/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 192 std::vector<glu::VertexArrayBinding> vertexArrays; 194 vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0])); 195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0])); 198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0])); 202 (int)vertexArrays.size(), &vertexArrays[0],
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glsSamplerObjectTest.cpp | 325 glu::VertexArrayBinding vertexArrays[] = 330 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); 335 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); 342 glu::VertexArrayBinding vertexArrays[] = 347 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); 352 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)) [all...] |
glsShaderRenderCase.cpp | 556 static void getDefaultVertexArrays (const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) 560 vertexArrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositions())); 561 vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords())); 562 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords())); 563 vertexArrays.push_back(va::Float("a_one", 1, numElements, 0, quadGrid.getAttribOne())); 569 vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(userNdx))); 602 vertexArrays.push_back(va::Float(loc+colNdx, numRows, numElements, 4*(int)sizeof(float), (const float*)quadGrid.getUserAttrib(colNdx))); 637 std::vector<VertexArrayBinding> vertexArrays; 640 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays); 641 draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements, quadGrid.getIndices())) [all...] |
glsShaderExecUtil.cpp | 470 vector<glu::VertexArrayBinding> vertexArrays; 484 vertexArrays.push_back(glu::va::Float(symbol.name, vecSize, numValues, 0, (const float*)ptr)); 486 vertexArrays.push_back(glu::va::Int32(symbol.name, vecSize, numValues, 0, (const deInt32*)ptr)); 488 vertexArrays.push_back(glu::va::Uint32(symbol.name, vecSize, numValues, 0, (const deUint32*)ptr)); 496 vertexArrays.push_back(glu::va::Float(symbol.name, colNdx, numRows, numValues, stride, ((const float*)ptr) + colNdx * numRows)); 513 glu::draw(m_renderCtx, m_program.getProgram(), (int)vertexArrays.size(), vertexArrays.empty() ? DE_NULL : &vertexArrays[0], 700 vector<glu::VertexArrayBinding> vertexArrays; 718 vertexArrays.push_back(glu::va::Float("a_position", 2, numValues, 0, (const float*)&positions[0])) [all...] |
glsTextureTestUtil.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 272 const glu::VertexArrayBinding vertexArrays[] = 312 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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es3fFragDepthTests.cpp | 221 glu::VertexArrayBinding vertexArrays[] = 226 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 349 glu::VertexArrayBinding vertexArrays[] = 354 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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es3fShaderPrecisionTests.cpp | 366 vector<glu::VertexArrayBinding> vertexArrays; 377 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); 378 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0])); 379 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0])); 400 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0], 587 vector<glu::VertexArrayBinding> vertexArrays; 598 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); 599 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0])); 600 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0])) [all...] |
es3fShaderApiTests.cpp | 204 glu::VertexArrayBinding vertexArrays[] = 208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); [all...] |
es3fShaderDerivateTests.cpp | 717 const glu::VertexArrayBinding vertexArrays[] = 768 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], [all...] |
/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 279 vector<glu::VertexArrayBinding> vertexArrays; 281 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr())); 283 vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0])); 296 (int)vertexArrays.size(), &vertexArrays[0],
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 450 vector<VertexArray*> vertexArrays; 451 m_vertexArrays.getAll(vertexArrays); 452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 109 ObjectManager vertexArrays; 442 arrays[ndx] = ctx->vertexArrays.allocate();
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/external/deqp/modules/gles31/functional/ |
es31fShaderHelperInvocationTests.cpp | 141 vector<glu::VertexArrayBinding> vertexArrays; 145 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)vertices.size(), 0, (const float*)&vertices[0])); 167 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0],
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es31fStencilTexturingTests.cpp | 233 const glu::VertexArrayBinding vertexArrays[] = 257 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 298 const glu::VertexArrayBinding vertexArrays[] = 322 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 357 const glu::VertexArrayBinding vertexArrays[] = 381 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], [all...] |