1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "SurfaceTextureGLToGL_test" 18 //#define LOG_NDEBUG 0 19 20 #include "SurfaceTextureGLToGL.h" 21 22 namespace android { 23 24 TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { 25 const uint32_t texWidth = 32; 26 const uint32_t texHeight = 64; 27 28 mST->setDefaultBufferSize(texWidth, texHeight); 29 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 30 31 // This test requires 3 buffers to avoid deadlock because we're 32 // both producer and consumer, and only using one thread. 33 mST->setDefaultMaxBufferCount(3); 34 35 // Do the producer side of things 36 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 37 mProducerEglSurface, mProducerEglContext)); 38 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 39 40 // Start a buffer with our chosen size and transform hint moving 41 // through the system. 42 glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do 43 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 44 mST->updateTexImage(); // consume it 45 // Swap again. 46 glClear(GL_COLOR_BUFFER_BIT); 47 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 48 mST->updateTexImage(); 49 50 // The current buffer should either show the effects of the transform 51 // hint (in the form of an inverse transform), or show that the 52 // transform hint has been ignored. 53 sp<GraphicBuffer> buf = mST->getCurrentBuffer(); 54 if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { 55 ASSERT_EQ(texWidth, buf->getHeight()); 56 ASSERT_EQ(texHeight, buf->getWidth()); 57 } else { 58 ASSERT_EQ(texWidth, buf->getWidth()); 59 ASSERT_EQ(texHeight, buf->getHeight()); 60 } 61 62 // Reset the transform hint and confirm that it takes. 63 mST->setTransformHint(0); 64 glClear(GL_COLOR_BUFFER_BIT); 65 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 66 mST->updateTexImage(); 67 glClear(GL_COLOR_BUFFER_BIT); 68 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 69 mST->updateTexImage(); 70 71 buf = mST->getCurrentBuffer(); 72 ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); 73 ASSERT_EQ(texWidth, buf->getWidth()); 74 ASSERT_EQ(texHeight, buf->getHeight()); 75 } 76 77 TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { 78 const int texWidth = 64; 79 const int texHeight = 64; 80 81 mST->setDefaultBufferSize(texWidth, texHeight); 82 83 // This test requires 3 buffers to complete run on a single thread. 84 mST->setDefaultMaxBufferCount(3); 85 86 // Do the producer side of things 87 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 88 mProducerEglSurface, mProducerEglContext)); 89 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 90 91 // This is needed to ensure we pick up a buffer of the correct size. 92 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 93 94 glClearColor(0.6, 0.6, 0.6, 0.6); 95 glClear(GL_COLOR_BUFFER_BIT); 96 97 glEnable(GL_SCISSOR_TEST); 98 glScissor(4, 4, 4, 4); 99 glClearColor(1.0, 0.0, 0.0, 1.0); 100 glClear(GL_COLOR_BUFFER_BIT); 101 102 glScissor(24, 48, 4, 4); 103 glClearColor(0.0, 1.0, 0.0, 1.0); 104 glClear(GL_COLOR_BUFFER_BIT); 105 106 glScissor(37, 17, 4, 4); 107 glClearColor(0.0, 0.0, 1.0, 1.0); 108 glClear(GL_COLOR_BUFFER_BIT); 109 110 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 111 112 // Do the consumer side of things 113 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 114 mEglContext)); 115 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 116 117 glDisable(GL_SCISSOR_TEST); 118 119 // Skip the first frame, which was empty 120 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 121 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 122 123 glClearColor(0.2, 0.2, 0.2, 0.2); 124 glClear(GL_COLOR_BUFFER_BIT); 125 126 glViewport(0, 0, texWidth, texHeight); 127 drawTexture(); 128 129 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 130 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 131 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 132 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 133 134 EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); 135 EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); 136 EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); 137 EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); 138 EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); 139 EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); 140 EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); 141 EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); 142 EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); 143 EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); 144 EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); 145 EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); 146 EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); 147 EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); 148 EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); 149 EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); 150 } 151 152 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { 153 sp<GraphicBuffer> buffers[2]; 154 155 // This test requires async mode to run on a single thread. 156 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 157 mProducerEglSurface, mProducerEglContext)); 158 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 159 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 160 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 161 162 for (int i = 0; i < 2; i++) { 163 // Produce a frame 164 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 165 mProducerEglSurface, mProducerEglContext)); 166 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 167 glClear(GL_COLOR_BUFFER_BIT); 168 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 169 170 // Consume a frame 171 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 172 mEglContext)); 173 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 174 mFW->waitForFrame(); 175 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 176 buffers[i] = mST->getCurrentBuffer(); 177 } 178 179 // Destroy the GL texture object to release its ref on buffers[2]. 