format			(format)
    532 	, m_dataType		(dataType)
    533 	, m_size			(size)
    534 	, m_texture			(DE_NULL)
    535 	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    536 {
    537 }
    538 
    539 TextureCubeMipmapCase::~TextureCubeMipmapCase (void)
    540 {
    541 	deinit();
    542 }
    543 
    544 void TextureCubeMipmapCase::init (void)
    545 {
    546 	if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0)
    547 		throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config");
    548 
    549 	m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size);
    550 
    551 	int numLevels = deLog2Floor32(m_size)+1;
    552 
    553 	// Fill texture with colored grid.
    554 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
    555 	{
    556 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    557 		{
    558 			deUint32	step		= 0xff / (numLevels-1);
    559 			deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
    560 			deUint32	dec			= 0xff - inc;
    561 			deUint32	rgb			= 0;
    562 
    563 			switch (faceNdx)
    564 			{
    565 				case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
    566 				case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
    567 				case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
    568 				case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
    569 				case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
    570 				case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
    571 			}
    572 
    573 			deUint32	color		= 0xff000000 | rgb;
    574 
    575 			m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
    576 			tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color)));
    577 		}
    578 	}
    579 }
    580 
    581 void TextureCubeMipmapCase::deinit (void)
    582 {
    583 	delete m_texture;
    584 	m_texture = DE_NULL;
    585 
    586 	m_renderer.clear();
    587 }
    588 
    589 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
    590 {
    591 	const int minWidth	= 8;
    592 	const int minHeight	= 8;
    593 
    594 	bool	partition		= rnd.getFloat() > 0.4f;
    595 	bool	partitionX		= partition && width > minWidth && rnd.getBool();
    596 	bool	partitionY		= partition && height > minHeight && !partitionX;
    597 
    598 	if (partitionX)
    599 	{
    600 		int split = width/2 + rnd.getInt(-width/4, +width/4);
    601 		randomPartition(dst, rnd, x, y, split, height);
    602 		randomPartition(dst, rnd, x+split, y, width-split, height);
    603 	}
    604 	else if (partitionY)
    605 	{
    606 		int split = height/2 + rnd.getInt(-height/4, +height/4);
    607 		randomPartition(dst, rnd, x, y, width, split);
    608 		randomPartition(dst, rnd, x, y+split, width, height-split);
    609 	}
    610 	else
    611 		dst.push_back(IVec4(x, y, width, height));
    612 }
    613 
    614 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
    615 {
    616 	de::Random rnd(7);
    617 	randomPartition(dst, rnd, 0, 0, width, height);
    618 }
    619 
    620 TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
    621 {
    622 	const deUint32			magFilter			= GL_NEAREST;
    623 	const int				texWidth			= m_texture->getRefTexture().getSize();
    624 	const int				texHeight			= m_texture->getRefTexture().getSize();
    625 	const int				defViewportWidth	= texWidth*2;
    626 	const int				defViewportHeight	= texHeight*2;
    627 
    628 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    629 	const RandomViewport	viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    630 
    631 	const bool				isProjected			= m_coordType == COORDTYPE_PROJECTED;
    632 	const bool				useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
    633 
    634 	vector<float>			texCoord;
    635 	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
    636 
    637 	// Bail out if rendertarget is too small.
    638 	if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
    639 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    640 
    641 	// Upload texture data.
    642 	m_texture->upload();
    643 
    644 	// Bind gradient texture and setup sampler parameters.
    645 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
    646 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
    647 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
    648 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    649 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
    650 
    651 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    652 
    653 	// Compute grid.
    654 	vector<IVec4> gridLayout;
    655 	computeGridLayout(gridLayout, viewport.width, viewport.height);
    656 
    657 	// Bias values.
    658 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
    659 
    660 	// Projection values \note Less agressive than in 2D case due to smaller quads.
    661 	static const Vec4 s_projections[] =
    662 	{
    663 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
    664 		Vec4(1.3f, 0.8f, 0.6f, 1.1f),
    665 		Vec4(0.8f, 1.0f, 1.2f, 0.8f),
    666 		Vec4(1.2f, 1.0f, 1.3f, 0.9f)
    667 	};
    668 
    669 	// Render with GL
    670 	for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
    671 	{
    672 		const int			curX		= gridLayout[cellNdx].x();
    673 		const int			curY		= gridLayout[cellNdx].y();
    674 		const int			curW		= gridLayout[cellNdx].z();
    675 		const int			curH		= gridLayout[cellNdx].w();
    676 		const tcu::CubeFace	cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
    677 		RenderParams		params		(TEXTURETYPE_CUBE);
    678 
    679 		DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
    680 		computeQuadTexCoordCube(texCoord, cubeFace);
    681 
    682 		if (isProjected)
    683 		{
    684 			params.flags	|= ReferenceParams::PROJECTED;
    685 			params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    686 		}
    687 
    688 		if (useLodBias)
    689 		{
    690 			params.flags	|= ReferenceParams::USE_BIAS;
    691 			params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    692 		}
    693 
    694 		// Render with GL.
    695 		gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
    696 		m_renderer.renderQuad(0, &texCoord[0], params);
    697 	}
    698 	GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
    699 
    700 	// Read result.
    701 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    702 	GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
    703 
    704 	// Render reference and compare
    705 	{
    706 		tcu::Surface			referenceFrame		(viewport.width, viewport.height);
    707 		tcu::Surface			errorMask			(viewport.width, viewport.height);
    708 		int						numFailedPixels		= 0;
    709 		ReferenceParams			params				(TEXTURETYPE_CUBE);
    710 		tcu::LookupPrecision	lookupPrec;
    711 		tcu::LodPrecision		lodPrec;
    712 
    713 		// Params for rendering reference
    714 		params.sampler					= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
    715 		params.sampler.seamlessCubeMap	= true;
    716 		params.lodMode					= LODMODE_EXACT;
    717 
    718 		// Comparison parameters
    719 		lookupPrec.colorMask			= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
    720 		lookupPrec.colorThreshold		= tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)));
    721 		lookupPrec.coordBits			= isProjected ? tcu::IVec3(8) : tcu::IVec3(10);
    722 		lookupPrec.uvwBits				= tcu::IVec3(5,5,0);
    723 		lodPrec.derivateBits			= 10;
    724 		lodPrec.lodBits					= isProjected ? 3 : 6;
    725 
    726 		for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
    727 		{
    728 			const int				curX		= gridLayout[cellNdx].x();
    729 			const int				curY		= gridLayout[cellNdx].y();
    730 			const int				curW		= gridLayout[cellNdx].z();
    731 			const int				curH		= gridLayout[cellNdx].w();
    732 			const tcu::CubeFace		cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
    733 
    734 			DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
    735 			computeQuadTexCoordCube(texCoord, cubeFace);
    736 
    737 			if (isProjected)
    738 			{
    739 				params.flags	|= ReferenceParams::PROJECTED;
    740 				params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    741 			}
    742 
    743 			if (useLodBias)
    744 			{
    745 				params.flags	|= ReferenceParams::USE_BIAS;
    746 				params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    747 			}
    748 
    749 			// Render ideal reference.
    750 			{
    751 				SurfaceAccess idealDst(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
    752 				sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
    753 			}
    754 
    755 			// Compare this cell
    756 			numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
    757 														tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
    758 														tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
    759 														m_texture->getRefTexture(), &texCoord[0], params,
    760 														lookupPrec, lodPrec, m_testCtx.getWatchDog());
    761 		}
    762 
    763 		if (numFailedPixels > 0)
    764 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
    765 
    766 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
    767 						   << TestLog::Image("Rendered", "Rendered image", renderedFrame);
    768 
    769 		if (numFailedPixels > 0)
    770 		{
    771 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
    772 							   << TestLog::Image("ErrorMask", "Error mask", errorMask);
    773 		}
    774 
    775 		m_testCtx.getLog() << TestLog::EndImageSet;
    776 
    777 		{
    778 			const bool isOk = numFailedPixels == 0;
    779 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    780 									isOk ? "Pass"				: "Image verification failed");
    781 		}
    782 	}
    783 
    784 	return STOP;
    785 }
    786 
    787 // Texture2DGenMipmapCase
    788 
    789 class Texture2DGenMipmapCase : public tcu::TestCase
    790 {
    791 public:
    792 
    793 								Texture2DGenMipmapCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height);
    794 								~Texture2DGenMipmapCase		(void);
    795 
    796 	void						init						(void);
    797 	void						deinit						(void);
    798 	IterateResult				iterate						(void);
    799 
    800 private:
    801 								Texture2DGenMipmapCase		(const Texture2DGenMipmapCase& other);
    802 	Texture2DGenMipmapCase&		operator=					(const Texture2DGenMipmapCase& other);
    803 
    804 	glu::RenderContext&			m_renderCtx;
    805 
    806 	deUint32					m_format;
    807 	deUint32					m_dataType;
    808 	deUint32					m_hint;
    809 	int							m_width;
    810 	int							m_height;
    811 
    812 	glu::Texture2D*				m_texture;
    813 	TextureRenderer				m_renderer;
    814 };
    815 
    816 Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height)
    817 	: TestCase			(testCtx, name, desc)
    818 	, m_renderCtx		(renderCtx)
    819 	, m_format			(format)
    820 	, m_dataType		(dataType)
    821 	, m_hint			(hint)
    822 	, m_width			(width)
    823 	, m_height			(height)
    824 	, m_texture			(DE_NULL)
    825 	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    826 {
    827 }
    828 
    829 Texture2DGenMipmapCase::~Texture2DGenMipmapCase (void)
    830 {
    831 	deinit();
    832 }
    833 
    834 void Texture2DGenMipmapCase::init (void)
    835 {
    836 	DE_ASSERT(!m_texture);
    837 	m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
    838 }
    839 
    840 void Texture2DGenMipmapCase::deinit (void)
    841 {
    842 	delete m_texture;
    843 	m_texture = DE_NULL;
    844 
    845 	m_renderer.clear();
    846 }
    847 
    848 Texture2DGenMipmapCase::IterateResult Texture2DGenMipmapCase::iterate (void)
    849 {
    850 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    851 
    852 	const deUint32			minFilter			= GL_NEAREST_MIPMAP_NEAREST;
    853 	const deUint32			magFilter			= GL_NEAREST;
    854 	const deUint32			wrapS				= GL_CLAMP_TO_EDGE;
    855 	const deUint32			wrapT				= GL_CLAMP_TO_EDGE;
    856 
    857 	const int				numLevels			= deLog2Floor32(de::max(m_width, m_height))+1;
    858 	const tcu::Sampler		sampler				= glu::mapGLSampler(wrapS, wrapT, minFilter, magFilter);
    859 
    860 	tcu::Texture2D			resultTexture		(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight());
    861 
    862 	vector<float>			texCoord;
    863 
    864 	// Initialize texture level 0 with colored grid.
