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    Searched defs:vertexArrays (Results 1 - 16 of 16) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 171 const glu::VertexArrayBinding vertexArrays[] =
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 192 std::vector<glu::VertexArrayBinding> vertexArrays;
194 vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0]));
195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0]));
198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0]));
202 (int)vertexArrays.size(), &vertexArrays[0],
glsSamplerObjectTest.cpp 325 glu::VertexArrayBinding vertexArrays[] =
330 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
335 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
342 glu::VertexArrayBinding vertexArrays[] =
347 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
352 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6))
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glsShaderRenderCase.cpp 556 static void getDefaultVertexArrays (const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays)
560 vertexArrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositions()));
561 vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords()));
562 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords()));
563 vertexArrays.push_back(va::Float("a_one", 1, numElements, 0, quadGrid.getAttribOne()));
569 vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(userNdx)));
602 vertexArrays.push_back(va::Float(loc+colNdx, numRows, numElements, 4*(int)sizeof(float), (const float*)quadGrid.getUserAttrib(colNdx)));
637 std::vector<VertexArrayBinding> vertexArrays;
640 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays);
641 draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements, quadGrid.getIndices()))
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glsShaderExecUtil.cpp 470 vector<glu::VertexArrayBinding> vertexArrays;
484 vertexArrays.push_back(glu::va::Float(symbol.name, vecSize, numValues, 0, (const float*)ptr));
486 vertexArrays.push_back(glu::va::Int32(symbol.name, vecSize, numValues, 0, (const deInt32*)ptr));
488 vertexArrays.push_back(glu::va::Uint32(symbol.name, vecSize, numValues, 0, (const deUint32*)ptr));
496 vertexArrays.push_back(glu::va::Float(symbol.name, colNdx, numRows, numValues, stride, ((const float*)ptr) + colNdx * numRows));
513 glu::draw(m_renderCtx, m_program.getProgram(), (int)vertexArrays.size(), vertexArrays.empty() ? DE_NULL : &vertexArrays[0],
700 vector<glu::VertexArrayBinding> vertexArrays;
718 vertexArrays.push_back(glu::va::Float("a_position", 2, numValues, 0, (const float*)&positions[0]))
    [all...]
glsTextureTestUtil.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 171 const glu::VertexArrayBinding vertexArrays[] =
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
272 const glu::VertexArrayBinding vertexArrays[] =
312 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
es3fFragDepthTests.cpp 221 glu::VertexArrayBinding vertexArrays[] =
226 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
349 glu::VertexArrayBinding vertexArrays[] =
354 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
es3fShaderPrecisionTests.cpp 366 vector<glu::VertexArrayBinding> vertexArrays;
377 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
378 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0]));
379 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0]));
400 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0],
587 vector<glu::VertexArrayBinding> vertexArrays;
598 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
599 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0]));
600 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0]))
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es3fShaderApiTests.cpp 204 glu::VertexArrayBinding vertexArrays[] =
208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
    [all...]
es3fShaderDerivateTests.cpp 717 const glu::VertexArrayBinding vertexArrays[] =
768 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 279 vector<glu::VertexArrayBinding> vertexArrays;
281 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr()));
283 vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0]));
296 (int)vertexArrays.size(), &vertexArrays[0],
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 450 vector<VertexArray*> vertexArrays;
451 m_vertexArrays.getAll(vertexArrays);
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
    [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 109 ObjectManager vertexArrays;
442 arrays[ndx] = ctx->vertexArrays.allocate();
  /external/deqp/modules/gles31/functional/
es31fShaderHelperInvocationTests.cpp 141 vector<glu::VertexArrayBinding> vertexArrays;
145 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)vertices.size(), 0, (const float*)&vertices[0]));
167 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0],
es31fStencilTexturingTests.cpp 233 const glu::VertexArrayBinding vertexArrays[] =
257 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
298 const glu::VertexArrayBinding vertexArrays[] =
322 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
357 const glu::VertexArrayBinding vertexArrays[] =
381 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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