180 GLuint texID = TEX_ID; 181 glDeleteTextures(1, &texID); 182 183 // Destroy the EGLSurface 184 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 185 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 186 mProducerEglSurface = EGL_NO_SURFACE; 187 188 // This test should have the only reference to buffer 0. 189 EXPECT_EQ(1, buffers[0]->getStrongCount()); 190 191 // The GLConsumer should hold a single reference to buffer 1 in its 192 // mCurrentBuffer member. All of the references in the slots should have 193 // been released. 194 EXPECT_EQ(2, buffers[1]->getStrongCount()); 195 } 196 197 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { 198 sp<GraphicBuffer> buffers[3]; 199 200 // This test requires async mode to run on a single thread. 201 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 202 mProducerEglSurface, mProducerEglContext)); 203 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 204 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 205 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 206 207 for (int i = 0; i < 3; i++) { 208 // Produce a frame 209 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 210 mProducerEglSurface, mProducerEglContext)); 211 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 212 glClear(GL_COLOR_BUFFER_BIT); 213 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 214 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 215 216 // Consume a frame 217 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 218 mEglContext)); 219 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 220 mFW->waitForFrame(); 221 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 222 buffers[i] = mST->getCurrentBuffer(); 223 } 224 225 // Abandon the GLConsumer, releasing the ref that the GLConsumer has 226 // on buffers[2]. 227 mST->abandon(); 228 229 // Destroy the GL texture object to release its ref on buffers[2]. 230 GLuint texID = TEX_ID; 231 glDeleteTextures(1, &texID); 232 233 // Destroy the EGLSurface. 234 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 235 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 236 mProducerEglSurface = EGL_NO_SURFACE; 237 238 EXPECT_EQ(1, buffers[0]->getStrongCount()); 239 EXPECT_EQ(1, buffers[1]->getStrongCount()); 240 241 // Depending on how lazily the GL driver dequeues buffers, we may end up 242 // with either two or three total buffers. If there are three, make sure 243 // the last one was properly down-ref'd. 244 if (buffers[2] != buffers[0]) { 245 EXPECT_EQ(1, buffers[2]->getStrongCount()); 246 } 247 } 248 249 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { 250 sp<GraphicBuffer> buffer; 251 252 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 253 mProducerEglSurface, mProducerEglContext)); 254 255 // Produce a frame 256 glClear(GL_COLOR_BUFFER_BIT); 257 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 258 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 259 260 // Destroy the EGLSurface. 261 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 262 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 263 mProducerEglSurface = EGL_NO_SURFACE; 264 mSTC.clear(); 265 mANW.clear(); 266 mTextureRenderer.clear(); 267 268 // Consume a frame 269 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 270 buffer = mST->getCurrentBuffer(); 271 272 // Destroy the GL texture object to release its ref 273 GLuint texID = TEX_ID; 274 glDeleteTextures(1, &texID); 275 276 // make un-current, all references to buffer should be gone 277 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 278 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 279 280 // Destroy consumer 281 mST.clear(); 282 283 EXPECT_EQ(1, buffer->getStrongCount()); 284 } 285 286 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { 287 sp<GraphicBuffer> buffer; 288 289 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 290 mProducerEglSurface, mProducerEglContext)); 291 292 // Produce a frame 293 glClear(GL_COLOR_BUFFER_BIT); 294 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 295 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 296 297 // Destroy the EGLSurface. 298 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 299 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 300 mProducerEglSurface = EGL_NO_SURFACE; 301 mSTC.clear(); 302 mANW.clear(); 303 mTextureRenderer.clear(); 304 305 // Consume a frame 306 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 307 buffer = mST->getCurrentBuffer(); 308 309 // Destroy the GL texture object to release its ref 310 GLuint texID = TEX_ID; 311 glDeleteTextures(1, &texID); 312 313 // Destroy consumer 314 mST.clear(); 315 316 // make un-current, all references to buffer should be gone 317 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 318 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 319 320 EXPECT_EQ(1, buffer->getStrongCount()); 321 } 322 323 TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { 324 enum { texWidth = 64 }; 325 enum { texHeight = 64 }; 326 327 // This test requires 3 buffers to complete run on a single thread. 