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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_SURFACE_H
     18 #define ANDROID_GUI_SURFACE_H
     19 
     20 #include <gui/IGraphicBufferProducer.h>
     21 #include <gui/BufferQueue.h>
     22 
     23 #include <ui/ANativeObjectBase.h>
     24 #include <ui/Region.h>
     25 
     26 #include <utils/RefBase.h>
     27 #include <utils/threads.h>
     28 #include <utils/KeyedVector.h>
     29 
     30 struct ANativeWindow_Buffer;
     31 
     32 namespace android {
     33 
     34 /*
     35  * An implementation of ANativeWindow that feeds graphics buffers into a
     36  * BufferQueue.
     37  *
     38  * This is typically used by programs that want to render frames through
     39  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
     40  * and have the frames they create forwarded to SurfaceFlinger for
     41  * compositing.  For example, a video decoder could render a frame and call
     42  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
     43  * Surface.  Surface then forwards the buffers through Binder IPC
     44  * to the BufferQueue's producer interface, providing the new frame to a
     45  * consumer such as GLConsumer.
     46  */
     47 class Surface
     48     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
     49 {
     50 public:
     51 
     52     /*
     53      * creates a Surface from the given IGraphicBufferProducer (which concrete
     54      * implementation is a BufferQueue).
     55      *
     56      * Surface is mainly state-less while it's disconnected, it can be
     57      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
     58      * safe to create other Surfaces from the same IGraphicBufferProducer.
     59      *
     60      * However, once a Surface is connected, it'll prevent other Surfaces
     61      * referring to the same IGraphicBufferProducer to become connected and
     62      * therefore prevent them to be used as actual producers of buffers.
     63      *
     64      * the controlledByApp flag indicates that this Surface (producer) is
     65      * controlled by the application. This flag is used at connect time.
     66      */
     67     Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
     68 
     69     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
     70      * Surface was created with. Usually it's an error to use the
     71      * IGraphicBufferProducer while the Surface is connected.
     72      */
     73     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
     74 
     75     /* convenience function to check that the given surface is non NULL as
     76      * well as its IGraphicBufferProducer */
     77     static bool isValid(const sp<Surface>& surface) {
     78         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
     79     }
     80 
     81     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
     82      *
     83      * A sideband stream is a device-specific mechanism for passing buffers
     84      * from the producer to the consumer without using dequeueBuffer/
     85      * queueBuffer. If a sideband stream is present, the consumer can choose
     86      * whether to acquire buffers from the sideband stream or from the queued
     87      * buffers.
     88      *
     89      * Passing NULL or a different stream handle will detach the previous
     90      * handle if any.
     91      */
     92     void setSidebandStream(const sp<NativeHandle>& stream);
     93 
     94     /* Allocates buffers based on the current dimensions/format.
     95      *
     96      * This function will allocate up to the maximum number of buffers
     97      * permitted by the current BufferQueue configuration. It will use the
     98      * default format and dimensions. This is most useful to avoid an allocation
     99      * delay during dequeueBuffer. If there are already the maximum number of
    100      * buffers allocated, this function has no effect.
    101      */
    102     void allocateBuffers();
    103 
    104 protected:
    105     virtual ~Surface();
    106 
    107 private:
    108     // can't be copied
    109     Surface& operator = (const Surface& rhs);
    110     Surface(const Surface& rhs);
    111 
    112     // ANativeWindow hooks
    113     static int hook_cancelBuffer(ANativeWindow* window,
    114             ANativeWindowBuffer* buffer, int fenceFd);
    115     static int hook_dequeueBuffer(ANativeWindow* window,
    116             ANativeWindowBuffer** buffer, int* fenceFd);
    117     static int hook_perform(ANativeWindow* window, int operation, ...);
    118     static int hook_query(const ANativeWindow* window, int what, int* value);
    119     static int hook_queueBuffer(ANativeWindow* window,
    120             ANativeWindowBuffer* buffer, int fenceFd);
    121     static int hook_setSwapInterval(ANativeWindow* window, int interval);
    122 
    123     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
    124             ANativeWindowBuffer* buffer);
    125     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
    126             ANativeWindowBuffer** buffer);
    127     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
    128             ANativeWindowBuffer* buffer);
    129     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
    130             ANativeWindowBuffer* buffer);
    131 
    132     int dispatchConnect(va_list args);
    133     int dispatchDisconnect(va_list args);
    134     int dispatchSetBufferCount(va_list args);
    135     int dispatchSetBuffersGeometry(va_list args);
    136     int dispatchSetBuffersDimensions(va_list args);
    137     int dispatchSetBuffersUserDimensions(va_list args);
    138     int dispatchSetBuffersFormat(va_list args);
    139     int dispatchSetScalingMode(va_list args);
    140     int dispatchSetBuffersTransform(va_list args);
    141     int dispatchSetBuffersStickyTransform(va_list args);
    142     int dispatchSetBuffersTimestamp(va_list args);
    143     int dispatchSetCrop(va_list args);
    144     int dispatchSetPostTransformCrop(va_list args);
    145     int dispatchSetUsage(va_list args);
    146     int dispatchLock(va_list args);
    147     int dispatchUnlockAndPost(va_list args);
    148     int dispatchSetSidebandStream(va_list args);
    149 
    150 protected:
    151     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
    152     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    153     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    154     virtual int perform(int operation, va_list args);
    155     virtual int query(int what, int* value) const;
    156     virtual int setSwapInterval(int interval);
    157 
    158     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
    159 
    160     virtual int connect(int api);
    161     virtual int disconnect(int api);
    162     virtual int setBufferCount(int bufferCount);
    163     virtual int setBuffersDimensions(int w, int h);
    164     virtual int setBuffersUserDimensions(int w, int h);
    165     virtual int setBuffersFormat(int format);
    166     virtual int setScalingMode(int mode);
    167     virtual int setBuffersTransform(int transform);
    168     virtual int setBuffersStickyTransform(int transform);
    169     virtual int setBuffersTimestamp(int64_t timestamp);
    170     virtual int setCrop(Rect const* rect);
    171     virtual int setUsage(uint32_t reqUsage);
    172 
    173 public:
    174     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
    175     virtual int unlockAndPost();
    176 
    177 protected:
    178     enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
    179     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
    180 
    181 private:
    182     void freeAllBuffers();
    183     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
    184 
    185     struct BufferSlot {
    186         sp<GraphicBuffer> buffer;
    187         Region dirtyRegion;
    188     };
    189 
    190     // mSurfaceTexture is the interface to the surface texture server. All
    191     // operations on the surface texture client ultimately translate into
    192     // interactions with the server using this interface.
