1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/output/compositor_frame.h" 6 #include "cc/output/delegated_frame_data.h" 7 #include "cc/quads/render_pass.h" 8 #include "cc/quads/render_pass_draw_quad.h" 9 #include "cc/quads/solid_color_draw_quad.h" 10 #include "cc/quads/surface_draw_quad.h" 11 #include "cc/quads/texture_draw_quad.h" 12 #include "cc/resources/shared_bitmap_manager.h" 13 #include "cc/surfaces/surface.h" 14 #include "cc/surfaces/surface_aggregator.h" 15 #include "cc/surfaces/surface_aggregator_test_helpers.h" 16 #include "cc/surfaces/surface_factory.h" 17 #include "cc/surfaces/surface_factory_client.h" 18 #include "cc/surfaces/surface_id_allocator.h" 19 #include "cc/surfaces/surface_manager.h" 20 #include "cc/test/fake_output_surface.h" 21 #include "cc/test/fake_output_surface_client.h" 22 #include "cc/test/render_pass_test_common.h" 23 #include "cc/test/render_pass_test_utils.h" 24 #include "cc/test/test_shared_bitmap_manager.h" 25 #include "testing/gmock/include/gmock/gmock.h" 26 #include "testing/gtest/include/gtest/gtest.h" 27 #include "third_party/skia/include/core/SkColor.h" 28 29 namespace cc { 30 namespace { 31 32 SurfaceId InvalidSurfaceId() { 33 static SurfaceId invalid; 34 invalid.id = static_cast<uint64_t>(-1); 35 return invalid; 36 } 37 38 gfx::Size SurfaceSize() { 39 static gfx::Size size(5, 5); 40 return size; 41 } 42 43 class EmptySurfaceFactoryClient : public SurfaceFactoryClient { 44 public: 45 virtual void ReturnResources( 46 const ReturnedResourceArray& resources) OVERRIDE {} 47 }; 48 49 class SurfaceAggregatorTest : public testing::Test { 50 public: 51 SurfaceAggregatorTest() 52 : factory_(&manager_, &empty_client_), aggregator_(&manager_, NULL) {} 53 54 protected: 55 SurfaceManager manager_; 56 EmptySurfaceFactoryClient empty_client_; 57 SurfaceFactory factory_; 58 SurfaceAggregator aggregator_; 59 }; 60 61 TEST_F(SurfaceAggregatorTest, ValidSurfaceNoFrame) { 62 SurfaceId one_id(7); 63 factory_.Create(one_id, SurfaceSize()); 64 scoped_ptr<CompositorFrame> frame = aggregator_.Aggregate(one_id); 65 EXPECT_FALSE(frame); 66 factory_.Destroy(one_id); 67 } 68 69 class SurfaceAggregatorValidSurfaceTest : public SurfaceAggregatorTest { 70 public: 71 SurfaceAggregatorValidSurfaceTest() : allocator_(1u) {} 72 73 virtual void SetUp() { 74 SurfaceAggregatorTest::SetUp(); 75 root_surface_id_ = allocator_.GenerateId(); 76 factory_.Create(root_surface_id_, SurfaceSize()); 77 } 78 79 virtual void TearDown() { 80 factory_.Destroy(root_surface_id_); 81 SurfaceAggregatorTest::TearDown(); 82 } 83 84 void AggregateAndVerify(test::Pass* expected_passes, 85 size_t expected_pass_count, 86 SurfaceId* surface_ids, 87 size_t expected_surface_count) { 88 scoped_ptr<CompositorFrame> aggregated_frame = 89 aggregator_.Aggregate(root_surface_id_); 90 91 ASSERT_TRUE(aggregated_frame); 92 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 93 94 DelegatedFrameData* frame_data = 95 aggregated_frame->delegated_frame_data.get(); 96 97 TestPassesMatchExpectations( 98 expected_passes, expected_pass_count, &frame_data->render_pass_list); 99 100 EXPECT_EQ(expected_surface_count, 101 aggregator_.previous_contained_surfaces().size()); 102 for (size_t i = 0; i < expected_surface_count; i++) { 103 EXPECT_TRUE( 104 aggregator_.previous_contained_surfaces().find(surface_ids[i]) != 105 aggregator_.previous_contained_surfaces().end()); 106 } 107 } 108 109 void SubmitFrame(test::Pass* passes, 110 size_t pass_count, 111 SurfaceId surface_id) { 112 RenderPassList pass_list; 113 AddPasses(&pass_list, gfx::Rect(SurfaceSize()), passes, pass_count); 114 115 scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData); 116 pass_list.swap(frame_data->render_pass_list); 117 118 scoped_ptr<CompositorFrame> frame(new CompositorFrame); 119 frame->delegated_frame_data = frame_data.Pass(); 120 121 factory_.SubmitFrame(surface_id, frame.Pass(), base::Closure()); 122 } 123 124 void QueuePassAsFrame(scoped_ptr<RenderPass> pass, SurfaceId surface_id) { 125 scoped_ptr<DelegatedFrameData> delegated_frame_data(new DelegatedFrameData); 126 delegated_frame_data->render_pass_list.push_back(pass.Pass()); 127 128 scoped_ptr<CompositorFrame> child_frame(new CompositorFrame); 129 child_frame->delegated_frame_data = delegated_frame_data.Pass(); 130 131 factory_.SubmitFrame(surface_id, child_frame.Pass(), base::Closure()); 132 } 133 134 protected: 135 SurfaceId root_surface_id_; 136 SurfaceIdAllocator allocator_; 137 }; 138 139 // Tests that a very simple frame containing only two solid color quads makes it 140 // through the aggregator correctly. 141 TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleFrame) { 142 test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorRED), 143 test::Quad::SolidColorQuad(SK_ColorBLUE)}; 144 test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; 145 146 SubmitFrame(passes, arraysize(passes), root_surface_id_); 147 148 SurfaceId ids[] = {root_surface_id_}; 149 AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids)); 150 } 151 152 TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSimpleFrame) { 153 test::Quad quads[][2] = {{test::Quad::SolidColorQuad(SK_ColorWHITE), 154 test::Quad::SolidColorQuad(SK_ColorLTGRAY)}, 155 {test::Quad::SolidColorQuad(SK_ColorGRAY), 156 test::Quad::SolidColorQuad(SK_ColorDKGRAY)}}; 157 test::Pass passes[] = {test::Pass(quads[0], arraysize(quads[0])), 158 test::Pass(quads[1], arraysize(quads[1]))}; 159 160 SubmitFrame(passes, arraysize(passes), root_surface_id_); 161 162 SurfaceId ids[] = {root_surface_id_}; 163 AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids)); 164 } 165 166 // This tests very simple embedding. root_surface has a frame containing a few 167 // solid color quads and a surface quad referencing embedded_surface. 