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      1 /*	$NetBSD: random.c,v 1.4 2014/06/12 20:59:46 christos Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #if !defined(_KERNEL) && !defined(_STANDALONE)
     33 #include <sys/cdefs.h>
     34 #if defined(LIBC_SCCS) && !defined(lint)
     35 #if 0
     36 static char sccsid[] = "@(#)random.c	8.2 (Berkeley) 5/19/95";
     37 #else
     38 __RCSID("$NetBSD: random.c,v 1.4 2014/06/12 20:59:46 christos Exp $");
     39 #endif
     40 #endif /* LIBC_SCCS and not lint */
     41 
     42 #include "namespace.h"
     43 
     44 #include <assert.h>
     45 #include <errno.h>
     46 #include <stdlib.h>
     47 #include "reentrant.h"
     48 
     49 #ifdef __weak_alias
     50 __weak_alias(initstate,_initstate)
     51 __weak_alias(random,_random)
     52 __weak_alias(setstate,_setstate)
     53 __weak_alias(srandom,_srandom)
     54 #endif
     55 
     56 
     57 #ifdef _REENTRANT
     58 static mutex_t random_mutex = MUTEX_INITIALIZER;
     59 #endif
     60 #else
     61 #include <lib/libkern/libkern.h>
     62 #define mutex_lock(a)	(void)0
     63 #define mutex_unlock(a) (void)0
     64 #endif
     65 
     66 #ifndef SMALL_RANDOM
     67 static void srandom_unlocked(unsigned int);
     68 static long random_unlocked(void);
     69 
     70 #define USE_BETTER_RANDOM
     71 
     72 /*
     73  * random.c:
     74  *
     75  * An improved random number generation package.  In addition to the standard
     76  * rand()/srand() like interface, this package also has a special state info
     77  * interface.  The initstate() routine is called with a seed, an array of
     78  * bytes, and a count of how many bytes are being passed in; this array is
     79  * then initialized to contain information for random number generation with
     80  * that much state information.  Good sizes for the amount of state
     81  * information are 32, 64, 128, and 256 bytes.  The state can be switched by
     82  * calling the setstate() routine with the same array as was initiallized
     83  * with initstate().  By default, the package runs with 128 bytes of state
     84  * information and generates far better random numbers than a linear
     85  * congruential generator.  If the amount of state information is less than
     86  * 32 bytes, a simple linear congruential R.N.G. is used.
     87  *
     88  * Internally, the state information is treated as an array of ints; the
     89  * zeroeth element of the array is the type of R.N.G. being used (small
     90  * integer); the remainder of the array is the state information for the
     91  * R.N.G.  Thus, 32 bytes of state information will give 7 ints worth of
     92  * state information, which will allow a degree seven polynomial.  (Note:
     93  * the zeroeth word of state information also has some other information
     94  * stored in it -- see setstate() for details).
     95  *
     96  * The random number generation technique is a linear feedback shift register
     97  * approach, employing trinomials (since there are fewer terms to sum up that
     98  * way).  In this approach, the least significant bit of all the numbers in
     99  * the state table will act as a linear feedback shift register, and will
    100  * have period 2^deg - 1 (where deg is the degree of the polynomial being
    101  * used, assuming that the polynomial is irreducible and primitive).  The
    102  * higher order bits will have longer periods, since their values are also
    103  * influenced by pseudo-random carries out of the lower bits.  The total
    104  * period of the generator is approximately deg*(2**deg - 1); thus doubling
    105  * the amount of state information has a vast influence on the period of the
    106  * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
    107  * large deg, when the period of the shift register is the dominant factor.
    108  * With deg equal to seven, the period is actually much longer than the
    109  * 7*(2**7 - 1) predicted by this formula.
    110  *
    111  * Modified 28 December 1994 by Jacob S. Rosenberg.
    112  * The following changes have been made:
    113  * All references to the type u_int have been changed to unsigned long.
    114  * All references to type int have been changed to type long.  Other
    115  * cleanups have been made as well.  A warning for both initstate and
    116  * setstate has been inserted to the effect that on Sparc platforms
    117  * the 'arg_state' variable must be forced to begin on word boundaries.
