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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* libvga based SDL video driver implementation.
     25 */
     26 
     27 #include <err.h>
     28 #include <osreldate.h>
     29 #include <unistd.h>
     30 #include <sys/stat.h>
     31 
     32 #include <sys/fbio.h>
     33 #include <sys/consio.h>
     34 #include <sys/kbio.h>
     35 #include <vgl.h>
     36 
     37 #include "SDL_video.h"
     38 #include "SDL_mouse.h"
     39 #include "../SDL_sysvideo.h"
     40 #include "../SDL_pixels_c.h"
     41 #include "../../events/SDL_events_c.h"
     42 #include "SDL_vglvideo.h"
     43 #include "SDL_vglevents_c.h"
     44 #include "SDL_vglmouse_c.h"
     45 
     46 
     47 /* Initialization/Query functions */
     48 static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
     49 static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
     50 static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
     51 static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
     52 			  SDL_Color *colors);
     53 static void VGL_VideoQuit(_THIS);
     54 
     55 /* Hardware surface functions */
     56 static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
     57 static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
     58 static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
     59 static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
     60 static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
     61 
     62 /* Misc function */
     63 static VGLMode ** VGLListModes(int depth, int mem_model);
     64 
     65 /* VGL driver bootstrap functions */
     66 
     67 static int VGL_Available(void)
     68 {
     69 	/*
     70 	 * Check to see if we are root and stdin is a
     71 	 * virtual console. Also try to ensure that
     72 	 * modes other than 320x200 are available
     73 	 */
     74 	int console, hires_available, i;
     75 	VGLMode **modes;
     76 
     77 	console = STDIN_FILENO;
     78 	if ( console >= 0 ) {
     79 		struct stat sb;
     80 		struct vt_mode dummy;
     81 
     82 		if ( (fstat(console, &sb) < 0) ||
     83 		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
     84 			console = -1;
     85 		}
     86 	}
     87 	if (geteuid() != 0 && console == -1)
     88 		return 0;
     89 
     90 	modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
     91 	hires_available = 0;
     92 	for (i = 0; modes[i] != NULL; i++) {
     93 		if ((modes[i]->ModeInfo.Xsize > 320) &&
     94 		    (modes[i]->ModeInfo.Ysize > 200) &&
     95 		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
     96 		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
     97 		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
     98 			hires_available = 1;
     99 			break;
    100 		}
    101 	}
    102 	return hires_available;
    103 }
    104 
    105 static void VGL_DeleteDevice(SDL_VideoDevice *device)
    106 {
    107 	SDL_free(device->hidden);
    108 	SDL_free(device);
    109 }
    110 
    111 static SDL_VideoDevice *VGL_CreateDevice(int devindex)
    112 {
    113 	SDL_VideoDevice *device;
    114 
    115 	/* Initialize all variables that we clean on shutdown */
    116 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
    117 	if ( device ) {
    118 		SDL_memset(device, 0, (sizeof *device));
    119 		device->hidden = (struct SDL_PrivateVideoData *)
    120 				  SDL_malloc((sizeof *device->hidden));
    121 	}
    122 	if ( (device == NULL) || (device->hidden == NULL) ) {
    123 		SDL_OutOfMemory();
    124 		if ( device ) {
    125 			SDL_free(device);
    126 		}
    127 		return(0);
    128 	}
    129 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
    130 
    131 	/* Set the function pointers */
    132 	device->VideoInit = VGL_VideoInit;
    133 	device->ListModes = VGL_ListModes;
    134 	device->SetVideoMode = VGL_SetVideoMode;
    135 	device->SetColors = VGL_SetColors;
    136 	device->UpdateRects = NULL;
