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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "SurfaceTextureGLToGL_test"
     18 //#define LOG_NDEBUG 0
     19 
     20 #include "SurfaceTextureGLToGL.h"
     21 
     22 namespace android {
     23 
     24 TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) {
     25     const uint32_t texWidth = 32;
     26     const uint32_t texHeight = 64;
     27 
     28     mST->setDefaultBufferSize(texWidth, texHeight);
     29     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
     30 
     31     // This test requires 3 buffers to avoid deadlock because we're
     32     // both producer and consumer, and only using one thread.
     33     mST->setDefaultMaxBufferCount(3);
     34 
     35     // Do the producer side of things
     36     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
     37             mProducerEglSurface, mProducerEglContext));
     38     ASSERT_EQ(EGL_SUCCESS, eglGetError());
     39 
     40     // Start a buffer with our chosen size and transform hint moving
     41     // through the system.
     42     glClear(GL_COLOR_BUFFER_BIT);  // give the driver something to do
     43     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
     44     mST->updateTexImage();  // consume it
     45     // Swap again.
     46     glClear(GL_COLOR_BUFFER_BIT);
     47     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
     48     mST->updateTexImage();
     49 
     50     // The current buffer should either show the effects of the transform
     51     // hint (in the form of an inverse transform), or show that the
     52     // transform hint has been ignored.
     53     sp<GraphicBuffer> buf = mST->getCurrentBuffer();
     54     if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) {
     55         ASSERT_EQ(texWidth, buf->getHeight());
     56         ASSERT_EQ(texHeight, buf->getWidth());
     57     } else {
     58         ASSERT_EQ(texWidth, buf->getWidth());
     59         ASSERT_EQ(texHeight, buf->getHeight());
     60     }
     61 
     62     // Reset the transform hint and confirm that it takes.
     63     mST->setTransformHint(0);
     64     glClear(GL_COLOR_BUFFER_BIT);
     65     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
     66     mST->updateTexImage();
     67     glClear(GL_COLOR_BUFFER_BIT);
     68     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
     69     mST->updateTexImage();
     70 
     71     buf = mST->getCurrentBuffer();
     72     ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform());
     73     ASSERT_EQ(texWidth, buf->getWidth());
     74     ASSERT_EQ(texHeight, buf->getHeight());
     75 }
     76 
     77 TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
     78     const int texWidth = 64;
     79     const int texHeight = 64;
     80 
     81     mST->setDefaultBufferSize(texWidth, texHeight);
     82 
     83     // This test requires 3 buffers to complete run on a single thread.
     84     mST->setDefaultMaxBufferCount(3);
     85 
     86     // Do the producer side of things
     87     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
     88             mProducerEglSurface, mProducerEglContext));
     89     ASSERT_EQ(EGL_SUCCESS, eglGetError());
     90 
     91     // This is needed to ensure we pick up a buffer of the correct size.
     92     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
     93 
     94     glClearColor(0.6, 0.6, 0.6, 0.6);
     95     glClear(GL_COLOR_BUFFER_BIT);
     96 
     97     glEnable(GL_SCISSOR_TEST);
     98     glScissor(4, 4, 4, 4);
     99     glClearColor(1.0, 0.0, 0.0, 1.0);
    100     glClear(GL_COLOR_BUFFER_BIT);
    101 
    102     glScissor(24, 48, 4, 4);
    103     glClearColor(0.0, 1.0, 0.0, 1.0);
    104     glClear(GL_COLOR_BUFFER_BIT);
    105 
    106     glScissor(37, 17, 4, 4);
    107     glClearColor(0.0, 0.0, 1.0, 1.0);
    108     glClear(GL_COLOR_BUFFER_BIT);
    109 
    110     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
    111 
    112     // Do the consumer side of things
    113     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
    114             mEglContext));
    115     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    116 
    117     glDisable(GL_SCISSOR_TEST);
    118 
    119     // Skip the first frame, which was empty
    120     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    121     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    122 
    123     glClearColor(0.2, 0.2, 0.2, 0.2);
    124     glClear(GL_COLOR_BUFFER_BIT);
    125 
    126     glViewport(0, 0, texWidth, texHeight);
    127     drawTexture();
    128 
    129     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
    130     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
    131     EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
    132     EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
    133 
    134     EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255));
    135     EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255));
    136     EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255));
    137     EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
    138     EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
    139     EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153));
    140     EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153));
    141     EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
    142     EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
    143     EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
    144     EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
    145     EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
    146     EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
    147     EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
    148     EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
    149     EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
    150 }
    151 
    152 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
    153     sp<GraphicBuffer> buffers[2];
    154 
    155     // This test requires async mode to run on a single thread.