    118  * This can be easily done by casting a long integer array to char *.
    119  * The overall logic has been left STRICTLY alone.  This software was
    120  * tested on both a VAX and Sun SpacsStation with exactly the same
    121  * results.  The new version and the original give IDENTICAL results.
    122  * The new version is somewhat faster than the original.  As the
    123  * documentation says:  "By default, the package runs with 128 bytes of
    124  * state information and generates far better random numbers than a linear
    125  * congruential generator.  If the amount of state information is less than
    126  * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
    127  * 128 bytes, this new version runs about 19 percent faster and for a 16
    128  * byte buffer it is about 5 percent faster.
    129  *
    130  * Modified 07 January 2002 by Jason R. Thorpe.
    131  * The following changes have been made:
    132  * All the references to "long" have been changed back to "int".  This
    133  * fixes memory corruption problems on LP64 platforms.
    134  */
    135 
    136 /*
    137  * For each of the currently supported random number generators, we have a
    138  * break value on the amount of state information (you need at least this
    139  * many bytes of state info to support this random number generator), a degree
    140  * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
    141  * the separation between the two lower order coefficients of the trinomial.
    142  */
    143 #define	TYPE_0		0		/* linear congruential */
    144 #define	BREAK_0		8
    145 #define	DEG_0		0
    146 #define	SEP_0		0
    147 
    148 #define	TYPE_1		1		/* x**7 + x**3 + 1 */
    149 #define	BREAK_1		32
    150 #define	DEG_1		7
    151 #define	SEP_1		3
    152 
    153 #define	TYPE_2		2		/* x**15 + x + 1 */
    154 #define	BREAK_2		64
    155 #define	DEG_2		15
    156 #define	SEP_2		1
    157 
    158 #define	TYPE_3		3		/* x**31 + x**3 + 1 */
    159 #define	BREAK_3		128
    160 #define	DEG_3		31
    161 #define	SEP_3		3
    162 
    163 #define	TYPE_4		4		/* x**63 + x + 1 */
    164 #define	BREAK_4		256
    165 #define	DEG_4		63
    166 #define	SEP_4		1
    167 
    168 /*
    169  * Array versions of the above information to make code run faster --
    170  * relies on fact that TYPE_i == i.
    171  */
    172 #define	MAX_TYPES	5		/* max number of types above */
    173 
    174 static const int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
    175 static const int seps[MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
    176 
    177 /*
    178  * Initially, everything is set up as if from:
    179  *
    180  *	initstate(1, &randtbl, 128);
    181  *
    182  * Note that this initialization takes advantage of the fact that srandom()
    183  * advances the front and rear pointers 10*rand_deg times, and hence the
    184  * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
    185  * element of the state information, which contains info about the current
    186  * position of the rear pointer is just
    187  *
    188  *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
    189  */
    190 
    191 /* LINTED */
    192 static int randtbl[DEG_3 + 1] = {
    193 	TYPE_3,
    194 #ifdef USE_BETTER_RANDOM
    195 	0x991539b1, 0x16a5bce3, 0x6774a4cd,
    196 	0x3e01511e, 0x4e508aaa, 0x61048c05,
    197 	0xf5500617, 0x846b7115, 0x6a19892c,
    198 	0x896a97af, 0xdb48f936, 0x14898454,
    199 	0x37ffd106, 0xb58bff9c, 0x59e17104,
    200 	0xcf918a49, 0x09378c83, 0x52c7a471,
    201 	0x8d293ea9, 0x1f4fc301, 0xc3db71be,
    202 	0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
    203 	0x19edc328, 0x87bf4bdd, 0xc9b240e5,
    204 	0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
    205 	0xf3bec5da,
    206 #else
    207 	0x9a319039, 0x32d9c024, 0x9b663182,
    208 	0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
    209 	0xf103bc02, 0x48f340fb, 0x7449e56b,
    210 	0xbeb1dbb0, 0xab5c5918, 0x946554fd,
    211 	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7,
    212 	0x2d436b86, 0xda672e2a, 0x1588ca88,
    213 	0xe369735d, 0x904f35f7, 0xd7158fd6,
    214 	0x6fa6f051, 0x616e6b96, 0xac94efdc,
    215 	0x36413f93, 0xc622c298, 0xf5a42ab8,
    216 	0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
    217 	0x27fb47b9,
    218 #endif /* USE_BETTER_RANDOM */
    219 };
    220 
    221 /*
    222  * fptr and rptr are two pointers into the state info, a front and a rear
    223  * pointer.  These two pointers are always rand_sep places aparts, as they
    224  * cycle cyclically through the state information.  (Yes, this does mean we
    225  * could get away with just one pointer, but the code for random() is more
    226  * efficient this way).  The pointers are left positioned as they would be
    227  * from the call
    228  *
    229  *	initstate(1, randtbl, 128);
    230  *
    231  * (The position of the rear pointer, rptr, is really 0 (as explained above
    232  * in the initialization of randtbl) because the state table pointer is set
    233  * to point to randtbl[1] (as explained below).