    137 	device->VideoQuit = VGL_VideoQuit;
    138 	device->AllocHWSurface = VGL_AllocHWSurface;
    139 	device->CheckHWBlit = NULL;
    140 	device->FillHWRect = NULL;
    141 	device->SetHWColorKey = NULL;
    142 	device->SetHWAlpha = NULL;
    143 	device->LockHWSurface = VGL_LockHWSurface;
    144 	device->UnlockHWSurface = VGL_UnlockHWSurface;
    145 	device->FlipHWSurface = VGL_FlipHWSurface;
    146 	device->FreeHWSurface = VGL_FreeHWSurface;
    147 	device->SetIcon = NULL;
    148 	device->SetCaption = NULL;
    149 	device->GetWMInfo = NULL;
    150 	device->FreeWMCursor = VGL_FreeWMCursor;
    151 	device->CreateWMCursor = VGL_CreateWMCursor;
    152 	device->ShowWMCursor = VGL_ShowWMCursor;
    153 	device->WarpWMCursor = VGL_WarpWMCursor;
    154 	device->InitOSKeymap = VGL_InitOSKeymap;
    155 	device->PumpEvents = VGL_PumpEvents;
    156 
    157 	device->free = VGL_DeleteDevice;
    158 
    159 	return device;
    160 }
    161 
    162 VideoBootStrap VGL_bootstrap = {
    163 	"vgl", "FreeBSD libVGL",
    164 	VGL_Available, VGL_CreateDevice
    165 };
    166 
    167 static int VGL_AddMode(_THIS, VGLMode *inmode)
    168 {
    169 	SDL_Rect *mode;
    170 
    171 	int i, index;
    172 	int next_mode;
    173 
    174 	/* Check to see if we already have this mode */
    175 	if (inmode->Depth < 8) {  /* Not supported */
    176 		return 0;
    177 	}
    178 	index = ((inmode->Depth + 7) / 8) - 1;
    179 	for (i=0; i<SDL_nummodes[index]; ++i) {
    180 		mode = SDL_modelist[index][i];
    181 		if ((mode->w == inmode->ModeInfo.Xsize) &&
    182 		    (mode->h == inmode->ModeInfo.Ysize))
    183 			return 0;
    184 	}
    185 
    186 	/* Set up the new video mode rectangle */
    187 	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
    188 	if (mode == NULL) {
    189 		SDL_OutOfMemory();
    190 		return -1;
    191 	}
    192 	mode->x = 0;
    193 	mode->y = 0;
    194 	mode->w = inmode->ModeInfo.Xsize;
    195 	mode->h = inmode->ModeInfo.Ysize;
    196 
    197 	/* Allocate the new list of modes, and fill in the new mode */
    198 	next_mode = SDL_nummodes[index];
    199 	SDL_modelist[index] = (SDL_Rect **)
    200 		SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
    201 	if (SDL_modelist[index] == NULL) {
    202 		SDL_OutOfMemory();
    203 		SDL_nummodes[index] = 0;
    204 		SDL_free(mode);
    205 		return -1;
    206 	}
    207 	SDL_modelist[index][next_mode] = mode;
    208 	SDL_modelist[index][next_mode+1] = NULL;
    209 	SDL_nummodes[index]++;
    210 
    211 	return 0;
    212 }
    213 
    214 static void VGL_UpdateVideoInfo(_THIS)
    215 {
    216 	this->info.wm_available = 0;
    217 	this->info.hw_available = 1;
    218 	this->info.video_mem = 0;
    219 	if (VGLCurMode == NULL) {
    220 		return;
    221 	}
    222 	if (VGLCurMode->ModeInfo.PixelBytes > 0) {
    223 		this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
    224 				       VGLCurMode->ModeInfo.Xsize *
    225 				       VGLCurMode->ModeInfo.Ysize;
    226 	}
    227 }
    228 
    229 int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
    230 {
    231 	int i;
    232 	int total_modes;
    233 	VGLMode **modes;
    234 
    235 	/* Initialize all variables that we clean on shutdown */
    236 	for ( i=0; i<NUM_MODELISTS; ++i ) {
    237 		SDL_nummodes[i] = 0;
    238 		SDL_modelist[i] = NULL;
    239 	}
    240 
    241 	/* Enable mouse and keyboard support */
    242 	if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
    243 		if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
    244 			SDL_SetError("Unable to initialize keyboard");
    245 			return -1;
    246 		}
    247 	} else {
    248 		warnx("Requiest to put keyboard into a raw mode ignored");
    249 	}
    250 	if (VGL_initkeymaps(STDIN_FILENO) != 0) {
    251 		SDL_SetError("Unable to initialize keymap");
    252 		return -1;
    253 	}
    254 	if (VGL_initmouse(STDIN_FILENO) != 0) {
    255 		SDL_SetError("Unable to initialize mouse");
    256 		return -1;
    257 	}
