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  /frameworks/native/libs/gui/tests/
StreamSplitter_test.cpp 103 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
131 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
169 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
200 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
229 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
242 ASSERT_EQ(NO_INIT, inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0,
IGraphicBufferProducer_test.cpp 192 // To easily store dequeueBuffer results into containers
198 status_t dequeueBuffer(bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage, DequeueBufferResult* result) {
199 return mProducer->dequeueBuffer(&result->slot, &result->fence, async, w, h, format, usage);
333 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
398 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
468 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
499 dequeueBuffer(QUEUE_BUFFER_INPUT_ASYNC,
521 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
548 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
BufferQueue_test.cpp 117 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
159 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
167 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
225 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
273 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
308 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
331 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h 102 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
123 status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
161 // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer
206 // | PREPARED | dequeueBuffer [1] || GLES |
VirtualDisplaySurface.cpp 151 // dequeueBuffer().
182 // in a GLES configuration, if the sink disappears then dequeueBuffer
286 status_t VirtualDisplaySurface::dequeueBuffer(Source source,
292 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
297 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d",
322 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x",
331 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
334 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage);
337 "Unexpected dequeueBuffer() in %s state", dbgStateStr());
340 VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)")
    [all...]
  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 63 status_t MonitoredProducer::dequeueBuffer(int* slot, sp<Fence>* fence,
65 return mProducer->dequeueBuffer(slot, fence, async, w, h, format, usage);
MonitoredProducer.h 39 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
  /frameworks/native/include/ui/
FramebufferNativeWindow.h 71 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
  /hardware/qcom/display/msm8084/liboverlay/
overlayWriteback.h 105 bool dequeueBuffer();
overlayWriteback.cpp 161 bool Writeback::dequeueBuffer() {
165 ALOGE("%s: dequeuebuffer failed", __func__);
178 if(!dequeueBuffer()) {
  /hardware/qcom/display/msm8226/liboverlay/
overlayWriteback.h 105 bool dequeueBuffer();
overlayWriteback.cpp 161 bool Writeback::dequeueBuffer() {
165 ALOGE("%s: dequeuebuffer failed", __func__);
178 if(!dequeueBuffer()) {
  /hardware/qcom/display/msm8974/liboverlay/
overlayWriteback.h 104 bool dequeueBuffer();
overlayWriteback.cpp 159 bool Writeback::dequeueBuffer() {
163 ALOGE("%s: dequeuebuffer failed", __func__);
176 if(!dequeueBuffer()) {
  /frameworks/native/include/gui/
BufferQueueProducer.h 38 // by dequeueBuffer. It must be called again if dequeueBuffer returns
59 // dequeueBuffer gets the next buffer slot index for the producer to use.
96 virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async,
131 // will usually be the one obtained from dequeueBuffer.
163 // from the producer to the consumer without using dequeueBuffer/
194 // It's updated during connect and dequeueBuffer (which should catch
IGraphicBufferProducer.h 48 * dequeueBuffer() to get an empty buffer, fills it with data, then
59 // A flag returned by dequeueBuffer when the client needs to call
62 // A flag returned by dequeueBuffer when all mirrored slots should be
104 // dequeueBuffer requests a new buffer slot for the client to use. Ownership
117 // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
120 // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
129 // dequeueBuffer() call.
169 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
176 // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
188 // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer
    [all...]
Surface.h 84 * from the producer to the consumer without using dequeueBuffer/
99 * delay during dequeueBuffer. If there are already the maximum number of
151 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 153 ANativeWindow::dequeueBuffer = dequeueBuffer;
224 int result = dequeueBuffer(window, buffer, &fenceFd);
235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
  /frameworks/native/libs/gui/
Surface.cpp 48 ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
111 return c->dequeueBuffer(buffer, fenceFd);
131 int result = c->dequeueBuffer(&buf, &fenceFd);
192 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) {
194 ALOGV("Surface::dequeueBuffer");
211 } // Drop the lock so that we can still touch the Surface while blocking in IGBP::dequeueBuffer
215 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero,
219 ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d, %d)"
230 ALOGE_IF(fence == NULL, "Surface::dequeueBuffer: received null Fence! buf=%d", buf)
    [all...]
IGraphicBufferProducer.cpp 93 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
309 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage);
  /external/chromium_org/third_party/hwcplus/include/system/
window.h 394 * The window holds a reference to the buffer between dequeueBuffer and
403 * time for binary compatibility, but the new dequeueBuffer function that
412 * dequeueBuffer first.
427 * The window holds a reference to the buffer between dequeueBuffer and
494 * The window holds a reference to the buffer between dequeueBuffer and
512 * The window holds a reference to the buffer between dequeueBuffer and
527 int (*dequeueBuffer)(struct ANativeWindow* window,
534 * The window holds a reference to the buffer between dequeueBuffer and
558 * The window holds a reference to the buffer between dequeueBuffer and
569 * from dequeueBuffer, that same fence should be passed to cancelBuffer t
    [all...]
  /hardware/ti/omap4-aah/test/CameraHal/
surfacetexture_test.cpp 149 anw->dequeueBuffer(anw.get(), &anb[i]);
  /system/core/include/system/
window.h 422 * The window holds a reference to the buffer between dequeueBuffer and
431 * time for binary compatibility, but the new dequeueBuffer function that
440 * dequeueBuffer first.
455 * The window holds a reference to the buffer between dequeueBuffer and
522 * The window holds a reference to the buffer between dequeueBuffer and
540 * The window holds a reference to the buffer between dequeueBuffer and
555 int (*dequeueBuffer)(struct ANativeWindow* window,
562 * The window holds a reference to the buffer between dequeueBuffer and
586 * The window holds a reference to the buffer between dequeueBuffer and
597 * from dequeueBuffer, that same fence should be passed to cancelBuffer t
    [all...]
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3OutputStream.cpp 111 res = currentConsumer->dequeueBuffer(currentConsumer.get(), &anb, &fenceFd);
  /external/chromium_org/third_party/mesa/src/src/egl/drivers/dri2/
platform_android.c 82 if (dri2_surf->window->dequeueBuffer(dri2_surf->window, &dri2_surf->buffer))

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