    234  */
    235 static int *fptr = &randtbl[SEP_3 + 1];
    236 static int *rptr = &randtbl[1];
    237 
    238 /*
    239  * The following things are the pointer to the state information table, the
    240  * type of the current generator, the degree of the current polynomial being
    241  * used, and the separation between the two pointers.  Note that for efficiency
    242  * of random(), we remember the first location of the state information, not
    243  * the zeroeth.  Hence it is valid to access state[-1], which is used to
    244  * store the type of the R.N.G.  Also, we remember the last location, since
    245  * this is more efficient than indexing every time to find the address of
    246  * the last element to see if the front and rear pointers have wrapped.
    247  */
    248 static int *state = &randtbl[1];
    249 static int rand_type = TYPE_3;
    250 static int rand_deg = DEG_3;
    251 static int rand_sep = SEP_3;
    252 static int *end_ptr = &randtbl[DEG_3 + 1];
    253 
    254 /*
    255  * srandom:
    256  *
    257  * Initialize the random number generator based on the given seed.  If the
    258  * type is the trivial no-state-information type, just remember the seed.
    259  * Otherwise, initializes state[] based on the given "seed" via a linear
    260  * congruential generator.  Then, the pointers are set to known locations
    261  * that are exactly rand_sep places apart.  Lastly, it cycles the state
    262  * information a given number of times to get rid of any initial dependencies
    263  * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
    264  * for default usage relies on values produced by this routine.
    265  */
    266 static void
    267 srandom_unlocked(unsigned int x)
    268 {
    269 	int i;
    270 
    271 	if (rand_type == TYPE_0)
    272 		state[0] = x;
    273 	else {
    274 		state[0] = x;
    275 		for (i = 1; i < rand_deg; i++) {
    276 #ifdef USE_BETTER_RANDOM
    277 			int x1, hi, lo, t;
    278 
    279 			/*
    280 			 * Compute x[n + 1] = (7^5 * x[n]) mod (2^31 - 1).
    281 			 * From "Random number generators: good ones are hard
    282 			 * to find", Park and Miller, Communications of the ACM,
    283 			 * vol. 31, no. 10,
    284 			 * October 1988, p. 1195.
    285 			 */
    286 			x1 = state[i - 1];
    287 			hi = x1 / 127773;
    288 			lo = x1 % 127773;
    289 			t = 16807 * lo - 2836 * hi;
    290 			if (t <= 0)
    291 				t += 0x7fffffff;
    292 			state[i] = t;
    293 #else
    294 			state[i] = 1103515245 * state[i - 1] + 12345;
    295 #endif /* USE_BETTER_RANDOM */
    296 		}
    297 		fptr = &state[rand_sep];
    298 		rptr = &state[0];
    299 		for (i = 0; i < 10 * rand_deg; i++)
    300 			(void)random_unlocked();
    301 	}
    302 }
    303 
    304 void
    305 srandom(unsigned int x)
    306 {
    307 
    308 	mutex_lock(&random_mutex);
    309 	srandom_unlocked(x);
    310 	mutex_unlock(&random_mutex);
    311 }
    312 
    313 /*
    314  * initstate:
    315  *
    316  * Initialize the state information in the given array of n bytes for future
    317  * random number generation.  Based on the number of bytes we are given, and
    318  * the break values for the different R.N.G.'s, we choose the best (largest)
    319  * one we can and set things up for it.  srandom() is then called to
    320  * initialize the state information.