168 // embedded_surface has a frame containing only a solid color quad. The solid 169 // color quad should be aggregated into the final frame. 170 TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleSurfaceReference) { 171 SurfaceId embedded_surface_id = allocator_.GenerateId(); 172 factory_.Create(embedded_surface_id, SurfaceSize()); 173 174 test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)}; 175 test::Pass embedded_passes[] = { 176 test::Pass(embedded_quads, arraysize(embedded_quads))}; 177 178 SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id); 179 180 test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE), 181 test::Quad::SurfaceQuad(embedded_surface_id), 182 test::Quad::SolidColorQuad(SK_ColorBLACK)}; 183 test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))}; 184 185 SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_); 186 187 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE), 188 test::Quad::SolidColorQuad(SK_ColorGREEN), 189 test::Quad::SolidColorQuad(SK_ColorBLACK)}; 190 test::Pass expected_passes[] = { 191 test::Pass(expected_quads, arraysize(expected_quads))}; 192 SurfaceId ids[] = {root_surface_id_, embedded_surface_id}; 193 AggregateAndVerify( 194 expected_passes, arraysize(expected_passes), ids, arraysize(ids)); 195 196 factory_.Destroy(embedded_surface_id); 197 } 198 199 TEST_F(SurfaceAggregatorValidSurfaceTest, CopyRequest) { 200 SurfaceId embedded_surface_id = allocator_.GenerateId(); 201 factory_.Create(embedded_surface_id, SurfaceSize()); 202 203 test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)}; 204 test::Pass embedded_passes[] = { 205 test::Pass(embedded_quads, arraysize(embedded_quads))}; 206 207 SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id); 208 scoped_ptr<CopyOutputRequest> copy_request( 209 CopyOutputRequest::CreateEmptyRequest()); 210 CopyOutputRequest* copy_request_ptr = copy_request.get(); 211 factory_.RequestCopyOfSurface(embedded_surface_id, copy_request.Pass()); 212 213 test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE), 214 test::Quad::SurfaceQuad(embedded_surface_id), 215 test::Quad::SolidColorQuad(SK_ColorBLACK)}; 216 test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))}; 217 218 SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_); 219 220 scoped_ptr<CompositorFrame> aggregated_frame = 221 aggregator_.Aggregate(root_surface_id_); 222 223 ASSERT_TRUE(aggregated_frame); 224 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 225 226 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); 227 228 test::Quad expected_quads[] = { 229 test::Quad::SolidColorQuad(SK_ColorWHITE), 230 test::Quad::RenderPassQuad(frame_data->render_pass_list[0]->id), 231 test::Quad::SolidColorQuad(SK_ColorBLACK)}; 232 test::Pass expected_passes[] = { 233 test::Pass(embedded_quads, arraysize(embedded_quads)), 234 test::Pass(expected_quads, arraysize(expected_quads))}; 235 TestPassesMatchExpectations(expected_passes, 236 arraysize(expected_passes), 237 &frame_data->render_pass_list); 238 ASSERT_EQ(2u, frame_data->render_pass_list.size()); 239 ASSERT_EQ(1u, frame_data->render_pass_list[0]->copy_requests.size()); 240 DCHECK_EQ(copy_request_ptr, 241 frame_data->render_pass_list[0]->copy_requests[0]); 242 243 SurfaceId surface_ids[] = {root_surface_id_, embedded_surface_id}; 244 EXPECT_EQ(arraysize(surface_ids), 245 aggregator_.previous_contained_surfaces().size()); 246 for (size_t i = 0; i < arraysize(surface_ids); i++) { 247 EXPECT_TRUE( 248 aggregator_.previous_contained_surfaces().find(surface_ids[i]) != 249 aggregator_.previous_contained_surfaces().end()); 250 } 251 252 factory_.Destroy(embedded_surface_id); 253 } 254 255 // This tests referencing a surface that has multiple render passes. 256 TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSurfaceReference) { 257 SurfaceId embedded_surface_id = allocator_.GenerateId(); 258 factory_.Create(embedded_surface_id, SurfaceSize()); 259 260 RenderPassId pass_ids[] = {RenderPassId(1, 1), RenderPassId(1, 2), 261 RenderPassId(1, 3)}; 262 263 test::Quad embedded_quads[][2] = { 264 {test::Quad::SolidColorQuad(1), test::Quad::SolidColorQuad(2)}, 265 {test::Quad::SolidColorQuad(3), test::Quad::RenderPassQuad(pass_ids[0])}, 266 {test::Quad::SolidColorQuad(4), test::Quad::RenderPassQuad(pass_ids[1])}}; 267 test::Pass embedded_passes[] = { 268 test::Pass(embedded_quads[0], arraysize(embedded_quads[0]), pass_ids[0]), 269 test::Pass(embedded_quads[1], arraysize(embedded_quads[1]), pass_ids[1]), 270 test::Pass(embedded_quads[2], arraysize(embedded_quads[2]), pass_ids[2])}; 271 272 SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id); 273 274 test::Quad root_quads[][2] = { 275 {test::Quad::SolidColorQuad(5), test::Quad::SolidColorQuad(6)}, 276 {test::Quad::SurfaceQuad(embedded_surface_id), 277 test::Quad::RenderPassQuad(pass_ids[0])}, 278 {test::Quad::SolidColorQuad(7), test::Quad::RenderPassQuad(pass_ids[1])}}; 279 test::Pass root_passes[] = { 280 test::Pass(root_quads[0], arraysize(root_quads[0]), pass_ids[0]), 281 test::Pass(root_quads[1], arraysize(root_quads[1]), pass_ids[1]), 282 test::Pass(root_quads[2], arraysize(root_quads[2]), pass_ids[2])}; 283 284 SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_); 285 286 scoped_ptr<CompositorFrame> aggregated_frame = 287 aggregator_.Aggregate(root_surface_id_); 288 289 ASSERT_TRUE(aggregated_frame); 290 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 291 292 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); 293 294 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; 295 296 ASSERT_EQ(5u, aggregated_pass_list.size()); 297 RenderPassId actual_pass_ids[] = { 298 aggregated_pass_list[0]->id, aggregated_pass_list[1]->id, 299 aggregated_pass_list[2]->id, aggregated_pass_list[3]->id, 300 aggregated_pass_list[4]->id}; 301 for (size_t i = 0; i < 5; ++i) { 302 for (size_t j = 0; j < i; ++j) { 303 EXPECT_NE(actual_pass_ids[i], actual_pass_ids[j]); 304 } 305 } 306 307 { 308 SCOPED_TRACE("First pass"); 309 // The first pass will just be the first pass from the root surfaces quad 310 // with no render pass quads to remap. 