    865 	m_texture->getRefTexture().allocLevel(0);
    866 	tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 8, tcu::Vec4(1.0f, 0.5f, 0.0f, 0.5f), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
    867 
    868 	// Upload data and setup params.
    869 	m_texture->upload();
    870 
    871 	gl.bindTexture	(GL_TEXTURE_2D, m_texture->getGLTexture());
    872 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		wrapS);
    873 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		wrapT);
    874 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	minFilter);
    875 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
    876 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    877 
    878 	// Generate mipmap.
    879 	gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint);
    880 	gl.generateMipmap(GL_TEXTURE_2D);
    881 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()");
    882 
    883 	// Use (0, 0) -> (1, 1) texture coordinates.
    884 	computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f));
    885 
    886 	// Fetch resulting texture by rendering.
    887 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    888 	{
    889 		const int				levelWidth		= de::max(1, m_width >> levelNdx);
    890 		const int				levelHeight		= de::max(1, m_height >> levelNdx);
    891 		const RandomViewport	viewport		(m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx);
    892 
    893 		gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
    894 		m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
    895 
    896 		resultTexture.allocLevel(levelNdx);
    897 		glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx));
    898 	}
    899 
    900 	// Compare results
    901 	{
    902 		const IVec4			framebufferBits		= max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0));
    903 		const IVec4			formatBits			= tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType));
    904 		const tcu::BVec4	formatMask			= greaterThan(formatBits, IVec4(0));
    905 		const IVec4			cmpBits				= select(min(framebufferBits, formatBits), framebufferBits, formatMask);
    906 		GenMipmapPrecision	comparePrec;
    907 
    908 		comparePrec.colorMask		= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
    909 		comparePrec.colorThreshold	= tcu::computeFixedPointThreshold(cmpBits);
    910 		comparePrec.filterBits		= tcu::IVec3(4, 4, 0);
    911 
    912 		const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec);
    913 
    914 		m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS				? "Pass" :
    915 											   compareResult == QP_TEST_RESULT_QUALITY_WARNING	? "Low-quality method used"	:
    916 											   compareResult == QP_TEST_RESULT_FAIL				? "Image comparison failed"	: "");
    917 	}
    918 
    919 	return STOP;
    920 }
    921 
    922 // TextureCubeGenMipmapCase
    923 
    924 class TextureCubeGenMipmapCase : public tcu::TestCase
    925 {
    926 public:
    927 
    928 								TextureCubeGenMipmapCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size);
    929 								~TextureCubeGenMipmapCase		(void);
    930 
    931 	void						init							(void);
    932 	void						deinit							(void);
    933 	IterateResult				iterate							(void);
    934 
    935 private:
    936 								TextureCubeGenMipmapCase		(const TextureCubeGenMipmapCase& other);
    937 	TextureCubeGenMipmapCase&	operator=						(const TextureCubeGenMipmapCase& other);
    938 
    939 	glu::RenderContext&			m_renderCtx;
    940 
    941 	deUint32					m_format;
    942 	deUint32					m_dataType;
    943 	deUint32					m_hint;
    944 	int							m_size;
    945 
    946 	glu::TextureCube*			m_texture;
    947 	TextureRenderer				m_renderer;
    948 };
    949 
    950 TextureCubeGenMipmapCase::TextureCubeGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size)
    951 	: TestCase			(testCtx, name, desc)
    952 	, m_renderCtx		(renderCtx)
    953 	, m_format			(format)
    954 	, m_dataType		(dataType)
    955 	, m_hint			(hint)
    956 	, m_size			(size)
    957 	, m_texture			(DE_NULL)
    958 	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    959 {
    960 }
    961 
    962 TextureCubeGenMipmapCase::~TextureCubeGenMipmapCase (void)
    963 {
    964 	deinit();
    965 }
    966 
    967 void TextureCubeGenMipmapCase::init (void)
    968 {
    969 	if (m_renderCtx.getRenderTarget().getWidth() < 3*m_size || m_renderCtx.getRenderTarget().getHeight() < 2*m_size)
    970 		throw tcu::NotSupportedError("Render target size must be at least (" + de::toString(3*m_size) + ", " + de::toString(2*m_size) + ")");
    971 
    972 	DE_ASSERT(!m_texture);
    973 	m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size);
    974 }
    975 
    976 void TextureCubeGenMipmapCase::deinit (void)
    977 {
    978 	delete m_texture;
    979 	m_texture = DE_NULL;
    980 
    981 	m_renderer.clear();
    982 }
    983 
    984 TextureCubeGenMipmapCase::IterateResult TextureCubeGenMipmapCase::iterate (void)
    985 {
    986 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    987 
    988 	const deUint32			minFilter			= GL_NEAREST_MIPMAP_NEAREST;
    989 	const deUint32			magFilter			= GL_NEAREST;
    990 	const deUint32			wrapS				= GL_CLAMP_TO_EDGE;
    991 	const deUint32			wrapT				= GL_CLAMP_TO_EDGE;
    992 
    993 	tcu::TextureCube		resultTexture		(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_size);
    994 
    995 	const int				numLevels			= deLog2Floor32(m_size)+1;
    996 	tcu::Sampler			sampler				= glu::mapGLSampler(wrapS, wrapT, minFilter, magFilter);
    997 	vector<float>			texCoord;
    998 
    999 	sampler.seamlessCubeMap = true;
   1000 
   1001 	// Initialize texture level 0 with colored grid.
   1002 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
   1003 	{
   1004 		Vec4 ca, cb; // Grid colors.
   1005 
   1006 		switch (face)
   1007 		{
   1008 			case 0: ca = Vec4(1.0f, 0.3f, 0.0f, 0.7f); cb = Vec4(0.0f, 0.0f, 1.0f, 1.0f); break;
   1009 			case 1: ca = Vec4(0.0f, 1.0f, 0.5f, 0.5f); cb = Vec4(1.0f, 0.0f, 0.0f, 1.0f); break;
   1010 			case 2: ca = Vec4(0.7f, 0.0f, 1.0f, 0.3f); cb = Vec4(0.0f, 1.0f, 0.0f, 1.0f); break;
   1011 			case 3: ca = Vec4(0.0f, 0.3f, 1.0f, 1.0f); cb = Vec4(1.0f, 0.0f, 0.0f, 0.7f); break;
   1012 			case 4: ca = Vec4(1.0f, 0.0f, 0.5f, 1.0f); cb = Vec4(0.0f, 1.0f, 0.0f, 0.5f); break;
   1013 			case 5: ca = Vec4(0.7f, 1.0f, 0.0f, 1.0f); cb = Vec4(0.0f, 0.0f, 1.0f, 0.3f); break;
   1014 		}
   1015 
   1016 		m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, 0);
   1017 		fillWithGrid(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), 8, ca, cb);
   1018 	}
   1019 
   1020 	// Upload data and setup params.
   1021 	m_texture->upload();
   1022 
   1023 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
   1024 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		wrapS);
   1025 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		wrapT);
   1026 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	minFilter);
   1027 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
   1028 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
   1029 
   1030 	// Generate mipmap.
   1031 	gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint);
   1032 	gl.generateMipmap(GL_TEXTURE_CUBE_MAP);
   1033 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()");
   1034 
   1035 	// Render all levels.
   1036 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
   1037 	{
   1038 		const int	levelWidth	= de::max(1, m_size >> levelNdx);
   1039 		const int	levelHeight	= de::max(1, m_size >> levelNdx);
   1040 
   1041 		for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
   1042 		{
   1043 			const RandomViewport	viewport	(m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx));
   1044 			const tcu::CubeFace		face		= tcu::CubeFace(faceNdx);
   1045 
   1046 			computeQuadTexCoordCube(texCoord, face);
   1047 
   1048 			gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight);
   1049 			m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
   1050 
   1051 			resultTexture.allocLevel(face, levelNdx);
   1052 			glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face));
   1053 		}
   1054 	}
   1055 
   1056 	// Compare results
   1057 	{
   1058 		const IVec4			framebufferBits		= max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0));
   1059 		const IVec4			formatBits			= tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType));
   1060 		const tcu::BVec4	formatMask			= greaterThan(formatBits, IVec4(0));
   1061 		const IVec4			cmpBits				= select(min(framebufferBits, formatBits), framebufferBits, formatMask);
   1062 		GenMipmapPrecision	comparePrec;
   1063 
   1064 		comparePrec.colorMask		= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
   1065 		comparePrec.colorThreshold	= tcu::computeFixedPointThreshold(cmpBits);
   1066 		comparePrec.filterBits		= tcu::IVec3(4, 4, 0);
   1067 
   1068 		const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec);
   1069 
   1070 		m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS				? "Pass" :
   1071 											   compareResult == QP_TEST_RESULT_QUALITY_WARNING	? "Low-quality method used"	:
   1072 											   compareResult == QP_TEST_RESULT_FAIL				? "Image comparison failed"	: "");
   1073 	}
   1074 
   1075 	return STOP;
   1076 }
   1077 
   1078 // Texture3DMipmapCase
   1079 
   1080 class Texture3DMipmapCase : public TestCase
   1081 {
   1082 public:
   1083 
   1084 								Texture3DMipmapCase			(Context&					context,
   1085 															 const char*				name,
   1086 															 const char*				desc,
   1087 															 CoordType					coordType,
   1088 															 deUint32					minFilter,
   1089 															 deUint32					wrapS,
   1090 															 deUint32					wrapT,
   1091 															 deUint32					wrapR,
   1092 															 deUint32					format,
   1093 															 int						width,
   1094 															 int						height,
   1095 															 int						depth);
   1096 								~Texture3DMipmapCase		(void);
   1097 
   1098 	void						init						(void);
   1099 	void						deinit						(void);
   1100 	IterateResult				iterate						(void);
   1101 
   1102 private:
   1103 								Texture3DMipmapCase			(const Texture3DMipmapCase& other);
   1104 	Texture3DMipmapCase&		operator=					(const Texture3DMipmapCase& other);
   1105 
   1106 	CoordType					m_coordType;
   1107 	deUint32					m_minFilter;
   1108 	deUint32					m_wrapS;
   1109 	deUint32					m_wrapT;
   1110 	deUint32					m_wrapR;
   1111 	deUint32					m_internalFormat;
   1112 	int							m_width;
   1113 	int							m_height;
   1114 	int							m_depth;
   1115 
   1116 	glu::Texture3D*						m_texture;
   1117 	TextureTestUtil::TextureRenderer	m_renderer;
   1118 };
   1119 
   1120 Texture3DMipmapCase::Texture3DMipmapCase (Context& context, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 format, int width, int height, int depth)
   1121 	: TestCase			(context, name, desc)
   1122 	, m_coordType		(coordType)
   1123 	, m_minFilter		(minFilter)
   1124 	, m_wrapS			(wrapS)
   1125 	, m_wrapT			(wrapT)
   1126 	, m_wrapR			(wrapR)
   1127 	, m_internalFormat	(format)
   1128 	, m_width			(width)
   1129 	, m_height			(height)
   1130 	, m_depth			(depth)
   1131 	, m_texture			(DE_NULL)
   1132 	, m_renderer		(context.getRenderContext(), m_context.getTestContext(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
   1133 {
   1134 }
   1135 
   1136 Texture3DMipmapCase::~Texture3DMipmapCase (void)
   1137 {
   1138 	Texture3DMipmapCase::deinit();
   1139 }
   1140 
   1141 void Texture3DMipmapCase::init (void)
   1142 {
   1143 	const tcu::TextureFormat&		texFmt			= glu::mapGLInternalFormat(m_internalFormat);
   1144 	tcu::TextureFormatInfo			fmtInfo			= tcu::getTextureFormatInfo(texFmt);
   1145 	const tcu::Vec4&				cScale			= fmtInfo.lookupScale;
   1146 	const tcu::Vec4&				cBias			= fmtInfo.lookupBias;
   1147 	int								numLevels		= deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1;
   1148 
   1149 	if (m_coordType == COORDTYPE_PROJECTED && m_context.getRenderTarget().getNumSamples() > 0)
   1150 		throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config");
   1151 
   1152 	m_texture = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth);
   1153 
   1154 	// Fill texture with colored grid.
