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    Searched refs:TYPE_FLOAT_MAT4X3 (Results 1 - 20 of 20) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.cpp 421 TYPE_FLOAT_MAT4X3, // mat4x3
536 case TYPE_FLOAT_MAT4X3: return 3;
555 case TYPE_FLOAT_MAT4X3: return 4;
603 case GL_FLOAT_MAT4x3: return TYPE_FLOAT_MAT4X3;
gluShaderUtil.hpp 110 TYPE_FLOAT_MAT4X3,
227 template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; };
  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 275 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3);
508 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); }
584 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx)
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es3fShaderIndexingTests.cpp 793 case TYPE_FLOAT_MAT4X3: return evalSubscriptMat4x3;
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es3fDefaultVertexAttributeTests.cpp 585 { "mat4x3", glu::TYPE_FLOAT_MAT4X3, true },
es3fInstancedRenderingTests.cpp 688 glu::TYPE_FLOAT_MAT4X3,
es3fUniformBlockTests.cpp 361 glu::TYPE_FLOAT_MAT4X3
es3fTransformFeedbackTests.cpp     [all...]
es3fUniformApiTests.cpp 87 glu::TYPE_FLOAT_MAT4X3,
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  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 160 glu::TYPE_FLOAT_MAT4X3
es31fSSBOLayoutTests.cpp 288 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X3);
604 typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT4X3, glu::PRECISION_MEDIUMP));
767 glu::TYPE_FLOAT_MAT4X3
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es31fShaderSharedVarTests.cpp 288 case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(location, numValues, DE_FALSE, &values[0]); break;
es31fUniformLocationTests.cpp 616 case glu::TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(gotLoc, 1, false, floatBuf); break;
736 TYPE_FLOAT_MAT4X3,
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es31fProgramUniformTests.cpp 91 glu::TYPE_FLOAT_MAT4X3,
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es31fProgramInterfaceQueryTests.cpp     [all...]
es31fSSBOLayoutCase.cpp 821 case glu::TYPE_FLOAT_MAT4X3: return "bool compare_mat4x3 (highp mat4x3 a, highp mat4x3 b){ return compare_vec3(a[0], b[0])&&compare_vec3(a[1], b[1])&&compare_vec3(a[2], b[2])&&compare_vec3(a[3], b[3]); }\n";
859 case glu::TYPE_FLOAT_MAT4X3:
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  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 229 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X3);
glsShaderLibraryCase.cpp 536 case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
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glsUniformBlockCase.cpp 699 case glu::TYPE_FLOAT_MAT4X3: return "mediump float compare_mat4x3 (highp mat4x3 a, highp mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }\n";
737 case glu::TYPE_FLOAT_MAT4X3:
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glsLongStressCase.cpp 806 case glu::TYPE_FLOAT_MAT4X3: glUniformMatrix4x3fv (location, 1, GL_FALSE, &val[0]); break;
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