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    Searched refs:dalvik_cache_exists (Results 1 - 6 of 6) sorted by null

  /art/runtime/gc/space/
image_space.h 119 bool* dalvik_cache_exists,
image_space.cc 203 bool* dalvik_cache_exists,
217 *dalvik_cache_exists = false;
220 &have_android_data, dalvik_cache_exists, is_global_cache); local
222 if (have_android_data && *dalvik_cache_exists) {
323 bool dalvik_cache_exists = false; local
326 &cache_filename, &dalvik_cache_exists, &has_cache, &is_global_cache)) {
445 bool dalvik_cache_exists = false; local
448 &has_system, &cache_filename, &dalvik_cache_exists,
463 if (!dalvik_cache_exists) {
574 } else if (!dalvik_cache_exists) {
    [all...]
  /art/runtime/native/
dalvik_system_DexFile.cc 517 bool dalvik_cache_exists = false; local
519 GetDalvikCache(instruction_set, false, &cache_dir, &have_android_data, &dalvik_cache_exists,
523 if (dalvik_cache_exists) {
  /art/runtime/
utils.cc     [all...]
utils.h 497 // dalvik_cache_exists will be true if there is a dalvik-cache directory that is present.
500 bool* have_android_data, bool* dalvik_cache_exists, bool* is_global_cache);
  /art/patchoat/
patchoat.cc 81 bool dalvik_cache_exists = false; local
85 &have_android_data, &dalvik_cache_exists, &is_global_cache); local
88 if (have_android_data && dalvik_cache_exists) {
    [all...]

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