   1155 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
   1156 	{
   1157 		deUint32	step		= 0xff / (numLevels-1);
   1158 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
   1159 		deUint32	dec			= 0xff - inc;
   1160 		deUint32	rgb			= (0xff << 16) | (dec << 8) | inc;
   1161 		deUint32	color		= 0xff000000 | rgb;
   1162 
   1163 		m_texture->getRefTexture().allocLevel(levelNdx);
   1164 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias);
   1165 	}
   1166 
   1167 	m_texture->upload();
   1168 }
   1169 
   1170 void Texture3DMipmapCase::deinit (void)
   1171 {
   1172 	delete m_texture;
   1173 	m_texture = DE_NULL;
   1174 
   1175 	m_renderer.clear();
   1176 }
   1177 
   1178 static void getBasicTexCoord3D (std::vector<float>& dst, int cellNdx)
   1179 {
   1180 	static const struct
   1181 	{
   1182 		float sScale;
   1183 		float sBias;
   1184 		float tScale;
   1185 		float tBias;
   1186 		float rScale;
   1187 		float rBias;
   1188 	} s_params[] =
   1189 	{
   1190 	//		sScale	sBias	tScale	tBias	rScale	rBias
   1191 		{	 0.9f,	-0.1f,	 0.7f,	 0.3f,	 0.8f,	 0.9f	},
   1192 		{	 1.2f,	-0.1f,	 1.1f,	 0.3f,	 1.0f,	 0.9f	},
   1193 		{	 1.5f,	 0.7f,	 0.9f,	-0.3f,	 1.1f,	 0.1f	},
   1194 		{	 1.2f,	 0.7f,	-2.3f,	-0.3f,	 1.1f,	 0.2f	},
   1195 		{	 1.1f,	 0.8f,	-1.3f,	-0.3f,	 2.9f,	 0.9f	},
   1196 		{	 3.4f,	 0.8f,	 4.0f,	 0.0f,	-3.3f,	-1.0f	},
   1197 		{	-3.4f,	-0.1f,	-4.0f,	 0.0f,	-5.1f,	 1.0f	},
   1198 		{	-4.0f,	-0.1f,	 3.4f,	 0.1f,	 5.7f,	 0.0f	},
   1199 		{	-5.6f,	 0.0f,	 0.5f,	 1.2f,	 3.9f,	 4.0f	},
   1200 		{	 5.0f,	-2.0f,	 3.1f,	 1.2f,	 5.1f,	 0.2f	},
   1201 		{	 2.5f,	-2.0f,	 6.3f,	 3.0f,	 5.1f,	 0.2f	},
   1202 		{	-8.3f,	 0.0f,	 7.1f,	 3.0f,	 2.0f,	 0.2f	},
   1203 		{    3.8f,	 0.0f,	 9.7f,	 1.0f,	 7.0f,	 0.7f	},
   1204 		{	13.3f,	 0.0f,	 7.1f,	 3.0f,	 2.0f,	 0.2f	},
   1205 		{   16.0f,	 8.0f,	12.7f,	 1.0f,	17.1f,	 0.7f	},
   1206 		{	15.3f,	 0.0f,	20.1f,	 3.0f,	33.0f,	 3.2f	}
   1207 	};
   1208 
   1209 	float sScale	= s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].sScale;
   1210 	float sBias		= s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].sBias;
   1211 	float tScale	= s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].tScale;
   1212 	float tBias		= s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].tBias;
   1213 	float rScale	= s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].rScale;
   1214 	float rBias		= s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].rBias;
   1215 
   1216 	dst.resize(3*4);
   1217 
   1218 	dst[0] = sBias;			dst[ 1] = tBias;			dst[ 2] = rBias;
   1219 	dst[3] = sBias;			dst[ 4] = tBias+tScale;		dst[ 5] = rBias+rScale*0.5f;
   1220 	dst[6] = sBias+sScale;	dst[ 7] = tBias;			dst[ 8] = rBias+rScale*0.5f;
   1221 	dst[9] = sBias+sScale;	dst[10] = tBias+tScale;		dst[11] = rBias+rScale;
   1222 }
   1223 
   1224 static void getAffineTexCoord3D (std::vector<float>& dst, int cellNdx)
   1225 {
   1226 	// Use basic coords as base.
   1227 	getBasicTexCoord3D(dst, cellNdx);
   1228 
   1229 	// Rotate based on cell index.
   1230 	float		angleX		= 0.0f + 2.0f*DE_PI * ((float)cellNdx / 16.0f);
   1231 	float		angleY		= 1.0f + 2.0f*DE_PI * ((float)cellNdx / 32.0f);
   1232 	tcu::Mat3	rotMatrix	= tcu::rotationMatrixX(angleX) * tcu::rotationMatrixY(angleY);
   1233 
   1234 	Vec3		p0			= rotMatrix * Vec3(dst[0], dst[ 1], dst[ 2]);
   1235 	Vec3		p1			= rotMatrix * Vec3(dst[3], dst[ 4], dst[ 5]);
   1236 	Vec3		p2			= rotMatrix * Vec3(dst[6], dst[ 7], dst[ 8]);
   1237 	Vec3		p3			= rotMatrix * Vec3(dst[9], dst[10], dst[11]);
   1238 
   1239 	dst[0] = p0.x();	dst[ 1] = p0.y();	dst[ 2] = p0.z();
   1240 	dst[3] = p1.x();	dst[ 4] = p1.y();	dst[ 5] = p1.z();
   1241 	dst[6] = p2.x();	dst[ 7] = p2.y();	dst[ 8] = p2.z();
   1242 	dst[9] = p3.x();	dst[10] = p3.y();	dst[11] = p3.z();
   1243 }
   1244 
   1245 Texture3DMipmapCase::IterateResult Texture3DMipmapCase::iterate (void)
   1246 {
   1247 	const glw::Functions&			gl					= m_context.getRenderContext().getFunctions();
   1248 
   1249 	const tcu::Texture3D&			refTexture			= m_texture->getRefTexture();
   1250 	const tcu::TextureFormat&		texFmt				= refTexture.getFormat();
   1251 	const tcu::TextureFormatInfo	fmtInfo				= tcu::getTextureFormatInfo(texFmt);
   1252 	const int						texWidth			= refTexture.getWidth();
   1253 	const int						texHeight			= refTexture.getHeight();
   1254 	const deUint32					magFilter			= GL_NEAREST;
   1255 
   1256 	const tcu::RenderTarget&		renderTarget		= m_context.getRenderContext().getRenderTarget();
   1257 	const RandomViewport			viewport			(renderTarget, texWidth*4, texHeight*4, deStringHash(getName()));
   1258 
   1259 	const bool						isProjected			= m_coordType == COORDTYPE_PROJECTED;
   1260 	const bool						useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
   1261 
   1262 	// Viewport is divided into 4x4 grid.
   1263 	const int						gridWidth			= 4;
   1264 	const int						gridHeight			= 4;
   1265 	const int						cellWidth			= viewport.width / gridWidth;
   1266 	const int						cellHeight			= viewport.height / gridHeight;
   1267 
   1268 	ReferenceParams					sampleParams		(TEXTURETYPE_3D);
   1269 
   1270 	tcu::Surface					renderedFrame		(viewport.width, viewport.height);
   1271 	vector<float>					texCoord;
   1272 
   1273 	// Sampling parameters.
   1274 	sampleParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_wrapR, m_minFilter, magFilter);
   1275 	sampleParams.samplerType	= gls::TextureTestUtil::getSamplerType(texFmt);
   1276 	sampleParams.colorBias		= fmtInfo.lookupBias;
   1277 	sampleParams.colorScale		= fmtInfo.lookupScale;
   1278 	sampleParams.flags			= (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
   1279 
   1280 	// Bind texture and setup sampler parameters.
   1281 	gl.bindTexture	(GL_TEXTURE_3D, m_texture->getGLTexture());
   1282 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S,		m_wrapS);
   1283 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T,		m_wrapT);
   1284 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R,		m_wrapR);
   1285 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
   1286 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER,	magFilter);
   1287 
   1288 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
   1289 
   1290 	// Bias values.
   1291 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
   1292 
   1293 	// Projection values.
   1294 	static const Vec4 s_projections[] =
   1295 	{
   1296 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
   1297 		Vec4(1.3f, 0.8f, 0.6f, 2.0f),
   1298 		Vec4(0.8f, 1.0f, 1.7f, 0.6f),
   1299 		Vec4(1.2f, 1.0f, 1.7f, 1.5f)
   1300 	};
   1301 
   1302 	// Render cells.