    156     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    157             mProducerEglSurface, mProducerEglContext));
    158     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    159     EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
    160     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    161 
    162     for (int i = 0; i < 2; i++) {
    163         // Produce a frame
    164         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    165                 mProducerEglSurface, mProducerEglContext));
    166         ASSERT_EQ(EGL_SUCCESS, eglGetError());
    167         glClear(GL_COLOR_BUFFER_BIT);
    168         eglSwapBuffers(mEglDisplay, mProducerEglSurface);
    169 
    170         // Consume a frame
    171         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
    172                 mEglContext));
    173         ASSERT_EQ(EGL_SUCCESS, eglGetError());
    174         mFW->waitForFrame();
    175         ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    176         buffers[i] = mST->getCurrentBuffer();
    177     }
    178 
    179     // Destroy the GL texture object to release its ref on buffers[2].
    180     GLuint texID = TEX_ID;
    181     glDeleteTextures(1, &texID);
    182 
    183     // Destroy the EGLSurface
    184     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
    185     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    186     mProducerEglSurface = EGL_NO_SURFACE;
    187 
    188     // This test should have the only reference to buffer 0.
    189     EXPECT_EQ(1, buffers[0]->getStrongCount());
    190 
    191     // The GLConsumer should hold a single reference to buffer 1 in its
    192     // mCurrentBuffer member.  All of the references in the slots should have
    193     // been released.
    194     EXPECT_EQ(2, buffers[1]->getStrongCount());
    195 }
    196 
    197 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
    198     sp<GraphicBuffer> buffers[3];
    199 
    200     // This test requires async mode to run on a single thread.
    201     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    202             mProducerEglSurface, mProducerEglContext));
    203     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    204     EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
    205     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    206 
    207     for (int i = 0; i < 3; i++) {
    208         // Produce a frame
    209         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    210                 mProducerEglSurface, mProducerEglContext));
    211         ASSERT_EQ(EGL_SUCCESS, eglGetError());
    212         glClear(GL_COLOR_BUFFER_BIT);
    213         EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
    214         ASSERT_EQ(EGL_SUCCESS, eglGetError());
    215 
    216         // Consume a frame
    217         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
    218                 mEglContext));
    219         ASSERT_EQ(EGL_SUCCESS, eglGetError());
    220         mFW->waitForFrame();
    221         ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    222         buffers[i] = mST->getCurrentBuffer();
    223     }
    224 
    225     // Abandon the GLConsumer, releasing the ref that the GLConsumer has
    226     // on buffers[2].
    227     mST->abandon();
    228 
    229     // Destroy the GL texture object to release its ref on buffers[2].
    230     GLuint texID = TEX_ID;
    231     glDeleteTextures(1, &texID);
    232 
    233     // Destroy the EGLSurface.
    234     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
    235     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    236     mProducerEglSurface = EGL_NO_SURFACE;
    237 
    238     EXPECT_EQ(1, buffers[0]->getStrongCount());
    239     EXPECT_EQ(1, buffers[1]->getStrongCount());
    240 
    241     // Depending on how lazily the GL driver dequeues buffers, we may end up
    242     // with either two or three total buffers.  If there are three, make sure
    243     // the last one was properly down-ref'd.