    258 
    259 	/* Determine the current screen size */
    260 	if (VGLCurMode != NULL) {
    261 		this->info.current_w = VGLCurMode->ModeInfo.Xsize;
    262 		this->info.current_h = VGLCurMode->ModeInfo.Ysize;
    263 	}
    264 
    265 	/* Determine the screen depth */
    266 	if (VGLCurMode != NULL)
    267 		vformat->BitsPerPixel = VGLCurMode->Depth;
    268 	else
    269 		vformat->BitsPerPixel = 16;	/* Good default */
    270 
    271 	/* Query for the list of available video modes */
    272 	total_modes = 0;
    273 	modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
    274 	for (i = 0; modes[i] != NULL; i++) {
    275 		if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
    276 		    (modes[i]->ModeInfo.Type == VIDBUF16) ||
    277 		    (modes[i]->ModeInfo.Type == VIDBUF32)) {
    278 			VGL_AddMode(this, modes[i]);
    279 			total_modes++;
    280 		}
    281 	}
    282 	if (total_modes == 0) {
    283 		SDL_SetError("No linear video modes available");
    284 		return -1;
    285 	}
    286 
    287 	/* Fill in our hardware acceleration capabilities */
    288 	VGL_UpdateVideoInfo(this);
    289 
    290 	/* Create the hardware surface lock mutex */
    291 	hw_lock = SDL_CreateMutex();
    292 	if (hw_lock == NULL) {
    293 		SDL_SetError("Unable to create lock mutex");
    294 		VGL_VideoQuit(this);
    295 		return -1;
    296 	}
    297 
    298 	/* We're done! */
    299 	return 0;
    300 }
    301 
    302 SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
    303 {
    304 	return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
    305 }
    306 
    307 /* Various screen update functions available */
    308 static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
    309 
    310 SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
    311 			      int width, int height, int bpp, Uint32 flags)
    312 {
    313 	int mode_found;
    314 	int i;
    315 	VGLMode **modes;
    316 
    317 	modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
    318 	mode_found = 0;
    319 	for (i = 0; modes[i] != NULL; i++) {
    320 		if ((modes[i]->ModeInfo.Xsize == width) &&
    321 		    (modes[i]->ModeInfo.Ysize == height) &&
    322 		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
    323 		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
    324 		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
    325 			mode_found = 1;
    326 			break;
    327 		}
    328 	}
    329 	if (mode_found == 0) {
    330 		SDL_SetError("No matching video mode found");
    331 		return NULL;
    332 	}
    333 
    334 	/* Shutdown previous videomode (if any) */
    335 	if (VGLCurMode != NULL)
    336 		VGLEnd();
    337 
    338 	/* Try to set the requested linear video mode */
    339 	if (VGLInit(modes[i]->ModeId) != 0) {
    340 		SDL_SetError("Unable to switch to requested mode");
    341 		return NULL;
    342 	}
    343 
    344 	VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
    345 	VGLCurMode->ModeInfo = *VGLDisplay;
    346 	VGLCurMode->Depth = modes[i]->Depth;
    347 	VGLCurMode->ModeId = modes[i]->ModeId;
    348 	VGLCurMode->Rmask = modes[i]->Rmask;
    349 	VGLCurMode->Gmask = modes[i]->Gmask;
    350 	VGLCurMode->Bmask = modes[i]->Bmask;
    351 
    352 	/* Workaround a bug in libvgl */
    353 	if (VGLCurMode->ModeInfo.PixelBytes == 0)
    354 		(VGLCurMode->ModeInfo.PixelBytes = 1);
    355 
    356 	current->w = VGLCurMode->ModeInfo.Xsize;
    357 	current->h = VGLCurMode->ModeInfo.Ysize;
    358 	current->pixels = VGLCurMode->ModeInfo.Bitmap;
    359 	current->pitch = VGLCurMode->ModeInfo.Xsize *
    360 			 VGLCurMode->ModeInfo.PixelBytes;
    361 	current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
    362 
    363 	/* Check if we are in a pseudo-color mode */
    364 	if (VGLCurMode->ModeInfo.Type == VIDBUF8)
    365 		current->flags |= SDL_HWPALETTE;
    366 
    367 	/* Check if we can do doublebuffering */
    368 	if (flags & SDL_DOUBLEBUF) {
    369 		if (VGLCurMode->ModeInfo.Xsize * 2 <=