   1303 	for (int gridY = 0; gridY < gridHeight; gridY++)
   1304 	{
   1305 		for (int gridX = 0; gridX < gridWidth; gridX++)
   1306 		{
   1307 			const int		curX		= cellWidth*gridX;
   1308 			const int		curY		= cellHeight*gridY;
   1309 			const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
   1310 			const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
   1311 			const int		cellNdx		= gridY*gridWidth + gridX;
   1312 
   1313 			// Compute texcoord.
   1314 			switch (m_coordType)
   1315 			{
   1316 				case COORDTYPE_BASIC_BIAS:	// Fall-through.
   1317 				case COORDTYPE_PROJECTED:
   1318 				case COORDTYPE_BASIC:		getBasicTexCoord3D	(texCoord, cellNdx);	break;
   1319 				case COORDTYPE_AFFINE:		getAffineTexCoord3D	(texCoord, cellNdx);	break;
   1320 				default:					DE_ASSERT(DE_FALSE);
   1321 			}
   1322 
   1323 			// Set projection.
   1324 			if (isProjected)
   1325 				sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
   1326 
   1327 			// Set LOD bias.
   1328 			if (useLodBias)
   1329 				sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
   1330 
   1331 			// Render with GL.
   1332 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
   1333 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
   1334 		}
   1335 	}
   1336 
   1337 	// Read result.
   1338 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess());
   1339 
   1340 	// Compare and log
   1341 	{
   1342 		const tcu::PixelFormat&	pixelFormat		= m_context.getRenderTarget().getPixelFormat();
   1343 		const bool				isTrilinear		= m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
   1344 		tcu::Surface			referenceFrame	(viewport.width, viewport.height);
   1345 		tcu::Surface			errorMask		(viewport.width, viewport.height);
   1346 		tcu::LookupPrecision	lookupPrec;
   1347 		tcu::LodPrecision		lodPrec;
   1348 		int						numFailedPixels	= 0;
   1349 
   1350 		lookupPrec.coordBits		= tcu::IVec3(20, 20, 20);
   1351 		lookupPrec.uvwBits			= tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored.
   1352 		lookupPrec.colorThreshold	= tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0)));
   1353 		lookupPrec.colorMask		= getCompareMask(pixelFormat);
   1354 		lodPrec.derivateBits		= 10;
   1355 		lodPrec.lodBits				= isProjected ? 6 : 8;
   1356 
   1357 		for (int gridY = 0; gridY < gridHeight; gridY++)
   1358 		{
   1359 			for (int gridX = 0; gridX < gridWidth; gridX++)
   1360 			{
   1361 				const int		curX		= cellWidth*gridX;
   1362 				const int		curY		= cellHeight*gridY;
   1363 				const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
   1364 				const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
   1365 				const int		cellNdx		= gridY*gridWidth + gridX;
   1366 
   1367 				switch (m_coordType)
   1368 				{
   1369 					case COORDTYPE_BASIC_BIAS:	// Fall-through.
   1370 					case COORDTYPE_PROJECTED:
   1371 					case COORDTYPE_BASIC:		getBasicTexCoord3D	(texCoord, cellNdx);	break;
   1372 					case COORDTYPE_AFFINE:		getAffineTexCoord3D	(texCoord, cellNdx);	break;
   1373 					default:					DE_ASSERT(DE_FALSE);
   1374 				}
   1375 
   1376 				if (isProjected)
   1377 					sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
   1378 
   1379 				if (useLodBias)
   1380 					sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
   1381 
   1382 				// Render ideal result
   1383 				sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH),
   1384 							  refTexture, &texCoord[0], sampleParams);
   1385 
   1386 				// Compare this cell
   1387 				numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
   1388 															tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
   1389 															tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
   1390 															m_texture->getRefTexture(), &texCoord[0], sampleParams,
   1391 															lookupPrec, lodPrec, m_testCtx.getWatchDog());
   1392 			}
   1393 		}
   1394 
   1395 		if (numFailedPixels > 0)
   1396 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
   1397 
   1398 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
   1399 							<< TestLog::Image("Rendered", "Rendered image", renderedFrame);
   1400 
   1401 		if (numFailedPixels > 0)
   1402 		{
   1403 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
   1404 								<< TestLog::Image("ErrorMask", "Error mask", errorMask);
   1405 		}
   1406 
   1407 		m_testCtx.getLog() << TestLog::EndImageSet;
   1408 
   1409 		{
   1410 			const bool isOk = numFailedPixels == 0;
   1411 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
   1412 									isOk ? "Pass"				: "Image verification failed");
   1413 		}
   1414 	}
   1415 
   1416 	return STOP;
   1417 }
   1418 
   1419 // Texture2DLodControlCase + test cases
   1420 
   1421 class Texture2DLodControlCase : public TestCase
   1422 {
   1423 public:
   1424 
   1425 										Texture2DLodControlCase		(Context& context, const char* name, const char* desc, deUint32 minFilter);
   1426 										~Texture2DLodControlCase	(void);
   1427 
   1428 	void								init						(void);
   1429 	void								deinit						(void);
   1430 	IterateResult						iterate						(void);
   1431 
   1432 protected:
   1433 	virtual void						setTextureParams			(int cellNdx)							= DE_NULL;
   1434 	virtual void						getReferenceParams			(ReferenceParams& params, int cellNdx)	= DE_NULL;
   1435 
   1436 	const int							m_texWidth;
   1437 	const int							m_texHeight;
   1438 
   1439 private:
   1440 										Texture2DLodControlCase		(const Texture2DLodControlCase& other);
   1441 	Texture2DLodControlCase&			operator=					(const Texture2DLodControlCase& other);
   1442 
   1443 	deUint32							m_minFilter;
   1444 
   1445 	glu::Texture2D*						m_texture;
   1446 	TextureTestUtil::TextureRenderer	m_renderer;
   1447 };
   1448 
   1449 Texture2DLodControlCase::Texture2DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1450 	: TestCase		(context, name, desc)
   1451 	, m_texWidth	(64)
   1452 	, m_texHeight	(64)
   1453 	, m_minFilter	(minFilter)
   1454 	, m_texture		(DE_NULL)
   1455 	, m_renderer	(context.getRenderContext(), m_context.getTestContext(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
   1456 {
   1457 }
   1458 
   1459 Texture2DLodControlCase::~Texture2DLodControlCase (void)
   1460 {
   1461 	Texture2DLodControlCase::deinit();
   1462 }
   1463 
   1464 void Texture2DLodControlCase::init (void)
   1465 {
   1466 	const deUint32	format		= GL_RGBA8;
   1467 	int				numLevels	= deLog2Floor32(de::max(m_texWidth, m_texHeight))+1;
   1468 
   1469 	m_texture = new glu::Texture2D(m_context.getRenderContext(), format, m_texWidth, m_texHeight);
   1470 
   1471 	// Fill texture with colored grid.
   1472 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
   1473 	{
   1474 		deUint32	step		= 0xff / (numLevels-1);
   1475 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
   1476 		deUint32	dec			= 0xff - inc;
   1477 		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
   1478 		deUint32	color		= 0xff000000 | rgb;
   1479 
   1480 		m_texture->getRefTexture().allocLevel(levelNdx);
   1481 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec());
   1482 	}
   1483 }
   1484 
   1485 void Texture2DLodControlCase::deinit (void)
   1486 {
   1487 	delete m_texture;
   1488 	m_texture = DE_NULL;
   1489 
   1490 	m_renderer.clear();
   1491 }
   1492 
   1493 Texture2DLodControlCase::IterateResult Texture2DLodControlCase::iterate (void)
   1494 {
   1495 	const glw::Functions&		gl					= m_context.getRenderContext().getFunctions();
   1496 
   1497 	const deUint32				wrapS				= GL_REPEAT;
   1498 	const deUint32				wrapT				= GL_REPEAT;
   1499 	const deUint32				magFilter			= GL_NEAREST;
   1500 
   1501 	const tcu::Texture2D&		refTexture			= m_texture->getRefTexture();
   1502 	const int					texWidth			= refTexture.getWidth();
   1503 	const int					texHeight			= refTexture.getHeight();
   1504 
   1505 	const tcu::RenderTarget&	renderTarget		= m_context.getRenderContext().getRenderTarget();
   1506 	const RandomViewport		viewport			(renderTarget, texWidth*4, texHeight*4, deStringHash(getName()));
   1507 
   1508 	ReferenceParams				sampleParams		(gls::TextureTestUtil::TEXTURETYPE_2D, glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter));
   1509 	vector<float>				texCoord;
   1510 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
   1511 
   1512 	// Viewport is divided into 4x4 grid.
   1513 	const int					gridWidth			= 4;
   1514 	const int					gridHeight			= 4;
   1515 	const int					cellWidth			= viewport.width / gridWidth;
   1516 	const int					cellHeight			= viewport.height / gridHeight;
   1517 
   1518 	// Upload texture data.
   1519 	m_texture->upload();
   1520 
   1521 	// Bind gradient texture and setup sampler parameters.
   1522 	gl.bindTexture	(GL_TEXTURE_2D, m_texture->getGLTexture());
   1523 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		wrapS);
   1524 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		wrapT);
   1525 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
   1526 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
   1527 
   1528 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
   1529 
   1530 	// Render cells.
   1531 	for (int gridY = 0; gridY < gridHeight; gridY++)
   1532 	{
   1533 		for (int gridX = 0; gridX < gridWidth; gridX++)
   1534 		{
   1535 			int				curX		= cellWidth*gridX;
   1536 			int				curY		= cellHeight*gridY;
   1537 			int				curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
   1538 			int				curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
   1539 			int				cellNdx		= gridY*gridWidth + gridX;
   1540 
   1541 			// Compute texcoord.
   1542 			getBasicTexCoord2D(texCoord, cellNdx);
   1543 
   1544 			// Render with GL.
   1545 			setTextureParams(cellNdx);
   1546 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
   1547 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
   1548 		}
   1549 	}
   1550 
   1551 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess());
   1552 	GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
   1553 
   1554 	// Compare and log.
   1555 	{
   1556 		const tcu::PixelFormat&	pixelFormat		= m_context.getRenderTarget().getPixelFormat();
   1557 		const bool				isTrilinear		= m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
   1558 		tcu::Surface			referenceFrame	(viewport.width, viewport.height);
   1559 		tcu::Surface			errorMask		(viewport.width, viewport.height);
   1560 		tcu::LookupPrecision	lookupPrec;
   1561 		tcu::LodPrecision		lodPrec;
   1562 		int						numFailedPixels	= 0;
   1563 
   1564 		lookupPrec.coordBits		= tcu::IVec3(20, 20, 0);
   1565 		lookupPrec.uvwBits			= tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored.
