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  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
SkewTransformOperation.h 34 static PassRefPtr<SkewTransformOperation> create(double angleX, double angleY, OperationType type)
36 return adoptRef(new SkewTransformOperation(angleX, angleY, type));
40 double angleY() const { return m_angleY; }
61 SkewTransformOperation(double angleX, double angleY, OperationType type)
63 , m_angleY(angleY)
AffineTransform.h 100 AffineTransform& skew(double angleX, double angleY);
AffineTransform.cpp 211 AffineTransform& AffineTransform::skew(double angleX, double angleY)
213 return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY)));
TransformationMatrix.h 232 TransformationMatrix& skew(double angleX, double angleY);
  /external/chromium_org/third_party/WebKit/Source/core/animation/
AnimationTranslationUtil.cpp 81 webTransformOperations->appendSkew(transform->angleX(), transform->angleY());
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
TransformBuilder.cpp 245 double angleY = 0;
248 angleY = angle;
254 angleY = secondValue->computeDegrees();
258 operations.operations().append(SkewTransformOperation::create(angleX, angleY, getTransformOperationType(transformValue->operationType())));
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d2d1helper.h 406 static D2D1FORCEINLINE Matrix3x2F Skew(FLOAT angleX, FLOAT angleY, D2D1_POINT_2F center = D2D1::Point2F()) {
408 D2D1MakeSkewMatrix(angleX, angleY, center, &r);
d2d1.h     [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureMipmapTests.cpp     [all...]

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