    321  *
    322  * Note that on return from srandom(), we set state[-1] to be the type
    323  * multiplexed with the current value of the rear pointer; this is so
    324  * successive calls to initstate() won't lose this information and will be
    325  * able to restart with setstate().
    326  *
    327  * Note: the first thing we do is save the current state, if any, just like
    328  * setstate() so that it doesn't matter when initstate is called.
    329  *
    330  * Returns a pointer to the old state.
    331  *
    332  * Note: The Sparc platform requires that arg_state begin on an int
    333  * word boundary; otherwise a bus error will occur. Even so, lint will
    334  * complain about mis-alignment, but you should disregard these messages.
    335  */
    336 char *
    337 initstate(
    338 	unsigned int seed,		/* seed for R.N.G. */
    339 	char *arg_state,		/* pointer to state array */
    340 	size_t n)			/* # bytes of state info */
    341 {
    342 	void *ostate = (void *)(&state[-1]);
    343 	int *int_arg_state;
    344 
    345 	_DIAGASSERT(arg_state != NULL);
    346 
    347 	int_arg_state = (int *)(void *)arg_state;
    348 
    349 	mutex_lock(&random_mutex);
    350 	if (rand_type == TYPE_0)
    351 		state[-1] = rand_type;
    352 	else
    353 		state[-1] = MAX_TYPES * (int)(rptr - state) + rand_type;
    354 	if (n < BREAK_0) {
    355 		mutex_unlock(&random_mutex);
    356 		return (NULL);
    357 	} else if (n < BREAK_1) {
    358 		rand_type = TYPE_0;
    359 		rand_deg = DEG_0;
    360 		rand_sep = SEP_0;
    361 	} else if (n < BREAK_2) {
    362 		rand_type = TYPE_1;
    363 		rand_deg = DEG_1;
    364 		rand_sep = SEP_1;
    365 	} else if (n < BREAK_3) {
    366 		rand_type = TYPE_2;
    367 		rand_deg = DEG_2;
    368 		rand_sep = SEP_2;
    369 	} else if (n < BREAK_4) {
    370 		rand_type = TYPE_3;
    371 		rand_deg = DEG_3;
    372 		rand_sep = SEP_3;
    373 	} else {
    374 		rand_type = TYPE_4;
    375 		rand_deg = DEG_4;
    376 		rand_sep = SEP_4;
    377 	}
    378 	state = (int *) (int_arg_state + 1); /* first location */
    379 	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
    380 	srandom_unlocked(seed);
    381 	if (rand_type == TYPE_0)
    382 		int_arg_state[0] = rand_type;
    383 	else
    384 		int_arg_state[0] = MAX_TYPES * (int)(rptr - state) + rand_type;
    385 	mutex_unlock(&random_mutex);
    386 	return((char *)ostate);
    387 }
    388 
    389 /*
    390  * setstate:
    391  *
    392  * Restore the state from the given state array.
    393  *
    394  * Note: it is important that we also remember the locations of the pointers
    395  * in the current state information, and restore the locations of the pointers
    396  * from the old state information.  This is done by multiplexing the pointer
    397  * location into the zeroeth word of the state information.
    398  *
    399  * Note that due to the order in which things are done, it is OK to call
    400  * setstate() with the same state as the current state.
    401  *
    402  * Returns a pointer to the old state information.
    403  *
    404  * Note: The Sparc platform requires that arg_state begin on a long
    405  * word boundary; otherwise a bus error will occur. Even so, lint will
    406  * complain about mis-alignment, but you should disregard these messages.