   1566 		lookupPrec.colorThreshold	= tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0)));
   1567 		lookupPrec.colorMask		= getCompareMask(pixelFormat);
   1568 		lodPrec.derivateBits		= 10;
   1569 		lodPrec.lodBits				= 8;
   1570 
   1571 		for (int gridY = 0; gridY < gridHeight; gridY++)
   1572 		{
   1573 			for (int gridX = 0; gridX < gridWidth; gridX++)
   1574 			{
   1575 				const int		curX		= cellWidth*gridX;
   1576 				const int		curY		= cellHeight*gridY;
   1577 				const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
   1578 				const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
   1579 				const int		cellNdx		= gridY*gridWidth + gridX;
   1580 
   1581 				getBasicTexCoord2D(texCoord, cellNdx);
   1582 				getReferenceParams(sampleParams, cellNdx);
   1583 
   1584 				// Render ideal result
   1585 				sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH),
   1586 							  refTexture, &texCoord[0], sampleParams);
   1587 
   1588 				// Compare this cell
   1589 				numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
   1590 															tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
   1591 															tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
   1592 															m_texture->getRefTexture(), &texCoord[0], sampleParams,
   1593 															lookupPrec, lodPrec, m_testCtx.getWatchDog());
   1594 			}
   1595 		}
   1596 
   1597 		if (numFailedPixels > 0)
   1598 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
   1599 
   1600 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
   1601 							<< TestLog::Image("Rendered", "Rendered image", renderedFrame);
   1602 
   1603 		if (numFailedPixels > 0)
   1604 		{
   1605 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
   1606 								<< TestLog::Image("ErrorMask", "Error mask", errorMask);
   1607 		}
   1608 
   1609 		m_testCtx.getLog() << TestLog::EndImageSet;
   1610 
   1611 		{
   1612 			const bool isOk = numFailedPixels == 0;
   1613 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
   1614 									isOk ? "Pass"				: "Image verification failed");
   1615 		}
   1616 	}
   1617 
   1618 	return STOP;
   1619 }
   1620 
   1621 class Texture2DMinLodCase : public Texture2DLodControlCase
   1622 {
   1623 public:
   1624 	Texture2DMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1625 		: Texture2DLodControlCase(context, name, desc, minFilter)
   1626 	{
   1627 	}
   1628 
   1629 protected:
   1630 	void setTextureParams (int cellNdx)
   1631 	{
   1632 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   1633 		gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx));
   1634 	}
   1635 
   1636 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   1637 	{
   1638 		params.minLod = getMinLodForCell(cellNdx);
   1639 	}
   1640 };
   1641 
   1642 class Texture2DMaxLodCase : public Texture2DLodControlCase
   1643 {
   1644 public:
   1645 	Texture2DMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1646 		: Texture2DLodControlCase(context, name, desc, minFilter)
   1647 	{
   1648 	}
   1649 
   1650 protected:
   1651 	void setTextureParams (int cellNdx)
   1652 	{
   1653 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   1654 		gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx));
   1655 	}
   1656 
   1657 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   1658 	{
   1659 		params.maxLod = getMaxLodForCell(cellNdx);
   1660 	}
   1661 };
   1662 
   1663 class Texture2DBaseLevelCase : public Texture2DLodControlCase
   1664 {
   1665 public:
   1666 	Texture2DBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1667 		: Texture2DLodControlCase(context, name, desc, minFilter)
   1668 	{
   1669 	}
   1670 
   1671 protected:
   1672 	int getBaseLevel (int cellNdx) const
   1673 	{
   1674 		const int	numLevels	= deLog2Floor32(de::max(m_texWidth, m_texHeight))+1;
   1675 		const int	baseLevel	= (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0xac2f274a) % numLevels;
   1676 
   1677 		return baseLevel;
   1678 	}
   1679 
   1680 	void setTextureParams (int cellNdx)
   1681 	{
   1682 		const glw::Functions&	gl	= m_context.getRenderContext().getFunctions();
   1683 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx));
   1684 	}
   1685 
   1686 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   1687 	{
   1688 		params.baseLevel = getBaseLevel(cellNdx);
   1689 	}
   1690 };
   1691 
   1692 class Texture2DMaxLevelCase : public Texture2DLodControlCase
   1693 {
   1694 public:
   1695 	Texture2DMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1696 		: Texture2DLodControlCase(context, name, desc, minFilter)
   1697 	{
   1698 	}
   1699 
   1700 protected:
   1701 	int getMaxLevel (int cellNdx) const
   1702 	{
   1703 		const int		numLevels	= deLog2Floor32(de::max(m_texWidth, m_texHeight))+1;
   1704 		const int		maxLevel	= (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x82cfa4e) % numLevels;
   1705 
   1706 		return maxLevel;
   1707 	}
   1708 
   1709 	void setTextureParams (int cellNdx)
   1710 	{
   1711 		const glw::Functions&	gl	= m_context.getRenderContext().getFunctions();
   1712 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx));
   1713 	}
   1714 
   1715 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   1716 	{
   1717 		params.maxLevel = getMaxLevel(cellNdx);
   1718 	}
   1719 };
   1720 
   1721 // TextureCubeLodControlCase + test cases
   1722 
   1723 class TextureCubeLodControlCase : public TestCase
   1724 {
   1725 public:
   1726 
   1727 										TextureCubeLodControlCase	(Context& context, const char* name, const char* desc, deUint32 minFilter);
   1728 										~TextureCubeLodControlCase	(void);
   1729 
   1730 	void								init						(void);
   1731 	void								deinit						(void);
   1732 	IterateResult						iterate						(void);
   1733 
   1734 protected:
   1735 	virtual void						setTextureParams			(int cellNdx)							= DE_NULL;
   1736 	virtual void						getReferenceParams			(ReferenceParams& params, int cellNdx)	= DE_NULL;
   1737 
   1738 	const int							m_texSize;
   1739 
   1740 private:
   1741 										TextureCubeLodControlCase	(const TextureCubeLodControlCase& other);
   1742 	TextureCubeLodControlCase&			operator=					(const TextureCubeLodControlCase& other);
   1743 
   1744 	deUint32							m_minFilter;
   1745 
   1746 	glu::TextureCube*					m_texture;
   1747 	TextureTestUtil::TextureRenderer	m_renderer;
   1748 };
   1749 
   1750 TextureCubeLodControlCase::TextureCubeLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1751 	: TestCase			(context, name, desc)
   1752 	, m_texSize			(64)
   1753 	, m_minFilter		(minFilter)
   1754 	, m_texture			(DE_NULL)
   1755 	, m_renderer		(context.getRenderContext(), context.getTestContext(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
   1756 {
   1757 }
   1758 
   1759 TextureCubeLodControlCase::~TextureCubeLodControlCase (void)
   1760 {
   1761 	deinit();
   1762 }
   1763 
   1764 void TextureCubeLodControlCase::init (void)
   1765 {
   1766 	const deUint32	format		= GL_RGBA8;
   1767 	const int		numLevels	= deLog2Floor32(m_texSize)+1;
   1768 
   1769 	m_texture = new glu::TextureCube(m_context.getRenderContext(), format, m_texSize);
   1770 
   1771 	// Fill texture with colored grid.
   1772 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
   1773 	{
   1774 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
   1775 		{
   1776 			deUint32	step		= 0xff / (numLevels-1);
   1777 			deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
   1778 			deUint32	dec			= 0xff - inc;
   1779 			deUint32	rgb			= 0;
   1780 
   1781 			switch (faceNdx)
   1782 			{
   1783 				case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
   1784 				case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
   1785 				case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
   1786 				case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
   1787 				case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
   1788 				case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
   1789 			}
   1790 
   1791 			deUint32	color		= 0xff000000 | rgb;
   1792 
   1793 			m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
   1794 			tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec());
   1795 		}
   1796 	}
   1797 }
   1798 
   1799 void TextureCubeLodControlCase::deinit (void)
   1800 {
   1801 	delete m_texture;
   1802 	m_texture = DE_NULL;
   1803 
   1804 	m_renderer.clear();
   1805 }
   1806 
   1807 TextureCubeLodControlCase::IterateResult TextureCubeLodControlCase::iterate (void)
   1808 {
   1809 	const deUint32			wrapS				= GL_CLAMP_TO_EDGE;
   1810 	const deUint32			wrapT				= GL_CLAMP_TO_EDGE;
   1811 	const deUint32			magFilter			= GL_NEAREST;
   1812 
   1813 	const int				texWidth			= m_texture->getRefTexture().getSize();
   1814 	const int				texHeight			= m_texture->getRefTexture().getSize();
   1815 
   1816 	const int				defViewportWidth	= texWidth*2;
   1817 	const int				defViewportHeight	= texHeight*2;
   1818 
   1819 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
   1820 	const RandomViewport	viewport			(m_context.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
   1821 
   1822 	vector<float>			texCoord;
   1823 
   1824 	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
   1825 
   1826 	// Upload texture data.
   1827 	m_texture->upload();
   1828 
   1829 	// Bind gradient texture and setup sampler parameters.
   1830 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
   1831 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		wrapS);
   1832 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		wrapT);
   1833 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
   1834 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
   1835 
   1836 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
   1837 
   1838 	// Compute grid.
   1839 	vector<tcu::IVec4> gridLayout;
   1840 	computeGridLayout(gridLayout, viewport.width, viewport.height);
   1841 
   1842 	for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
   1843 	{
   1844 		const int			curX		= gridLayout[cellNdx].x();
   1845 		const int			curY		= gridLayout[cellNdx].y();
   1846 		const int			curW		= gridLayout[cellNdx].z();
   1847 		const int			curH		= gridLayout[cellNdx].w();
   1848 		const tcu::CubeFace	cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
   1849 		RenderParams		params		(TEXTURETYPE_CUBE);
   1850 
   1851 		TextureTestUtil::computeQuadTexCoordCube(texCoord, cubeFace);
   1852 
   1853 		setTextureParams(cellNdx);
   1854 
   1855 		// Render with GL.
   1856 		gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
   1857 		m_renderer.renderQuad(0, &texCoord[0], params);
   1858 		GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
   1859 	}
   1860 
   1861 	// Read result.
