/frameworks/native/opengl/tests/EGLTest/ |
EGL_test.cpp | 39 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 44 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 52 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 69 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 76 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 79 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 82 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 119 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 143 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 150 ASSERT_EQ(EGL_SUCCESS, eglGetError()) [all...] |
/frameworks/native/libs/gui/tests/ |
SurfaceTextureGLToGL.h | 40 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 45 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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SurfaceTextureMultiContextGL.h | 39 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 44 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 51 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 56 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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SurfaceTextureGLToGL_test.cpp | 38 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 89 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 115 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 158 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 160 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 166 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 173 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 185 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 203 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 205 ASSERT_EQ(EGL_SUCCESS, eglGetError()) [all...] |
SRGB_test.cpp | 244 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 248 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 262 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 271 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 276 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 281 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 377 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 408 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 437 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 440 ASSERT_EQ(EGL_SUCCESS, eglGetError()) [all...] |
GLTest.cpp | 35 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 41 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 48 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 87 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 92 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 97 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 101 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 103 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 132 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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/external/chromium_org/third_party/mesa/src/src/egl/main/ |
eglsync.c | 42 EGLint i, err = EGL_SUCCESS; 45 return EGL_SUCCESS; 58 if (err != EGL_SUCCESS) { 84 if (err != EGL_SUCCESS)
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eglsurface.c | 67 EGLint i, err = EGL_SUCCESS; 70 return EGL_SUCCESS; 96 if (err != EGL_SUCCESS) { 116 EGLint i, err = EGL_SUCCESS; 119 return EGL_SUCCESS; 144 if (err != EGL_SUCCESS) 157 if (err != EGL_SUCCESS) 230 if (err != EGL_SUCCESS) 247 if (err != EGL_SUCCESS) 264 if (err != EGL_SUCCESS) { [all...] |
eglimage.c | 44 EGLint i, err = EGL_SUCCESS; 101 if (err != EGL_SUCCESS) {
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eglcurrent.c | 39 { EGL_SUCCESS, { NULL }, 0 } 147 t->LastError = EGL_SUCCESS; 277 if (errCode != EGL_SUCCESS) {
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/external/chromium_org/ui/gl/ |
egl_util.cc | 22 case EGL_SUCCESS: 23 return "EGL_SUCCESS";
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/external/mesa3d/src/egl/main/ |
eglsync.c | 42 EGLint i, err = EGL_SUCCESS; 45 return EGL_SUCCESS; 58 if (err != EGL_SUCCESS) { 84 if (err != EGL_SUCCESS)
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eglsurface.c | 67 EGLint i, err = EGL_SUCCESS; 70 return EGL_SUCCESS; 96 if (err != EGL_SUCCESS) { 116 EGLint i, err = EGL_SUCCESS; 119 return EGL_SUCCESS; 144 if (err != EGL_SUCCESS) 157 if (err != EGL_SUCCESS) 230 if (err != EGL_SUCCESS) 247 if (err != EGL_SUCCESS) 264 if (err != EGL_SUCCESS) { [all...] |
eglimage.c | 44 EGLint i, err = EGL_SUCCESS; 101 if (err != EGL_SUCCESS) {
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/cts/tests/tests/nativeopengl/standalone/jni/tests/ |
GLTest_test.cpp | 46 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 52 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 57 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 81 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 86 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 91 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 95 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 97 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 121 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLCreateContext_test.cpp | 75 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 91 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 126 ASSERT_EQ(eglGetError(), EGL_SUCCESS);
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/external/chromium_org/gpu/gles2_conform_support/egl/ |
egl.cc | 35 SetCurrentError(EGL_SUCCESS); 47 return EGL_SUCCESS; 52 if (error_code != EGL_SUCCESS) 59 return EGL_SUCCESS; 64 if (error_code != EGL_SUCCESS) 71 return EGL_SUCCESS; 76 if (error_code != EGL_SUCCESS) 83 return EGL_SUCCESS; 90 return EGL_SUCCESS; 119 if (error_code != EGL_SUCCESS) [all...] |
/sdk/emulator/opengl/host/libs/Translator/EGL/ |
EglThreadInfo.cpp | 36 m_err(EGL_SUCCESS), m_api(EGL_OPENGL_ES_API) {}
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/frameworks/native/opengl/libs/EGL/ |
egl_tls.cpp | 36 : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(EGL_TRUE) { 41 case EGL_SUCCESS: return "EGL_SUCCESS"; 124 return EGL_SUCCESS; 128 return EGL_SUCCESS; 131 tls->error = EGL_SUCCESS;
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.cpp | 89 if (EGL_NO_DISPLAY == mEglDisplay || EGL_SUCCESS != eglGetError()) { 95 if (!eglInitialize(mEglDisplay, &major, &minor) || EGL_SUCCESS != eglGetError()) { 101 || EGL_SUCCESS != eglGetError()) { 106 if (EGL_NO_SURFACE == mEglSurface || EGL_SUCCESS != eglGetError()) { 111 if (EGL_NO_CONTEXT == mEglContext || EGL_SUCCESS != eglGetError()) { 116 || EGL_SUCCESS != eglGetError()) { 121 || EGL_SUCCESS != eglGetError()) { 125 || EGL_SUCCESS != eglGetError()) { 219 return EGL_SUCCESS == eglGetError(); 225 || EGL_SUCCESS != eglGetError()) [all...] |
/cts/tests/tests/graphics/src/android/opengl/cts/ |
EglContextTest.java | 99 if (error != EGL14.EGL_SUCCESS) { 105 if (error != EGL14.EGL_SUCCESS) { 111 if (error != EGL14.EGL_SUCCESS) { 117 if (error != EGL14.EGL_SUCCESS) {
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/device/generic/goldfish/opengl/system/OpenglSystemCommon/ |
ThreadInfo.h | 29 EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {}
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/development/ndk/sources/android/ndk_helper/ |
GLContext.cpp | 174 return EGL_SUCCESS; //Still consider glContext is valid 185 return EGL_SUCCESS; 217 return EGL_SUCCESS; 236 return EGL_SUCCESS;
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/external/chromium_org/third_party/angle/src/libEGL/ |
main.h | 54 egl::setCurrentError(EGL_SUCCESS);
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/external/chromium_org/third_party/angle/util/ |
EGLWindow.cpp | 98 if (eglGetError() != EGL_SUCCESS) 143 if (eglGetError() != EGL_SUCCESS) 156 if (eglGetError() != EGL_SUCCESS) 163 if (eglGetError() != EGL_SUCCESS)
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