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  /external/deqp/framework/opengl/
gluObjectWrapper.cpp 69 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
gluES3PlusWrapperFuncs.inl 176 dst->genVertexArrays = src.genVertexArrays;
gluES3PlusWrapperContext.cpp 82 gl.genVertexArrays(1, &defaultVAO);
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 69 ctx.genVertexArrays(1, &vaoID);
sglrContext.hpp 143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL;
sglrGLContext.hpp 155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 125 gl.genVertexArrays(1, &vertexArray);
225 gl.genVertexArrays(1, &vertexArray);
es31fMultisampleShaderRenderCase.cpp 143 gl.genVertexArrays(1, &m_renderVao);
169 gl.genVertexArrays(1, &m_resolveVao);
es31fDrawTests.cpp 854 ctx.genVertexArrays(1, &vaoID);
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  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp 150 gl.genVertexArrays(1, &m_vao);
glsBufferTestUtil.cpp 458 gl.genVertexArrays(1, &m_vao);
696 gl.genVertexArrays(1, &m_vao);
glsStateChangePerfTestCases.cpp 473 gl.genVertexArrays(1, &vertexArray);
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 176 gl->genVertexArrays = &glGenVertexArrays;
glwFunctions.inl 290 glGenVertexArraysFunc genVertexArrays;
glwInitES30.inl 176 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
glwInitES31.inl 176 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
glwInitGL30.inl 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
glwInitGL31.inl 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
glwInitGL32.inl 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
glwInitGL33.inl 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
glwInitGL40.inl 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
    [all...]
glwInitGL41.inl 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
    [all...]
glwInitGL42.inl 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 170 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao);
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 290 gl->genVertexArrays = glGenVertexArrays;

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