   1862 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess());
   1863 	GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
   1864 
   1865 	// Render reference and compare
   1866 	{
   1867 		tcu::Surface			referenceFrame		(viewport.width, viewport.height);
   1868 		tcu::Surface			errorMask			(viewport.width, viewport.height);
   1869 		int						numFailedPixels		= 0;
   1870 		ReferenceParams			params				(TEXTURETYPE_CUBE);
   1871 		tcu::LookupPrecision	lookupPrec;
   1872 		tcu::LodPrecision		lodPrec;
   1873 
   1874 		// Params for rendering reference
   1875 		params.sampler					= glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter);
   1876 		params.sampler.seamlessCubeMap	= true;
   1877 		params.lodMode					= LODMODE_EXACT;
   1878 
   1879 		// Comparison parameters
   1880 		lookupPrec.colorMask			= getCompareMask(m_context.getRenderTarget().getPixelFormat());
   1881 		lookupPrec.colorThreshold		= tcu::computeFixedPointThreshold(max(getBitsVec(m_context.getRenderTarget().getPixelFormat())-2, IVec4(0)));
   1882 		lookupPrec.coordBits			= tcu::IVec3(10);
   1883 		lookupPrec.uvwBits				= tcu::IVec3(5,5,0);
   1884 		lodPrec.derivateBits			= 10;
   1885 		lodPrec.lodBits					= 6;
   1886 
   1887 		for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
   1888 		{
   1889 			const int				curX		= gridLayout[cellNdx].x();
   1890 			const int				curY		= gridLayout[cellNdx].y();
   1891 			const int				curW		= gridLayout[cellNdx].z();
   1892 			const int				curH		= gridLayout[cellNdx].w();
   1893 			const tcu::CubeFace		cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
   1894 
   1895 			computeQuadTexCoordCube(texCoord, cubeFace);
   1896 			getReferenceParams(params, cellNdx);
   1897 
   1898 			// Render ideal reference.
   1899 			{
   1900 				SurfaceAccess idealDst(referenceFrame, m_context.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
   1901 				sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
   1902 			}
   1903 
   1904 			// Compare this cell
   1905 			numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
   1906 														tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
   1907 														tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
   1908 														m_texture->getRefTexture(), &texCoord[0], params,
   1909 														lookupPrec, lodPrec, m_testCtx.getWatchDog());
   1910 		}
   1911 
   1912 		if (numFailedPixels > 0)
   1913 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
   1914 
   1915 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
   1916 						   << TestLog::Image("Rendered", "Rendered image", renderedFrame);
   1917 
   1918 		if (numFailedPixels > 0)
   1919 		{
   1920 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
   1921 							   << TestLog::Image("ErrorMask", "Error mask", errorMask);
   1922 		}
   1923 
   1924 		m_testCtx.getLog() << TestLog::EndImageSet;
   1925 
   1926 		{
   1927 			const bool isOk = numFailedPixels == 0;
   1928 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
   1929 									isOk ? "Pass"				: "Image verification failed");
   1930 		}
   1931 	}
   1932 
   1933 	return STOP;
   1934 }
   1935 
   1936 class TextureCubeMinLodCase : public TextureCubeLodControlCase
   1937 {
   1938 public:
   1939 	TextureCubeMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1940 		: TextureCubeLodControlCase(context, name, desc, minFilter)
   1941 	{
   1942 	}
   1943 
   1944 protected:
   1945 	void setTextureParams (int cellNdx)
   1946 	{
   1947 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   1948 		gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx));
   1949 	}
   1950 
   1951 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   1952 	{
   1953 		params.minLod = getMinLodForCell(cellNdx);
   1954 	}
   1955 };
   1956 
   1957 class TextureCubeMaxLodCase : public TextureCubeLodControlCase
   1958 {
   1959 public:
   1960 	TextureCubeMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1961 		: TextureCubeLodControlCase(context, name, desc, minFilter)
   1962 	{
   1963 	}
   1964 
   1965 protected:
   1966 	void setTextureParams (int cellNdx)
   1967 	{
   1968 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   1969 		gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx));
   1970 	}
   1971 
   1972 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   1973 	{
   1974 		params.maxLod = getMaxLodForCell(cellNdx);
   1975 	}
   1976 };
   1977 
   1978 class TextureCubeBaseLevelCase : public TextureCubeLodControlCase
   1979 {
   1980 public:
   1981 	TextureCubeBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   1982 		: TextureCubeLodControlCase(context, name, desc, minFilter)
   1983 	{
   1984 	}
   1985 
   1986 protected:
   1987 	int getBaseLevel (int cellNdx) const
   1988 	{
   1989 		const int	numLevels	= deLog2Floor32(m_texSize)+1;
   1990 		const int	baseLevel	= (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x23fae13) % numLevels;
   1991 
   1992 		return baseLevel;
   1993 	}
   1994 
   1995 	void setTextureParams (int cellNdx)
   1996 	{
   1997 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   1998 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx));
   1999 	}
   2000 
   2001 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   2002 	{
   2003 		params.baseLevel = getBaseLevel(cellNdx);
   2004 	}
   2005 };
   2006 
   2007 class TextureCubeMaxLevelCase : public TextureCubeLodControlCase
   2008 {
   2009 public:
   2010 	TextureCubeMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   2011 		: TextureCubeLodControlCase(context, name, desc, minFilter)
   2012 	{
   2013 	}
   2014 
   2015 protected:
   2016 	int getMaxLevel (int cellNdx) const
   2017 	{
   2018 		const int	numLevels	= deLog2Floor32(m_texSize)+1;
   2019 		const int	maxLevel	= (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x974e21) % numLevels;
   2020 
   2021 		return maxLevel;
   2022 	}
   2023 
   2024 	void setTextureParams (int cellNdx)
   2025 	{
   2026 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   2027 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx));
   2028 	}
   2029 
   2030 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   2031 	{
   2032 		params.maxLevel = getMaxLevel(cellNdx);
   2033 	}
   2034 };
   2035 
   2036 // Texture3DLodControlCase + test cases
   2037 
   2038 class Texture3DLodControlCase : public TestCase
   2039 {
   2040 public:
   2041 
   2042 										Texture3DLodControlCase		(Context& context, const char* name, const char* desc, deUint32 minFilter);
   2043 										~Texture3DLodControlCase	(void);
   2044 
   2045 	void								init						(void);
   2046 	void								deinit						(void);
   2047 	IterateResult						iterate						(void);
   2048 
   2049 protected:
   2050 	virtual void						setTextureParams			(int cellNdx)						= DE_NULL;
   2051 	virtual void						getReferenceParams			(ReferenceParams& params, int cellNdx)	= DE_NULL;
   2052 
   2053 	const int							m_texWidth;
   2054 	const int							m_texHeight;
   2055 	const int							m_texDepth;
   2056 
   2057 private:
   2058 										Texture3DLodControlCase		(const Texture3DLodControlCase& other);
   2059 	Texture3DLodControlCase&			operator=					(const Texture3DLodControlCase& other);
   2060 
   2061 	deUint32							m_minFilter;
   2062 
   2063 	glu::Texture3D*						m_texture;
   2064 	TextureTestUtil::TextureRenderer	m_renderer;
   2065 };
   2066 
   2067 Texture3DLodControlCase::Texture3DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   2068 	: TestCase			(context, name, desc)
   2069 	, m_texWidth		(32)
   2070 	, m_texHeight		(32)
   2071 	, m_texDepth		(32)
   2072 	, m_minFilter		(minFilter)
   2073 	, m_texture			(DE_NULL)
   2074 	, m_renderer		(context.getRenderContext(), m_context.getTestContext(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
   2075 {
   2076 }
   2077 
   2078 Texture3DLodControlCase::~Texture3DLodControlCase (void)
   2079 {
   2080 	Texture3DLodControlCase::deinit();
   2081 }
   2082 
   2083 void Texture3DLodControlCase::init (void)
   2084 {
   2085 	const deUint32					format			= GL_RGBA8;
   2086 	const tcu::TextureFormat&		texFmt			= glu::mapGLInternalFormat(format);
   2087 	tcu::TextureFormatInfo			fmtInfo			= tcu::getTextureFormatInfo(texFmt);
   2088 	const tcu::Vec4&				cScale			= fmtInfo.lookupScale;
   2089 	const tcu::Vec4&				cBias			= fmtInfo.lookupBias;
   2090 	int								numLevels		= deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1;
   2091 
   2092 	m_texture = new glu::Texture3D(m_context.getRenderContext(), format, m_texWidth, m_texHeight, m_texDepth);
   2093 
   2094 	// Fill texture with colored grid.
   2095 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
   2096 	{
   2097 		deUint32	step		= 0xff / (numLevels-1);
   2098 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
   2099 		deUint32	dec			= 0xff - inc;
   2100 		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
   2101 		deUint32	color		= 0xff000000 | rgb;
   2102 
   2103 		m_texture->getRefTexture().allocLevel(levelNdx);
   2104 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias);
   2105 	}
   2106 
   2107 	m_texture->upload();
   2108 }
   2109 
   2110 void Texture3DLodControlCase::deinit (void)
   2111 {
   2112 	delete m_texture;
   2113 	m_texture = DE_NULL;
   2114 
   2115 	m_renderer.clear();
   2116 }
   2117 
   2118 Texture3DLodControlCase::IterateResult Texture3DLodControlCase::iterate (void)
   2119 {
   2120 	const glw::Functions&			gl					= m_context.getRenderContext().getFunctions();
   2121 
   2122 	const deUint32					wrapS				= GL_CLAMP_TO_EDGE;
   2123 	const deUint32					wrapT				= GL_CLAMP_TO_EDGE;
   2124 	const deUint32					wrapR				= GL_CLAMP_TO_EDGE;
   2125 	const deUint32					magFilter			= GL_NEAREST;
   2126 	const tcu::Texture3D&			refTexture			= m_texture->getRefTexture();
   2127 	const tcu::TextureFormat&		texFmt				= refTexture.getFormat();
   2128 	const tcu::TextureFormatInfo	fmtInfo				= tcu::getTextureFormatInfo(texFmt);
   2129 	const int						texWidth			= refTexture.getWidth();
   2130 	const int						texHeight			= refTexture.getHeight();
   2131 
   2132 	const tcu::RenderTarget&		renderTarget		= m_context.getRenderContext().getRenderTarget();
   2133 	const RandomViewport			viewport			(renderTarget, texWidth*4, texHeight*4, deStringHash(getName()));
   2134 
   2135 	// Viewport is divided into 4x4 grid.
   2136 	const int						gridWidth			= 4;
   2137 	const int						gridHeight			= 4;
   2138 	const int						cellWidth			= viewport.width / gridWidth;
   2139 	const int						cellHeight			= viewport.height / gridHeight;
   2140 
   2141 	tcu::Surface					renderedFrame		(viewport.width, viewport.height);
   2142 	vector<float>					texCoord;
   2143 	ReferenceParams					sampleParams		(gls::TextureTestUtil::TEXTURETYPE_3D);
   2144 
   2145 	// Sampling parameters.
