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      1 /*
      2  * Copyright (C) 2011 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebLayerTreeView_h
     27 #define WebLayerTreeView_h
     28 
     29 #include "WebColor.h"
     30 #include "WebCommon.h"
     31 #include "WebFloatPoint.h"
     32 #include "WebNonCopyable.h"
     33 #include "WebPrivateOwnPtr.h"
     34 #include "WebSize.h"
     35 
     36 class SkBitmap;
     37 
     38 namespace blink {
     39 
     40 class WebCompositeAndReadbackAsyncCallback;
     41 class WebGraphicsContext3D;
     42 class WebLayer;
     43 struct WebPoint;
     44 struct WebRect;
     45 struct WebRenderingStats;
     46 struct WebSelectionBound;
     47 
     48 class WebLayerTreeView {
     49 public:
     50     virtual ~WebLayerTreeView() { }
     51 
     52     // Initialization and lifecycle --------------------------------------
     53 
     54     // Indicates that the compositing surface used by this WebLayerTreeView is ready to use.
     55     // A WebLayerTreeView may request a context from its client before the surface is ready,
     56     // but it won't attempt to use it.
     57     virtual void setSurfaceReady() = 0;
     58 
     59     // Sets the root of the tree. The root is set by way of the constructor.
     60     virtual void setRootLayer(const WebLayer&) = 0;
     61     virtual void clearRootLayer() = 0;
     62 
     63 
     64     // View properties ---------------------------------------------------
     65 
     66     virtual void setViewportSize(const WebSize& deviceViewportSize) = 0;
     67     // Gives the viewport size in physical device pixels.
     68     virtual WebSize deviceViewportSize() const = 0;
     69 
     70     virtual void setDeviceScaleFactor(float) = 0;
     71     virtual float deviceScaleFactor() const = 0;
     72 
     73     // Sets the background color for the viewport.
     74     virtual void setBackgroundColor(WebColor) = 0;
     75 
     76     // Sets the background transparency for the viewport. The default is 'false'.
     77     virtual void setHasTransparentBackground(bool) = 0;
     78 
     79     // Sets the overhang gutter bitmap.
     80     virtual void setOverhangBitmap(const SkBitmap&) { }
     81 
     82     // Sets whether this view is visible. In threaded mode, a view that is not visible will not
     83     // composite or trigger updateAnimations() or layout() calls until it becomes visible.
     84     virtual void setVisible(bool) = 0;
     85 
     86     // Sets the current page scale factor and minimum / maximum limits. Both limits are initially 1 (no page scale allowed).
     87     virtual void setPageScaleFactorAndLimits(float pageScaleFactor, float minimum, float maximum) = 0;
     88 
     89     // Starts an animation of the page scale to a target scale factor and scroll offset.
     90     // If useAnchor is true, destination is a point on the screen that will remain fixed for the duration of the animation.
     91     // If useAnchor is false, destination is the final top-left scroll position.
     92     virtual void startPageScaleAnimation(const WebPoint& destination, bool useAnchor, float newPageScale, double durationSec) = 0;
     93 
     94     virtual void heuristicsForGpuRasterizationUpdated(bool) { }
     95 
     96     // Sets the offset from the top of the screen that the contents are displaced by due to top controls showing.
     97     virtual void setTopControlsContentOffset(float) { }
     98 
     99 
    100     // Flow control and scheduling ---------------------------------------
    101 
    102     // Indicates that an animation needs to be updated.
    103     virtual void setNeedsAnimate() = 0;
    104 
    105     // Indicates whether a commit is pending.
    106     virtual bool commitRequested() const = 0;
    107 
    108     // Relays the end of a fling animation.
    109     virtual void didStopFlinging() { }
    110 
    111     // The caller is responsible for keeping the WebCompositeAndReadbackAsyncCallback
    112     // object alive until it is called.
    113     virtual void compositeAndReadbackAsync(WebCompositeAndReadbackAsyncCallback*) { }
    114 
    115     // Blocks until the most recently composited frame has finished rendering on the GPU.
    116     // This can have a significant performance impact and should be used with care.
    117     virtual void finishAllRendering() = 0;
    118 
    119     // Prevents updates to layer tree from becoming visible.
    120     virtual void setDeferCommits(bool deferCommits) { }
    121 
    122     // Take responsiblity for this layer's animations, even if this layer hasn't yet
    123     // been added to the tree.
    124     virtual void registerForAnimations(WebLayer* layer) { }
    125 
    126     // Identify key layers to the compositor when using the pinch virtual viewport.
    127     virtual void registerViewportLayers(
    128         const WebLayer* pageScaleLayerLayer,
    129         const WebLayer* innerViewportScrollLayer,
    130         const WebLayer* outerViewportScrollLayer) { }
    131     virtual void clearViewportLayers() { }
    132 
    133     // Used to update the active selection bounds.
    134     // If the (empty) selection is an insertion point, |start| and |end| will be identical with type |Caret|.
    135     // If the (non-empty) selection has mixed RTL/LTR text, |start| and |end| may share the same type,
    136     // |SelectionLeft| or |SelectionRight|.
    137     virtual void registerSelection(const WebSelectionBound& start, const WebSelectionBound& end) { }
    138     virtual void clearSelection() { }
    139 
    140     // Debugging / dangerous ---------------------------------------------
    141 
    142     // Toggles the FPS counter in the HUD layer
    143     virtual void setShowFPSCounter(bool) { }
    144 
    145     // Toggles the paint rects in the HUD layer
    146     virtual void setShowPaintRects(bool) { }
    147 
    148     // Toggles the debug borders on layers
    149     virtual void setShowDebugBorders(bool) { }
    150 
    151     // Toggles continuous painting
    152     virtual void setContinuousPaintingEnabled(bool) { }
    153 
    154     // Toggles scroll bottleneck rects on the HUD layer
    155     virtual void setShowScrollBottleneckRects(bool) { }
    156 };
    157 
    158 } // namespace blink
    159 
    160 #endif // WebLayerTreeView_h
    161