311 TestPassMatchesExpectations(root_passes[0], aggregated_pass_list[0]); 312 } 313 314 { 315 SCOPED_TRACE("Second pass"); 316 // The next two passes will be from the embedded surface since we have to 317 // draw those passes before they are referenced from the render pass draw 318 // quad embedded into the root surface's second pass. 319 // First, there's the first embedded pass which doesn't reference anything 320 // else. 321 TestPassMatchesExpectations(embedded_passes[0], aggregated_pass_list[1]); 322 } 323 324 { 325 SCOPED_TRACE("Third pass"); 326 const QuadList& third_pass_quad_list = aggregated_pass_list[2]->quad_list; 327 ASSERT_EQ(2u, third_pass_quad_list.size()); 328 TestQuadMatchesExpectations(embedded_quads[1][0], 329 third_pass_quad_list.ElementAt(0)); 330 331 // This render pass pass quad will reference the first pass from the 332 // embedded surface, which is the second pass in the aggregated frame. 333 ASSERT_EQ(DrawQuad::RENDER_PASS, 334 third_pass_quad_list.ElementAt(1)->material); 335 const RenderPassDrawQuad* third_pass_render_pass_draw_quad = 336 RenderPassDrawQuad::MaterialCast(third_pass_quad_list.ElementAt(1)); 337 EXPECT_EQ(actual_pass_ids[1], 338 third_pass_render_pass_draw_quad->render_pass_id); 339 } 340 341 { 342 SCOPED_TRACE("Fourth pass"); 343 // The fourth pass will have aggregated quads from the root surface's second 344 // pass and the embedded surface's first pass. 345 const QuadList& fourth_pass_quad_list = aggregated_pass_list[3]->quad_list; 346 ASSERT_EQ(3u, fourth_pass_quad_list.size()); 347 348 // The first quad will be the yellow quad from the embedded surface's last 349 // pass. 350 TestQuadMatchesExpectations(embedded_quads[2][0], 351 fourth_pass_quad_list.ElementAt(0)); 352 353 // The next quad will be a render pass quad referencing the second pass from 354 // the embedded surface, which is the third pass in the aggregated frame. 355 ASSERT_EQ(DrawQuad::RENDER_PASS, 356 fourth_pass_quad_list.ElementAt(1)->material); 357 const RenderPassDrawQuad* fourth_pass_first_render_pass_draw_quad = 358 RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.ElementAt(1)); 359 EXPECT_EQ(actual_pass_ids[2], 360 fourth_pass_first_render_pass_draw_quad->render_pass_id); 361 362 // The last quad will be a render pass quad referencing the first pass from 363 // the root surface, which is the first pass overall. 364 ASSERT_EQ(DrawQuad::RENDER_PASS, 365 fourth_pass_quad_list.ElementAt(2)->material); 366 const RenderPassDrawQuad* fourth_pass_second_render_pass_draw_quad = 367 RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.ElementAt(2)); 368 EXPECT_EQ(actual_pass_ids[0], 369 fourth_pass_second_render_pass_draw_quad->render_pass_id); 370 } 371 372 { 373 SCOPED_TRACE("Fifth pass"); 374 const QuadList& fifth_pass_quad_list = aggregated_pass_list[4]->quad_list; 375 ASSERT_EQ(2u, fifth_pass_quad_list.size()); 376 377 TestQuadMatchesExpectations(root_quads[2][0], 378 fifth_pass_quad_list.ElementAt(0)); 379 380 // The last quad in the last pass will reference the second pass from the 381 // root surface, which after aggregating is the fourth pass in the overall 382 // list. 383 ASSERT_EQ(DrawQuad::RENDER_PASS, 384 fifth_pass_quad_list.ElementAt(1)->material); 385 const RenderPassDrawQuad* fifth_pass_render_pass_draw_quad = 386 RenderPassDrawQuad::MaterialCast(fifth_pass_quad_list.ElementAt(1)); 387 EXPECT_EQ(actual_pass_ids[3], 388 fifth_pass_render_pass_draw_quad->render_pass_id); 389 } 390 factory_.Destroy(embedded_surface_id); 391 } 392 393 // Tests an invalid surface reference in a frame. The surface quad should just 394 // be dropped. 395 TEST_F(SurfaceAggregatorValidSurfaceTest, InvalidSurfaceReference) { 396 test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), 397 test::Quad::SurfaceQuad(InvalidSurfaceId()), 398 test::Quad::SolidColorQuad(SK_ColorBLUE)}; 399 test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; 400 401 SubmitFrame(passes, arraysize(passes), root_surface_id_); 402 403 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), 404 test::Quad::SolidColorQuad(SK_ColorBLUE)}; 405 test::Pass expected_passes[] = { 406 test::Pass(expected_quads, arraysize(expected_quads))}; 407 SurfaceId ids[] = {root_surface_id_, InvalidSurfaceId()}; 408 AggregateAndVerify( 409 expected_passes, arraysize(expected_passes), ids, arraysize(ids)); 410 } 411 412 // Tests a reference to a valid surface with no submitted frame. This quad 413 // should also just be dropped. 414 TEST_F(SurfaceAggregatorValidSurfaceTest, ValidSurfaceReferenceWithNoFrame) { 415 SurfaceId surface_with_no_frame_id = allocator_.GenerateId(); 416 factory_.Create(surface_with_no_frame_id, gfx::Size(5, 5)); 417 test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), 418 test::Quad::SurfaceQuad(surface_with_no_frame_id), 419 test::Quad::SolidColorQuad(SK_ColorBLUE)}; 420 test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; 421 422 SubmitFrame(passes, arraysize(passes), root_surface_id_); 423 424 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), 425 test::Quad::SolidColorQuad(SK_ColorBLUE)}; 426 test::Pass expected_passes[] = { 427 test::Pass(expected_quads, arraysize(expected_quads))}; 428 SurfaceId ids[] = {root_surface_id_, surface_with_no_frame_id}; 429 AggregateAndVerify( 430 expected_passes, arraysize(expected_passes), ids, arraysize(ids)); 431 factory_.Destroy(surface_with_no_frame_id); 432 } 433 434 // Tests a surface quad referencing itself, generating a trivial cycle. 