   2146 	sampleParams.sampler		= glu::mapGLSampler(wrapS, wrapT, wrapR, m_minFilter, magFilter);
   2147 	sampleParams.samplerType	= gls::TextureTestUtil::getSamplerType(texFmt);
   2148 	sampleParams.colorBias		= fmtInfo.lookupBias;
   2149 	sampleParams.colorScale		= fmtInfo.lookupScale;
   2150 
   2151 	// Bind texture and setup sampler parameters.
   2152 	gl.bindTexture	(GL_TEXTURE_3D, m_texture->getGLTexture());
   2153 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S,		wrapS);
   2154 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T,		wrapT);
   2155 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R,		wrapR);
   2156 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
   2157 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER,	magFilter);
   2158 
   2159 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
   2160 
   2161 	// Render cells.
   2162 	for (int gridY = 0; gridY < gridHeight; gridY++)
   2163 	{
   2164 		for (int gridX = 0; gridX < gridWidth; gridX++)
   2165 		{
   2166 			int		curX		= cellWidth*gridX;
   2167 			int		curY		= cellHeight*gridY;
   2168 			int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
   2169 			int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
   2170 			int		cellNdx		= gridY*gridWidth + gridX;
   2171 
   2172 			// Compute texcoord.
   2173 			getBasicTexCoord3D(texCoord, cellNdx);
   2174 
   2175 			setTextureParams(cellNdx);
   2176 
   2177 			// Render with GL.
   2178 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
   2179 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
   2180 		}
   2181 	}
   2182 
   2183 	// Read result.
   2184 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess());
   2185 
   2186 	// Compare and log
   2187 	{
   2188 		const tcu::PixelFormat&	pixelFormat		= m_context.getRenderTarget().getPixelFormat();
   2189 		const bool				isTrilinear		= m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
   2190 		tcu::Surface			referenceFrame	(viewport.width, viewport.height);
   2191 		tcu::Surface			errorMask		(viewport.width, viewport.height);
   2192 		tcu::LookupPrecision	lookupPrec;
   2193 		tcu::LodPrecision		lodPrec;
   2194 		int						numFailedPixels	= 0;
   2195 
   2196 		lookupPrec.coordBits		= tcu::IVec3(20, 20, 20);
   2197 		lookupPrec.uvwBits			= tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored.
   2198 		lookupPrec.colorThreshold	= tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0)));
   2199 		lookupPrec.colorMask		= getCompareMask(pixelFormat);
   2200 		lodPrec.derivateBits		= 10;
   2201 		lodPrec.lodBits				= 8;
   2202 
   2203 		for (int gridY = 0; gridY < gridHeight; gridY++)
   2204 		{
   2205 			for (int gridX = 0; gridX < gridWidth; gridX++)
   2206 			{
   2207 				const int		curX		= cellWidth*gridX;
   2208 				const int		curY		= cellHeight*gridY;
   2209 				const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
   2210 				const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
   2211 				const int		cellNdx		= gridY*gridWidth + gridX;
   2212 
   2213 				getBasicTexCoord3D(texCoord, cellNdx);
   2214 				getReferenceParams(sampleParams, cellNdx);
   2215 
   2216 				// Render ideal result
   2217 				sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH),
   2218 							  refTexture, &texCoord[0], sampleParams);
   2219 
   2220 				// Compare this cell
   2221 				numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
   2222 															tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
   2223 															tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
   2224 															m_texture->getRefTexture(), &texCoord[0], sampleParams,
   2225 															lookupPrec, lodPrec, m_testCtx.getWatchDog());
   2226 			}
   2227 		}
   2228 
   2229 		if (numFailedPixels > 0)
   2230 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
   2231 
   2232 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
   2233 							<< TestLog::Image("Rendered", "Rendered image", renderedFrame);
   2234 
   2235 		if (numFailedPixels > 0)
   2236 		{
   2237 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
   2238 								<< TestLog::Image("ErrorMask", "Error mask", errorMask);
   2239 		}
   2240 
   2241 		m_testCtx.getLog() << TestLog::EndImageSet;
   2242 
   2243 		{
   2244 			const bool isOk = numFailedPixels == 0;
   2245 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
   2246 									isOk ? "Pass"				: "Image verification failed");
   2247 		}
   2248 	}
   2249 
   2250 	return STOP;
   2251 }
   2252 
   2253 class Texture3DMinLodCase : public Texture3DLodControlCase
   2254 {
   2255 public:
   2256 	Texture3DMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   2257 		: Texture3DLodControlCase(context, name, desc, minFilter)
   2258 	{
   2259 	}
   2260 
   2261 protected:
   2262 	void setTextureParams (int cellNdx)
   2263 	{
   2264 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   2265 		gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx));
   2266 	}
   2267 
   2268 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   2269 	{
   2270 		params.minLod = getMinLodForCell(cellNdx);
   2271 	}
   2272 };
   2273 
   2274 class Texture3DMaxLodCase : public Texture3DLodControlCase
   2275 {
   2276 public:
   2277 	Texture3DMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   2278 		: Texture3DLodControlCase(context, name, desc, minFilter)
   2279 	{
   2280 	}
   2281 
   2282 protected:
   2283 	void setTextureParams (int cellNdx)
   2284 	{
   2285 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   2286 		gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx));
   2287 	}
   2288 
   2289 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   2290 	{
   2291 		params.maxLod = getMaxLodForCell(cellNdx);
   2292 	}
   2293 };
   2294 
   2295 class Texture3DBaseLevelCase : public Texture3DLodControlCase
   2296 {
   2297 public:
   2298 	Texture3DBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   2299 		: Texture3DLodControlCase(context, name, desc, minFilter)
   2300 	{
   2301 	}
   2302 
   2303 protected:
   2304 	int getBaseLevel (int cellNdx) const
   2305 	{
   2306 		const int	numLevels	= deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1;
   2307 		const int	baseLevel	= (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x7347e9) % numLevels;
   2308 
   2309 		return baseLevel;
   2310 	}
   2311 
   2312 	void setTextureParams (int cellNdx)
   2313 	{
   2314 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   2315 		gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx));
   2316 	}
   2317 
   2318 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   2319 	{
   2320 		params.baseLevel = getBaseLevel(cellNdx);
   2321 	}
   2322 };
   2323 
   2324 class Texture3DMaxLevelCase : public Texture3DLodControlCase
   2325 {
   2326 public:
   2327 	Texture3DMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter)
   2328 		: Texture3DLodControlCase(context, name, desc, minFilter)
   2329 	{
   2330 	}
   2331 
   2332 protected:
   2333 	int getMaxLevel (int cellNdx) const
   2334 	{
   2335 		const int	numLevels	= deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1;
   2336 		const int	maxLevel	= (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x9111e7) % numLevels;
   2337 
   2338 		return maxLevel;
   2339 	}
   2340 
   2341 	void setTextureParams (int cellNdx)
   2342 	{
   2343 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   2344 		gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx));
   2345 	}
   2346 
   2347 	void getReferenceParams (ReferenceParams& params, int cellNdx)
   2348 	{
   2349 		params.maxLevel = getMaxLevel(cellNdx);
   2350 	}
   2351 };
   2352 
   2353 TextureMipmapTests::TextureMipmapTests (Context& context)
   2354 	: TestCaseGroup(context, "mipmap", "Mipmapping tests")
   2355 {
   2356 }
   2357 
   2358 TextureMipmapTests::~TextureMipmapTests (void)
   2359 {
   2360 }
   2361 
   2362 void TextureMipmapTests::init (void)
   2363 {
   2364 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Mipmapping");
   2365 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Mipmapping");
   2366 	tcu::TestCaseGroup*	group3D		= new tcu::TestCaseGroup(m_testCtx, "3d",	"3D Texture Mipmapping");
   2367 	addChild(group2D);
   2368 	addChild(groupCube);
   2369 	addChild(group3D);
   2370 
   2371 	static const struct
   2372 	{
   2373 		const char*		name;
   2374 		deUint32		mode;
   2375 	} wrapModes[] =
   2376 	{
   2377 		{ "clamp",		GL_CLAMP_TO_EDGE },
   2378 		{ "repeat",		GL_REPEAT },
   2379 		{ "mirror",		GL_MIRRORED_REPEAT }
   2380 	};
   2381 
   2382 	static const struct
   2383 	{
   2384 		const char*		name;
   2385 		deUint32		mode;
   2386 	} minFilterModes[] =
   2387 	{
   2388 		{ "nearest_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
   2389 		{ "linear_nearest",		GL_LINEAR_MIPMAP_NEAREST	},
   2390 		{ "nearest_linear",		GL_NEAREST_MIPMAP_LINEAR	},
   2391 		{ "linear_linear",		GL_LINEAR_MIPMAP_LINEAR		}
   2392 	};
   2393 
   2394 	static const struct
   2395 	{
   2396 		CoordType		type;
   2397 		const char*		name;
   2398 		const char*		desc;
   2399 	} coordTypes[] =
   2400 	{
   2401 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
   2402 		{ COORDTYPE_AFFINE,		"affine",		"Mipmapping with affine coordinate transform"		},
   2403 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
   2404 	};
   2405 
   2406 	static const struct
   2407 	{
   2408 		const char*		name;
   2409 		deUint32		format;
   2410 		deUint32		dataType;
   2411 	} formats[] =
   2412 	{
   2413 		{ "a8",			GL_ALPHA,			GL_UNSIGNED_BYTE },
   2414 		{ "l8",			GL_LUMINANCE,		GL_UNSIGNED_BYTE },
   2415 		{ "la88",		GL_LUMINANCE_ALPHA,	GL_UNSIGNED_BYTE },
   2416 		{ "rgb565",		GL_RGB,				GL_UNSIGNED_SHORT_5_6_5 },
   2417 		{ "rgb888",		GL_RGB,				GL_UNSIGNED_BYTE },
   2418 		{ "rgba4444",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4 },
   2419 		{ "rgba5551",	GL_RGBA,			GL_UNSIGNED_SHORT_5_5_5_1 },
   2420 		{ "rgba8888",	GL_RGBA,			GL_UNSIGNED_BYTE }
   2421 	};
   2422 
   2423 	static const struct
   2424 	{
   2425 		const char*		name;
   2426 		deUint32		hint;
   2427 	} genHints[] =
   2428 	{
   2429 		{ "fastest",	GL_FASTEST },
   2430 		{ "nicest",		GL_NICEST }
   2431 	};
   2432 
   2433 	static const struct
   2434 	{
   2435 		const char*		name;
   2436 		int				width;
   2437 		int				height;
   2438 	} tex2DSizes[] =
   2439 	{
   2440 		{ DE_NULL,		64, 64 }, // Default.
