1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.renderscript; 18 19 /** 20 * @hide 21 * 22 */ 23 public class Path extends BaseObj { 24 25 public enum Primitive { 26 QUADRATIC_BEZIER(0), 27 CUBIC_BEZIER(1); 28 29 int mID; 30 Primitive(int id) { 31 mID = id; 32 } 33 } 34 35 Allocation mVertexBuffer; 36 Allocation mLoopBuffer; 37 Primitive mPrimitive; 38 float mQuality; 39 boolean mCoverageToAlpha; 40 41 Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { 42 super(id, rs); 43 mVertexBuffer = vtx; 44 mLoopBuffer = loop; 45 mPrimitive = p; 46 mQuality = q; 47 } 48 49 public Allocation getVertexAllocation() { 50 return mVertexBuffer; 51 } 52 53 public Allocation getLoopAllocation() { 54 return mLoopBuffer; 55 } 56 57 public Primitive getPrimitive() { 58 return mPrimitive; 59 } 60 61 @Override 62 void updateFromNative() { 63 } 64 65 66 public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { 67 long id = rs.nPathCreate(p.mID, false, vtx.getID(rs), 0, quality); 68 Path newPath = new Path(id, rs, p, null, null, quality); 69 return newPath; 70 } 71 72 public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { 73 return null; 74 } 75 76 public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { 77 return null; 78 } 79 80 public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { 81 return null; 82 } 83 84 85 } 86 87 88