    244     if (buffers[2] != buffers[0]) {
    245         EXPECT_EQ(1, buffers[2]->getStrongCount());
    246     }
    247 }
    248 
    249 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) {
    250     sp<GraphicBuffer> buffer;
    251 
    252     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    253             mProducerEglSurface, mProducerEglContext));
    254 
    255     // Produce a frame
    256     glClear(GL_COLOR_BUFFER_BIT);
    257     EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
    258     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    259 
    260     // Destroy the EGLSurface.
    261     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
    262     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    263     mProducerEglSurface = EGL_NO_SURFACE;
    264     mSTC.clear();
    265     mANW.clear();
    266     mTextureRenderer.clear();
    267 
    268     // Consume a frame
    269     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    270     buffer = mST->getCurrentBuffer();
    271 
    272     // Destroy the GL texture object to release its ref
    273     GLuint texID = TEX_ID;
    274     glDeleteTextures(1, &texID);
    275 
    276     // make un-current, all references to buffer should be gone
    277     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
    278             EGL_NO_SURFACE, EGL_NO_CONTEXT));
    279 
    280     // Destroy consumer
    281     mST.clear();
    282 
    283     EXPECT_EQ(1, buffer->getStrongCount());
    284 }
    285 
    286 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) {
    287     sp<GraphicBuffer> buffer;
    288 
    289     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    290             mProducerEglSurface, mProducerEglContext));
    291 
    292     // Produce a frame
    293     glClear(GL_COLOR_BUFFER_BIT);
    294     EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
    295     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    296 
    297     // Destroy the EGLSurface.
    298     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
    299     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    300     mProducerEglSurface = EGL_NO_SURFACE;
    301     mSTC.clear();
    302     mANW.clear();
    303     mTextureRenderer.clear();
    304 
    305     // Consume a frame
    306     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    307     buffer = mST->getCurrentBuffer();
    308 
    309     // Destroy the GL texture object to release its ref
    310     GLuint texID = TEX_ID;
    311     glDeleteTextures(1, &texID);
    312 
    313     // Destroy consumer
    314     mST.clear();
    315 
    316     // make un-current, all references to buffer should be gone
    317     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
    318             EGL_NO_SURFACE, EGL_NO_CONTEXT));
    319 
    320     EXPECT_EQ(1, buffer->getStrongCount());
    321 }
    322 
    323 TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) {
    324     enum { texWidth = 64 };
    325     enum { texHeight = 64 };
    326 
    327     // This test requires 3 buffers to complete run on a single thread.
    328     mST->setDefaultMaxBufferCount(3);
    329 
    330     // Set the user buffer size.
    331     native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
    332 
    333     // Do the producer side of things
    334     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    335             mProducerEglSurface, mProducerEglContext));
    336     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    337 
    338     // This is needed to ensure we pick up a buffer of the correct size.
    339     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
    340 
    341     glClearColor(0.6, 0.6, 0.6, 0.6);
    342     glClear(GL_COLOR_BUFFER_BIT);
    343 
    344     glEnable(GL_SCISSOR_TEST);
    345     glScissor(4, 4, 1, 1);
    346     glClearColor(1.0, 0.0, 0.0, 1.0);
    347     glClear(GL_COLOR_BUFFER_BIT);
    348 
    349     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
    350 
    351     // Do the consumer side of things
    352     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
    353             mEglContext));
    354     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    355 
    356     glDisable(GL_SCISSOR_TEST);
    357 
    358     // Skip the first frame, which was empty
    359     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    360     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    361 
    362     glClearColor(0.2, 0.2, 0.2, 0.2);
    363     glClear(GL_COLOR_BUFFER_BIT);
    364 
    365     glViewport(0, 0, texWidth, texHeight);
    366     drawTexture();
    367 
    368     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
    369     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
    370     EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
    371     EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
    372 
    373     EXPECT_TRUE(checkPixel( 4,  4, 255,   0,   0, 255));
    374     EXPECT_TRUE(checkPixel( 5,  5, 153, 153, 153, 153));
    375     EXPECT_TRUE(checkPixel( 3,  3, 153, 153, 153, 153));
    376     EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153));
    377     EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153));
    378 }
    379 
    380 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) {
    381     enum { texWidth = 64 };
    382     enum { texHeight = 16 };
    383 
    384     // This test requires 3 buffers to complete run on a single thread.
