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  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.cpp 124 bool GLESv2Validate::shaderType(GLenum type){
GLESv2Imp.cpp 164 GLenum shaderType = ((ShaderParser*)shaderData.Ptr())->getType();
166 SET_ERROR_IF((pData->getAttachedShader(shaderType)!=0), GL_INVALID_OPERATION);
167 pData->attachShader(shader,shaderType);
413 RET_AND_SET_ERROR_IF(!GLESv2Validate::shaderType(type),GL_INVALID_ENUM,0);
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  /external/chromium_org/third_party/angle/src/compiler/translator/
ParseContext.h 31 shaderType(type),
50 sh::GLenum shaderType; // vertex or fragment language (future: pack or unpack)
Compiler.h 90 sh::GLenum getShaderType() const { return shaderType; }
148 sh::GLenum shaderType;
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType)
46 m_info.type = shaderType;
47 m_shader = gl.createShader(getGLShaderType(shaderType));
290 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
292 for (int shaderNdx = 0; shaderNdx < (int)sources.sources[shaderType].size(); ++shaderNdx)
294 const char* source = sources.sources[shaderType][shaderNdx].c_str();
295 const int length = (int)sources.sources[shaderType][shaderNdx].size()
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gluShaderProgram.hpp 48 ShaderType type; //!< Shader type.
75 Shader (const RenderContext& renderCtx, ShaderType shaderType);
84 glu::ShaderType getType (void) const { return getInfo().type; }
180 bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].empty(); }
181 int getNumShaders (glu::ShaderType shaderType) const { return (int)m_shaders[shaderType].size();
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gluES3PlusWrapperContext.cpp 251 static void translateShaderSource (deUint32 shaderType, std::ostream& dst, const std::string& src, const std::vector<std::string>& filteredExtensions)
264 if (shaderType == GL_VERTEX_SHADER)
334 static std::string translateShaderSources (deUint32 shaderType, deInt32 count, const char* const* strings, const int* length, const std::vector<std::string>& filteredExtensions)
345 translateShaderSource(shaderType, srcOut, srcIn.str(), filteredExtensions);
358 deInt32 shaderType = GL_NONE;
359 context->gl.getShaderiv(shader, GL_SHADER_TYPE, &shaderType);
361 const std::string translatedSrc = translateShaderSources(shaderType, count, strings, length, context->extensionList);
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 80 glu::ShaderType shaderType;
125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX;
264 ^ deInt32Hash(params.shaderType)
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Blit11.cpp 383 GLenum shaderType = GL_NONE;
389 shaderType = GL_FLOAT;
392 shaderType = GL_INT;
395 shaderType = GL_UNSIGNED_INT;
403 parameters.mDestinationType = shaderType;
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  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 1003 static const ShaderType s_shaderTypes[] =
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es2fShaderApiTests.cpp 72 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
77 switch (shaderType)
176 virtual std::string next (const glu::ShaderType shaderType) = 0;
177 virtual bool finished (const glu::ShaderType shaderType) const = 0;
186 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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es2fShaderLoopTests.cpp     [all...]
es2fShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 968 static const ShaderType s_shaderTypes[] =
    [all...]
es3fShaderLoopTests.cpp     [all...]
es3fShaderApiTests.cpp 77 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
94 switch (shaderType)
221 virtual std::string next (const glu::ShaderType shaderType) = 0;
222 virtual bool finished (const glu::ShaderType shaderType) const = 0;
231 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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es3fShaderOperatorTests.cpp 321 static inline float getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision)
336 switch (shaderType)
378 float getValue (const glw::Functions& gl, ShaderType shaderType) const
386 case SYMBOL_LOWP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
387 case SYMBOL_MEDIUMP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
389 case SYMBOL_LOWP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
390 case SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_MEDIUMP);
392 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP)
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  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinitionUtil.cpp 124 static const char* getShaderTypeDeclarations (glu::ShaderType type)
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es31fOpaqueTypeIndexingTests.cpp 315 SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType);
327 const glu::ShaderType m_shaderType;
332 SamplerIndexingCase::SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType)
334 , m_shaderType (shaderType)
650 BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType);
664 const ShaderType m_shaderType;
669 BlockArrayIndexingCase::BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType
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es31fLayoutBindingTests.cpp 70 enum ShaderType
85 std::string generateVertexShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
94 switch (shaderType)
125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
135 switch (shaderType)
212 ShaderType shaderType,
232 const ShaderType m_shaderType
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  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 106 CheckedShader (const RenderContext& renderCtx, glu::ShaderType type, const string& src)
182 bool ShaderType::isDeleteFlagged (GLuint name)
468 GLint shaderType = GL_NONE;
469 gl().getShaderiv(shaders[ndx], GL_SHADER_TYPE, &shaderType);
471 if (shaderType == GL_FRAGMENT_SHADER)
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 364 IGLProperty shaderType = new GLEnumProperty(GLStateType.SHADER_TYPE,
369 shaderType, shaderSource);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java     [all...]
  /external/deqp/executor/
xeTestCaseResult.hpp 304 enum ShaderType
316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
319 ShaderType shaderType;
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContextBase.cpp     [all...]

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