    370 		    VGLCurMode->ModeInfo.VYsize) {
    371 			current->flags |= SDL_DOUBLEBUF;
    372 			flip_page = 0;
    373 			flip_address[0] = (byte *)current->pixels;
    374 			flip_address[1] = (byte *)current->pixels +
    375 					  current->h * current->pitch;
    376 			VGL_FlipHWSurface(this, current);
    377 		}
    378 	}
    379 
    380 	if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
    381 				VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
    382 		return NULL;
    383 	}
    384 
    385 	/* Update hardware acceleration info */
    386 	VGL_UpdateVideoInfo(this);
    387 
    388 	/* Set the blit function */
    389 	this->UpdateRects = VGL_DirectUpdate;
    390 
    391 	/* We're done */
    392 	return current;
    393 }
    394 
    395 /* We don't actually allow hardware surfaces other than the main one */
    396 static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
    397 {
    398 	return -1;
    399 }
    400 static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
    401 {
    402 	return;
    403 }
    404 
    405 /* We need to wait for vertical retrace on page flipped displays */
    406 static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
    407 {
    408 	if (surface == SDL_VideoSurface) {
    409 		SDL_mutexP(hw_lock);
    410 	}
    411 	return 0;
    412 }
    413 static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
    414 {
    415 	if (surface == SDL_VideoSurface) {
    416 		SDL_mutexV(hw_lock);
    417 	}
    418 }
    419 
    420 static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
    421 {
    422 	if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
    423 		SDL_SetError("VGLPanSreen() failed");
    424                 return -1;
    425         }
    426 
    427 	flip_page = !flip_page;
    428 	surface->pixels = flip_address[flip_page];
    429 
    430 	return 0;
    431 }
    432 
    433 static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
    434 {
    435 	return;
    436 }
    437 
    438 int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
    439 {
    440         int i;
    441 
    442 	for(i = 0; i < ncolors; i++) {
    443 	        VGLSetPaletteIndex(firstcolor + i,
    444 			       colors[i].r>>2,
    445 			       colors[i].g>>2,
    446 			       colors[i].b>>2);
    447 	}
    448 	return 1;
    449 }
    450 
    451 /* Note:  If we are terminated, this could be called in the middle of
    452    another SDL video routine -- notably UpdateRects.
    453 */
    454 void VGL_VideoQuit(_THIS)
    455 {
    456 	int i, j;
    457 
    458 	/* Return the keyboard to the normal state */
    459 	VGLKeyboardEnd();
    460 
    461 	/* Reset the console video mode if we actually initialised one */
    462 	if (VGLCurMode != NULL) {
    463 		VGLEnd();
    464 		SDL_free(VGLCurMode);
    465 		VGLCurMode = NULL;
    466 	}
    467 
    468 	/* Clear the lock mutex */
    469 	if (hw_lock != NULL) {
    470 		SDL_DestroyMutex(hw_lock);
    471 		hw_lock = NULL;
    472 	}
    473 
    474 	/* Free video mode lists */
    475 	for (i = 0; i < NUM_MODELISTS; i++) {
    476 		if (SDL_modelist[i] != NULL) {
    477 			for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
    478 				SDL_free(SDL_modelist[i][j]);
    479 			}
    480 			SDL_free(SDL_modelist[i]);
    481 			SDL_modelist[i] = NULL;
    482 		}
    483 	}
    484 
    485 	if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
    486 	/* Direct screen access, not a memory buffer */
    487 		this->screen->pixels = NULL;
    488 	}
    489 }
    490 
    491 #define VGL_RED_INDEX	0
    492 #define VGL_GREEN_INDEX	1
    493 #define VGL_BLUE_INDEX	2
    494 
    495 static VGLMode **
    496 VGLListModes(int depth, int mem_model)
    497 {
    498   static VGLMode **modes = NULL;
    499 
    500   VGLBitmap *vminfop;
    501   VGLMode **modesp, *modescp;
    502   video_info_t minfo;
    503   int adptype, i, modenum;
    504 
    505   if (modes == NULL) {
