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    Searched refs:randomPartition (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 493 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
505 randomPartition(dst, rnd, x, y, split, height);
506 randomPartition(dst, rnd, x+split, y, width-split, height);
511 randomPartition(dst, rnd, x, y, width, split);
512 randomPartition(dst, rnd, x, y+split, width, height-split);
521 randomPartition(dst, rnd, 0, 0, width, height);
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 481 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
493 randomPartition(dst, rnd, x, y, split, height);
494 randomPartition(dst, rnd, x+split, y, width-split, height);
499 randomPartition(dst, rnd, x, y, width, split);
500 randomPartition(dst, rnd, x, y+split, width, height-split);
509 randomPartition(dst, rnd, 0, 0, width, height);
  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 550 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
562 randomPartition(dst, rnd, x, y, split, height);
563 randomPartition(dst, rnd, x+split, y, width-split, height);
568 randomPartition(dst, rnd, x, y, width, split);
569 randomPartition(dst, rnd, x, y+split, width, height-split);
578 randomPartition(dst, rnd, 0, 0, width, height);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureMipmapTests.cpp 589 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
601 randomPartition(dst, rnd, x, y, split, height);
602 randomPartition(dst, rnd, x+split, y, width-split, height);
607 randomPartition(dst, rnd, x, y, width, split);
608 randomPartition(dst, rnd, x, y+split, width, height-split);
617 randomPartition(dst, rnd, 0, 0, width, height);
    [all...]

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