435 // The quad creating the cycle should be dropped from the final frame. 436 TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleCyclicalReference) { 437 test::Quad quads[] = {test::Quad::SurfaceQuad(root_surface_id_), 438 test::Quad::SolidColorQuad(SK_ColorYELLOW)}; 439 test::Pass passes[] = {test::Pass(quads, arraysize(quads))}; 440 441 SubmitFrame(passes, arraysize(passes), root_surface_id_); 442 443 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorYELLOW)}; 444 test::Pass expected_passes[] = { 445 test::Pass(expected_quads, arraysize(expected_quads))}; 446 SurfaceId ids[] = {root_surface_id_}; 447 AggregateAndVerify( 448 expected_passes, arraysize(expected_passes), ids, arraysize(ids)); 449 } 450 451 // Tests a more complex cycle with one intermediate surface. 452 TEST_F(SurfaceAggregatorValidSurfaceTest, TwoSurfaceCyclicalReference) { 453 SurfaceId child_surface_id = allocator_.GenerateId(); 454 factory_.Create(child_surface_id, SurfaceSize()); 455 456 test::Quad parent_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE), 457 test::Quad::SurfaceQuad(child_surface_id), 458 test::Quad::SolidColorQuad(SK_ColorCYAN)}; 459 test::Pass parent_passes[] = { 460 test::Pass(parent_quads, arraysize(parent_quads))}; 461 462 SubmitFrame(parent_passes, arraysize(parent_passes), root_surface_id_); 463 464 test::Quad child_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN), 465 test::Quad::SurfaceQuad(root_surface_id_), 466 test::Quad::SolidColorQuad(SK_ColorMAGENTA)}; 467 test::Pass child_passes[] = {test::Pass(child_quads, arraysize(child_quads))}; 468 469 SubmitFrame(child_passes, arraysize(child_passes), child_surface_id); 470 471 // The child surface's reference to the root_surface_ will be dropped, so 472 // we'll end up with: 473 // SK_ColorBLUE from the parent 474 // SK_ColorGREEN from the child 475 // SK_ColorMAGENTA from the child 476 // SK_ColorCYAN from the parent 477 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE), 478 test::Quad::SolidColorQuad(SK_ColorGREEN), 479 test::Quad::SolidColorQuad(SK_ColorMAGENTA), 480 test::Quad::SolidColorQuad(SK_ColorCYAN)}; 481 test::Pass expected_passes[] = { 482 test::Pass(expected_quads, arraysize(expected_quads))}; 483 SurfaceId ids[] = {root_surface_id_, child_surface_id}; 484 AggregateAndVerify( 485 expected_passes, arraysize(expected_passes), ids, arraysize(ids)); 486 factory_.Destroy(child_surface_id); 487 } 488 489 // Tests that we map render pass IDs from different surfaces into a unified 490 // namespace and update RenderPassDrawQuad's id references to match. 491 TEST_F(SurfaceAggregatorValidSurfaceTest, RenderPassIdMapping) { 492 SurfaceId child_surface_id = allocator_.GenerateId(); 493 factory_.Create(child_surface_id, SurfaceSize()); 494 495 RenderPassId child_pass_id[] = {RenderPassId(1, 1), RenderPassId(1, 2)}; 496 test::Quad child_quad[][1] = {{test::Quad::SolidColorQuad(SK_ColorGREEN)}, 497 {test::Quad::RenderPassQuad(child_pass_id[0])}}; 498 test::Pass surface_passes[] = { 499 test::Pass(child_quad[0], arraysize(child_quad[0]), child_pass_id[0]), 500 test::Pass(child_quad[1], arraysize(child_quad[1]), child_pass_id[1])}; 501 502 SubmitFrame(surface_passes, arraysize(surface_passes), child_surface_id); 503 504 // Pass IDs from the parent surface may collide with ones from the child. 505 RenderPassId parent_pass_id[] = {RenderPassId(2, 1), RenderPassId(1, 2)}; 506 test::Quad parent_quad[][1] = { 507 {test::Quad::SurfaceQuad(child_surface_id)}, 508 {test::Quad::RenderPassQuad(parent_pass_id[0])}}; 509 test::Pass parent_passes[] = { 510 test::Pass(parent_quad[0], arraysize(parent_quad[0]), parent_pass_id[0]), 511 test::Pass(parent_quad[1], arraysize(parent_quad[1]), parent_pass_id[1])}; 512 513 SubmitFrame(parent_passes, arraysize(parent_passes), root_surface_id_); 514 scoped_ptr<CompositorFrame> aggregated_frame = 515 aggregator_.Aggregate(root_surface_id_); 516 517 ASSERT_TRUE(aggregated_frame); 518 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 519 520 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); 521 522 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; 523 524 ASSERT_EQ(3u, aggregated_pass_list.size()); 525 RenderPassId actual_pass_ids[] = {aggregated_pass_list[0]->id, 526 aggregated_pass_list[1]->id, 527 aggregated_pass_list[2]->id}; 528 // Make sure the aggregated frame's pass IDs are all unique. 529 for (size_t i = 0; i < 3; ++i) { 530 for (size_t j = 0; j < i; ++j) { 531 EXPECT_NE(actual_pass_ids[j], actual_pass_ids[i]) << "pass ids " << i 532 << " and " << j; 533 } 534 } 535 536 // Make sure the render pass quads reference the remapped pass IDs. 537 DrawQuad* render_pass_quads[] = {aggregated_pass_list[1]->quad_list.front(), 538 aggregated_pass_list[2]->quad_list.front()}; 539 ASSERT_EQ(render_pass_quads[0]->material, DrawQuad::RENDER_PASS); 540 EXPECT_EQ( 541 actual_pass_ids[0], 542 RenderPassDrawQuad::MaterialCast(render_pass_quads[0])->render_pass_id); 543 544 ASSERT_EQ(render_pass_quads[1]->material, DrawQuad::RENDER_PASS); 545 EXPECT_EQ( 546 actual_pass_ids[1], 547 RenderPassDrawQuad::MaterialCast(render_pass_quads[1])->render_pass_id); 548 factory_.Destroy(child_surface_id); 549 } 550 551 void AddSolidColorQuadWithBlendMode(const gfx::Size& size, 552 RenderPass* pass, 553 const SkXfermode::Mode blend_mode) { 554 const gfx::Transform content_to_target_transform; 555 const gfx::Size content_bounds(size); 556 const gfx::Rect visible_content_rect(size); 557 const gfx::Rect