328 mST->setDefaultMaxBufferCount(3); 329 330 // Set the user buffer size. 331 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 332 333 // Do the producer side of things 334 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 335 mProducerEglSurface, mProducerEglContext)); 336 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 337 338 // This is needed to ensure we pick up a buffer of the correct size. 339 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 340 341 glClearColor(0.6, 0.6, 0.6, 0.6); 342 glClear(GL_COLOR_BUFFER_BIT); 343 344 glEnable(GL_SCISSOR_TEST); 345 glScissor(4, 4, 1, 1); 346 glClearColor(1.0, 0.0, 0.0, 1.0); 347 glClear(GL_COLOR_BUFFER_BIT); 348 349 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 350 351 // Do the consumer side of things 352 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 353 mEglContext)); 354 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 355 356 glDisable(GL_SCISSOR_TEST); 357 358 // Skip the first frame, which was empty 359 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 360 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 361 362 glClearColor(0.2, 0.2, 0.2, 0.2); 363 glClear(GL_COLOR_BUFFER_BIT); 364 365 glViewport(0, 0, texWidth, texHeight); 366 drawTexture(); 367 368 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 369 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 370 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 371 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 372 373 EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255)); 374 EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153)); 375 EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153)); 376 EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); 377 EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); 378 } 379 380 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { 381 enum { texWidth = 64 }; 382 enum { texHeight = 16 }; 383 384 // This test requires 3 buffers to complete run on a single thread. 385 mST->setDefaultMaxBufferCount(3); 386 387 // Set the transform hint. 388 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 389 390 // Set the user buffer size. 391 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 392 393 // Do the producer side of things 394 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 395 mProducerEglSurface, mProducerEglContext)); 396 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 397 398 // This is needed to ensure we pick up a buffer of the correct size and the 399 // new rotation hint. 400 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 401 402 glClearColor(0.6, 0.6, 0.6, 0.6); 403 glClear(GL_COLOR_BUFFER_BIT); 404 405 glEnable(GL_SCISSOR_TEST); 406 glScissor(24, 4, 1, 1); 407 glClearColor(1.0, 0.0, 0.0, 1.0); 408 glClear(GL_COLOR_BUFFER_BIT); 409 410 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 411 412 // Do the consumer side of things 413 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 414 mEglContext)); 415 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 416 417 glDisable(GL_SCISSOR_TEST); 418 419 // Skip the first frame, which was empty 420 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 421 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 422 423 glClearColor(0.2, 0.2, 0.2, 0.2); 424 glClear(GL_COLOR_BUFFER_BIT); 425 426 glViewport(0, 0, texWidth, texHeight); 427 drawTexture(); 428 429 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 430 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 431 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 432 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 433 434 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 435 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 436 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 437 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 438 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 439 } 440 441 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { 442 enum { texWidth = 64 }; 443 enum { texHeight = 16 }; 444 445 // This test requires 3 buffers to complete run on a single thread. 446 mST->setDefaultMaxBufferCount(3); 447 448 // Set the transform hint. 449 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 450 451 // Set the default buffer size. 452 mST->setDefaultBufferSize(texWidth, texHeight); 453 454 // Do the producer side of things 455 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 456 mProducerEglSurface, mProducerEglContext)); 457 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 458 459 // This is needed to ensure we pick up a buffer of the correct size and the 460 // new rotation hint. 461 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 462 463 glClearColor(0.6, 0.6, 0.6, 0.6); 464 glClear(GL_COLOR_BUFFER_BIT); 465 466 glEnable(GL_SCISSOR_TEST); 467 glScissor(24, 4, 1, 1); 468 glClearColor(1.0, 0.0, 0.0, 1.0); 469 glClear(GL_COLOR_BUFFER_BIT); 470 471 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 472 473 // Do the consumer side of things 474 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 475 mEglContext)); 476 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 477 478 glDisable(GL_SCISSOR_TEST); 479 480 // Skip the first frame, which was empty 481 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 482 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 483 484 glClearColor(0.2, 0.2, 0.2, 0.2); 485 glClear(GL_COLOR_BUFFER_BIT); 486 487 glViewport(0, 0, texWidth, texHeight); 488 drawTexture(); 489 490 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 491 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 492 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 493 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 494 495 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 496 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 497 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 498 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 499 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 500 } 501 502 } // namespace android 503