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Searched
refs:BufferSlot
(Results
1 - 10
of
10
) sorted by null
/frameworks/native/libs/gui/
BufferSlot.cpp
17
#include <gui/
BufferSlot
.h>
21
const char*
BufferSlot
::bufferStateName(BufferState state) {
23
case
BufferSlot
::DEQUEUED: return "DEQUEUED";
24
case
BufferSlot
::QUEUED: return "QUEUED";
25
case
BufferSlot
::FREE: return "FREE";
26
case
BufferSlot
::ACQUIRED: return "ACQUIRED";
BufferQueueCore.cpp
107
const
BufferSlot
& slot(mSlots[s]);
108
if (slot.mBufferState !=
BufferSlot
::FREE ||
116
const
BufferSlot
& slot(mSlots[s]);
119
(slot.mBufferState ==
BufferSlot
::ACQUIRED) ? ">" : " ",
121
BufferSlot
::bufferStateName(slot.mBufferState));
165
BufferSlot
::BufferState state = mSlots[s].mBufferState;
166
if (state ==
BufferSlot
::QUEUED || state ==
BufferSlot
::DEQUEUED) {
193
if (mSlots[slot].mBufferState ==
BufferSlot
::ACQUIRED) {
196
mSlots[slot].mBufferState =
BufferSlot
::FREE
[
all
...]
BufferQueueConsumer.cpp
49
if (mSlots[s].mBufferState ==
BufferSlot
::ACQUIRED) {
122
mSlots[front->mSlot].mBufferState =
BufferSlot
::FREE;
156
mSlots[slot].mBufferState =
BufferSlot
::ACQUIRED;
194
} else if (mSlots[slot].mBufferState !=
BufferSlot
::ACQUIRED) {
225
if (mSlots[s].mBufferState ==
BufferSlot
::ACQUIRED) {
227
} else if (mSlots[s].mBufferState ==
BufferSlot
::FREE) {
251
mSlots[*outSlot].mBufferState =
BufferSlot
::ACQUIRED;
309
if (mSlots[slot].mBufferState ==
BufferSlot
::ACQUIRED) {
313
mSlots[slot].mBufferState =
BufferSlot
::FREE;
Android.mk
14
BufferSlot
.cpp \
BufferQueueProducer.cpp
64
} else if (mSlots[slot].mBufferState !=
BufferSlot
::DEQUEUED) {
97
if (mSlots[s].mBufferState ==
BufferSlot
::DEQUEUED) {
157
assert(mSlots[s].mBufferState ==
BufferSlot
::FREE);
170
case
BufferSlot
::DEQUEUED:
173
case
BufferSlot
::ACQUIRED:
176
case
BufferSlot
::FREE:
308
mSlots[found].mBufferState =
BufferSlot
::DEQUEUED;
405
} else if (mSlots[slot].mBufferState !=
BufferSlot
::DEQUEUED) {
444
if (mSlots[s].mBufferState ==
BufferSlot
::FREE &&
504
mSlots[*outSlot].mBufferState =
BufferSlot
::DEQUEUED
[
all
...]
/frameworks/native/include/gui/
BufferQueueDefs.h
20
#include <gui/
BufferSlot
.h>
31
typedef
BufferSlot
SlotsType[NUM_BUFFER_SLOTS];
BufferSlot.h
32
struct
BufferSlot
{
34
BufferSlot
()
36
mBufferState(
BufferSlot
::FREE),
Surface.h
185
struct
BufferSlot
{
202
BufferSlot
mSlots[NUM_BUFFER_SLOTS];
BufferQueueProducer.h
25
class
BufferSlot
;
BufferQueueCore.h
21
#include <gui/
BufferSlot
.h>
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