    506     modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
    507     bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
    508   }
    509   modesp = modes;
    510 
    511   for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
    512     minfo.vi_mode = modenum;
    513     if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
    514       continue;
    515     if (minfo.vi_mode != modenum)
    516       continue;
    517     if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
    518       continue;
    519     if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
    520       continue;
    521     if ((depth > 1) && (minfo.vi_depth != depth))
    522       continue;
    523 
    524     /* reallocf can fail */
    525     if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
    526       return NULL;
    527     modescp = *modesp;
    528 
    529     vminfop = &(modescp->ModeInfo);
    530     bzero(vminfop, sizeof(VGLBitmap));
    531 
    532     vminfop->Type = NOBUF;
    533 
    534     vminfop->PixelBytes = 1;	/* Good default value */
    535     switch (minfo.vi_mem_model) {
    536     case V_INFO_MM_PLANAR:
    537       /* we can handle EGA/VGA planar modes only */
    538       if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
    539 	    || (adptype != KD_EGA && adptype != KD_VGA)))
    540 	vminfop->Type = VIDBUF4;
    541       break;
    542     case V_INFO_MM_PACKED:
    543       /* we can do only 256 color packed modes */
    544       if (minfo.vi_depth == 8)
    545 	vminfop->Type = VIDBUF8;
    546       break;
    547     case V_INFO_MM_VGAX:
    548       vminfop->Type = VIDBUF8X;
    549       break;
    550 #if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
    551     case V_INFO_MM_DIRECT:
    552       vminfop->PixelBytes = minfo.vi_pixel_size;
    553       switch (vminfop->PixelBytes) {
    554       case 2:
    555 	vminfop->Type = VIDBUF16;
    556 	break;
    557 #if notyet
    558       case 3:
    559 	vminfop->Type = VIDBUF24;
    560 	break;
    561 #endif
    562       case 4:
    563 	vminfop->Type = VIDBUF32;
    564 	break;
    565       default:
    566 	break;
    567       }
    568 #endif
    569     default:
    570       break;
    571     }
    572     if (vminfop->Type == NOBUF)
    573       continue;
    574 
    575     switch (vminfop->Type) {
    576     case VIDBUF16:
    577     case VIDBUF32:
    578       modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
    579 		       minfo.vi_pixel_fields[VGL_RED_INDEX];
    580       modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
    581 		       minfo.vi_pixel_fields[VGL_GREEN_INDEX];
    582       modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
    583 		       minfo.vi_pixel_fields[VGL_BLUE_INDEX];
    584       break;
    585 
    586     default:
    587       break;
    588     }
    589 
    590     vminfop->Xsize = minfo.vi_width;
    591     vminfop->Ysize = minfo.vi_height;
    592     modescp->Depth = minfo.vi_depth;
    593 
    594     /* XXX */
    595     if (minfo.vi_mode >= M_VESA_BASE)
    596       modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
    597     else
    598       modescp->ModeId = _IO('S', minfo.vi_mode);
    599 
    600     /* Sort list */
    601     for (i = 0; modes + i < modesp ; i++) {
    602       if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
    603 	  vminfop->Xsize * modes[i]->ModeInfo.Ysize)
    604 	continue;
    605       if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
    606 	   vminfop->Xsize * vminfop->Ysize) &&
    607 	  (modes[i]->Depth >= modescp->Depth))
    608 	continue;
    609       *modesp = modes[i];
    610       modes[i] = modescp;
    611       modescp = *modesp;
    612       vminfop = &(modescp->ModeInfo);
    613     }
    614 
    615     modesp++;
    616   }
    617 
    618   if (*modesp != NULL) {
    619     SDL_free(*modesp);
    620     *modesp = NULL;
    621   }
    622 
    623   return modes;
    624 }
    625