clip_rect(size); 558 559 bool is_clipped = false; 560 float opacity = 1.f; 561 562 bool force_anti_aliasing_off = false; 563 SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); 564 sqs->SetAll(content_to_target_transform, 565 content_bounds, 566 visible_content_rect, 567 clip_rect, 568 is_clipped, 569 opacity, 570 blend_mode, 571 0); 572 573 SolidColorDrawQuad* color_quad = 574 pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 575 color_quad->SetNew(pass->shared_quad_state_list.back(), 576 visible_content_rect, 577 visible_content_rect, 578 SK_ColorGREEN, 579 force_anti_aliasing_off); 580 } 581 582 // This tests that we update shared quad state pointers correctly within 583 // aggregated passes. The shared quad state list on the aggregated pass will 584 // include the shared quad states from each pass in one list so the quads will 585 // end up pointed to shared quad state objects at different offsets. This test 586 // uses the blend_mode value stored on the shared quad state to track the shared 587 // quad state, but anything saved on the shared quad state would work. 588 // 589 // This test has 4 surfaces in the following structure: 590 // root_surface -> quad with kClear_Mode, 591 // [child_one_surface], 592 // quad with kDstOver_Mode, 593 // [child_two_surface], 594 // quad with kDstIn_Mode 595 // child_one_surface -> quad with kSrc_Mode, 596 // [grandchild_surface], 597 // quad with kSrcOver_Mode 598 // child_two_surface -> quad with kSrcIn_Mode 599 // grandchild_surface -> quad with kDst_Mode 600 // 601 // Resulting in the following aggregated pass: 602 // quad_root_0 - blend_mode kClear_Mode 603 // quad_child_one_0 - blend_mode kSrc_Mode 604 // quad_grandchild_0 - blend_mode kDst_Mode 605 // quad_child_one_1 - blend_mode kSrcOver_Mode 606 // quad_root_1 - blend_mode kDstOver_Mode 607 // quad_child_two_0 - blend_mode kSrcIn_Mode 608 // quad_root_2 - blend_mode kDstIn_Mode 609 TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateSharedQuadStateProperties) { 610 const SkXfermode::Mode blend_modes[] = {SkXfermode::kClear_Mode, // 0 611 SkXfermode::kSrc_Mode, // 1 612 SkXfermode::kDst_Mode, // 2 613 SkXfermode::kSrcOver_Mode, // 3 614 SkXfermode::kDstOver_Mode, // 4 615 SkXfermode::kSrcIn_Mode, // 5 616 SkXfermode::kDstIn_Mode, // 6 617 }; 618 619 RenderPassId pass_id(1, 1); 620 SurfaceId grandchild_surface_id = allocator_.GenerateId(); 621 factory_.Create(grandchild_surface_id, SurfaceSize()); 622 scoped_ptr<RenderPass> grandchild_pass = RenderPass::Create(); 623 gfx::Rect output_rect(SurfaceSize()); 624 gfx::Rect damage_rect(SurfaceSize()); 625 gfx::Transform transform_to_root_target; 626 grandchild_pass->SetNew( 627 pass_id, output_rect, damage_rect, transform_to_root_target); 628 AddSolidColorQuadWithBlendMode( 629 SurfaceSize(), grandchild_pass.get(), blend_modes[2]); 630 QueuePassAsFrame(grandchild_pass.Pass(), grandchild_surface_id); 631 632 SurfaceId child_one_surface_id = allocator_.GenerateId(); 633 factory_.Create(child_one_surface_id, SurfaceSize()); 634 635 scoped_ptr<RenderPass> child_one_pass = RenderPass::Create(); 636 child_one_pass->SetNew( 637 pass_id, output_rect, damage_rect, transform_to_root_target); 638 AddSolidColorQuadWithBlendMode( 639 SurfaceSize(), child_one_pass.get(), blend_modes[1]); 640 SurfaceDrawQuad* grandchild_surface_quad = 641 child_one_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>(); 642 grandchild_surface_quad->SetNew(child_one_pass->shared_quad_state_list.back(), 643 gfx::Rect(SurfaceSize()), 644 gfx::Rect(SurfaceSize()), 645 grandchild_surface_id); 646 AddSolidColorQuadWithBlendMode( 647 SurfaceSize(), child_one_pass.get(), blend_modes[3]); 648 QueuePassAsFrame(child_one_pass.Pass(), child_one_surface_id); 649 650 SurfaceId child_two_surface_id = allocator_.GenerateId(); 651 factory_.Create(child_two_surface_id, SurfaceSize()); 652 653 scoped_ptr<RenderPass> child_two_pass = RenderPass::Create(); 654 child_two_pass->SetNew( 655 pass_id, output_rect, damage_rect, transform_to_root_target); 656 AddSolidColorQuadWithBlendMode( 657 SurfaceSize(), child_two_pass.get(), blend_modes[5]); 658 QueuePassAsFrame(child_two_pass.Pass(), child_two_surface_id); 659 660 scoped_ptr<RenderPass> root_pass = RenderPass::Create(); 661 root_pass->SetNew( 662 pass_id, output_rect, damage_rect, transform_to_root_target); 663 664 AddSolidColorQuadWithBlendMode( 665 SurfaceSize(), root_pass.get(), blend_modes[0]); 666 SurfaceDrawQuad* child_one_surface_quad = 667 root_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>(); 668 child_one_surface_quad->SetNew(root_pass->shared_quad_state_list.back(), 669 gfx::Rect(SurfaceSize()), 670 gfx::Rect(SurfaceSize()), 671 child_one_surface_id); 672 AddSolidColorQuadWithBlendMode( 673 SurfaceSize(), root_pass.get(), blend_modes[4]); 674 SurfaceDrawQuad* child_two_surface_quad = 675 root_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>(); 676 child_two_surface_quad->SetNew(root_pass->shared_quad_state_list.back(), 677 gfx::Rect(SurfaceSize()), 678 gfx::Rect(SurfaceSize()), 679 child_two_surface_id); 680 AddSolidColorQuadWithBlendMode( 681 SurfaceSize(), root_pass.get(), blend_modes[6]); 682 683 QueuePassAsFrame(root_pass.Pass(), root_surface_id_); 684 685 scoped_ptr<CompositorFrame> aggregated_frame = 686 aggregator_.Aggregate(root_surface_id_); 687 688 ASSERT_TRUE(aggregated_frame); 689 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 690 691 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); 692 693 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; 694 695 ASSERT_EQ(1u, aggregated_pass_list.size()); 696 697 const QuadList& aggregated_quad_list = aggregated_pass_list[0]->quad_list; 698 699 ASSERT_EQ(7u, aggregated_quad_list.size()); 700 701 size_t i = 0; 702 for (QuadList::ConstIterator iter = aggregated_quad_list.begin(); 703 iter != aggregated_quad_list.end(); 704 ++iter) { 705 EXPECT_EQ(blend_modes[i], iter->shared_quad_state->blend_mode) << i; 706 ++i; 707 } 708 factory_.Destroy(child_one_surface_id); 709 factory_.Destroy(child_two_surface_id); 710 factory_.Destroy(grandchild_surface_id); 711 } 712 713 // This tests that when aggregating a frame with multiple render passes that we 714 // map the transforms for the root pass but do not modify the transform on child 715 // passes. 