    193     // TODO: rename to mBufferProducer
    194     sp<IGraphicBufferProducer> mGraphicBufferProducer;
    195 
    196     // mSlots stores the buffers that have been allocated for each buffer slot.
    197     // It is initialized to null pointers, and gets filled in with the result of
    198     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
    199     // slot that has not yet been used. The buffer allocated to a slot will also
    200     // be replaced if the requested buffer usage or geometry differs from that
    201     // of the buffer allocated to a slot.
    202     BufferSlot mSlots[NUM_BUFFER_SLOTS];
    203 
    204     // mReqWidth is the buffer width that will be requested at the next dequeue
    205     // operation. It is initialized to 1.
    206     uint32_t mReqWidth;
    207 
    208     // mReqHeight is the buffer height that will be requested at the next
    209     // dequeue operation. It is initialized to 1.
    210     uint32_t mReqHeight;
    211 
    212     // mReqFormat is the buffer pixel format that will be requested at the next
    213     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
    214     uint32_t mReqFormat;
    215 
    216     // mReqUsage is the set of buffer usage flags that will be requested
    217     // at the next deuque operation. It is initialized to 0.
    218     uint32_t mReqUsage;
    219 
    220     // mTimestamp is the timestamp that will be used for the next buffer queue
    221     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
    222     // a timestamp is auto-generated when queueBuffer is called.
    223     int64_t mTimestamp;
    224 
    225     // mCrop is the crop rectangle that will be used for the next buffer
    226     // that gets queued. It is set by calling setCrop.
    227     Rect mCrop;
    228 
    229     // mScalingMode is the scaling mode that will be used for the next
    230     // buffers that get queued. It is set by calling setScalingMode.
    231     int mScalingMode;
    232 
    233     // mTransform is the transform identifier that will be used for the next
    234     // buffer that gets queued. It is set by calling setTransform.
    235     uint32_t mTransform;
    236 
    237     // mStickyTransform is a transform that is applied on top of mTransform
    238     // in each buffer that is queued.  This is typically used to force the
    239     // compositor to apply a transform, and will prevent the transform hint
    240     // from being set by the compositor.
    241     uint32_t mStickyTransform;
    242 
    243      // mDefaultWidth is default width of the buffers, regardless of the
    244      // native_window_set_buffers_dimensions call.
    245      uint32_t mDefaultWidth;
    246 
    247      // mDefaultHeight is default height of the buffers, regardless of the
    248      // native_window_set_buffers_dimensions call.
    249      uint32_t mDefaultHeight;
    250 
    251      // mUserWidth, if non-zero, is an application-specified override
    252      // of mDefaultWidth.  This is lower priority than the width set by
    253      // native_window_set_buffers_dimensions.
    254      uint32_t mUserWidth;
    255 
    256      // mUserHeight, if non-zero, is an application-specified override
    257      // of mDefaultHeight.  This is lower priority than the height set
    258      // by native_window_set_buffers_dimensions.
    259      uint32_t mUserHeight;
    260 
    261     // mTransformHint is the transform probably applied to buffers of this
    262     // window. this is only a hint, actual transform may differ.
    263     uint32_t mTransformHint;
    264 
    265     // mProducerControlledByApp whether this buffer producer is controlled
    266     // by the application
    267     bool mProducerControlledByApp;
    268 
    269     // mSwapIntervalZero set if we should drop buffers at queue() time to
    270     // achieve an asynchronous swap interval
    271     bool mSwapIntervalZero;
    272 
    273     // mConsumerRunningBehind whether the consumer is running more than
    274     // one buffer behind the producer.
    275     mutable bool mConsumerRunningBehind;
    276 
    277     // mMutex is the mutex used to prevent concurrent access to the member
    278     // variables of Surface objects. It must be locked whenever the
    279     // member variables are accessed.
    280     mutable Mutex mMutex;
    281 
    282     // must be used from the lock/unlock thread
    283     sp<GraphicBuffer>           mLockedBuffer;
    284     sp<GraphicBuffer>           mPostedBuffer;
    285     bool                        mConnectedToCpu;
    286 
    287     // must be accessed from lock/unlock thread only
    288     Region mDirtyRegion;
    289 };
    290 
    291 }; // namespace android
    292 
    293 #endif  // ANDROID_GUI_SURFACE_H
    294