    385     mST->setDefaultMaxBufferCount(3);
    386 
    387     // Set the transform hint.
    388     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
    389 
    390     // Set the user buffer size.
    391     native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
    392 
    393     // Do the producer side of things
    394     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    395             mProducerEglSurface, mProducerEglContext));
    396     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    397 
    398     // This is needed to ensure we pick up a buffer of the correct size and the
    399     // new rotation hint.
    400     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
    401 
    402     glClearColor(0.6, 0.6, 0.6, 0.6);
    403     glClear(GL_COLOR_BUFFER_BIT);
    404 
    405     glEnable(GL_SCISSOR_TEST);
    406     glScissor(24, 4, 1, 1);
    407     glClearColor(1.0, 0.0, 0.0, 1.0);
    408     glClear(GL_COLOR_BUFFER_BIT);
    409 
    410     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
    411 
    412     // Do the consumer side of things
    413     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
    414             mEglContext));
    415     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    416 
    417     glDisable(GL_SCISSOR_TEST);
    418 
    419     // Skip the first frame, which was empty
    420     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    421     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    422 
    423     glClearColor(0.2, 0.2, 0.2, 0.2);
    424     glClear(GL_COLOR_BUFFER_BIT);
    425 
    426     glViewport(0, 0, texWidth, texHeight);
    427     drawTexture();
    428 
    429     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
    430     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
    431     EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
    432     EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
    433 
    434     EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255));
    435     EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153));
    436     EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153));
    437     EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
    438     EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153));
    439 }
    440 
    441 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
    442     enum { texWidth = 64 };
    443     enum { texHeight = 16 };
    444 
    445     // This test requires 3 buffers to complete run on a single thread.
    446     mST->setDefaultMaxBufferCount(3);
    447 
    448     // Set the transform hint.
    449     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
    450 
    451     // Set the default buffer size.
    452     mST->setDefaultBufferSize(texWidth, texHeight);
    453 
    454     // Do the producer side of things
    455     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
    456             mProducerEglSurface, mProducerEglContext));
    457     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    458 
    459     // This is needed to ensure we pick up a buffer of the correct size and the
    460     // new rotation hint.
    461     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
    462 
    463     glClearColor(0.6, 0.6, 0.6, 0.6);
    464     glClear(GL_COLOR_BUFFER_BIT);
    465 
    466     glEnable(GL_SCISSOR_TEST);
    467     glScissor(24, 4, 1, 1);
    468     glClearColor(1.0, 0.0, 0.0, 1.0);
    469     glClear(GL_COLOR_BUFFER_BIT);
    470 
    471     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
    472 
    473     // Do the consumer side of things
    474     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
    475             mEglContext));
    476     ASSERT_EQ(EGL_SUCCESS, eglGetError());
    477 
    478     glDisable(GL_SCISSOR_TEST);
    479 
    480     // Skip the first frame, which was empty
    481     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    482     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
    483 
    484     glClearColor(0.2, 0.2, 0.2, 0.2);
    485     glClear(GL_COLOR_BUFFER_BIT);
    486 
    487     glViewport(0, 0, texWidth, texHeight);
    488     drawTexture();
    489 
    490     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
    491     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
    492     EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
    493     EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
    494 
    495     EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255));
    496     EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153));
    497     EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153));
    498     EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
    499     EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153));
    500 }
    501 
    502 } // namespace android
    503