    407  */
    408 char *
    409 setstate(char *arg_state)		/* pointer to state array */
    410 {
    411 	int *new_state;
    412 	int type;
    413 	int rear;
    414 	void *ostate = (void *)(&state[-1]);
    415 
    416 	_DIAGASSERT(arg_state != NULL);
    417 
    418 	new_state = (int *)(void *)arg_state;
    419 	type = (int)(new_state[0] % MAX_TYPES);
    420 	rear = (int)(new_state[0] / MAX_TYPES);
    421 
    422 	mutex_lock(&random_mutex);
    423 	if (rand_type == TYPE_0)
    424 		state[-1] = rand_type;
    425 	else
    426 		state[-1] = MAX_TYPES * (int)(rptr - state) + rand_type;
    427 	switch(type) {
    428 	case TYPE_0:
    429 	case TYPE_1:
    430 	case TYPE_2:
    431 	case TYPE_3:
    432 	case TYPE_4:
    433 		rand_type = type;
    434 		rand_deg = degrees[type];
    435 		rand_sep = seps[type];
    436 		break;
    437 	default:
    438 		mutex_unlock(&random_mutex);
    439 		return (NULL);
    440 	}
    441 	state = (int *) (new_state + 1);
    442 	if (rand_type != TYPE_0) {
    443 		rptr = &state[rear];
    444 		fptr = &state[(rear + rand_sep) % rand_deg];
    445 	}
    446 	end_ptr = &state[rand_deg];		/* set end_ptr too */
    447 	mutex_unlock(&random_mutex);
    448 	return((char *)ostate);
    449 }
    450 
    451 /*
    452  * random:
    453  *
    454  * If we are using the trivial TYPE_0 R.N.G., just do the old linear
    455  * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
    456  * the same in all the other cases due to all the global variables that have
    457  * been set up.  The basic operation is to add the number at the rear pointer
    458  * into the one at the front pointer.  Then both pointers are advanced to
    459  * the next location cyclically in the table.  The value returned is the sum
    460  * generated, reduced to 31 bits by throwing away the "least random" low bit.
    461  *
    462  * Note: the code takes advantage of the fact that both the front and
    463  * rear pointers can't wrap on the same call by not testing the rear
    464  * pointer if the front one has wrapped.
    465  *
    466  * Returns a 31-bit random number.
    467  */
    468 static long
    469 random_unlocked(void)
    470 {
    471 	int i;
    472 	int *f, *r;
    473 
    474 	if (rand_type == TYPE_0) {
    475 		i = state[0];
    476 		state[0] = i = (i * 1103515245 + 12345) & 0x7fffffff;
    477 	} else {
    478 		/*
    479 		 * Use local variables rather than static variables for speed.
    480 		 */
    481 		f = fptr; r = rptr;
    482 		*f += *r;
    483 		/* chucking least random bit */
    484 		i = ((unsigned int)*f >> 1) & 0x7fffffff;
    485 		if (++f >= end_ptr) {
    486 			f = state;
    487 			++r;
    488 		}
    489 		else if (++r >= end_ptr) {
    490 			r = state;
    491 		}
    492 
    493 		fptr = f; rptr = r;
    494 	}
    495 	return(i);
    496 }
    497 
    498 long
    499 random(void)
    500 {
    501 	long r;
    502 
    503 	mutex_lock(&random_mutex);
    504 	r = random_unlocked();
    505 	mutex_unlock(&random_mutex);
    506 	return (r);
    507 }
    508 #else
    509 long
    510 random(void)
    511 {
    512 	static u_long randseed = 1;
    513 	long x, hi, lo, t;
    514 
    515 	/*
    516 	 * Compute x[n + 1] = (7^5 * x[n]) mod (2^31 - 1).
    517 	 * From "Random number generators: good ones are hard to find",
    518 	 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
    519 	 * October 1988, p. 1195.
    520 	 */
    521 	x = randseed;
    522 	hi = x / 127773;
    523 	lo = x % 127773;
    524 	t = 16807 * lo - 2836 * hi;
    525 	if (t <= 0)
    526 		t += 0x7fffffff;
    527 	randseed = t;
    528 	return (t);
    529 }
    530 #endif /* SMALL_RANDOM */
    531