716 // 717 // The root surface has one pass with a surface quad transformed by +10 in the y 718 // direction. 719 // 720 // The child surface has two passes. The first pass has a quad with a transform 721 // of +5 in the x direction. The second pass has a reference to the first pass' 722 // pass id and a transform of +8 in the x direction. 723 // 724 // After aggregation, the child surface's root pass quad should have both 725 // transforms concatenated for a total transform of +8 x, +10 y. The 726 // contributing render pass' transform in the aggregate frame should not be 727 // affected. 728 TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateMultiplePassWithTransform) { 729 SurfaceId child_surface_id = allocator_.GenerateId(); 730 factory_.Create(child_surface_id, SurfaceSize()); 731 RenderPassId child_pass_id[] = {RenderPassId(1, 1), RenderPassId(1, 2)}; 732 test::Quad child_quads[][1] = { 733 {test::Quad::SolidColorQuad(SK_ColorGREEN)}, 734 {test::Quad::RenderPassQuad(child_pass_id[0])}}; 735 test::Pass child_passes[] = { 736 test::Pass(child_quads[0], arraysize(child_quads[0]), child_pass_id[0]), 737 test::Pass(child_quads[1], arraysize(child_quads[1]), child_pass_id[1])}; 738 739 RenderPassList child_pass_list; 740 AddPasses(&child_pass_list, 741 gfx::Rect(SurfaceSize()), 742 child_passes, 743 arraysize(child_passes)); 744 745 RenderPass* child_nonroot_pass = child_pass_list.at(0u); 746 child_nonroot_pass->transform_to_root_target.Translate(8, 0); 747 SharedQuadState* child_nonroot_pass_sqs = 748 child_nonroot_pass->shared_quad_state_list[0]; 749 child_nonroot_pass_sqs->content_to_target_transform.Translate(5, 0); 750 751 RenderPass* child_root_pass = child_pass_list.at(1u); 752 SharedQuadState* child_root_pass_sqs = 753 child_root_pass->shared_quad_state_list[0]; 754 child_root_pass_sqs->content_to_target_transform.Translate(8, 0); 755 child_root_pass_sqs->is_clipped = true; 756 child_root_pass_sqs->clip_rect = gfx::Rect(0, 0, 5, 5); 757 758 scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData); 759 child_pass_list.swap(child_frame_data->render_pass_list); 760 761 scoped_ptr<CompositorFrame> child_frame(new CompositorFrame); 762 child_frame->delegated_frame_data = child_frame_data.Pass(); 763 764 factory_.SubmitFrame(child_surface_id, child_frame.Pass(), base::Closure()); 765 766 test::Quad root_quads[] = {test::Quad::SolidColorQuad(1), 767 test::Quad::SurfaceQuad(child_surface_id)}; 768 test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))}; 769 770 RenderPassList root_pass_list; 771 AddPasses(&root_pass_list, 772 gfx::Rect(SurfaceSize()), 773 root_passes, 774 arraysize(root_passes)); 775 776 root_pass_list.at(0) 777 ->shared_quad_state_list[0] 778 ->content_to_target_transform.Translate(0, 7); 779 root_pass_list.at(0) 780 ->shared_quad_state_list[1] 781 ->content_to_target_transform.Translate(0, 10); 782 783 scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData); 784 root_pass_list.swap(root_frame_data->render_pass_list); 785 786 scoped_ptr<CompositorFrame> root_frame(new CompositorFrame); 787 root_frame->delegated_frame_data = root_frame_data.Pass(); 788 789 factory_.SubmitFrame(root_surface_id_, root_frame.Pass(), base::Closure()); 790 791 scoped_ptr<CompositorFrame> aggregated_frame = 792 aggregator_.Aggregate(root_surface_id_); 793 794 ASSERT_TRUE(aggregated_frame); 795 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 796 797 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); 798 799 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; 800 801 ASSERT_EQ(2u, aggregated_pass_list.size()); 802 803 ASSERT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size()); 804 805 // The first pass should have one shared quad state for the one solid color 806 // quad. 807 EXPECT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size()); 808 // The second (root) pass should have just two shared quad states. We'll 809 // verify the properties through the quads. 810 EXPECT_EQ(2u, aggregated_pass_list[1]->shared_quad_state_list.size()); 811 812 SharedQuadState* aggregated_first_pass_sqs = 813 aggregated_pass_list[0]->shared_quad_state_list.front(); 814 815 // The first pass's transform should be unaffected by the embedding and still 816 // be a translation by +5 in the x direction. 817 gfx::Transform expected_aggregated_first_pass_sqs_transform; 818 expected_aggregated_first_pass_sqs_transform.Translate(5, 0); 819 EXPECT_EQ(expected_aggregated_first_pass_sqs_transform.ToString(), 820 aggregated_first_pass_sqs->content_to_target_transform.ToString()); 821 822 // The first pass's transform to the root target should include the aggregated 823 // transform. 824 gfx::Transform expected_first_pass_transform_to_root_target; 825 expected_first_pass_transform_to_root_target.Translate(8, 10); 826 EXPECT_EQ(expected_first_pass_transform_to_root_target.ToString(), 827 aggregated_pass_list[0]->transform_to_root_target.ToString()); 828 829 ASSERT_EQ(2u, aggregated_pass_list[1]->quad_list.size()); 830 831 gfx::Transform expected_root_pass_quad_transforms[2]; 832 // The first quad in the root pass is the solid color quad from the original 833 // root surface. Its transform should be unaffected by the aggregation and 834 // still be +7 in the y direction. 