   2441 		{ "npot",		63, 57 },
   2442 		{ "non_square",	32, 64 }
   2443 	};
   2444 
   2445 	static const struct
   2446 	{
   2447 		const char*		name;
   2448 		int				width;
   2449 		int				height;
   2450 		int				depth;
   2451 	} tex3DSizes[] =
   2452 	{
   2453 		{ DE_NULL,		32, 32, 32 }, // Default.
   2454 		{ "npot",		33, 29, 27 }
   2455 	};
   2456 
   2457 	const int cubeMapSize = 64;
   2458 
   2459 	static const struct
   2460 	{
   2461 		CoordType		type;
   2462 		const char*		name;
   2463 		const char*		desc;
   2464 	} cubeCoordTypes[] =
   2465 	{
   2466 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
   2467 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			},
   2468 		{ COORDTYPE_BASIC_BIAS,	"bias",			"User-supplied bias value"							}
   2469 	};
   2470 
   2471 	// 2D cases.
   2472 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
   2473 	{
   2474 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
   2475 		group2D->addChild(coordTypeGroup);
   2476 
   2477 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2478 		{
   2479 			for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
   2480 			{
   2481 				// Add non_square variants to basic cases only.
   2482 				int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex2DSizes) : 1;
   2483 
   2484 				for (int size = 0; size < sizeEnd; size++)
   2485 				{
   2486 					std::ostringstream name;
   2487 					name << minFilterModes[minFilter].name
   2488 						 << "_" << wrapModes[wrapMode].name;
   2489 
   2490 					if (tex2DSizes[size].name)
   2491 						name << "_" << tex2DSizes[size].name;
   2492 
   2493 					coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   2494 																	 name.str().c_str(), "",
   2495 																	 coordTypes[coordType].type,
   2496 																	 minFilterModes[minFilter].mode,
   2497 																	 wrapModes[wrapMode].mode,
   2498 																	 wrapModes[wrapMode].mode,
   2499 																	 GL_RGBA, GL_UNSIGNED_BYTE,
   2500 																	 tex2DSizes[size].width, tex2DSizes[size].height));
   2501 				}
   2502 			}
   2503 		}
   2504 	}
   2505 
   2506 	// 2D bias variants.
   2507 	{
   2508 		tcu::TestCaseGroup* biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value");
   2509 		group2D->addChild(biasGroup);
   2510 
   2511 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2512 			biasGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   2513 														minFilterModes[minFilter].name, "",
   2514 														COORDTYPE_BASIC_BIAS,
   2515 														minFilterModes[minFilter].mode,
   2516 														GL_REPEAT, GL_REPEAT,
   2517 														GL_RGBA, GL_UNSIGNED_BYTE,
   2518 														tex2DSizes[0].width, tex2DSizes[0].height));
   2519 	}
   2520 
   2521 	// 2D mipmap generation variants.
   2522 	{
   2523 		tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests");
   2524 		group2D->addChild(genMipmapGroup);
   2525 
   2526 		for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++)
   2527 		{
   2528 			for (int size = 0; size < DE_LENGTH_OF_ARRAY(tex2DSizes); size++)
   2529 			{
   2530 				for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++)
   2531 				{
   2532 					std::ostringstream name;
   2533 					name << formats[format].name;
   2534 
   2535 					if (tex2DSizes[size].name)
   2536 						name << "_" << tex2DSizes[size].name;
   2537 
   2538 					name << "_" << genHints[hint].name;
   2539 
   2540 					genMipmapGroup->addChild(new Texture2DGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "",
   2541 																		formats[format].format, formats[format].dataType, genHints[hint].hint,
   2542 																		tex2DSizes[size].width, tex2DSizes[size].height));
   2543 				}
   2544 			}
   2545 		}
   2546 	}
   2547 
   2548 	// 2D LOD controls.
   2549 	{
   2550 		// MIN_LOD
   2551 		tcu::TestCaseGroup* minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod");
   2552 		group2D->addChild(minLodGroup);
   2553 
   2554 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2555 			minLodGroup->addChild(new Texture2DMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2556 
   2557 		// MAX_LOD
   2558 		tcu::TestCaseGroup* maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod");
   2559 		group2D->addChild(maxLodGroup);
   2560 
   2561 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2562 			maxLodGroup->addChild(new Texture2DMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2563 
   2564 		// BASE_LEVEL
   2565 		tcu::TestCaseGroup* baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level");
   2566 		group2D->addChild(baseLevelGroup);
   2567 
   2568 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2569 			baseLevelGroup->addChild(new Texture2DBaseLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2570 
   2571 		// MAX_LEVEL
   2572 		tcu::TestCaseGroup* maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level");
   2573 		group2D->addChild(maxLevelGroup);
   2574 
   2575 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2576 			maxLevelGroup->addChild(new Texture2DMaxLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2577 	}
   2578 
   2579 	// Cubemap cases.
   2580 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++)
   2581 	{
   2582 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc);
   2583 		groupCube->addChild(coordTypeGroup);
   2584 
   2585 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2586 		{
   2587 			coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   2588 															   minFilterModes[minFilter].name, "",
   2589 															   cubeCoordTypes[coordType].type,
   2590 															   minFilterModes[minFilter].mode,
   2591 															   GL_CLAMP_TO_EDGE,
   2592 															   GL_CLAMP_TO_EDGE,
   2593 															   GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize));
   2594 		}
   2595 	}
   2596 
   2597 	// Cubemap mipmap generation variants.
   2598 	{
   2599 		tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests");
   2600 		groupCube->addChild(genMipmapGroup);
   2601 
   2602 		for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++)
   2603 		{
   2604 			for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++)
   2605 			{
   2606 				std::ostringstream name;
   2607 				name << formats[format].name
   2608 					 << "_" << genHints[hint].name;
   2609 
   2610 				genMipmapGroup->addChild(new TextureCubeGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", formats[format].format, formats[format].dataType, genHints[hint].hint, cubeMapSize));
   2611 			}
   2612 		}
   2613 	}
   2614 
   2615 	// Cubemap LOD controls.
   2616 	{
   2617 		// MIN_LOD
   2618 		tcu::TestCaseGroup* minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod");
   2619 		groupCube->addChild(minLodGroup);
   2620 
   2621 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2622 			minLodGroup->addChild(new TextureCubeMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2623 
   2624 		// MAX_LOD
   2625 		tcu::TestCaseGroup* maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod");
   2626 		groupCube->addChild(maxLodGroup);
   2627 
   2628 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2629 			maxLodGroup->addChild(new TextureCubeMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2630 
   2631 		// BASE_LEVEL
   2632 		tcu::TestCaseGroup* baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level");
   2633 		groupCube->addChild(baseLevelGroup);
   2634 
   2635 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2636 			baseLevelGroup->addChild(new TextureCubeBaseLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2637 
   2638 		// MAX_LEVEL
   2639 		tcu::TestCaseGroup* maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level");
   2640 		groupCube->addChild(maxLevelGroup);
   2641 
   2642 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2643 			maxLevelGroup->addChild(new TextureCubeMaxLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2644 	}
   2645 
   2646 	// 3D cases.
   2647 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
   2648 	{
   2649 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
   2650 		group3D->addChild(coordTypeGroup);
   2651 
   2652 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2653 		{
   2654 			for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
   2655 			{
   2656 				// Add other size variants to basic cases only.
   2657 				int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex3DSizes) : 1;
   2658 
   2659 				for (int size = 0; size < sizeEnd; size++)
   2660 				{
   2661 					std::ostringstream name;
   2662 					name << minFilterModes[minFilter].name
   2663 						 << "_" << wrapModes[wrapMode].name;
   2664 
   2665 					if (tex3DSizes[size].name)
   2666 						name << "_" << tex3DSizes[size].name;
   2667 
   2668 					coordTypeGroup->addChild(new Texture3DMipmapCase(m_context,
   2669 																	 name.str().c_str(), "",
   2670 																	 coordTypes[coordType].type,
   2671 																	 minFilterModes[minFilter].mode,
   2672 																	 wrapModes[wrapMode].mode,
   2673 																	 wrapModes[wrapMode].mode,
   2674 																	 wrapModes[wrapMode].mode,
   2675 																	 GL_RGBA8,
   2676 																	 tex3DSizes[size].width, tex3DSizes[size].height, tex3DSizes[size].depth));
   2677 				}
   2678 			}
   2679 		}
   2680 	}
   2681 
   2682 	// 3D bias variants.
   2683 	{
   2684 		tcu::TestCaseGroup* biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value");
   2685 		group3D->addChild(biasGroup);
   2686 
   2687 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2688 			biasGroup->addChild(new Texture3DMipmapCase(m_context,
   2689 														minFilterModes[minFilter].name, "",
   2690 														COORDTYPE_BASIC_BIAS,
   2691 														minFilterModes[minFilter].mode,
   2692 														GL_REPEAT, GL_REPEAT, GL_REPEAT,
   2693 														GL_RGBA8,
   2694 														tex3DSizes[0].width, tex3DSizes[0].height, tex3DSizes[0].depth));
   2695 	}
   2696 
   2697 	// 3D LOD controls.
   2698 	{
   2699 		// MIN_LOD
   2700 		tcu::TestCaseGroup* minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod");
   2701 		group3D->addChild(minLodGroup);
   2702 
   2703 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2704 			minLodGroup->addChild(new Texture3DMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2705 
   2706 		// MAX_LOD
   2707 		tcu::TestCaseGroup* maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod");
   2708 		group3D->addChild(maxLodGroup);
   2709 
   2710 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2711 			maxLodGroup->addChild(new Texture3DMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2712 
   2713 		// BASE_LEVEL
   2714 		tcu::TestCaseGroup* baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level");
   2715 		group3D->addChild(baseLevelGroup);
   2716 
   2717 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2718 			baseLevelGroup->addChild(new Texture3DBaseLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2719 
   2720 		// MAX_LEVEL
   2721 		tcu::TestCaseGroup* maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level");
   2722 		group3D->addChild(maxLevelGroup);
   2723 
   2724 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   2725 			maxLevelGroup->addChild(new Texture3DMaxLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode));
   2726 	}
   2727 }
   2728 
   2729 } // Functional
   2730 } // gles3
   2731 } // deqp
   2732