/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 58 checkFramebufferStatus("FrameBuffer.cpp"); 71 bool FrameBuffer::CreateBuffers() [all...] |
FrameBuffer.h | 12 class FrameBuffer { 14 FrameBuffer(); 15 virtual ~FrameBuffer();
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 58 checkFramebufferStatus("FrameBuffer.cpp"); 71 bool FrameBuffer::CreateBuffers() [all...] |
FrameBuffer.h | 12 class FrameBuffer { 14 FrameBuffer(); 15 virtual ~FrameBuffer();
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 69 bool FrameBuffer::CreateBuffers() { 78 GLuint FrameBuffer::GetTextureName() const [all...] |
FrameBuffer.h | 9 class FrameBuffer { 11 FrameBuffer(); 12 virtual ~FrameBuffer();
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
RenderControl.cpp | 17 #include "FrameBuffer.h" 33 FrameBuffer *fb = FrameBuffer::getFB(); 45 FrameBuffer *fb = FrameBuffer::getFB(); 118 FrameBuffer *fb = FrameBuffer::getFB(); 128 FrameBuffer *fb = FrameBuffer::getFB(); 167 FrameBuffer *fb = FrameBuffer::getFB() [all...] |
FBConfig.h | 22 class FrameBuffer; 32 static InitConfigStatus initConfigList(FrameBuffer *fb); 37 static int chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size);
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render_api.cpp | 18 #include "FrameBuffer.h" 94 bool inited = FrameBuffer::initialize(width, height); 195 FrameBuffer* fb = FrameBuffer::getFB(); 215 FrameBuffer* fb = FrameBuffer::getFB(); 260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot); 275 return FrameBuffer::removeSubWindow(); 290 FrameBuffer *fb = FrameBuffer::getFB() [all...] |
FrameBuffer.cpp | 17 #include "FrameBuffer.h" 27 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL; 28 HandleType FrameBuffer::s_nextHandle = 0; 90 void FrameBuffer::finalize(){ 104 bool FrameBuffer::initialize(int width, int height) 111 // allocate space for the FrameBuffer object 113 FrameBuffer *fb = new FrameBuffer(width, height); 168 // Create EGL context for framebuffer post rendering [all...] |
RenderContext.cpp | 18 #include "FrameBuffer.h" 51 c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(), 74 s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
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FrameBuffer.h | 47 class FrameBuffer 56 static FrameBuffer *getFB() { return s_theFrameBuffer; } 102 FrameBuffer(int p_width, int p_height); 103 ~FrameBuffer(); 109 static FrameBuffer *s_theFrameBuffer;
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WindowSurface.cpp | 18 #include "FrameBuffer.h" 44 s_egl.eglDestroySurface(FrameBuffer::getFB()->getDisplay(), m_eglSurface); 158 FrameBuffer *fb = FrameBuffer::getFB(); 186 FrameBuffer *fb = FrameBuffer::getFB();
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ColorBuffer.cpp | 17 #include "FrameBuffer.h" 30 FrameBuffer *fb = FrameBuffer::getFB(); 127 FrameBuffer *fb = FrameBuffer::getFB(); 149 FrameBuffer *fb = FrameBuffer::getFB(); 195 FrameBuffer *fb = FrameBuffer::getFB(); 224 // unbind from the FrameBuffer contex [all...] |
/external/chromium_org/media/cast/net/rtp/ |
frame_buffer.h | 19 class FrameBuffer { 21 FrameBuffer(); 22 ~FrameBuffer(); 52 DISALLOW_COPY_AND_ASSIGN(FrameBuffer);
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frame_buffer.cc | 12 FrameBuffer::FrameBuffer() 23 FrameBuffer::~FrameBuffer() {} 25 bool FrameBuffer::InsertPacket(const uint8* payload_data, 63 bool FrameBuffer::Complete() const { 67 bool FrameBuffer::AssembleEncodedFrame(EncodedFrame* frame) const { 92 void FrameBuffer::GetMissingPackets(bool newest_frame,
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framer.h | 23 typedef std::map<uint32, linked_ptr<FrameBuffer> > FrameList; 80 bool ContinuousFrame(FrameBuffer* frame) const; 81 bool DecodableFrame(FrameBuffer* frame) const;
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/external/chromium_org/media/cdm/ppapi/external_clear_key/ |
libvpx_cdm_video_decoder.cc | 155 DCHECK(!cdm_video_frame->FrameBuffer()); 157 if (!cdm_video_frame->FrameBuffer()) { 161 cdm_video_frame->FrameBuffer()->SetSize(space_required); 163 memcpy(cdm_video_frame->FrameBuffer()->Data(), 166 memcpy(cdm_video_frame->FrameBuffer()->Data() + y_size, 169 memcpy(cdm_video_frame->FrameBuffer()->Data() + y_size + u_size,
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fake_cdm_video_decoder.cc | 70 decoded_frame->FrameBuffer()->SetSize(frame_size); 85 memset(reinterpret_cast<void*>(decoded_frame->FrameBuffer()->Data()),
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ffmpeg_cdm_audio_decoder.cc | 356 if (!decoded_frames->FrameBuffer()) { 360 decoded_frames->FrameBuffer()->SetSize(buffer_size); 361 uint8_t* output_buffer = decoded_frames->FrameBuffer()->Data(); 379 // is required to allocate the FrameBuffer object). 394 if (!decoded_frames->FrameBuffer()) { 398 memcpy(decoded_frames->FrameBuffer()->Data(), 401 decoded_frames->FrameBuffer()->SetSize(serialized_audio_frames_.size());
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/external/chromium_org/third_party/libjingle/source/talk/media/webrtc/ |
webrtcvideoframe.cc | 40 // * Buffers passed using Attach() become owned by this FrameBuffer and will be 41 // destroyed on FrameBuffer destruction. 43 // FrameBuffer destruction, The buffer then must outlive the FrameBuffer. 44 class WebRtcVideoFrame::FrameBuffer { 46 FrameBuffer(); 47 explicit FrameBuffer(size_t length); 48 ~FrameBuffer(); 63 WebRtcVideoFrame::FrameBuffer::FrameBuffer() {} [all...] |
/sdk/emulator/opengl/host/renderer/ |
main.cpp | 20 #include "FrameBuffer.h" 109 // in the FrameBuffer singleton object). 114 // initialize Framebuffer 116 bool inited = FrameBuffer::initialize(winWidth, winHeight); 118 fprintf(stderr,"Failed to initialize Framebuffer\n"); 122 inited = FrameBuffer::setupSubWindow(windowId, 125 fprintf(stderr,"Failed to create subwindow Framebuffer\n"); 156 // During termination of the render server, the FrameBuffer 157 // will be finalized, the Framebuffer subwindow will 161 HWND hWnd = FrameBuffer::getFB()->getSubWindow() [all...] |