835 expected_root_pass_quad_transforms[0].Translate(0, 7); 836 // The second quad in the root pass is aggregated from the child surface so 837 // its transform should be the combination of its original translation (0, 10) 838 // and the child surface draw quad's translation (8, 0). 839 expected_root_pass_quad_transforms[1].Translate(8, 10); 840 841 size_t i = 0; 842 for (QuadList::Iterator iter = aggregated_pass_list[1]->quad_list.begin(); 843 iter != aggregated_pass_list[1]->quad_list.end(); 844 ++iter) { 845 EXPECT_EQ(expected_root_pass_quad_transforms[i].ToString(), 846 iter->quadTransform().ToString()) 847 << i; 848 i++; 849 } 850 851 EXPECT_EQ(true, 852 aggregated_pass_list[1]->shared_quad_state_list[1]->is_clipped); 853 854 // The second quad in the root pass is aggregated from the child, so its 855 // clip rect must be transformed by the child's translation. 856 EXPECT_EQ( 857 gfx::Rect(0, 10, 5, 5).ToString(), 858 aggregated_pass_list[1]->shared_quad_state_list[1]->clip_rect.ToString()); 859 860 factory_.Destroy(child_surface_id); 861 } 862 863 // Tests that damage rects are aggregated correctly when surfaces change. 864 TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateDamageRect) { 865 SurfaceId child_surface_id = allocator_.GenerateId(); 866 factory_.Create(child_surface_id, SurfaceSize()); 867 RenderPassId child_pass_id = RenderPassId(1, 1); 868 test::Quad child_quads[] = {test::Quad::RenderPassQuad(child_pass_id)}; 869 test::Pass child_passes[] = { 870 test::Pass(child_quads, arraysize(child_quads), child_pass_id)}; 871 872 RenderPassList child_pass_list; 873 AddPasses(&child_pass_list, 874 gfx::Rect(SurfaceSize()), 875 child_passes, 876 arraysize(child_passes)); 877 878 RenderPass* child_root_pass = child_pass_list.at(0u); 879 SharedQuadState* child_root_pass_sqs = 880 child_root_pass->shared_quad_state_list[0]; 881 child_root_pass_sqs->content_to_target_transform.Translate(8, 0); 882 883 scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData); 884 child_pass_list.swap(child_frame_data->render_pass_list); 885 886 scoped_ptr<CompositorFrame> child_frame(new CompositorFrame); 887 child_frame->delegated_frame_data = child_frame_data.Pass(); 888 889 factory_.SubmitFrame(child_surface_id, child_frame.Pass(), base::Closure()); 890 891 test::Quad root_quads[] = {test::Quad::SurfaceQuad(child_surface_id)}; 892 test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))}; 893 894 RenderPassList root_pass_list; 895 AddPasses(&root_pass_list, 896 gfx::Rect(SurfaceSize()), 897 root_passes, 898 arraysize(root_passes)); 899 900 root_pass_list.at(0) 901 ->shared_quad_state_list[0] 902 ->content_to_target_transform.Translate(0, 10); 903 root_pass_list.at(0)->damage_rect = gfx::Rect(5, 5, 10, 10); 904 905 scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData); 906 root_pass_list.swap(root_frame_data->render_pass_list); 907 908 scoped_ptr<CompositorFrame> root_frame(new CompositorFrame); 909 root_frame->delegated_frame_data = root_frame_data.Pass(); 910 911 factory_.SubmitFrame(root_surface_id_, root_frame.Pass(), base::Closure()); 912 913 scoped_ptr<CompositorFrame> aggregated_frame = 914 aggregator_.Aggregate(root_surface_id_); 915 916 ASSERT_TRUE(aggregated_frame); 917 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 918 919 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get(); 920 921 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; 922 923 ASSERT_EQ(1u, aggregated_pass_list.size()); 924 925 // Damage rect for first aggregation should contain entire root surface. 926 EXPECT_TRUE( 927 aggregated_pass_list[0]->damage_rect.Contains(gfx::Rect(SurfaceSize()))); 928 929 { 930 AddPasses(&child_pass_list, 931 gfx::Rect(SurfaceSize()), 932 child_passes, 933 arraysize(child_passes)); 934 935 RenderPass* child_root_pass = child_pass_list.at(0u); 936 SharedQuadState* child_root_pass_sqs = 937 child_root_pass->shared_quad_state_list[0]; 938 child_root_pass_sqs->content_to_target_transform.Translate(8, 0); 939 child_root_pass->damage_rect = gfx::Rect(10, 10, 10, 10); 940 941 scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData); 942 child_pass_list.swap(child_frame_data->render_pass_list); 943 944 scoped_ptr<CompositorFrame> child_frame(new CompositorFrame); 945 child_frame->delegated_frame_data = child_frame_data.Pass(); 946 947 factory_.SubmitFrame(child_surface_id, child_frame.Pass(), base::Closure()); 948 949 scoped_ptr<CompositorFrame> aggregated_frame = 950 aggregator_.Aggregate(root_surface_id_); 951 952 ASSERT_TRUE(aggregated_frame); 953 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 954 955 DelegatedFrameData* frame_data = 956 aggregated_frame->delegated_frame_data.get(); 957 958 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; 959 960 ASSERT_EQ(1u, aggregated_pass_list.size()); 961 962 // Outer surface didn't change, so transformed inner damage rect should be 963 // used. 964 EXPECT_EQ(gfx::Rect(10, 20, 10, 10).ToString(), 965 aggregated_pass_list[0]->damage_rect.ToString()); 966 } 967 968 { 969 RenderPassList root_pass_list; 970 AddPasses(&root_pass_list, 971 gfx::Rect(SurfaceSize()), 972 root_passes, 973 arraysize(root_passes)); 974 975 root_pass_list.at(0) 976 ->shared_quad_state_list[0] 977 ->content_to_target_transform.Translate(0, 10); 978 root_pass_list.at(0)->damage_rect = gfx::Rect(0, 0, 1, 1); 979 980 scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData); 981 root_pass_list.swap(root_frame_data->render_pass_list); 982 983 scoped_ptr<CompositorFrame> root_frame(new CompositorFrame); 984 root_frame->delegated_frame_data = root_frame_data.Pass(); 985 986 factory_.SubmitFrame(root_surface_id_, root_frame.Pass(), base::Closure()); 987 } 988 989 { 990 RenderPassList root_pass_list; 991 AddPasses(&root_pass_list, 992 gfx::Rect(SurfaceSize()), 993 root_passes, 994 arraysize(root_passes)); 995 996 root_pass_list.at(0) 997 ->shared_quad_state_list[0] 998 ->content_to_target_transform.Translate(0, 10); 999 root_pass_list.at(0)->damage_rect = gfx::Rect(1, 1, 1, 1); 1000 1001 scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData); 1002 root_pass_list.swap(root_frame_data->render_pass_list); 1003 1004 scoped_ptr<CompositorFrame> root_frame(new CompositorFrame); 1005 root_frame->delegated_frame_data = root_frame_data.Pass(); 1006 1007 factory_.SubmitFrame(root_surface_id_, root_frame.Pass(), base::Closure()); 1008 1009 scoped_ptr<CompositorFrame> aggregated_frame = 1010 aggregator_.Aggregate(root_surface_id_); 1011 1012 ASSERT_TRUE(aggregated_frame); 1013 ASSERT_TRUE(aggregated_frame->delegated_frame_data); 1014 1015 DelegatedFrameData* frame_data = 1016 aggregated_frame->delegated_frame_data.get(); 1017 1018 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list; 1019 1020 ASSERT_EQ(1u, aggregated_pass_list.size()); 1021 1022 // The root surface was enqueued without being aggregated once, so it should 1023 // be treated as completely damaged. 1024 EXPECT_TRUE(aggregated_pass_list[0]->damage_rect.Contains( 1025 gfx::Rect(SurfaceSize()))); 1026 } 1027 1028 factory_.Destroy(child_surface_id); 1029 } 1030 1031 class SurfaceAggregatorWithResourcesTest : public testing::Test { 1032 public: 1033 virtual void SetUp() { 1034 output_surface_ = FakeOutputSurface::CreateSoftware( 1035 make_scoped_ptr(new SoftwareOutputDevice)); 1036 output_surface_->BindToClient(&output_surface_client_); 1037 shared_bitmap_manager_.reset(new TestSharedBitmapManager); 1038 1039 resource_provider_ = ResourceProvider::Create(output_surface_.get(), 1040 shared_bitmap_manager_.get(), 1041 NULL, 1042 0, 1043 false, 1044 1, 1045 false); 1046 1047 aggregator_.reset( 1048 new SurfaceAggregator(&manager_, resource_provider_.get())); 1049 } 1050 1051 protected: 1052 SurfaceManager manager_; 1053 FakeOutputSurfaceClient output_surface_client_; 1054 scoped_ptr<OutputSurface> output_surface_; 1055 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; 1056 scoped_ptr<ResourceProvider> resource_provider_; 1057 scoped_ptr<SurfaceAggregator> aggregator_; 1058 }; 1059 1060 class ResourceTrackingSurfaceFactoryClient : public SurfaceFactoryClient { 1061 public: 1062 ResourceTrackingSurfaceFactoryClient() {} 1063 virtual ~ResourceTrackingSurfaceFactoryClient() {} 1064 1065 virtual void ReturnResources( 1066 const ReturnedResourceArray& resources) OVERRIDE { 1067 returned_resources_ = resources; 1068 } 1069 1070 ReturnedResourceArray returned_resources() const { 1071 return returned_resources_; 1072 } 1073 1074 private: 1075 ReturnedResourceArray returned_resources_; 1076 1077 DISALLOW_COPY_AND_ASSIGN(ResourceTrackingSurfaceFactoryClient); 1078 }; 1079 1080 void SubmitFrameWithResources(ResourceProvider::ResourceId* resource_ids, 1081 size_t num_resource_ids, 1082 SurfaceFactory* factory, 1083 SurfaceId surface_id) { 1084 scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData); 1085 scoped_ptr<RenderPass> pass = RenderPass::Create(); 1086 pass->id = RenderPassId(1, 1); 1087 SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); 1088 for (size_t i = 0u; i < num_resource_ids; ++i) { 1089 TransferableResource resource; 1090 resource.id = resource_ids[i]; 1091 resource.is_software = true; 1092 frame_data->resource_list.push_back(resource); 1093 TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 1094 const gfx::Rect rect; 1095 const gfx::Rect opaque_rect; 1096 const gfx::Rect visible_rect; 1097 bool needs_blending = false; 1098 bool premultiplied_alpha = false; 1099 const gfx::PointF uv_top_left; 1100 const gfx::PointF uv_bottom_right; 1101 SkColor background_color = SK_ColorGREEN; 1102 const float vertex_opacity[4] = {0.f, 0.f, 1.f, 1.f}; 1103 bool flipped = false; 1104 quad->SetAll(sqs, 1105 rect, 1106 opaque_rect, 1107 visible_rect, 1108 needs_blending, 1109 resource_ids[i], 1110 premultiplied_alpha, 1111 uv_top_left, 1112 uv_bottom_right, 1113 background_color, 1114 vertex_opacity, 1115 flipped); 1116 1117 quad->shared_quad_state = sqs; 1118 } 1119 frame_data->render_pass_list.push_back(pass.Pass()); 1120 scoped_ptr<CompositorFrame> frame(new CompositorFrame); 1121 frame->delegated_frame_data = frame_data.Pass(); 1122 factory->SubmitFrame(surface_id, frame.Pass(), base::Closure()); 1123 } 1124 1125 TEST_F(SurfaceAggregatorWithResourcesTest, TakeResourcesOneSurface) { 1126 ResourceTrackingSurfaceFactoryClient client; 1127 SurfaceFactory factory(&manager_, &client); 1128 SurfaceId surface_id(7u); 1129 factory.Create(surface_id, SurfaceSize()); 1130 1131 ResourceProvider::ResourceId ids[] = {11, 12, 13}; 1132 SubmitFrameWithResources(ids, arraysize(ids), &factory, surface_id); 1133 1134 scoped_ptr<CompositorFrame> frame = aggregator_->Aggregate(surface_id); 1135 1136 // Nothing should be available to be returned yet. 1137 EXPECT_TRUE(client.returned_resources().empty()); 1138 1139 SubmitFrameWithResources(NULL, 0u, &factory, surface_id); 1140 1141 frame = aggregator_->Aggregate(surface_id); 1142 1143 ASSERT_EQ(3u, client.returned_resources().size()); 1144 ResourceProvider::ResourceId returned_ids[3]; 1145 for (size_t i = 0; i < 3; ++i) { 1146 returned_ids[i] = client.returned_resources()[i].id; 1147 } 1148 EXPECT_THAT(returned_ids, 1149 testing::WhenSorted(testing::ElementsAreArray(ids))); 1150 factory.Destroy(surface_id); 1151 } 1152 1153 } // namespace 1154 } // namespace cc 1155 1156